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About Vulcan64

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  1. That's what I was thinking too about the Carrion Lancer's hard to control movement - slithering and not agile. I'll play with the rules that you must use the modifier for now. I'm guessing the "ignore modifiers" if stance is different rule is to catch people who made a mistake with matching action and modifier stance colors. Thanks for the reply! This game is awesome IMO.
  2. When selecting an action, may I deliberately choose a stance with a different color so that the modifier is ignored and I do not have to use a modifier? For example, The Carrion Lancer blue stance modifiers have nothing that goes with a normal straight movement action - the modifiers are wheels and a charge.
  3. But...is there an official FFG response to this multiple modifiers dice added to a single damage die question?
  4. That is exactly what I wanted to know as well, thank you.
  5. I have the same question regarding the Hand Axe. Also an additional question: When you "discard 1 success token" per the Hand Axe's instructions, can you remove the success token from ANY action card that you have that contains success tokens? Thank you for any help.
  6. Are there any books for the background story for BattleLore? World description, maps, fiction - anything? Thanks.
  7. Is there an OFFICIAL list of the planet names from the Forbidden Stars system tiles? I swear I cannot decipher the Gothic fonts of the upper case characters that many of the planet names begin with.
  8. I have looked through all of the rulebooks and cannot find anything about how many Class Deck cards that a Rebel character may use on a single Rebel Hero's turn. Is there a limit? For example, if I have 4 cards that may exhaust using strain or other costs may I use all 4 of them on the same Hero activation? Is there a limit to the number of Class Deck cards that can be used per turn if the costs can be met?
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