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Vulcan64

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Everything posted by Vulcan64

  1. I think the “Crow Clan” would be a good minor clan. Rokugan midlands region. Inland plains.
  2. Is there a published L5R book that covers how to design your own minor clan (for GM use)?
  3. Minion damage question - let’s say a minion NPC takes 7 damage (5 base damage plus 2 bonus successes) from a yumi (bow), If the minion is an Ashigaru with armor resistance 3, does the minion stay in the fight since the armor blocked 3 of the 7 damage or does the minion go down or run away (etc.) since the source of the damage was 7?
  4. RPGs are at their peak in the US. I will guess that this is the decision of Asmode, a French owned company, who doesn’t know how to market well. Look at Games Workshop sales in the US ( very high ) and Wizards of the Coast with D&D sales and tell me the market is not there. The L5R RPG is a wonderful variation on the tired and traditional western fantasy RPG tropes. It will be a tragedy to see the line discontinued or diminished. All my opinion of course.
  5. Using two opportunity symbols to inflict a critical strike on the same blow (roll) that put your opponent over their fatigue value might be that “finishing blow” and that’s in the RAW according to most of the responders to this thread ? I get your point however. As the GM, I would have such incapacitated opponents concede defeat or run away or yield, being within the bounds of the Social code of Rokugan ( Shadowlands creatures and hardened criminals excepted ).
  6. Another solution: Other party members can use ring opportunity results, healing, and techniques to remove strife from an incapacitated PC during conflicts (which necessitates bringing a well-rounded party of samurai to the game). Also - would an incapacitated PC be able to use their meditation skill to recover fatigue equal to number of successes upon meeting a TN ( 1 fatigue removed on successful roll plus additional fatigue recovered per bonus successes )?
  7. I am new to the L5R RPG and AI have a question about the timing of combat effects. Let’s say a Bushi with endurance of 9 total with 4 fatigue is hit with 7 damage after armor and all other damage resistance. Since the fatigue total now exceeds the endurance, does the Bushi immediately become incapacitated and suffer a critical strike? And then become unconscious? Or does the Bushi go to fatigue level 11, take a critical strike, and become just incapacitated? Or, lastly, does the Bushi defend and go to 11 fatigue, become incapacitated, but take NO critical strike? Any FFG YouTube video or third party combat example link would be greatly appreciated!
  8. This is a great idea 💡
  9. Yes - I noticed that the “Experienced Bandit” NPC adversary has a rusty Katana which has the “damaged” condition. I could, as the GM, allow the bandit to block a critical strike with the katana, causing the katana to become broken or have the katana break when armor hit by the katana reduces its damage to zero before the target defends.
  10. How does a regular weapon, non razor edged, become damaged in combat?
  11. How does one convert Legend of the Five Rings Beginner Game PCs to the Core Rules?
  12. Waiting for an official FFG ruling on this one. Thank you for the replies!
  13. That’s the point of this thread and my question: What is the correct implementation of the opportunity number two ( the *+ ) option. One could also interpret that for every * SPENT, after a successful TN was rolled, each target within 0-2 suffers the Obscuring and Dangerous terrain effect as the poison affects each target ( but potentially not ALL targets within 0-2 suffer this secondary effect after the initial damage; only those targets with 0-2 where an opportunity * symbol was spent ... ).
  14. How does the scaling *+ of the 0-2 range of effect work? Is it one target within 0-2 that has dangerous and obscured terrain per each opportunity * symbol kept ?
  15. If someone could please tell me which books have these (Shinobi and Artisan) mentioned I would very much like to know!Thank you.
  16. Is there a page in the Core Rulebook with the roles ? Thanks!
  17. New to the L5R RPG here. The L5R Beginner Game lists four character ROLES as: 1) Bushi 2) Courtier 3) Shujenga 4) Monk Are the more roles in the L5 R Core Rulebook? Thank you!
  18. I am new to the L5R RPG. This topic is a two-part question: 1) Why would an adventuring party be comprised of characters from different clans? 2) Which L5R books contain ideas or reasons for an adventuring party to set forth in Rokugan?
  19. As recommended in the Clone Wars learn to play guide for Legion: Use plastic glue for all droid units. Games Workshop plastic glue or Testors plastic model glue works best for me.
  20. Can I include Sabine in a Galactic Republic Army?
  21. Are all Factions’ units eligible to select any of the upgrade cards in the Star Wars Legion Upgrade Card Pack expansion if any Faction’s unit card has an upgrade symbol matching an upgrade symbol of a card in the upgrade pack? Basically: If I play the Galactic Separatists, may all of my units use any card in the upgrade pack if I have a matching symbol between a unit and an upgrade?
  22. That's what I was thinking too about the Carrion Lancer's hard to control movement - slithering and not agile. I'll play with the rules that you must use the modifier for now. I'm guessing the "ignore modifiers" if stance is different rule is to catch people who made a mistake with matching action and modifier stance colors. Thanks for the reply! This game is awesome IMO.
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