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Winchester3

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Posts posted by Winchester3


  1. Consolidator-class Corps Assault Ship

    evakmar40.jpg

    Artist's Gallery

    Once upon a time, in a book called Imperial Sourcebook for the WEG Star Wars game, there was a short description with no images and no actual specs for a ship designed to embark and land an entire Imperial Army Corps, consisting of around 33 to 38 thousand troops as well as all their vehicles outlined in the order of battle that made up a large portion of that book. About the only hard info on it beyond the troop carrying capacity was that it was made by Evakmar and KDY, and that it was bigger than a Star Destroyer. And with that tiny bit of info, as well as the designs of the Venator and Acclamator for inspiration, Fractalsponge created this whale of a ship. Now, there's an entire host of support craft that actually go with this thing, many of which he had already built so he'd know how big to make his other capital ship hangars, and using the measurements for those he actually modeled the ship so that everything would fit inside the hull. It is rather a lot of hardware. While the ship is not much longer than a regular star destroyer (it's in the ballpark of 1700 meters if I remember correctly), it is really bulky, and I'm debating whether it fits under Silhouette 8 or not. 

    Silhouette 8, Speed 2, Handling -4

    Defense 3/3/3/2, Armor 8

    HTT 130, SST 70

    Hull Type/Class: Assault Ship/Consolidator-class

    Manufacturer: Evakmar and Kuat Drive Yards

    Hyperdrive: Primary: Class 1, Backup: Class 12

    Navicomputer: Yes

    Sensor Range: Medium

    Crew: 20,000

    Starfighter Complement: None

    Vehicle Complement: 692 various landing craft, 800 various walkers, 4674 repulsorlift vehicles of all classes.

    Encumbrance Capacity: 1,000,000

    Passenger Capacity: 37,000 troops

    Consumables: Two years

    Cost/Rarity: Not in your pricerange (R)/8

    Customization Hardpoints: 0

    Weapons:

    34 dorsal and 12 ventral turret-mounted quad medium turbolasers (Fire Arc All; Damage 10; Critical 3; Range [Long]; Breach 3, Linked 3, Slow-Firing 1)

    80 port and 80 starboard turret-mounted twin heavy laser cannon (Fire Arc All; Damage 6; Critical 3; Range [Short]; Linked 1)

    corps_annotated.jpg

    The Scimitar and Tie Defender wings are shown for scale only. 


  2. Velox-class Star Frigate

    dart27.jpg

    Artist's Gallery

    This is IIRC a completely original Fractalsponge design made as an alternative to the Carrack-class cruiser due to it's...unfortunate shape making it hard to take it seriously. So he came up with this thing instead. I think it's supposed to be the same length as the Carrack, which was 350 meters, and the comparison shots in the gallery (linked above) seem to bear this out. It's a bit smaller than the Kontos-class Frigate for sheer volume. 

    Silhouette 5, Speed 3, Handling -2

    Defense 2/2/2/1, Armor 5

    HTT 60, SST 30

    Hull Type/Class: Frigate/Velox-class

    Manufacturer: Kuat Drive Yards (probably)

    Hyperdrive: Primary: Class 2, Backup: Class 8

    Navicomputer: Yes

    Sensor Range: Long

    Crew: Around 400 officers, pilots and enlisted crew

    Starfighter Complement: 12 starfighters

    Encumbrance Capacity: 1,500 (no idea how to calculate this)

    Passenger Capacity: 20 troops

    Consumables: Two months

    Cost/Rarity: Not in your pricerange (R)/8

    Customization Hardpoints: 2

    Weapons: 

    2 forward, 2 port and 2 starboard turret-mounted twin medium turbolaser batteries (Fire Arc Forward, Port and Starboard or Forward, Port and Aft or Forward, Starboard and Aft; Damage 10; Critical 3; Range [Long]; Breach 3, Linked 1, Slow-Firing 1)

    2 forward, 2 port and 2 starboard turret-mounted twin light turbolaser batteries (Fire Arc Front, Port and Starboard or Front, Port and Aft or Front, Starboard and Aft; Damage 9; Critical 3; Range [Medium]; Breach 2; Linked 1; Slow-Firing 1)

    5 port and 5 starboard turret-mounted twin heavy laser cannons (Fire Arc Front, Port and Aft or Front, Starboard and Aft; Damage 6; Critical 3; Range [Short]; Linked 1)

    2 forward turret-mounted triple heavy ion cannons (Fire Arc Forward; Damage 7; Critical 4; Range [Medium]; Ion, Linked 2, Slow-Firing 1)

    Fractalsponge wrote:

    Velox notes:
    3900g acceleration, 2e22W, 12 200GT MTL, 6 medium ion cannon, 22 LTL, 10 heavy laser. Carriage 1 company troops, Mu class shuttle, stormtrooper transport, utility craft, 1 flight of recon fighter.

     

    --

     

    Edit: Comments are really welcome, the stats I'm posting aren't supposed to be final if people find them disagreeable. 


  3. Bellator-class Star Battlecruiser

    bellator90.jpg

    Artist's Gallery

    The 7,200 meter long Bellator-class was the first big non-movie ship that Fractalsponge made, and it's based on another of those tiny background ships from a panel in the Dark Empire comic. Many of the weapons used on the Assertor-class were originally made for this thing, and it's been revised a few times (but never released to the public). 

    Silhouette 9, Speed 3, Handling -3

    Defense 3/3/3/2, Armor 10

    HTT 150, SST 60

    Hull Type/Class: Star Battlecruiser/Bellator-class

    Manufacturer: Kuat Drive Yards

    Hyperdrive: Primary: Class 2, Backup: Class 12

    Navicomputer: Yes

    Sensor Range: Long

    Crew: Around 200,000 officers, pilots and enlisted crew

    Starfighter Complement: 432 starfighters (six wings)

    Vehicle Complement: Numerous shuttles and utility craft. 

    Encumbrance Capacity: 150,000 (no idea how to calculate this)

    Passenger Capacity: 20,000 troops (two legions)

    Consumables: Three years

    Cost/Rarity: Not in your pricerange (R)/8

    Customization Hardpoints: 2

    Weapons: 

    8 forward 5 port and 5 starboard turret-mounted twin ultra-heavy turbolaser batteries (Fire Arc Forward, Port and Starboard or Port Forward, and Aft or Port, Starboard and Aft; Damage 13; Critical 3; Range [Extreme]; Breach 6, Linked 1, Slow-Firing 4)

    25 port, 25 starboard and 4 aft turret-mounted quad super-heavy turbolaser batteries (Fire Arc Port and Forward or Starboard and Forward or Aft, Port and Starboard; Damage 12; Critical 3; Range [Extreme]; Breach 5, Linked 3, Slow-Firing 3)

    3 port and 3 starboard turret-mounted quad super-heavy ion cannon (Fire Arc Forward and Port or Forward and Starboard; Damage 10; Critical 4; Range [Long]; Breach 4, Ion, Linked 3, Slow-Firing 3)

    2 forward, 19 port and 19 starboard octuple heavy turbolaser batteries (Fire Arc Forward, Port and Starboard or Forward, Port and Aft or Forward, Starboard and Aft; Damage 11; Critical 3; Range [Long]; Breach 4, Linked 3, Slow-Firing 1)

    12 forward, 48 port and 48 starboard heavy missile tubes (Fire Arc Forward or Port or Starboard; Damage 6; Critical 3; Range [Short]; Blast 4, Breach 4, Guided 3, Limited Ammo 4, Slow-Firing 1)

    54 port and 54 starboard quad medium turbolasers (Fire Arc Forward, Port and Aft or Forward, Starboard and Aft); Damage 10; Critical 3; Range [Long]; Breach 2, Linked 3)

    600 port, 600 starboard and 16 aft turret-mounted twin heavy laser cannons (Fire Arc Forward, Port and Aft or Forward, Starboard and Aft or Aft, Port and Starboard; Damage >6; Critical 3; Range >[Medium]; Linked 1-3)

     


  4. Huh, this got confusing, the thread I misposted in the Force and Destiny forum was moved so now there's two threads. Meh. I'll move my things here and get the other one closed. Here's the last ship I posted to the other thread:

    Indictor-class Electronic Warfare Corvette

    ew_crv3.jpg

    Artist's gallery

    This one is, as far as I'm aware, a completely original Fractalsponge creation that he made for a tutorial. It's 262 meters long, and very lightly armed - it's primary defense is supposed to be to turn tail and run away if anything comes close enough to hurt it. The ship has three turrets, each with a light turbolaser and a heavy laser cannon, and can fire only one of them in a given round. It serves the fleet in the light scout and electronic warfare role. 

    Silhouette 5, Speed 5, Handling -1

    Defense 2/1/1/1, Armor 5

    HTT 45, SST 30

    Hull Type/Class: Corvette/Indictor-class

    Manufacturer: Kuat Drive Yards

    Hyperdrive: Primary: Class 1, Backup: Class 16

    Navicomputer: Yes

    Sensor Range: Long

    Crew: Around 50 officers and enlisted crew

    Encumbrance Capacity: 500 (no idea how to calculate this)

    Passenger Capacity: 10 troops

    Consumables: Three months

    Cost/Rarity: Not in your pricerange (R)/10

    Customization Hardpoints: 2

    Weapons: 

    1 forward, 1 port, 1 starboard turret-mounted light turbolaser cannon (Fire Arc Forward, Port and Starboard or Port and Forward or Starboard and Forward; Damage 8; Critical 3; Range [Medium]; Breach 1, Slow-Firing 1)

    1 forward, 1 port, 1 starboard turret-mounted heavy laser cannon (Fire Arc Forward, Port and Starboard or Port and Forward or Starboard and Forward; Damage 6; Critical 3; Range [Medium])


  5. On 2/27/2017 at 4:28 PM, AceSolo5 said:

    Awesome stuff Winchester3, I love this guys work! I plan to use the Vigil Class Corvette as a command ship for a Nemesis & had posted a question about it in the main EotE forum! 

    I knew this thing carried Tie Fighters :D

    I actually got it a little bit wrong, it carries a full squadron plus a stomtrooper transport - this thing:

    Delta-class DX-9 Stormtrooper Transport

    str30.jpg

    Artist's gallery

    The Delta-class DX-9 Stormtrooper transport is a heavily armed boarding craft that was first seen in the early 1990s Star Wars: X-Wing space combat simulator, where it was used heavily by both sides (by virtue of being the only ship of it's type in the game). The gunnery armament on Fractalsponge's version is the same as on the canon version outlined on Wookieepedia, but the missile/torpedo launchers in the text don't match the textures on the latest version of the in-game ship (from X-Wing: Alliance). Also, the room available for the missiles is absolutely huge, so Fractalsponge opted to give it more missiles... The transport has cutting apparatus on the underside allowing it to create its own docking port if necessary - this will of course vent the atmosphere of the compartment it's docked to after it undocks, which is too bad for the occupants.

    Silhouette 4, Speed 3, Handling -2

    Defense 2/-/-/1, Armor 4

    HTT 30, SST 18

    Hull Type/Class: Transport/Delta-class

    Manufacturer: Telegorn Corporation

    Hyperdrive: Primary: Class 1, Backup: None

    Navicomputer: Yes

    Sensor Range: Medium

    Crew: 3

    Encumbrance Capacity: 100 (no idea how to calculate this)

    Passenger Capacity: 30 stormtroopers or 10 Spacetroopers

    Consumables: Two weeks

    Cost/Rarity: Not in your pricerange (R)/8

    Customization Hardpoints: 0

    Weapons:

    4 forward-mounted light laser cannons (Fire Arc Forward; Damage 5; Critical 3; Range [Close]; Linked 3)

    4 forward-mounted medium ion cannons (Fire Arc Forward; Damage 6; Critical 4; Range [Short]; Ion, Linked 3)

    2 forward-mounted proton torpedo launchers (Fire Arc Forward; Damage 8; Critical 2; Range [Short]; Blast 6, Breach 6, Guided 2, Limited Ammo 30, Slow-Firing 1)

    The proton torpedo launchers may instead carry 45 concussion missiles (Damage 6; Critical 3; Range [Short]; Blast 4, Breach 4, Guided 3, Slow-Firing 1), 15 heavy rockets, or various other specialized ordnance.

    Edit: Fixed the laser cannon count. It's four linked cannons total, not four twins!


  6. On 2/26/2017 at 5:49 AM, Ghostofman said:

    Right... but narrative-game-wise what does it matter?

    I mean, even if you're playing a rather oddly detailed game where managing the cost of all the players expenditures, including crew salaries and benefits, it won't really matter if a cruiser is crewed by 50 or 50,000...

    It matters because of the difference in magnitude of the heists you have to pull off in order to keep funding your Big Good. And it matters because with a million men, the Empire can crew 25 Star Destroyers, but the Rebellion could crew 200-ish Home Ones, if they had them. And it matters because literal autism on my part. :)

     


  7. Allegiance-class Heavy Star Destroyer

    asd61.jpg

    Artist's Gallery

    The 2,250 meter long Allegiance-class Heavy Star Destroyer is based, once again, on a comic book (indeed, pretty much all of these designs were from comic books originally). Whereas the Imperial I and II are Jack-of-all-trades type ships with both lots of fighters, lots of landing craft and a decent amount of guns, the Allegiance-class is a pure-bred gunboat and only retains the secondary hangar bay (the forward one) from its smaller cousins. It also has the main battery arranged en echelon, allowing nearly all the guns to fire forward or aft in addition to broadside. The true main guns are centerline mounted in single turrets - these are the same grade of ultra-heavy turbolasers as the biggest turrets on the Assertor-class.

    Silhouette 8, Speed 3, Handling -2

    Defense 3/3/3/2, Armor 10

    HTT 150, SST 60

    Hull Type/Class: Star Destroyer/Allegiance-class

    Manufacturer: Kuat Drive Yards

    Hyperdrive: Primary: Class 2, Backup: Class 8

    Navicomputer: Yes

    Sensor Range: Long

    Crew: Around 50,000 officers, pilots and enlisted crew

    Starfighter Complement: 12 starfighters

    Vehicle Complement: Numerous shuttles and utility craft. 

    Encumbrance Capacity: 15,000 (no idea how to calculate this)

    Passenger Capacity: 2,000 troops

    Consumables: Two years

    Cost/Rarity: Not in your pricerange (R)/8

    Customization Hardpoints: 2

    Weapons: 

    3 forward turret-mounted ultra-heavy turbolaser cannons (Fire Arc Forward, Port and Starboard; Damage 13; Critical 3; Range [Extreme]; Breach 6, Slow-Firing 4)

    3 port and 3 starboard turret-mounted triple super-heavy ion cannons (Fire Arc Forward and Port or Forward and Starboard; Damage 10; Critical 4; Range [Long]; Breach 5, Ion, Linked 2, Slow-Firing 3)

    6 port and 6 starboard turret-mounted quadruple super-heavy turbolaser batteries (Fire Arc Forward, Port and Aft or Forward, Starboard and Aft; Damage 12; Critical 3; Range [Extreme]; Breach 5; Linked 3; Slow-Firing 3)

    4 forward, 23 port, 23 starboard and 12 aft turret-mounted quadruple medium turbolaser batteries (Fire Arc Forward or Port or Starboard or Aft; Damage 10; Critical 3; Range [Long]; Breach 3; Linked 3; Slow-Firing 1)

    68 forward, 168 port, 168 starboard and 48 aft turret-mounted twin heavy laser cannons (Fire Arc Forward or Port or Starboard or Aft; Damage 6; Critical 3; Range [Short]; Linked 1)

     

    Procursator-class Light Star Destroyer

    proc_test.jpg

    Artist's Gallery

    At the other end of the spectrum is the 1,200 meter long Procursator-class Light Star Destroyer, which is a smaller, faster sibling of the Imperator armed with super-heavy turbolasers and heavy concussion missiles. Once again, the hangar has been mostly eliminated, along with the troop carrying capacity. 

    Silhouette 8, Speed 4, Handling -1

    Defense 3/3/3/2, Armor 10

    HTT 105, SST 50

    Hull Type/Class: Star Destroyer/Procursator-class

    Manufacturer: Kuat Drive Yards

    Hyperdrive: Primary: Class 2, Backup: Class 8

    Navicomputer: Yes

    Sensor Range: Long

    Crew: Around 20,000 officers, pilots and enlisted crew

    Starfighter Complement: 12 starfighters

    Vehicle Complement: Numerous shuttles and utility craft. 

    Encumbrance Capacity: 10,000 (no idea how to calculate this)

    Passenger Capacity: 1,000 troops

    Consumables: Two years

    Cost/Rarity: Not in your pricerange (R)/8

    Customization Hardpoints: 2

    Weapons: 

    3 forward turret-mounted triple super-heavy turbolaser cannons (Fire Arc Forward, Port and Starboard; Damage 12; Critical 3; Range [Extreme]; Breach 5, Linked 2, Slow-Firing 3)

    6 port and 6 starboard turret-mounted quad medium turbolaser batteries (Fire Arc Forward and Port or Forward and Starboard; Damage 10; Critical 3; Range [Long]; Breach 2, Linked 3, Slow-Firing 1)

    12 port and 12 starboard heavy concussion missile launchers

    64 port and 64 starboard turret-mounted twin heavy laser cannons (Fire Arc Forward, Port and Aft or Forward, Starboard and Aft; Damage 6; Critical 3; Range [Short]; Linked 1)


  8. Now for the ships that *haven't* been written up yet. Let's start with something that'll be useful for your average campaign first.

    ---

    Fulgor-class Pursuit Frigate

    fulgor9.jpg

    Artist's Gallery

    The Fulgor-class Pursuit Frigate is a 620 meter long warship designed as an escort or fast picket, able to chase down and catch other frigates and maul them. It is supposed to have a very fast sublight speed, and really good sensors (those are the same globes as on the star destroyers...) so I stat it out thusly:

    Silhouette 6, Speed 4, Handling -1

    Defense 3/2/2/1, Armor 6

    HTT 75, SST 40

    Hull Type/Class: Frigate/Fulgor

    Manufacturer: Kuat Drive Yards

    Hyperdrive: Primary: Class 1, Backup: Class 12

    Navicomputer: Yes

    Sensor Range: Long

    Crew: Around 1,000 officers, pilots and enlisted crew

    Starfighter Complement: 24 to 36 starfighters ("2-3 squadrons" - Fractalsponge)

    Encumbrance Capacity: 5,000 (no idea how to calculate this)

    Passenger Capacity: 100 troops

    Consumables: One year

    Cost/Rarity: Not in your pricerange (R)/8

    Customization Hardpoints: 2

    Weapons: 

    Two forward, one port and one starboard turret-mounted quad heavy turbolaser batteries (Fire Arc Forward, Port and Starboard or Forward and Port or Forward and Starboard; Damage 11; Critical 3; Range [Long]; Breach 4, Linked 3, Slow-Firing 2)

    Five forward, two port, two starboard, and one aft turret-mounted twin light turbolaser batteries (Fire Arc Forward, Port and Starboard or Forward, Port and Aft or Forward, Starboard and Aft or Aft, Port and Starboard; Damage 9; Critical 3; Range [Medium]; Breach 2, Linked 1, Slow-Firing 1)

    Twelve port and twelve starboard assault concussion missile tubes (Fire Arc Port or Starboard; Damage 7; Critical 3; Range [Short]; Blast 4, Breach 5, Guided 2, Inaccurate 1, Slow-Firing 1) 

     

    Kontos-class Star Frigate

    ff32.jpg

    Artist's Gallery

    The Kontos-class Star Frigate is a 450 meter long warship that fits in between the Vigil-class and the Fulgor-class. It's slower than the Fulgor, but well armed for its size and has an internal hangar. As is typical for KDY product, it re-uses the bridge module of a previous design, in this case the Vigil-class, as well as the sensor dome, albeit in this case it's partially embedded in the central hull. Like its bigger brother the Fulgor, it carries twelve broadside missile tubes. 

    Silhouette 5, Speed 3, Handling -1

    Defense 2/2/2/1, Armor 5

    HTT 65, SST 35

    Hull Type/Class: Frigate/Kontos

    Manufacturer: Kuat Drive Yards

    Hyperdrive: Primary: Class 2, Backup: Class 15

    Navicomputer: Yes

    Sensor Range: Long

    Crew: Around 600 officers, pilots and enlisted crew

    Starfighter Complement: 12 starfighters

    Encumbrance Capacity: 1,500 (no idea how to calculate this)

    Passenger Capacity: 300 troops ("1 mechanized battalion")

    Consumables: One year

    Cost/Rarity: Not in your pricerange (R)/8

    Customization Hardpoints: 2

    Weapons: 

    One forward, four port and four starboard turret-mounted quad medium turbolaser batteries (Fire Arc Forward, Port and Starboard or Forward and Port or Forward and Starboard; Damage 10; Critical 3; Range [Long]; Breach 3, Linked 3, Slow-Firing 1)

    Two aft turret-mounted twin medium turbolaser batteries (Fire Arc Aft, Port and Starboard; Damage 10; Critical 3; Range [Long]; Breach 3, Linked 1, Slow-Firing 1)

    Three forward, four port and four starboard turret-mounted twin light turbolaser batteries (Fire Arc Forward, Port and Starboard or Port, Forward and Aft or Starboard, Forward and Aft; Damage 9; Critical 3; Range [Medium]; Breach 2, Linked 1, Slow-Firing 1)

    Twelve port and twelve starboard assault concussion missile tubes (Fire Arc Port or Starboard; Damage 7; Critical 3; Range [Short]; Blast 4, Breach 5, Guided 2, Inaccurate 1, Slow-Firing 1) 

    ---

    Imperial Customs Corvette (Militarized)

    milcrv15.jpg

    Artist's Gallery

    This is a militarized version of the Rendili Stardrive Light Corvette (AKA the Imperial Customs Corvette), an old Legends design that Fractalsponge made a model of at some point and then decided to revisit. The original an empty space between the bow prongs, where ships to be boarded could be caught between; this ship trades that space for a large hangar capable of carrying three to four squadrons of TIE craft. 

    Silhouette 5, Speed 3, Handling -2

    Defense 2/2/2/1, Armor 5

    HTT 50, SST 25

    Hull Type/Class: Corvette/ICM

    Manufacturer: Rendili StarDrive

    Hyperdrive: Primary: Class 2, Backup: Class 8

    Navicomputer: Yes

    Sensor Range: Medium

    Crew: Around 100 officers, pilots and enlisted crew

    Starfighter Complement: 36-48 starfighters

    Encumbrance Capacity: 1,500 (no idea how to calculate this)

    Passenger Capacity: 20 troops

    Consumables: Two months

    Cost/Rarity: Not in your pricerange (R)/8

    Customization Hardpoints: 2

    Weapons: 

    Four forward turret-mounted quad heavy laser cannons (Fire Arc Forward, Port and Starboard; Damage 6; Critical 3; Range [Medium]; Linked 3)

    One forward, four port and four starboard turret-mounted twin light turbolaser batteries (Fire Arc Forward, Port and Starboard or Port, Forward and Aft or Starboard, Forward and Aft; Damage 9; Critical 3; Range [Medium]; Breach 2, Linked 1, Slow-Firing 1)


  9. As some of you may be aware, several of the ships in the printed Age of Rebellion books were originally designed and named by 3D artist Fractalsponge, aka Ansel Hsiao, based on various more or less indistinct blobs from the background in the early 1990s Dark Horse comics. This includes both of the Imperial Silhouette 9 ships, the Praetor II and the Assertor. The models made by Fractalsponge were featured in The Essential Guide to Warfare, and the names and the sizes he'd chosen for them were added to the Databank, but the weapons fit was not written up in detail (IIRC), and when FFG wrote the ships up for the AoR game, they made up their own numbers. So I'll endeavor to make some corrected stats just for fun here, based on what Fractalsponge wrote himself about the number of weapons on the ships as he was making the model.

    First of all, let me just note that most of these ships carry much bigger guns than anything actually shown in the Star Wars movies, outside of the Death Star's main armament. One of the thoughts going into this was explicitly volume scales up with the cube of the length for equal proportions; power generation scales up with volume; and what looks like piddly armament on a 1600 meter long ship will be mostly useless as offensive weapons on a ship hundreds of times its mass and volume, built to fight other ships just as big. The Assertor-class Star Dreadnought, Praetor II-class and Bellator-class Star Battlecruisers, Impellor-class Fleet Carrier, and Compellor-class Star Cruisers are all Silhouette 9 warships with the stats to actually match - the smallest of the above is 3.5 kilometers, and that's the fleet carrier with literally thousands of fighter berths.

    ---

    Assertor-class Star Dreadnought

    wrath231.jpg

    Artist's Gallery

    Let's start with the Assertor-class Star Dreadnought, as it's both the most extreme ship Fractalsponge has made to date, and the one that FFG nerfed the hardest. The ship itself is designed to be an "Executor done *right*", with proper weapons and hangar bay capacity for a 15 kilometers long warship that's around five hundred times the volume of an Imperial-class Star Destroyer. The creator himself intended the ship to have a crew of half a million or so, which would still only take up less than 1% of the ship's volume - it could easily take a crew of five million. The hangar bays were modeled to accommodate 24 fighter *wings* - that's 72 fighters in each wing, or 1728 fighters total.  

    Silhouette 9, Speed 2, Handling -4

    Defense 4/3/3/2, Armor 13

    HTT 750, SST 150

    Hull Type/Class: Dreadnought/Assertor-class

    Manufacturer: Kuat Drive Yards

    Hyperdrive: Primary: Class 2, Backup: Class 12

    Navicomputer: Yes

    Sensor Range: Long

    Crew: Around 500,000 officers, pilots and enlisted crew

    Starfighter Complement: 1,728 starfighters

    Vehicle Complement: Numerous shuttles, landing craft, gunboats, assault craft, landing barges, ground combat vehicles, and AT-series walkers.

    Encumbrance Capacity: 145,000 (no idea how to calculate this)

    Passenger Capacity: 33,000 troops ("One full corps")

    Consumables: Three years

    Cost/Rarity: Not in your pricerange (R)/10

    Customization Hardpoints: 2

    Weapons: 

    1 axial superlaser (Fire Arc Forward; Damage ???; Crit ???; Range [Extreme]; Breach ???, Slow-Firing 11) (Basically this weapon is a one-hit, one kill anti-ship weapon or planetary shield buster. You sit in front of this thing, you get atomized)

    27 forward and 8 aft turret-mounted twin ultra-heavy turbolaser batteries (Fire Arc Forward, Port and Starboard or Aft, Port and Starboard; Damage 13; Critical 3; Range [Extreme]; Breach 6, Linked 1, Slow-Firing 4)

    82 port and 82 starboard turret-mounted twin ultra-heavy turbolaser batteries (Fire Arc Port Forward, and Aft or Port, Starboard and Aft; Damage 13; Critical 3; Range [Extreme]; Breach 6, Linked 1, Slow-Firing 4)

    152 port dorsal and 99 port ventral turret-mounted quad super-heavy turbolaser batteries (Fire Arc Port, Forward and Aft; Damage 12; Critical 3; Range [Extreme]; Breach 5, Linked 3, Slow-Firing 3)

    152 starboard dorsal and 99 starboard ventral turret-mounted quad super-heavy turbolaser batteries (Fire Arc Starboard, Forward and Aft; Damage 12; Critical 3; Range [Extreme]; Breach 5, Linked 3, Slow-Firing 3)

    42 forward, and 32 aft turret-mounted quad super-heavy turbolaser batteries (Fire Arc Forward and Port, Forward and Starboard, Aft and Starboard or Aft and Port; Damage 12; Critical 3; Range [Extreme]; Breach 5; Linked 3; Slow-Firing 3)

    16 port dorsal, 9 port ventral, and 5 port trench-mounted turret-mounted quad super-heavy ion cannon (Fire Arc Port, Forward and Aft or Port and Forward; Damage 10; Critical 4; Range [Long]; Breach 4, Ion, Linked 3, Slow-Firing 3)

    16 starboard dorsal, 9 starboard ventral, and 5 starboard trench-mounted turret-mounted quad super-heavy ion cannon (Fire Arc Starboard, Forward and Aft or Starboard and Forward; Damage 10; Critical 4; Range [Long]; Breach 4, Ion, Linked 3, Slow-Firing 3)

    76 port dorsal and 56 port ventral turret-mounted octuple heavy turbolaser batteries (Fire Arc Port, Forward and Aft; Damage 11; Critical 3; Range [Long]; Breach 4, Linked 3, Slow-Firing 1)

    76 starboard dorsal and 56 starboard ventral turret-mounted octuple heavy turbolaser batteries (Fire Arc Starboard, Forward and Aft; Damage 11; Critical 3; Range [Long]; Breach 4, Linked 3, Slow-Firing 1)

    Hundreds of turret-mounted quad medium turbolasers (Fire Arc All; Damage 10; Critical 3; Range [Long]; Linked 3)

    Hundreds of concussion missile launchers (Fire Arc All; Damage 6; Critical 3; Range [Short]; Blast 4, Breach 4, Guided 3, Limited Ammo 4, Slow-Firing 1)

    Thousands of turret-mounted light weapons (Fire Arc All; Damage >6; Critical 3; Range >[Medium]; Linked 1-3)

    Five gravity well generators (Fire Arc All; Damage --; Critical --; Range [Long]; Grav Well)

    (Even Fractalsponge gave up on counting all the minor turrets, given that the smallest ones are modeled in strips of eight to ten that are plastered all over the entire ship. There are hundreds of them visible in just a single closeup of the engine quarter, I couldn't begin to count them without losing track almost immediately. As a comparison, the official LBE count is 40 quad and 10 twin heavy turbolasers, 30 quad and 20 single ion cannon batteries, 30 quad light turbolaser batteries, 60 quad laser cannons, 90 concussion missile launchers, and 20 tractor beam emitters.) 

    I changed the HTT and SST to reflect how ridiculously enormous this ship is - it has twice the mass of the Executor, five hundred or so times the mass of an Imperial-class, and the piddly 205 HTT  just weren't enough despite the 13 armor, at least not when Damage 13, Breach 6 ultra-heavy turbolasers are in play. This is the kind of ship at another ship of the same class would have to pound away at for a couple of hours at least in order to make a dent... The rest of the stat block looked pretty good though. 

    ---

    Praetor II-class Star Battlecruiser

    giel40.jpg

    Artist's Gallery

    The Praetor II is a very strange design to start with, being originally from a very very old Marvel comic that predates the release of Return of the Jedi(!). The model maker scaled it to 6,500 meters, which makes the listed crew of 109,000 a little thin (not as thin as the 125,000 for the 15 km Assertor though!), and even at the 4,800 meter length the editors who wrote the original article about it in The Essential Guide to Warfare it's kind of small, especially since it has a hull depth similar in proportion to an Imperial I class. Then again, the Imperial I's crew was always very high. Given that all of the big guns are in ball turrets, and the orthos aren't that large, the armament was kind of tricky to identify, but here's what I *think* is on the ship.

    Silhouette 9, Speed 2, Handling -3

    Defense 3/3/3/3, Armor 11

    HTT 500, SST 125

    Hull Type/Class: Star Battlecruiser/Praetor II-class

    Manufacturer: Kuat Drive Yards

    Hyperdrive: Primary: Class 2, Backup: Class 16

    Navicomputer: Yes

    Sensor Range: Long

    Crew: Around 200,000 officers, pilots and enlisted crew

    Starfighter Complement: 120 starfighters

    Vehicle Complement: Numerous shuttles, landing craft, utility vehicles, landing barges, ground combat vehicles, and AT-series walkers.

    Encumbrance Capacity: 78,000 (no idea how to calculate this)

    Passenger Capacity: 14,000 troops (probably a lot more)

    Consumables: Three years

    Cost/Rarity: Not in your pricerange (R)/10

    Customization Hardpoints: 1

    Weapons: 

    13 port and 13 starboard turret-mounted ultra-heavy turbolaser cannons (Fire Arc Forward and Port or Forward and Starboard; Damage 13; Range [Extreme]; Breach 6, Slow-Firing 4)

    60 port and 60 starboard turret-mounted quad super-heavy turbolaser batteries (Fire Arc Forward and Port or Forward and Starboard; Damage 12; Range [Extreme]; Breach 5, Linked 3, Slow-Firing 3)

    5 port and 5 starboard turret-mounted quad super-heavy ion cannon batteries (Fire Arc Forward and Port or Forward and Starboard; Damage 10; Critical 4; Range [Long]; Breach 4, Ion, Linked 3, Slow-Firing 3)

    16 port and 16 starboard turret-mounted quad medium turbolaser batteries (Fire Arc Forward and Port or Forward and Starboard; Damage 10; Critical 3; Range [Long]; Breach 3, Linked 3, Slow Firing 1)

    >384 port and >384 starboard turret-mounted point defense weapons (Fire Arc All; Damage >6; Critical 3; Range >[Medium]; Linked 1-3)

    (There are 192 of the polygon groups that Fractalsponge uses to represent light weapons along each edge of the brim trench, plus an unknown number within the trench itself that are visible in closeups of sections of the trench. I have no idea how many of those sections there are, it was difficult enough to see the medium turbolasers and I'm not sure I caught all of those).

    Given that the ship is designed to be 6,500 meters long, I think it too has a suspiciously low HTT. I'd put it in the 400-500 range or thereabouts - as noted it is a very strange design. I'm also not sure I have identified all the turrets completely correctly, they are very hard to make out in the renders.

    ---

    Secutor-class Battlecarrier

    secutor_78.jpg

    Artist's Gallery

    The Secutor-class carrier is another oddball. It's 2.2 kilometers long and kind of thin in profile, but very wide in planform. The listed crew is in line with the size of the ship, seeing as it's roughly the same volume as an Imperial I-class. The weapons fit is once again all wrong though, as the actual model has fewer big weapons than the book authors gave it:

    Silhouette 8, Speed 2, Handling -4

    Defense 3/3/3/2, Armor 8

    HTT 130, SST 55

    Hull Type/Class: Battlecruiser/Carrier/Secutor-class

    Manufacturer: Kuat Drive Yards

    Hyperdrive: Primary: Class 2, Backup: Class 14

    Navicomputer: Yes

    Sensor Range: Long

    Crew: Around 40,000 officers, pilots and enlisted crew

    Starfighter Complement: 576 starfighters (8 wings, 48 squadrons)

    Vehicle Complement: Numerous shuttles, landing craft, gunboats, assault craft, landing barges, ground combat vehicles, and AT-series walkers.

    Encumbrance Capacity: 28,000 (no idea how to calculate this)

    Passenger Capacity: 14,000 troops (probably a lot more)

    Consumables: Three years

    Cost/Rarity: Not in your pricerange (R)/10

    Customization Hardpoints: 2

    Weapons: 

    6 forward, 10 port and 10 starboard turret-mounted quad heavy turbolaser batteries (Fire Arc Forward, Port and Starboard or Forward and Port or Forward and Starboard; Damage 11; Critical 3; Range [Long]; Breach 4, Linked 3, Slow-Firing 2)

    6 forward turret-mounted super-heavy turbolaser batteries (Fire Arc Forward, Port and Starboard, Damage 12; Critical 3; Range [Extreme]; Breach 5, Linked 1, Slow-Firing 3).

    3 forward, 4 port, and 4 starboard turret-mounted quad medium turbolaser batteries (Fire Arc Forward, Port and Starboard or Forward, Port and Aft or Forward, Starboard and Aft; Damage 10; Critical 3; Range [Long]; Breach 3, Linked 3, Slow-Firing 1)

    1 forward, 1 starboard and 1 port twin battleship ion cannons? (Fire Arc Forward, Port and Starboard, or Forward and Port, or Forward and Starboard; Damage 9; Critical 4; Range [Medium]; Breach 4, Ion, Linked 1, Slow-Firing 2)

    224 point defense guns (88 front/left, 88 front/right, 24 left, 24 right)

    It also has hangar bays for what appears to between 8 and 12 wings of TIE fighters (576 to 864 fighters), rather than the two wings (144 fighters) given in Stay on Target. 

    As for the rest of the stats, I think they're serviceable. 

    ---

    Vigil-class Corvette

    49.jpg

    Artist's Gallery

    The last of Fractalsponge's ship designs that I remember being in the books is the Vigil-class corvette, where the book has two main errors: The first is that the Vigil has an additional pair of turret-mounted twin heavy laser cannons under the nose, and that it's designed to carry (edit) twelve starfighters and a stormtrooper transport; with launch- and recovery hatches on the ventral spine forward. 

    Silhouette 5, Speed 3, Handling -1

    Defense 2/2/2/1, Armor 5

    HTT 55, SST 35

    Hull Type/Class: Corvette/Vigil

    Manufacturer: Kuat Drive Yards

    Hyperdrive: Primary: Class 2, Backup: Class 10

    Navicomputer: Yes

    Sensor Range: Long

    Crew: 200 officers, pilots and enlisted crew

    Starfighter Complement: 12 starfighters

    Vehicle Complement: One stormtrooper transport. 

    Encumbrance Capacity: 1,800

    Passenger Capacity: 20 troops

    Consumables: One year

    Cost/Rarity: 3,500,000 credits (R)/5

    Customization Hardpoints: 0

    Weapons: 

    Three dorsal turret-mounted twin light turbolaser batteries (Fire Arc All; Damage 9; Critical 3; Range [Medium]; Breach 2, Linked 1, Slow-Firing 1)

    Three dorsal and two ventral twin heavy laser cannon turrets (Fire Arc All; Damage 6; Critical 3; Range [Short]; Linked 1)

    Forward-mounted medium tractor-beam emitters (Fire Arc Forward; Damage --; Critical --; Range [Close[; Tractor 4

    ---

    That's about it for the ships that are in the books. There are *several* more ships where these come from, I just wanted to tackle the ones with book stats first. If anyone has further refinements to make or disagrees with my stats, tell me about it, and I'll see if I can work out a fix. I'd especially like help adjusting the HTT and SST of these things if necessary in order to reflect how ridiculously huge some of these ships are. 

    Edit: included the full stats for the Vigil-class corvette. 


  10. Heh. 

    The reason crew numbers are important is that personnel costs account for the lion's share of actually operating a ship, and at only 6,680 crew+troops, the Home One as typically described would cost *peanuts* to run compared to the Imperial one with its almost 47,000, despite being probably in the region of three times the mass. 

    ...It's those damned West End Games numbers again that are screwing things up. 


  11. So I'm looking at the stats for the Home One in the Lead by Example book, and I'm getting kind weird vibes from it.

    The size of the Home One has been contentious for literal decades, ever since West End Games declared that the ship was the same size as the other Mon Calamari cruisers shown in ROTJ. Curtis Saxton, the guy who got LFL to change the size of the Executor after years of argument, also scaled the Home One using film evidence to be about 3,200 meters, but unlike for the Executor, LFL never really budged on the Home One and its size as recorded on Wookieepedia is still, to this day, 1,300 meters, where it's sat since 2013.

    But along came Empire at War, where the game artists scaled the ship up to twice the length of an Imperial star destroyer, which is explained away on the Wookieepedia page as "hero ships are bigger"; and now Lead by Example makes the Home One out to be Silhouette 9 - a statistic it shares only with the multi-kilometer long Praetor II and Assertor-class ships - plus, it's given twice as many turbolasers (same number of batteries as the Independence, but quads instead of twins) as any of the other Mon Calamari cruisers, and eighty quad laser cannons that hadn't been listed anywhere before. 

    The problem is though, that the crew remained almost the same, at 5,480 total crew, and 1,200 passenger. The Praetor has 109,000 crew and 14,000 troops; the Assertor has 125,000 crew and 20,000 troops. Given that Home One shares the "Massive 3" rule with the other Silhouette 9 ships, I'm fairly certain that the Silhouette is not a typo (not that it would be the first one in an FFG book...), but the lack of adjustment for the crew size is strange. Mon Cal ships *have* always had crews on the small side compared to similar-sized Imperial vessels, but this is *really* small for something that size.

    So, my question here is, what would you change about the Home One to make it work better? Bigger crew, smaller ship, or just avoid it altogether?

     

     


  12. 2 minutes ago, Green Knight said:

    Imperial Squadrons 1 isn't on their list...complicates things.

    Edit: also no Kitten.

    Yeah, both of those (and the ISD) were on our wishlist, but they were unavailable today, and now we've spent what we could afford this month anyway. The only ships we saw today that we didn't get (they were at a different, more expensive game store) were the big Rebel ships - the Home One, Liberty, and the Assault Frigate MkII, none of which would be very useful in our Edge of the Empire (pre-Rebels timeframe) campaign. The rest of my discretionary funds are earmarked for Nintendo this month, but I might be able to swing a second CR90 later (those were plentiful at the shop, we just didn't think we'd need more).

    Personally I think playing fleets of small ships where the biggest thing on the table is a Gladiator or a Pelta is the way I'd like us to go, since in our RPG campaign, any of the bigger Imperial ships would be a complete brown pants moment and the big rebel ships haven't been built yet. A largish small ship and a pair of corvettes and a couple of fighter squadrons is pretty much what we'd expect to see on either side in the RPG unless the GM is seriously trying to kill us...


  13. My friends and I pooled our money today and visited the local game store, only to discover they were out of basically everything we originally wanted except the core game. So we bought one of everything they *did* have, which adds up to the following:

    1 Armada Core Set

    1 Interdictor

    1 Gladiator

    1 Imperial Assault Carrier flotilla

    1 Imperial Fighter Squadrons II

    1 Rogues and Villains

    1 Phoenix One

    1 Rebel Fighter Squadrons

    1 Rebel Fighter Squadrons II

    We mostly bought the ships for use as visual reference when playing the RPGs, but it would be cool if someone could help us put together some decently balanced fleets using what we have so we can play the game a little more seriously than the 114 point game we put together to learn the basic rules.

    (CR90A + 1 A-wing squadron + 1 VRX-100 + Captain Sato + Princess Leia + Dodonna's Pride on one side, Imperial Assault Carriers + 1 TIE Fighter Squadron + 2 Decimators + Tarkin + Agent Kallus on the other, which was about the smallest fleets I could come up with... the rebel player was down to one HP on his corvette when he got a lucky shot and annihilated the enemy Assault carrier squadron from full health.)

    What can we build with the above that's balanced but uses as much of it as possible? And what should we buy next if we want to continue playing the game (as opposed to buying things we want to use in the RPG...)?


  14. So are the three engines on the original Gozanti IIRC, and the one in the stern is noticeably smaller there as well. 

    This is my first stab at the C-ROC after looking it up properly on Wookieepedia:

    Gozanti C-ROC type (stock): 5/3/-1, shields 2/1/1/2, 5 armor, HTT 38, SST 25, no armament, 6 customization hardpoints, and more Encumbrance Capacity (though I'm not sure how much).

    It's bigger, faster, and more maneuverable than even the Imperial version, but still unarmed to start with.

    Also, do all Gozanti types have the ability to dock cargo containers on top of the wings like in the picture of Merchant One, or is that a specific modification?

     

     


  15. Another page-2 bump from me, but speaking as a player who's currently captain of a Gozanti, the as-written ship is horribly OP in every way except speed, what with the ginormous armament and HTT/SST. So, who wants to help me make some more accurate stats for it?

    Here's my first go:

    Stock (Prequel/Clone Wars version): 5/2/-2 and 2/1/1/1 (maybe 1/1/1/1), 5 armor, HTT 30, SST 20, no weapons and 6 customization hardpoints.

    Imperial (Rebels version): 5/2/-2 and 2/1/1/1, 5 armor, HTT 35, SST 25, one dorsal turret-mounted twin medium laser cannon (Damage 6, Fire Arc: all, Range [Close], Critical 3, Linked 1), one ventral turret-mounted heavy laser cannon (Damage 6, Fire Arc: all, Range [Short], Critical 3); 2 customization hardpoints; 4 TIE docking clamps. 

    I don't know enough about the C-ROC to say what kinds of weapons are on it in on-screen material (or visible on the X-wing mini), so someone else will have to help there...

     


  16. 20 minutes ago, Daeglan said:

    Why not requisition it. As you don't buy things like this. they get issued or stolen... Now you could bribe a moff to issue it to your party... but that is different than purchasing it. As you don't really do that. Unless you are the government. And the builder does not sell to individuals... 

     

    We'll see how we solve the issue later. As I said, right now there aren't any Raiders available anyway, because they haven't been built yet. And I can make do with the CR90 for now. :)


  17. Just now, Daeglan said:

    My question is why you need a price? you dont buy them... you steal them 

    Because my Spy character is essentially playing Rogue Trader - we're hauling high value cargoes for the Empire, with the occasional side order of black ops for this or that Imperial Governor, and building ourselves trading/anti-pirate fleet - while reporting on everything we're doing to Alliance High Command, or what there is of it right now since we're still pre-Rebels timeline-wise. If our group stole one of these things, we'd never be able to use it for our business, there's be a recapture-or-destroy-on-sight order on the ship pretty much immediately. If we bought one legitimately, maybe with a special dispensation from a Moff who owes us a favor, I'd still be welcome in any Imperial port. 

    At any rate, that's still in the future, as even if I do have the money right now (our last customer was very generous), the ships haven't been built yet at this point in the timeline. So I'll have to content myself with paying a visit to Corellia next session and putting down a down payment on our first CR90 - which I know is objectively the better ship, but the Raider is the closest thing to a Star Destroyer I'll be able to enjoy operating. 


  18. The whole question of "what constitutes a capital ship" has always been strange in Star Wars, because if you look at which ships were deemed capital ships in the West End Games version, where the whole split between capital and other ships comes from, there is no simple rule I could write that does not have exceptions, possibly going both ways.

    For example, the Imperial Sourcebook had the Skipray Blastboat and the Assault Shuttle, which were smaller than the Millennium Falcon but were classed as capital ships due to being so powerful. Note that the first appearance of the Skipray in non-RPG materials after that was the Thrawn trilogy, where Luke Skywalker and Mara Jade fly these things solo over Myrkr, and dogfight in them. But IIRC we also had 100-meter long transport vessels that were starfighter-scale. 

    Anyway, from what I can tell in the FFL games, in EotE and FaD, anything that's not a starfighter/shuttle/patrol boat/scout ship (all of which are variously lumped in under the same heading depending on which book you're reading) or a transport/freighter/yacht is listed under the heading of "capital ships" in the books, pretty much 100% of the time. That includes the CR90, the DP20, and the CR92a, for example. Age of Rebellion doesn't use a "capital ships" heading at all, but splits things into Gunships (which is where the CR90 and the DP20 end up), Cruisers and Battleships. 

    For extra weirdness, in AoR the Gozanti is a Cruiser, but in Edge of Empire it's a Freighter, rather than a capital ship. 

    Anyway, I'm currently working on indexing all the ship types that have been printed in the various books - so far, just a list of which ship is in which book. Holy hannah are there a lot of ships and vehicles already, though. 


  19. OK, so I found the book and had a look at the stats (my GM will murder me if I look at the rest of the book though...)

    The description notes that Imperial strategists were just as critical of the ship as some of you have been - "an ineffective frontline warship".  It was however invaluable against pirates and rebel fighters as an anti-starfighter platform, and it was used as a system patrol craft in backwater systems, often in pairs and/or together with older and smaller star destroyer types like the Gladiator or Victory.

    The laser guns are fitted with "state-of-the-art tracking sensors", and have Accurate 2 - that's the best accuracy I've seen on any standard armament so far, and IIRC it pretty much negates penalty for firing against fighters as a Silhouette 5 ship. That's huge. It also mentions that the ship typically carries sensor- and communications jamming systems, though they're not listed in the equipment (that's what the 2 upgrade hardpoints are for, I suppose).

    Finally, the difference between the Raider I and Raider II is that the Raider I carried cluster missiles (which I don't know where to look for info on), the Raider II (introduced around the BOY) carries a *battleship* ion cannon. You know, the Damage 9, Breach 3, Slow-Firing 2 version.

    It's pretty expensive though at 3,000,000 credits (R)/7 though. Luckily I have an Imperial security clearance...


  20. I hope I'm not breaking any necromancy taboo by bumping a month-old thread, but I saw this and I had to jump in. 

    Thanks for posting those stats, I've been looking for the crew number for the Raider forever, as I need to know how many NPC's I'll have to recruit to man the little beastie. :) All I need now is the price tag...

    Looking at the stats, it actually has two roles. 

    Role number one is as a fast patrol craft, which is probably how the players will encounter it most of the time. (unless they're driving one, which is my goal for the current campaign. That's what the Ion cannon is for, enforcing Imperial law. It will run down pretty much any freighter not named [timeframe] [bird], and pound the crap out of it without taking return fire.

    Role number two is as a roving anti-starfighter escort. The Lancer and the Immobilizer 418 have excellent anti-starfighter guns - but they're Close range, and both ships are Speed 2, which is helplessly slow. They're stuck where they are in the formation, and can barely even cover other ships with their guns. The Raider on the other hand is fast enough to intercept enemy starfighters before they can get to Close range of their targets and fire their own weapons, and it has the range to start shooting them up before they can shoot back. And then once they start running away, the Raider can actually keep up with most of the older fighers like the Z-95 or the Y-wing. 

    Basically the Raider's role in large engagement is to intercept enemy fighter-bombers, maul them while they're closing to attack range, keep mauling them while they run away, and then repeating until the sky is clear, while keeping away from anything with turbolasers that isn't otherwise occupied, in which case it can sneak a pot shot. 

    The Raider as written above won't win against a CR90 if both are alone, because the it can kill the Raider much faster than the Raider can kill it. Add in a fighter squadron on both sides, especially a fighter-bomber squadron, and the situation is reversed - if the CR90's fighters go after the Raider, they die, and then the Raider's fighter-bombers are free to murderize the CR90 as its guns suck for anti-fighter work.

    The Raider II, which appears from the Armada game card to trade ion cannons for concussion missiles, would most likely be even nastier than the regular Raider for anti fighter-bomber work, and would let it deal some more damage to enemy heavies if it gets through to short range. It'd be less useful as a system patrol craft though, as concussion missiles don't tend to leave anything to board. :)


  21. All it takes to use an Inquisitor in your kill team is a little ingenuity and roleplaying - plus, a GM that can say "no" and have it stick. Rule number one: The GM is always right.

    First of all, the Deathwatch works at the behest of the Inquisition in the first place - meaning that there is usually more than one request for their help at any given time. Make the Inquisitor spend his or her Influence in order to actually recruit the Kill Team!

    Second, unless the Inquisitor has a private stash of Astartes-issue gear, his or her Influence will get exactly nowhere when it comes to procuring gear for the Marines. They can only get what's actually in the Armory, which is usually limited. If you don't want the Kill Team to dress up in Terminator Armor and wield mastercrafted Plasma cannon, all you need to say is that those suits the company does have are already fielded by another team working for an inquisitor with larger influence.

    Third, most of the time those Inquisitors who actually get down and dirty with the Marines are too busy to actually do all the political wheeling and dealing to acquire excessive Influence. Those that do have big influence might need to stay undercover and thus be unable to excert much of it due to the risk of getting caught by the enemy. 

    Fourth, the Inquisitor has other things to do than ride herd on the Marines all the time - separate him/her from the group if you think they need an opportunity to use their own social skills. The player might enjoy a bit of DH-style solo adventuring from time to time, otherwise they wouldn't have chosen an Inquisitor to play as. (The rest of the group can roll some non-combat acolytes if they don't want to get left out of this plot…)

    Fifth, an Inquisitor having more diverse and powerful psyker powers than brand new Deathwatch Librarian is not surprising - up until joining the Deathwatch, the Librarian has lived a mostly regimented life with little chance for independent action, due to being low man on the Librarium Totem Pole. The Inquisitor, on the other hand, has been thinking on her feet for years already, and has developed some tricks of her own that didn't come from books…

     

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