Jump to content

Kakita Onimaru

Members
  • Content Count

    92
  • Joined

  • Last visited

Posts posted by Kakita Onimaru


  1. Yeah. I am wondering how much dislike for the system is due to it not being the familiar 4thed or is genuine dislike for this particualr system. That said, the responses so far (and more own feelings) seems to stem from a lack of interest with the system in particular. The enjoyment we are having so far stems mostly from our knowledge of the setting and us playing around in-character without rolling any dice......which is the age-old secret of RPGs (mechanics are secondary to RP). But, that doesn't take away from the fact engagin with the games mechanics never seem to be particularly fun or engaging. 


  2. I am not trying to be mean or start a fight but wanted to ask a question in all seriousness: Are you currently enjoying this game?

     

    Specifically, would you chose to play this game instead of another RP system? What RP system do you think this game is better than? 

     

    Im about 50/50 myself and am not sure which way I am going to fall atm. There are parts of this mish/mash of of 4th ed and Star Wars that I like but others I dont think go together at all and kinda think the game would be better leaning more in one of those 2 directions. 


  3. On 11/9/2017 at 6:00 PM, FFG Max Brooke said:

    •Have you run an intrigue or duel? If so, who were the participants?

    We have run Multiple duels but only 1 Intrigue. 

    The one Intrigue we have run was the one the Beta Adventure forced us to run. The rules seem straight forward but it really broke up what was already in our opinion a shakey adventure. We stop multiple times to ask ourselves "Why are we arguing with the wizened Crab elder. He obviously knows more about this than we do". In all of our games since we have never found an appropriate time to whip out the rules when a moderate amount of Role-playing worked just fine. The whole thing seems kinda unnecessary. (Also, it seems like whichever said has more people has a massive advantage)

     

    I've paired my Kakita Duelist  up against a bunch of opponents, both in game and out-of-game screwing with the rules while we were on dinner break. 

    On 11/9/2017 at 6:00 PM, FFG Max Brooke said:

    How long did the intrigue/duel take to resolve (how many rounds and how many minutes)?

    Duels rarely last more than a round, though going through the steps can be kinda time consuming. I'd say at least 10-15 minutes. We can get down to 5 if we are going through the motions a lot. 

     

    Our 1 intrigue lasted a while as we tried to figure everything out. Once we figured it out we got the whole thing knocked out in 2 rounds. A lot of time spent going over options that didnt appear to have matter all that much.

    On 11/9/2017 at 6:00 PM, FFG Max Brooke said:

    •In your ideal L5R campaign, how often would you want to be undertaking either of these activities?

    Ideally, Duels would be a regular occurrence. They are useful as a means of settling matters of honor and the Clash mechanic is amazing and thematic for dedicated duelists in a skirmish. 

    In our history of playing we could only think of a single scenario where we would have liked to use the Intrigue system: During a court debate where both sides were attempting to convince a governor of the guilt/innocence of samurai accused of murder. Other than that, Roleplay seems to work just fine.

    On 11/9/2017 at 6:00 PM, FFG Max Brooke said:

    Have you run into any points of confusion in intrigues/duels?

    While not confusing to use, I think there are some spots that might not be clear to new readers. The difference between a formal Iaijutsu duel and an unsanctioned duel should be covered in more detail. While its implied, it is not clearly stated that the rules for keeping the Katana sheather until the first round in a duel to first strike also applies to Duels to first blood and to the death. 


  4. Please do not tell me you guys expect us to try to navigate 2 pdfs going line-by-line......

    Listen, if someone want to send me a copy on the InDesign files I'll go ahead and format the book with the edits in it. I have a convention next week but will I do it myself once that is over. 

     

    (EDIT: Actually, I could probably knock it out this weekend)

    sad.jpg


  5. 8 hours ago, FFG Max Brooke said:

    • How much strife are characters accruing in a given session?

    Hard to say. You can gather a lot but get rid of a bunch just as easily. Apparently assuming the Water Stance in combat is as relaxing as a trip to the day spa. Also, if your friend has just won a duel do them a favor and get them some tea because they are STRESSING THE **** OUT immediately afterwords. 

     

    8 hours ago, FFG Max Brooke said:

    • How common are outbursts?

    3 characters in my group. In 2 sessions we've had only 1 outburst. I almost had one after a clash but it wouldn't have mattered since i was in a mass combat.

     

    8 hours ago, FFG Max Brooke said:

    • How often are characters succeeding or failing on their checks?

    VERY few checks have been missed. Assisting each other as much as possible is a big help. Even using rings that are not our best with skills we have little-to-no training in does not seem to slow us down.

     

    8 hours ago, FFG Max Brooke said:

    • How frequently characters are spending and acquiring Void points?

    We've spent very few and had the oppertunity to gain even less.

     

    8 hours ago, FFG Max Brooke said:

    • How often are the GM and players struggling to find the right approach (skill and ring) for checks?

    50/50. For the most part we get the thematic nature of the rings and which skills generally are appropriate for a situation. But there are times when what we are trying to do does not seem to fall neatly into any given skill . Also, we have defaulted to having the players announce their ring choice choice and the GM letting us know if our approach is harder or easier than normal.


  6. 4 hours ago, FFG Max Brooke said:

    Week 8 (Nov 20) School Abilities

    This week will home in on school abilities, and how they have functioned in actual play, along with school advancement tables.

    Shouldn't this be "hone" in? :) *runs to Proofreading section*

     

    Thanks for the update and I am glad Iaijutsu/dueling is being looked at. Looking forward to updates but I will continue to submit reports as normal until then.


  7. You guys know you don't have to buy them all to be competitive, right?
     
    Unlike a CCG, these packs are gonna have 3 copies of cards you are going to know exactly whats inside. So if you build a deck that only uses some of the cards then you only need 1 or 2 packs. You can easily proxy cards until you decide and the cards you need to buy and just ingore the rest.
     
    I know we compulsively try to buy everything but if finances are an issue then just dont worry about buying it all at once. Frankly, I kinda like this piecemeal approach.

  8. Courtiers (especially Crane) tend to have high Air stats. But since the game does not differentiate between physical and social stats, that mean all the have to do is spend a few point on Fitness and the BOOM, expert shinobi. 

    Yes yes, lore lore, dishonor dishonor, but its still strange how easy it is for a courtier to trasform their social skills into ninjitsu. 


  9. Additionally, Duel to First Blood doesn't make much sense. In lore its supposed to be a single strike you do to cause slight bleeding to your opponent (In fact, it is dishonorable to strike your opponent after they have delivered a decisive blow). In the mechanics, you take turns beating each other until one of you exceeds the others wound threshold. 

    Im also not a fan of the possibility that someone who strikes second in a duel to first strike could potentially win by doing massive damage. i get what they are going with by having a judge being swayed by a more "decisive" hit but it again makes little sense thematically.

    "You hit him first, but he cracked the bokken over your head in retaliation. I guess he just wanted it more. He wins." 


  10. (Yes, most of my post probably will be about dueling. Why do you ask :) )

     

    Anyone who knows me knows that I go into a rant on how the L5R public has a terrible habit of confusing Dueling, Iaijutsu, and Iajutsu dueling as all being the same thing. And I do like how the dueling rules are context free and even have battlefield options in the form of clashes. That being said, I do not see anything in the book detailing how Formal duels of honor should be settled with a formal Iajutsu Duel. 

    Mostly this could be clarified with some lore text that I am sure will be in the final product, but if Iaijutsu is a Kata that not everyone knows (and also does nothing in of itself to help with a duel mechanically for some reason) then I dont know how it would be represented in a lore fashion. 

     

    Again, I LOVE the expansion of dueling outside of the rigid context of honor duels (where most of them realistically would be anyways) but there seems to be a massive lore glitch here when it comes to formally conducting a sanctioned duel of honor. 


  11. 23 minutes ago, Nitenman said:

    shouldn't common sense trumps mechanics?

    Yeah, but this is a beta test. We're trying to get this stuff fixed so we dont have to rp around jank rules.

    Especially since there is no way this is intentional. There is a part of in Finishing Blow about it stopping combat instantly....if the conditions have been met. The only condition it works on right no is a duel to the death which doesnt even matter since the dead character cant do much at that point anyways

     


  12. (copied from a similar thread I made in the main section. Wanted to make sure its gets seen...assuming this is the right section)

     

    If you trigger a Finishing Blow during a Duel to First Blood you perform a Critical Strike against your opponent. However, since a Finishing Blow does no damage the opponent never receives wounds greater than their threshold and thus never become incapacitated. Since the opponent was never incapacitated, the Finishing Blow doesn't end the duel immediately (the duels objective was never met). So, you end up in a weird situation where you can cut off someones arm in a Duel to First Blood and yet the duel must continue....

    The same is true for Duels to First Strike since no damage is ever dealt. 

    Independent of this, It seems weird that a "Duel to First Blood" continues with both duelists hitting each other repeatedly until one is beaten down. 


  13. If you trigger a Finishing Blow during a Duel to First Blood you perform a Critical Strike against your opponent. However, since a Finishing Blow does no damage the opponent never receives wounds greater than their threshold and thus never become incapacitated. Since the opponent was never incapacitated, the Finishing Blow doesn't end the duel immediately (the duels objective was never met). So, you end up in a weird situation where you can cut off someones arm in a Duel to First Blood and yet the duel must continue....

    The same is true for Duels to First Strike since no damage is ever dealt. 

    Independent of this, It seems weird that a "Duel to First Blood" continues with both duelists hitting each other repeatedly until one is beaten down. 

×
×
  • Create New...