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Posts posted by Rikoshi
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I checked on this, and you can't buy anything of rarity 8 or higher at character generation. It's either too expensive or restricted.
I was going to houserule it, but it seemed I didn't have to.
Yeah...with a starting budge of 500 (if I remember correctly), players are extremely limited in what they can buy regardless.
With Obligation you can go as high as 3000, but even that's not enough to get things of a higher Rarity.
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Another thing to remember is that your Obligations are going to grow and change over the course of the game. I'd caution against putting too much of an overcomplicated series of twists into a character backstory just to ensure that there's enough to draw on in the future, since I'm pretty sure that she's going to develop an entirely new set of troubles as she goes on her adventures.
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One of the things that I just want to point out is this:
Why do people assume that the combat rules are based around the idea that characters are just standing there, taking no effort to not get shot at?
Remember, just because it isn't "your turn" and just because you aren't spending maneuvers to move doesn't mean that your character is stock still in some kind of meta-combat time frame. The narrative flair of the game, I would say, assumes that your character is doing things like dodging and ducking and, in short, trying to not get shot when blaster bolts are flying.
Because make no mistake: if a character WERE to just stand still in the open, and someone opens fire on them at medium range, that check isn't going to be just a plain "roll skill against two purple." They're gonna get plenty of boost dice, maybe an upgrade, or perhaps even a decrease in difficulty to make that shot.
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Where does it say illegal/restricted gear can't be bought at character creation? I know most of it is to expensive, but things like the Data Breaker or a Light Repeating Blaster are in range.
Page 97: "[Characters] may not purchase Restricted ® items unless specifically give dispensation by their GM."
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I'm unclear as to how you would raise it back up.You could easily take on a new, additional obligation, which would work for all of Jason RR's examples.
Since you are never totally free of obligation, I can imagine fairly organic ways to justify increases for several of the obsessions on p 39 of the Core Rulebook.
Addiction: As long as you have that 5 points hanging around, you still have the craving. Perhaps if you give in and use, your obligation rises.
Bounty: Whoever put a bounty out on you in the first place grows impatient and raises the price on your head in hopes of attracting more competent hunters.
Debt: Haven't made a payment in a while? The juice is running.
I kind of like the idea of the obligations almost having a life of their own. I wouldn't want them increasing completely independent of PC action, but I'm okay with the idea of their growing in response to PC actions and inactions, maybe even without specific warning.
The book also points out that, if an Obligation's "number" comes up three times on the pre-session Obligation check and the character takes no steps to address it, the Obligation is increased by 5. This is a good way to trigger the suggestions above.
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I just tinkered with the sheet a bit, and the only suggestions I can think to make are related to skills and the display of the dice pools. None of them are really major concerns, though.
- Add an outline around the die shapes, the yellow Proficiency dice can be tough to see on screen. I haven't tried printing it yet, but I suspect it would be the same there. Having the outline of the shape would help with quick identification of the dice.
- Darken up the color of the Ability die a bit? It's sitting at that day-glo lime green at the moment.
- Set it up so that the dice pools are entirely either left- or right-aligned instead of Proficiency left, Attribute right. Combined with the hard to spot yellow, I thought it took away dice for a moment when I added ranks in the skills. I might be able to help you with the script involved on this one, but I don't have access to Acrobat, just Reader.
- From the perspective of actually filling in the sheet, I'd be a fan of text boxes where we can fill in the rank number rather than the 'fill a chevron' method. (Better would be to have the chevrons and that text box linked so that editing either updates the other.) I'm not sure where there would be space for both versions of the rank indicator, though.
- Make the 'Career?' boxes a bit smaller? Maybe a more traditional check box? The current dot is so big and bold that it kind pulls the eye away from the text next to it. It might even leave room to make the dice pool indicators a bit larger which could aid readability.
Seconded on the "not really a huge deal" front--this is really awesome work!
But yeah, the suggestions above are all the same ones I was going to make (well, except for Number 4, since I kinda like the chevrons personally). With those minor tweaks this'd be **** near perfect.
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A lot of the old WEG supplements go into the idea that the people who serve the Empire and those who support it certainly don't think of the Empire (or themselves) as evil.
After all, the Clone Wars threw the galaxy into chaos, and it was only through Palpatine's order that the galaxy was brought to peace again... from a certain point of view.
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Setback dice can come from any number of things: advanced security protocols, trying to hack a terminal while in the middle of a firefight, an unusual user interface...
This is all up the the GM. Be creative!
bradknowles reacted to this -
The idea is that the ship probably ties into one (or more) of the PC's Obligations.
This is all spelled out in the book in the character creation chapter.
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And those who only buy PDFs (there are a lot of them out there) would have been able to buy it legally. It's proven that the easier you make it to buy a product for a reasonable fee, the fewer people pirate the product.It may mean less people pick up a pirated copy, but I doubt it curtails the initial pirating in the first place. Pirates will pirate whether or not there are legal pdfs available.
Yeah, exactly. I've worked in the video game industry for a decade, and trust me, the people who are going to pirate your product are going to do it, no matter what.
The aphorism I like best goes a little something like this:
Which is a harder anti-piracy mechanism to circumvent: a single-use key that comes with the product that allows it to be activated, or a special bit of code that the machine checks to see if the game is legitimate?
The answer is that they're both equally easy to circumvent: you go online and search for a cracked version of the game you want, and download that, because someone has already done it.
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It's going to happen, because there's no legal PDF - that's a lot more money that could have been made had Lucas Licensing not organised its licences in such a way as to not allow FFG to make a PDF.
And if there had been a legal PDF, there would be a pirated version, too. People who are just going to steal the book anyway don't care whether they can get it legitimately or not.
And those who only buy PDFs (there are a lot of them out there) would have been able to buy it legally. It's proven that the easier you make it to buy a product for a reasonable fee, the fewer people pirate the product.
I never said there wasn't money in in selling a PDF. I'm just saying that having it available doesn't stop piracy.
If the options are "buy it legally or steal it for free," versus "don't have it or steal it for free," there are people who are going to choose "steal it for free" regardless--and "steal it for free" is always an option.
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Movement in this system is all relative. You spend maneuvers to either increase or decrease your range band relative to a target.
Distance determines how hard a target is to hit, and weapons are limited to what range they can fire to.
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Well, out of Sneaky, Stealy, and Stabby, the Thief specialization at least covers the first two of those, and as Meat Loaf himself said, two out of three ain't bad.
Still, to add some good combat abilities that synergize well with Thief, I might suggest Gadgeteer. That gives a few combat skills, and the the right-hand side of the tree gives a lot of flavorful abilities that I think fit well with the dastardly rogue archetype.
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It's going to happen, because there's no legal PDF - that's a lot more money that could have been made had Lucas Licensing not organised its licences in such a way as to not allow FFG to make a PDF.
And if there had been a legal PDF, there would be a pirated version, too. People who are just going to steal the book anyway don't care whether they can get it legitimately or not.
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Wondering the same, so I watched the show again. I don't think the show supports breach. They take several shots at B1 battle droids, and don't take them down. Then again, a few hit some commando droids, they were disposed with in one shot. So you might argue for pierce.
I could see Pierce 1, maybe, to set it aside from a Blaster Carbine.
But then I'd also bump the price and the rarity, to compensate for a fairly powerful ability.
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Oh, you're welcome! Though you should really be thanking Phil, who wrote it in the first place.
But I'm glad to hear it helped!
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Cortosis infused/weaved weapons and armor aren't that special. Its not like metal, laminate based armors. Its sole use is it shorts out lightsaber based weapons. Infusing it is one thing, using a weapon made of the stuff would be pointless, its like shale, it easily crumbles.
If you read the Cortosis quality in the book, it talks about using cortosis alloys, specifically, which make weapons immune to Sunder and Armor immune to Breach and Pierce.
Ewokbarber reacted to this -
This has been discussed quite a bit, and the consensus seems to be that "converting" just isn't in the cards; the systems are just too different.
However, there's been a lot about ways to just reinterpret characters to fit with the Edge of the Empire rules. I particularly like this article here, which goes into the process in depth.
http://gsa.thegamernation.org/2013/06/21/fantasy-flight-imports-bringing-saga-to-the-edge/
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It looks a lot like the Nebulon Ranger ( a Crescent-X9 ), the ship of Jedi Cay Qel-Droma from the Great Sith War.
Look it up on Wookieepedia
You are correct sir. It is the Crescent-x9.
And interesting choice for the Edge of the Empire book, seeing as it's a ship from around 4000 BBY, but a cool-looking one, nonetheless!
Now I'm tempted to re-read my Tales of the Jedi books.
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The balanced hilt, by itself, gives the weapon the Accurate (+1) quality. This is described in the Weapon Qualities section of that chapter.
You can also add mods to the balanced hilt, as listed: another Accurate (+1) mod, and a mod that decreases the weapon's encumbrance (these are separate mods).
None of these affect the damage outright, though having two Accurate mods increases your chances of rolling more successes.
Read page 187 to make sure you understand how attachments and mods both work.
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Go to Wookieepedia, then look for something that's of the category you want to look into (for example "coffee" for beverages or "tobacco" for smoking).
Then, scroll to the bottom, and look for the link for other articles of that category (such as "Alcoholic beverages" or "Smoking").
Knock yourself out.
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You're basically asking, "Can I cheese the system?"
The answer is, of course, no.
StriderZessei and FangGrip reacted to this -
One thing that is difficult in a setting like this is units of distance, weight, etc. It's supposed to be set in a galaxy that isn't even the Milky Way, so it would be an anachronism to use terms like "sol", "km", "AU" etc. Of course you could use the old sci-fi trope of calling everything "standard", e.g. 0.75 standard star mass etc., but it's a bit clumsy. Does anyone know if Star Wars has it's own fully fleshed out units for distance, weight, mass, etc?
The Star Wars galaxy appears to use metric in formal situations.
Though don't think of it as anachronistic or out of place. In the same way that the characters are really speaking "English" when they talk, if they say something like "ten kilometers," that's assumed to be converted from whatever unit of measurement they actually use.
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I'm not sure I quite like the idea of adding to PC obligation through GM fiat--taking on Obligation is supposed to be a player choice through action. Making it impossible to save the ship, in this case, seems a little unfair.
I do like it as a plot hook, though, so depending on your group, maybe they'd let it slide?

Mixing Career and specialization
in Star Wars: Edge of the Empire RPG
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Picking a starting Specialization that isn't in your starting Career just screams "trying to game the system" to me.
There may already be someone else with Smugger/Scoundrel in the group, but you only get so many free skills from the starting set, and the talent tree has some pretty different abilities, so you can make some sufficiently different characters.
And if you really want, it's only another 20xp to jump into Scout if you really want to.