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j_gunder

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  1. Like
    j_gunder got a reaction from TwiceBorn in Worse than I Thought   
    Nice post, BK.  Agree with you about basically everything.
    Whether it is indeed dying off slowly or whether they're considering a reboot, I'm fine with it either way.  And that's coming from the perspective of someone who has purchased everything since the beginning.  Our group has been gradually making our way through the material and having a GREAT time doing it (with the exception of a few quests that have been extremely difficult), we're about 2/3s through all of the printed material.
    The game has become bogged down in options and the struggle to keep creep in check is evident.  Still an awesome game, still super fun, and there have been some really great innovations in the later material--but I miss the simplicity and charm of some of the earlier quests.  I think FFG has learned a lot in the last couple years, and if a reboot is in the works, sign me up!  If not, I'll enjoy the next couple months of material I have left and will be glad to retire it until I'm ready to replay everything!
  2. Like
    j_gunder got a reaction from Jurcccy in Unwilling to buy 2 core sets. Should I pass on this game?   
    I know I'm late to the party and the OP already checked out, but...
    A second core is 100% not mandatory.  This game is GREAT and there is a lot of build/replay available in just a single core set, assuming that 1-2 players are building out of it and you're not building into the same specialties.  Played through the original scenarios twice with just a single core, and it was fine.  I'm lucky that my group also doesn't care too much about "optimal" builds, we're more of a "use the starting deck guidelines, fill in anything missing with stuff that looks fun" group, and it's been perfectly fine.  I would recommend a single core with zero reservations to anyone in the same situation.
    If you're the type that needs redundancy of the "best" cards, if you support more than 2 players, if you can afford it--sure, get a second core, you won't regret it.
    Watching simple questions devolve into arguments like the last couple pages of this topic sucks.
  3. Like
    j_gunder got a reaction from General Zodd in Unwilling to buy 2 core sets. Should I pass on this game?   
    I know I'm late to the party and the OP already checked out, but...
    A second core is 100% not mandatory.  This game is GREAT and there is a lot of build/replay available in just a single core set, assuming that 1-2 players are building out of it and you're not building into the same specialties.  Played through the original scenarios twice with just a single core, and it was fine.  I'm lucky that my group also doesn't care too much about "optimal" builds, we're more of a "use the starting deck guidelines, fill in anything missing with stuff that looks fun" group, and it's been perfectly fine.  I would recommend a single core with zero reservations to anyone in the same situation.
    If you're the type that needs redundancy of the "best" cards, if you support more than 2 players, if you can afford it--sure, get a second core, you won't regret it.
    Watching simple questions devolve into arguments like the last couple pages of this topic sucks.
  4. Like
    j_gunder got a reaction from Carthoris in Unwilling to buy 2 core sets. Should I pass on this game?   
    I know I'm late to the party and the OP already checked out, but...
    A second core is 100% not mandatory.  This game is GREAT and there is a lot of build/replay available in just a single core set, assuming that 1-2 players are building out of it and you're not building into the same specialties.  Played through the original scenarios twice with just a single core, and it was fine.  I'm lucky that my group also doesn't care too much about "optimal" builds, we're more of a "use the starting deck guidelines, fill in anything missing with stuff that looks fun" group, and it's been perfectly fine.  I would recommend a single core with zero reservations to anyone in the same situation.
    If you're the type that needs redundancy of the "best" cards, if you support more than 2 players, if you can afford it--sure, get a second core, you won't regret it.
    Watching simple questions devolve into arguments like the last couple pages of this topic sucks.
  5. Like
    j_gunder got a reaction from BenBot in Can Rebel Han Work?!   
    Really like the idea of Han for a fun list, took a look at some of the builds above and I like it even more.  Here's the build I'm currently working with, looking for advice please:
    -Han Solo (92)
    Kanan Jarus (14)
    Lando Calrissian (5)
    Millennium Falcon (6)
    -AP-5 (30) naked
    -Ten Numb (50)
    Elusive (3)
     
    Should Elusive be Fire Control System instead?  Is it better to drop the Millennium Falcon title, take both Elusive & Fire Control System on Ten Numb, then add something else?
    I really like the title, as it makes Han more survivable, but don't have enough games under my belt to judge.  I love B Wings, which is why I went with Ten Numb, but it also seems to synergize with AP-5 in a pinch.  I also like ships with fat bottoms, since I'm not the best pilot/player.  Thanks!
  6. Like
    j_gunder got a reaction from TheHumanHydra in Who is passing on Saw's Renegades expansion, and why?   
    Purchased two and opened them last night.  I was lukewarm about the color scheme based on photos & renderings I saw on the web...but wow, these are really beautiful figs.  Glad I made the purchase.  Felt the same way about the TIE Reaper...wasn't thrilled about the design, but was instantly gratified once I opened it and put the fig on its base on a nice playmat.  Looks awesome.
    The articulating foils on the X Wing models are kind of meh...but I felt the same way about the TIE Striker.  Cool that they have an in-game effect, but I'd happily pass on it if it made the models sturdier or cheaper.
    Despite the errors, I'm thrilled to finally have some 2.0 materials in hand and very much looking forward to getting everything on the table.
  7. Like
    j_gunder got a reaction from JJ48 in Who is passing on Saw's Renegades expansion, and why?   
    Purchased two and opened them last night.  I was lukewarm about the color scheme based on photos & renderings I saw on the web...but wow, these are really beautiful figs.  Glad I made the purchase.  Felt the same way about the TIE Reaper...wasn't thrilled about the design, but was instantly gratified once I opened it and put the fig on its base on a nice playmat.  Looks awesome.
    The articulating foils on the X Wing models are kind of meh...but I felt the same way about the TIE Striker.  Cool that they have an in-game effect, but I'd happily pass on it if it made the models sturdier or cheaper.
    Despite the errors, I'm thrilled to finally have some 2.0 materials in hand and very much looking forward to getting everything on the table.
  8. Like
    j_gunder got a reaction from Hannibal_pjv in Is the first Scenario in Carcosa crazy or do we just suck??   
    Just beat it last night with Ashcan Pete, Jenny Barnes & Akachi.  We weren't too greedy--ended up with 6 XP--but managed to escape without any trauma, which was nice.  I really liked the balance between greed & time on this one...maybe we could have stalled and cleared out another room or two, but why?  The game can turn brutal with just one bad turn, we decided to quit while we were ahead.  All of the characters were pretty beat up, but it felt good to add a solid win to our record.
    We also start each new campaign with the starter decks--no customization until you earn XP--so it felt doubly good to come out clean & on top.
    The prologue was awesome, really sucked us in.
  9. Like
    j_gunder reacted to Hidatom in is this game still alive? or is it basically dead?   
    so why post to a dead board about how much you dislike Paolo? 
    the game is doing fine as a niche game and has a bigger audience than some larger games. 

    check out http://www.dustgame.com/ for free rules and unit cards. 
    this is a solid online retailer (with a retail store) that sells DUST for great prices: 
    https://www.gametimeminiatures.com/
  10. Thanks
    j_gunder got a reaction from Jobu in Extracurricular Activities (Spoilers)   
    Played the Extracurricular Activities scenario of the Dunwich Legacy the other night, had a good time.  We actually tackled this second in the scenario order, having completed The House Always Wins first.  That was a great scenario as well, loved it.
    During Extracurricular Activities, however, we ran into some problems at the end.  First, finding Jazz took forever.  When shuffled in, he was the LAST card in the encounter deck.  Things definitely started to heat up before we finally found him.  Once we found him, we ended up at the dormitories first, having explored everything else except the lab and the faculty offices.  We desperately wanted to rescue Dr. Francis Morgan, so we decided to risk searching the rest of the locations as the monster was smashing its way towards the dormitories.  We managed to get past it and backtrack to the labs--I thought for sure we'd find him there, but nope.  
    Calculating doom against the distance from the beast to the dorms, we rushed into the faculty offices only to be stunned to find them empty.  I thought for sure I had screwed up in setting up the game.  We reread the passed acts and agendas, double-checked revealed locations, and I even went through the rest of the cards set aside from the scenario to make sure I didn't miss anything (we didn't want to read the resolutions yet).  I thought for sure something was wrong, as there was no real indication that it wasn't possible to find him.
    In the end, we got back to the dormitories (after getting pummeled) just in time to get the remaining clues and bug out before getting slaughtered, but man was it close!  Even after we finished, I checked messageboards to see if I had just missed something.  Turns out there was no way to find him (considering the order in which we played the scenarios).  That's fine, I just wish it was made clearer during play!  We all thought I had messed up, and it was late enough in the evening that we just wanted to finish out the scenario.
    Anyone else have a similar experience?
    Really love this game, by the way.  Having played a TON of Lord of the Rings LCG, I really wish that it had a similar resolution mechanic to Arkham Horror LCG.  We replayed some of those scenarios (Into Ithilien was the WORST) so many times it would make us put the game aside for weeks after finally winning.
  11. Like
    j_gunder reacted to EdgeOfDreams in New Crab Player splash question   
    Best splashes for Crab so far, IMHO:
    Unicorn for Captive Audience (shores up your Political weakness), Iuchi Wayfinder (find a safe province to poke for rings), and Spyglass (card draw is always good, and can be triggered multiple times per round with other Crab tricks) Crane for Political Rival (defensive, shores up political, and Covert is awesome) and maybe Admit Defeat (fun synergy with Covert effects) and/or dueling cards Dragon for Let Go (counters nasty attachments for cheap), Mirumoto's Fury (amazing defensive card), and Tattooed Wanderer (I just love Covert). Crab splashes nicely into any clan that wants to dishonor their opponents, such as Scorpion or Phoenix (Watch Commander is the main card for this) or any clan that really wants to keep their big characters on the board longer and get multiple uses out of them, such as Dragon (Reprieve and Mountain Does Not Fall are the main cards here). You can also do some tricky things with Holdings and Rebuild in the right deck.
  12. Like
    j_gunder reacted to Darguth in More Card Spoilers   
    Despite the sacrifice theme, I think this fits in very nicely with how Crab plays.  You generally want to invest heavily in a beatstick or two (Kisada, Witch Hunter, Shuichi, Intimidating Hida) very early and then play chaff with minimal fate to use as sacrifice fodder.  The Iron Mine plays into the idea of keeping those beatsticks in play as long as possible (Reprieve, Vanguard Warrior, etc. being prior examples of this mechanic) so that you can continue to fund your sacrifice supply chain without having to re-purchase the big guns.
  13. Like
    j_gunder reacted to Toxium in Waning Hostilities - Neutral Event Card   
    I feel like I could play this in Crabicorn. Captive for double MIL conflicts, this for the other turns when my garbage political state isn't worth the offense and throw them in front of the single return attack.
     
    Going to require some playing for sure.
  14. Like
    j_gunder reacted to Schmoozies in Haughty Magistrate   
    If Phoenix use Stronghold than Crab have no one who contributes force against her as their highest in faction is a 2.
  15. Like
    j_gunder reacted to Shu2jack in Love the game, hate the cards, an essay on the cardpool and cautious erratas   
    I dunno man.
     
    We all have access to the same cards. Things that swing the game in my opponent's favor also swing it in mine.
     
    It is a tough game. You can't build a real economy or often a real sizable lead. The swingy-ness and mechanics help keeps both players in it. There are powerful cards. I have to know what my opponent's options can be and I have to play around that. Nothing is certain.
    I love it. It is a different type of game. Every decision is meaningful and has risk. You ( or your characters) are 3 feet from death with each choice. The NPE comes from not knowing the risks. It's like sparring in the martial arts. Don't let them fight on day 1. Set the newbie up for success.
     
    Time is an issue. To be fair, it is a new game with a lot of decision points. Watching some tournament  games though, some players were taking their sweet time. 1 bout to 1.25 hours is very reasonable to finish. I can finish a game in that time frame.
  16. Like
    j_gunder reacted to Joe From Cincinnati in Haughty Magistrate   
    My best advice would be run Shameful Display and hope he runs into it. If they take the fire ring, take the void ring and just scrub them off the board over time. If they take the void ring, take the fire ring to dishonor the magistrate, making her a 0/0 once glory pumped. Rout is an option, but running a bad card for exactly 1 card in the game is not typically a smart way to use your conflict deck slots.
     
    I've only played a hand full of games against the magistrate, but I have opposed the magistrate before and Policy DEbated to remove the fan/katana from their hand that they were planning on using. It's not the most elegant strategy, but it'll have to do.
     
    Alternatively, you can just dishonor pressure your opponent so that breaks don't matter as much.
     
    I agree that it's generally a poorly designed card though. The Magistrates in general are kind of a black eye on the design of the game, as they were so intent on making the game interactive and then they printed 7 characters that explicitly do not interact with their opponents based on the cards you happen to have on the board.
     
    But the Haughty Magistrate is the worst one by far. With the Stoic Magistrate and the Enigmatic Magistrate, your entire deck is not going to be the fate cost that those cards specify. With the Scorpion and the Lion one, you can add honored or remove dishonored during conflicts or via games. With the Crane and Unicorn ones, you can purchase your characters differently to have or not have fate in order to defend. 
     
    The Haughty Magistrate is the only one that simply locks out an entire clan with absolutely no non-Cloud solution, which is a pretty bizarre design. She should have been 0 glory. That way Shuichi, Yojimbo and a few future 2 glory Crabs could have participated and the design space wouldn't have been an issue.
     
    There's a reason the playtester lead (reportedly) was fired after the first cycle. There are a lot of cards designed in this game under the pretense that every deck is capable of running Cloud the Mind. The problem is some, namely Crab, are just not able to right now. But we'll get more Kuni soon and this problem will be (kind of) remedied...
     
    Still a really dumb design though. 
  17. Like
    j_gunder got a reaction from LordBlunt in Haughty Magistrate   
    As a Crab player, this card is pretty broken.  Not "sky is falling" broken, but extremely difficult--if not impossible, for Crab--to play around.  It might as well have the ability "break target province".  The only way I can think of to deal with it are removal effects, of which very few are actually targeted removal effects, which makes it very frustrating to play against.
    There are many good cards in this game with very powerful abilities--we have Steadfast Witch Hunter and Hida Kisada, for example--but even at their worst they can be anticipated, played around.  When this card shows up, especially with fate on it, be ready for a rough ride, because there's not really much you can do to prevent it leading a host of Phoenix characters into your provinces.
    Anyone else play against it, and have constructive advice on dealing with it?
     
  18. Like
    j_gunder reacted to kraken78 in Sneaky Crabs   
    I can see your idea.
    I think if I were to do this the splash would be Dragon.  TATTOOED WANDERER is more versatile as an attachment to provide Covert where you need it.  HIRUMA SKIRMISHER is limited because it has a dash...if it were a zero I'd be so much happier with that card (but for 1 it is tough to complain).  I love ADMIT DEFEAT, but MIRUMOTO'S FURY is better and essentially serves the same purpose with less restrictions, just defensively rather than offensively.
     
     
  19. Like
    j_gunder got a reaction from Hellvlad in Spoiler: Censure. Worst card so far?   
    This card does nothing about Hida Kisada punching you in the face and breaking your provinces.  I'm not worried about it at all.  It should be easier to play around than Voice or Forged Edict, and those haven't exactly broken the game either.
  20. Like
    j_gunder got a reaction from Soshi Nimue in Spoiler: Censure. Worst card so far?   
    This card does nothing about Hida Kisada punching you in the face and breaking your provinces.  I'm not worried about it at all.  It should be easier to play around than Voice or Forged Edict, and those haven't exactly broken the game either.
  21. Like
    j_gunder got a reaction from Joe From Cincinnati in How to Manage Your Fate (According to Joe From Cincinnati)   
    Fantastic article, Joe!  Too many of my opponents drop 3 or 4 cost characters with a single fate, this article is really good at balancing when this is appropriate (most times, it isn't) and when it's not.  Plus, as a fellow Crab player, anything that tries to convince opponents to invest even MORE fate in big characters makes me really happy.  Nothing better than hitting them with a surprise Way of the Crab in the fate phase action window.  
    Hida Tomonatsu isn't the worst card in the world.  There are many, many situations in which I prefer her over Vengeful Berserker, for example.  I play primarily dishonor, having the option to defend political is excellent.  I'm constantly on the fence about Shameful Display vs. Pilgrimage, and she's a great target for Shameful.  I've faced down a lot of ugly, two-fate Niten Masters or Adepts, Lion's Pride Brawlers and Doji Challengers--if you can catch them with some fate or attachments, her ability is actually rather solid.  Situational, sure--I'm not going to argue that she's an all-star, but as a 1-2x of in your dynasty deck, you could do a lot worse.
    Look forward to more of your stuff!
  22. Like
    j_gunder reacted to Shu2jack in Another Harsh Criticism   
    With more and more cards being released I have come to the conclusion that I want to play every clan and I cant.
    **** you FFG for making every clan cool! Now release smaller packs of neutrals and clan cards!
     
    How about you guys? Are you a 1-clan man, or do you get around? I'm trying to avoid having to switch out cards, but I'm going to try for a Crab dishonor deck, a Phoenix honor deck, and a Lion province break deck.
  23. Like
    j_gunder reacted to DarwinsDog in Wardrobe Mistake in Magnificent Kimono(LOL) and Spies at Court   
    Not to most of us. An attitude like this certainly won't help. Someone who cares as much about Japanese culture as yourself should understand the value of politeness. 
  24. Like
    j_gunder reacted to Rogue 4 in screwed the pooch on Sabine   
    None of this is broken.
    Running Interference isn't broken.
    Ambush/ Action Cheating isn't broken.
    Is it annoying? You bet. But as more and more cards come out and players find ways to win with different deck styles it will all settle down. 
    I remember Jango was the beast....
     
  25. Like
    j_gunder got a reaction from JJ48 in How Long Does a Game Actually Take?   
    Only played two games so far, both Crab vs. Crane, and each took about 1.5 hours.  Didn't play either through to completion, we scooped when it became pretty evident who the winner was.  Read the rules beforehand, but man is this game fiddly.  Extra fate for second player on setup, extra fate for passing first during dynasty phase, extra fate for Seeker/Keeper role when running rings (on top of the ring effects themselves), duplicate rules for fate, remembering to count Imperial Favor even though the card is right in front of you, add first then double, action windows--it's just a lot.  None of it is very hard on its own, and I'm sure a lot of this will become second nature after 10 games, but these first couple games were a grind.  Some of the card wording is really nuanced, and doesn't work the way you think it should.
    I think mastering this game will be really rewarding, it's just a steep curve.  I hope it's not a barrier to too many new players.
    Fun fact--there's no action window during a duel.  Missed that the first game. 
    Crab won both games.  Hida Kisada is a beast.
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