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Everything posted by Rikoshi
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EotE Core Rulebook Errata
Rikoshi replied to player266669's topic in Star Wars: Edge of the Empire RPG
On page 244, in Table 7-9, the "Navicomputer Failure" result lists: "...in the case of a ship without a navicomputer, its R2 Unit..." This should probably read "its astromech droid," since R2 units are only one possible model of astromech a ship could have. -
Character Folio Cover I made
Rikoshi replied to Drathen's topic in Star Wars: Edge of the Empire RPG
I don't have Photoshop myself to actually make use of this, but I wanted to say that I think what you have looks great! -
Another good possibility for a horror confrontation is Mnggal-Mnggal; it's less along the "Alien" vibe, perhaps, but done right it could be pretty good.
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Beat me to the punch. Totally seconding the rakghoul idea.
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Force Sensitive Exile question
Rikoshi replied to Scott McFarland's topic in Star Wars: Edge of the Empire RPG
Absolutely! Which could be a neat concept, if you think about it. Well, except you're not getting those skills for free the way you would with other specializations; also, you need to pay just for the option of getting them on your list. I'd consider it a suboptimal choice. -
Can power gamers abuse the extra movement?
Rikoshi replied to Sanguinous Rex's topic in Star Wars: Edge of the Empire RPG
Actually, 202-203 says pretty explicitly that one maneuver changes range from "engaged" to "short." Which, if you think about it, makes sense; if the character disengages, what other range band could they be in aside from short? -
Deadly Accuracy and "One Hit?"
Rikoshi replied to HooblaDGN's topic in Star Wars: Edge of the Empire RPG
Certain abilities (the Linked and Auto-Fire qualities, as well as two-weapon fighting) allow you to get multiple hits with a single attack roll; Deadly Accuracy's caveat just means that you only apply it to one of those hits, in this case. -
Validity of a Healing Character?
Rikoshi replied to HooblaDGN's topic in Star Wars: Edge of the Empire RPG
But can't you chew stim packs like candy and heal quickly that way? Unless I'm missing something... (probable...) Stimpacks get reduced in effectiveness each time you use them (starting at 5 wounds, then 4, then 3, etc.); after the fifth, they're useless until the following day. If you're going to be getting into frequent fights, someone with the Medicine skill and some healing-related talents will be a godsend (also, stimpacks cost money!; a skill check is free). -
Validity of a Healing Character?
Rikoshi replied to HooblaDGN's topic in Star Wars: Edge of the Empire RPG
Have you seen how slowly characters heal on their own without a trained healer to tend to their wounds? Very, very slowly. Look at how 41-VEX from the Beginner Game is kitted out; a focused Colonist/Doctor can work wonders for a party that gets into frequent scuffles. -
Slicer talent tree clarification
Rikoshi replied to aljovin's topic in Star Wars: Edge of the Empire RPG
The Slicer tree is definitely the "odd man out" in that regard, compared to the other talent trees. I'm guessing the reason for that is that, with other specializations, there are multiple 'flavors' you can have, whereas slicer is much more of a focused route. But that's just supposition on my part. -
Slicer talent tree clarification
Rikoshi replied to aljovin's topic in Star Wars: Edge of the Empire RPG
You don't NEED the 5xp version first if you don't purchase it (though since it's so cheap, you'll probably pick it up before you get the 10xp version, since there's a lot of tree-climbing to get there). And yes, the numbers do indeed stack for a combined total of 50%, as per page 145 of the core rulebook. -
Slicer talent tree clarification
Rikoshi replied to aljovin's topic in Star Wars: Edge of the Empire RPG
My impression of the Slicer talent tree is that the left-hand column contains all of the 'core' slicing abilities, with a smattering of good bonuses along the top for a mere 5xp a pop. I think the idea of it is that, to be a competent slicer, those first four talents on the far left form the "fundamentals" for what you need to do the job, and the rest comes later, cheaper, with practice. -
Whats everyones first character going to be?
Rikoshi replied to Ken on Cape's topic in Star Wars: Edge of the Empire RPG
There are Edge of the Empire play-by-post forums over at d20 Radio at www.d20radio.com/forums/ . Might be worth looking into. -
I dunno, given that the Edge book alone is nearly 500 pages and could stop a bullet, I'm not sure they could have made One Book to Rule Them All, so to speak. Besides, from a publishing perspective, one year between major book releases is not all that long. And given the high quality set by this first book, I'll gladly wait a while to have an epic set of super high-end Star Wars books instead of one kinda-okay one that was rushed out with more haste.
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There's not a huge tactical part of the rules, no. But people love maps. And people love minis, even in "Theater of the mind" games. Even the beginner game included tokens to use on maps to give visual references for distances and the like. Yeah, having played Edge in person and online several times, I can say that having maps and markers at least helps keep the 'theater of the mind' straight. Saying something like 'the Twi'lek thug runs to the back corner' works a lot better when you and your players can see which corner you mean and know where it is in reference to the minibar.
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EotE Core Rulebook Errata
Rikoshi replied to player266669's topic in Star Wars: Edge of the Empire RPG
On page 172, for the neuroparalytic poison: The entry states: "The poison Stuns the target for 3 Rounds if the target fails the check." This phrasing, along with the capital letter, makes it sound like 'Stun' is a sort of status effect, but no such status exists elsewhere in the book. The poison doesn't have any listed damage, Wounds or Strain or otherwise, so how is 'Stun' meant to be interpreted here? Should it be 'Staggered'? 'Immobilized'? Something else? -
To back up Dono's point, if you look at how 41-VEX is built in the Beginner Game, he's definitely spec'd out to be good at what he's meant to be an expert in (and he's quite good at it!), but he definitely lags behind in other areas. And I think it makes sense--a medical droid shouldn't necessarily make a good backup brawler or stealth expert, certainly not right out of the box.
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How easy to convert from beginner game?
Rikoshi replied to Ken on Cape's topic in Star Wars: Edge of the Empire RPG
It's also worth pointing out that the talent trees in the Beginner Game don't sync up with the talent trees in the full game. -
Disappointed there are no Jedi…
Rikoshi replied to FuriousGreg's topic in Star Wars: Edge of the Empire RPG
Leechman said: It's not resentful, it's a fact of any mixed-party (Jedi and Non-Jedi) games that the focus inevitably gets drawn to the Jedi. In fact, in many cases, encounter design involves catering for the Jedi first due to their powers and prowess. Precisely why avoiding mixed parties is a good idea. Stack the group with all Jedi or No Jedi. Everyone gets a fair go at the heroic moments and overriding story. I dunno, I've played in and run several Star Wars campaigns in multiple systems, and I'd maintain that, if you've got a table full of mature folks playing the game, it's easy enough to keep things from becoming "The Jedi Show." -
This whole thread makes me want to run a sort of Bioshock Infinite-esque campaign, thematically speaking.
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Disappointed there are no Jedi…
Rikoshi replied to FuriousGreg's topic in Star Wars: Edge of the Empire RPG
mouthymerc said: Rikoshi said: Rikoshi's Super-Short Argument on Why PC Archetype Parity is Important to Enjoyability at the Gaming Table™: Has anyone ever played "Rifts"? Oh you just had to go there eh? Heh heh. Hey, if it gets the point across, I will go to those dark corners of the gaming world if I have to. -
Disappointed there are no Jedi…
Rikoshi replied to FuriousGreg's topic in Star Wars: Edge of the Empire RPG
Rikoshi's Super-Short Argument on Why PC Archetype Parity is Important to Enjoyability at the Gaming Table™: Has anyone ever played "Rifts"? -
Yepesnopes said: It does not modify actions by adding boost or set back dice. -> Working in Zero-G is extremly difficult, astronauts train for years, and every single skill you know how to perform in presence of "normal" gravity has to be re-learned for Zero-G Encumbrance threshold does not change -> Really? That is pure laziness. On the other hand, Zero-G enviroments may not come that often as to be bothered by rules. I think, more to the point, the rules are designed to be quick, simple, and cinematic, not realistic. If there's a zero-G brawl in a Star Wars role-playing session, I want it to be awesome, not something resembling an ISS spacewalk (YMMV).
