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Everything posted by Warchitect

  1. To just jump in. I agree also with Durham, it really starts messing with people when you can move ships like a champ. Im also still in the collecting mode, so I have been playing three rebels, vs. 4 empire. (darth vader + 4 named) and I play about 84 points. I think…lol, been drinking. But if you have a limited # or models, so that you can NOT get to 100 pts; your best bet is to just add up your empire team as fat as you can. then make that your limit for the rebel opponent. because its easier to get to high points values with the rebel ships try to get the highest skill you can for pilots, but with swarm tactics you can take a lesser ship, save the points, and get more upgrades. though this doesnt help you during move phase…I like high values myself. Yes on the last point. Play more!, but really try to think about your opponent. He/She can see the same board as you, so they are going to make their move based on what they think you might do and vice versa. Dont pick moves that will just ram you into your opponents FUTURE placement if you can help it. remember if you pilot skill is low, moving first say, as a TIE fighter, is tough, because the barrel roll is hard to choose when your opponent is going to be in some future location. etc….it becomes very subtle. IF you have ion cannons, fire arcs become less of a factor too. when your trying to complete combos, like garven dries or horton salm business, it hurts a lot to lose the action phase.
  2. Radiskull totally ninja warriored this post! lol. but NFL does the coin flip so I dont see why thats not a good way to go., and anyway, like all games, I want to play the tourney rules!. otherwise it seems a little…I dunno lame. Tournament rules a great because they have already de facto'd FAQ'd the thing out a little…many of the conflicts are decided upon. and if you ever go to a sanctioned event or game night, most people will be on board with the format.
  3. It seems to me that the FAQ's and rules are trying to maintain a sense of fluffy reality, so the ability to "spend a token on nothing" or "release Target lock" is consistent with that imagined reality. If you're an Xwing pilot, why cant you release target lock?, then abort the shot. or spend a moment focusing, then choosing not to shoot, or just focusing for no reason whatsoever… and YES you do need to barrel roll to fight off a target lock…because thats consistent with a more RL like experience. gaming the rules is cool and all. I like to play a rigid rule game, but when it becomes vague, it helps me to think of "what would Luke do" type thing. using a little fluff helps make the game more flavorful for me.
  4. you could go with pilot skill higher picks first. then if there is a tie. it goes to the higher point cost character, then if that's a tie use the automatic "empire wins initiative rule." but if the card is taken up, then I play that there is no available supply of missiles to equip you with. I mean lets face it, when Darth Wants something, I think he gets first choice. IF you buy multiple core sets, this last one starts to become a non-issue.
  5. NPR had a whole program on this. It was pretty good, answered a lot of questions about the buy and stuff. But one thing that did happen was that Lucas was heavily derided for being weak creatively now. They talked a lot about the next trilogies, and the time lines. you could get the podcast of it. Im sure.
  6. What about the "legue rules" I would be interested in what that is. is that pub knowledge yet?
  7. but remember can still take a "free action" per the new FAQ's
  8. And Han was getting peppered all the time. it was the shields and hull points doin it for him in the movies, every space battle, mos eisley, hoth,…even at cloud city hes getting zapped. :-D
  9. Yeah, like a rebuff of the attack of the death star at Yavin. Denied! would be cool.
  10. Right! and dont forget to take marksmanship too. I like it best for imperial, this turns up the heat like hell on luke. with target lock or barrel rolls and evades Vader Rules
  11. Once slave 1 and the others come out, I bet there will be a shift. but right now I like the balance. I like the crazy swarm comin at you. good and exciting. Vader adds another level to it.
  12. I printed this out so I could play test it tonight. thanks.
  13. In My Opinion, You want to 180 turn as little as possible with the Ywing. try to pass the TIEs by at a slight angle so you dont just crash into eachother, while Koiorgan turning any xwings you might have as you pass by from another angle. With the Y wing use target lock, and evade tokens to stay alive while spamming Ion control. I realize you didnt have x's on your six, but most of the time one does. ANd because your Y wing is slow, the xwings can 180, do a green move and catch up with you (again only works with slight angle to eachother at the beginning of the dogfight). if the follow the Ywing and you're targeted, the xwings come from behind to protect you with guns and bombs!. and if the TIEs stay on the x wings they get shot by the x wings turning around, AND the slow Y wing hanging around..spamming the little red Ion Cannon button like crazy in the cockpit yelling "FIRE **** YOU PLEASE OF CRAP SHIP! FIRE" lol.
  14. It does help to have lower skillz sometimes I played a game, where I used Darth Vader to move last. and try to get close (but not run into) the other player, then you were so close that a simple barrel roll put you just outside his arc, and you shot with target lock…they cant shoot you. I anihillated a guy yesterday. But If you use vader to run, the possible fire arc of your enemy gets large and the barrel roll looses value and evade token works good. In the dog fights it helped to stay in formation, then with the lower pilot skills of my own tie fighters, I got to move them all a longer distance. get them out of vaders way kind of, and vader moves in last, short distances and gets a kill. with the ties finishing off whatever was damaged. So the lower pilot skill helps me get the ships into attack crash range to jamb them up, and vader behind. any close ups only jamb the shooters choices of the rebels, and you can still shoot through the guy, youre in contact with, at some other ship. sometimes the loss of actions was worth it.
  15. Cool if you could do Pilot for Millinium Falcon. Emergency Pilot C3-PO, Pilot skill 0. lol
  16. I dunno. this, like most table top games, I don't think thrive well when you have upgrades not available for the weaker players. Most games (say like Golf) use a handicap system to even out veteran players with new players. what your offering, in my opinion, is what killed World of Warcraft for me, ie. with the arena gear being given for the winners, they could then get even better gear, making weaker players only that much weaker, without access to the better gear there comes a point where you get stomped because you cant stop the smackdown from the stronger weaps. all that creates is a very have vs, have not social order.
  17. Ill write a few. I've been making boards and scenarios and self playing tactica for a while now. lots of play testing. I don't have a ton of models yet, but I'm definately hooked on the game enough to want to give back. I posted on your site AFM, couldn't figure how to PM… Warchitect.
  18. it would be cool to see ships that might be for missions, like the transport or tyderium. something 3d that could interact with the ships.
  19. so sorry for the stupid question, and I cant seem to make search work, so here it is. Does someone get to roll defense dice after being shot with the ion cannon? or no? it seems vague to me on the card. thanks in advance.
  20. what does it mean to have the Darth Vader card say on it tie advanced x1?
  21. Duraham! write a tactica blog on this, yours was a really informative post…in one paragraph almost; I have been thinking about this problem all week. thanks.
  22. Ive played a lot of solo games. I get a lot of free time in the evenings. it seems to me you want to make "'smart" moves with both teams. like playing chess with yourself, you cant just have one do random moves!… thats just mindless. Try playing "yourself". so make good judgements, and dont cheat with yourself (if you've got the discipline.) to play both as if you dont know what the other is going to do for certain, ie. you look at the board as player one and say to yourself ":what is the smartest move based on what I see?" then you can have a good game, do the same for player 2 and youre all set. most times i give each a strategy they might try out. like double formation or single etc…but I play it out. I got the idea when a friend and I played and he had to go right when it was really good. needless to say, he won at the end! I kept him updated with msg posts, it was great. I knew what he was trying to do and carried it out to the final conclusion.
  23. sweet report. I would have liked to see the shield tokens by the models. thats what I do, to make it easier for me to see who has what…but really cool battle. i like the image heavy report with light comments. like Nat Geo! lol
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