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Posts posted by Rhapso
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And do you know the difference between steel and wood boardgame doors?We play like this:yellow doors <-> wood doorsred doors <-> steel doorsDo you play the same way? -
Q: Does “Word of Misery” cause a hero to suffer 1 fatigue for each damagesuffered?A: No, “Word of Misery” causes a hero to suffer 1 fatigue each time hewould suffer any amount of damage. For example, if a hero suffers 3damage, he would suffer 1 fatigue in addition to the 3 damage he suffered.
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so… nobody knows the official answer?

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Robin said:
Rhapso said:
2. - Another question I have is when the order to resolve the fighting. For rules says that the dice are thrown all at once, but then one chooses to perform before movements with those rolls? for example, there is a shield that can win one of defense, and spiders have different increments, to assign +1 damage or poisoning. Who decides before their actions?
The order of combat is given in the rukes :
- Declare weapon and target
- Roll dice (attacker's and defender's)
- Check range (if non melee weapon)
- Spend surges
- Deal damage
So, in the case of spiders, they decide after all the dice were rolled.
I am not sure, but I think that in the case of an attack that affects more than one target, the attacker decides, after all individual target rolls were made, what use he makes of his surges - but must use the same surge effects for all his attacks.Many thanks for all your answers!
Responses 1 and 3 are perfect
, but the truth is that I still have a lot of doubts about question 2…What if the hero can re-roll a dice? and if the overlord may also do a re-roll? who decides before? and if the hero wants to add a shield? and if the OL can play a card that adds an increase?
I think there are many skills, cards and powers interacting in combat, and I have nothing clear who starts deciding their actions as the fight continues…
P.S.: Sorry for my googled english…
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Hi!
This weekend we have been playing quite a few hours at my new favorite game table and several questions have arisen:1. - The card from SS "bloodthirsty Fury" says: Play this card at the end of your turn and choose a monster. That monster immediately performs two actions of attack, and then is defeated.With reinforcements arriving early shift, no problem, but what about the reinforcements that arrive at the end of the shift, such as the first meeting of the adventure "Daerion Castle" which says: At the end of each shift the Supreme Lord, he can place one monster of one of its free groups …You could use the card to attack 2 times, defeating the monster, then it reappeared as a booster? or would have to wait until the end of the next turn?2. - Another question I have is when the order to resolve the fighting. For rules says that the dice are thrown all at once, but then one chooses to perform before movements with those rolls? for example, there is a shield that can win one of defense, and spiders have different increments, to assign +1 damage or poisoning. Who decides before their actions?If for example the dice have come to the defense shields 2 and 3 injuries and 1 increment for the attacker (spiders), the SS might decide to use this increase to use the poison, but then the hero could use his shield ability to win 1 shield and not damaged. Then the SS could play that card that assigns an increase to an attack, and assign the +1 wound of spiders? etc.SPOILER3. - In the second match Daerion Castle, Sir Palamon is gaining fatigue points as you congregating defenders. If it is sick, and the test fails, you lose one of those points of fatigue? life or lose by not having endurance in your apartment?END SPOILERLots of thanks!P.S.: Sorry for my googled english…

Game night kits only available for retailers?
in Descent: Journeys in the Dark
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I want it too...