Same here. I was playing RPG 1st ed for some time and years later after casually playing various CCG's we discovered L5R CCG. That was blast from mechanical standpoint. We were obsessed with this game because of game play and all the possibilities. It took us lot of time to understand lot of things especially if we played casual legacy mixing cards since Imperial to Lotus, with Lotus rulebook in hand, but yeah. Here in small town without any FLGS, L5R crowd was largest game oriented group ever (15+ people), no other game has ever come close to it. Lore exploration, including pre-Samurai when we started, came later. And then we faced L5R tournament people what was a nice experience as well. All i know that mostly all mechanical "so-called flaws" of CCG can be avoided or minimalized thanks to reasonable deckbuilding and gameplay.
Ther're only few other card games that surprised and astonished me strictly becasue of mechanics - (original) Netrunner, Doomtown: Reloaded (as i haven't played original CCG), Kult and maybe 7th Sea.
New game didn't surprised me in any way. I've found it chaotic, forced mix of various card games mechanics put together in FFG style that will just collapse in short time (i mean when next competetive LCG will be announced, this time with catchy license again). Too many cooks spoil the broth.
Back to topic. FFG probably also owns tens of arts with Nagas that were meant to be full faction in Onyx. First Onyx Learn to Play was designed as Naga vs Spider set. So ther're chances some of them will see a daylight. IMHO Naga would fit current mechanic better than fe Shadowlands and will also put some fun for all nonhuman lovers around who played them in the past.