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The Amazing Flight Lizard

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  1. I STILL think they coulda used door gunners. Maybe something like a 1 die out of each side arc. Yes, in space. At the end of Rogue One, Vader and Stormtroopers are standing out in the vacuum of space. You think the Rebellion has all these snazzy spaceships, but no sealed helmets?
  2. Hmm. Makes me think we can cut the windows out and some heads behind them. Maybe even pop the top hatch and mount an IA Veers model (or Chewie for you Rebel scum).
  3. I’m severely disappointed nobody said they want to see an AT-AT. Where you from, Comrade?
  4. I’m really hoping that Renegade card has something like a 1-2 die ion attack ONLY out of arc, to represent door gunners with their ion machine guns.
  5. Still think they missed a chance to add K2SO and door gunners to the U-Wing. It’s a pretty awful ship as it is, and needs whatever help they can give it.
  6. I was still hoping FFG would put out an Imperial-flavored RPG. Imps seem to get ignored for a lot of that stuff because everyone thinks they're the "bad guys".
  7. I think this is kind of an interesting idea since it affects friendliest and enemies alike. It forces the ship to be off on its lonesome. Call it "The Cooler". Like how in Vegas, casinos will send in "coolers" (who are guys that just happen to have an aura of bad luck) near people who seem to be doing too well.
  8. I just... I wanna fly an ISD II! That's my entire goal in this game and I'll be happy as a clam when Wave 2 gets here, just for that.
  9. Looks great. Need an Oppressor, and the Galaxies Imperial ships will be complete.
  10. You're on the right track, but I don't think the answer is giving people free fighters for the cost of one ship. Either build the cost of 4 base TIEs into the price or simply rule that TIE fighters/interceptors can start the game docked, and as their action during the 2nd or any prior turns may launch (start their movement measuring from the base) from the Gozanti. Otherwise, they're treated as a system (and thus susceptible to damage like any other system) and protected by the ship's shields. Now you have a battle taxi to haul your TIEs into combat while soaking fire from the CR90's and whatever other large ships are out there. This is a good idea. The Ties start docked and protected until they undock at some point. There should not be a "dock" or "repair" option as it would take to long in real life and is outside of the scope of the game. You're on the right track, but I don't think the answer is giving people free fighters for the cost of one ship. Either build the cost of 4 base TIEs into the price or simply rule that TIE fighters/interceptors can start the game docked, and as their action during the 2nd or any prior turns may launch (start their movement measuring from the base) from the Gozanti. Otherwise, they're treated as a system (and thus susceptible to damage like any other system) and protected by the ship's shields. Now you have a battle taxi to haul your TIEs into combat while soaking fire from the CR90's and whatever other large ships are out there. This is a good idea. The Ties start docked and protected until they undock at some point. There should not be a "dock" or "repair" option as it would take to long in real life and is outside of the scope of the game. So I understand it correctly, fixing a ship where it's docked and multiple people can work on it would take too long, but a droid plugged into the ship, in a stationary position fixing damage all over the ship is totally fine and doesn't take too long? Lemme guess. You play Rebels.
  11. This is a thread about two specific Astromech cards and not Astromechs in general There's a post right under the title I think you should take a gander at Apparently I fail at reading comprehension. My apologies.Though I do still think R5-D8 is worth his weight in gold and would take him in a flash, given the chance as an Imp.
  12. Overcosted astromechs? You can completely negate any damage done to your ships. If someone manages to remove a shield token, for example, you can get that shield token back, and it doesn't cost you an action to do so. I'd say given the cost of Imperial astromechs, the Rebel astromechs are nowhere near overcosted.
  13. Okay. I am starting to feel like FFG would have put out some word on Imperial huges at this point if it weren't for all the space dong stuff. I laughed as much as the next guy, but enough is enough. If you really want a space dong, you need to look no further than an X-Wing's front end anyways. There hasn't been much outcry over them. Lancer frigate, however they looked, were supposed to be very killy when it came to starfighters, I thought. Throw it and the Gozanti in, and let's call it good. It seems kinda crap that Rebels have had huges for so long with no answer to them. It's probably why more people don't buy and play them. Because it seems uneven. Yeah, I get it, point values are one thing, but wouldn't it be so much cooler to have an Imp ship as a counter to the Reb one? Let's just get these things in and done.
  14. My dog did the same to me with a YT-1300 dial. Sent FF an email, and apparently I'm in line for a replacement. That was 2 months ago.
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