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Everything posted by Kilsern

  1. We have a TEW campaign, a rewrite of TEWv2.0--so no worries if you are familiar with it as written, we have played three sessions thus far; however, we had a player who had to drop out. If any are interested, we play twice a month, next game is April 19th Noon (GMT -9:00). We have recorded sessions of our first three session, so you can easily catch up. https://app.roll20.net/campaigns/details/287383/the-enemy-within To Join: https://app.roll20.net/join/287383/AO_QOQ https://the-enemy-within-7.obsidianportal.com/ We are an easy to get along with group, with no social disorders. We play an average of a three hour session.
  2. I resisted for a long time, but 1.5 years ago, jumped fully onto the 3rd band wagon. I enjoy it. Personally, if 3rd dies, I would be disappointed, but not devastated. I do not find it too difficult to convert 1st and 2nd edition on the fly, so I still have lots of toys to play with.
  3. Ceodryn said: You don't need fluff to play an RPG. You only need imagination. When WFRP1st edition was out, and all we had was the Enemy Within campaign, we had just enough fluff to play. Today we have a 1000 times that and don't need it. Have to agree with Ceoydrn here. The little fluff published in v3 has been lite. When I want fluff for inspiration, I turn first to v2 Sigmar's Heirs, offered by FFG at a very reasonable download price, btw. It is tiring to be hearing about what WFRP3 needs, the death of WFRP3, how FFG screwed up WFRP3 because there are bits and so on. This board has become a downer. The game is playble, fun to play, easy to pick up for new GMs and new players. It's a game! Just a game! and a good one. It has flaws, what game doesnt? FFG did their best, they did their parts, let now WFRP3 rest and be the mature product it is, with small but continous support as it should be. Amen Brother. I'm tired of hearing about it. If a 4e edition comes out one day, wonderful, one more game to the serie, if it doesn't we have enough of the 1st, 2nd and 3rd to enjoy the Old World. Let's stop bitching and continue playing. Sigmar be praised! My thoughts exactly.
  4. Nice. I've been thinking of using coins in our games as well.
  5. Emirikol said: When I first started by WFRP3 group I minimized the bits as much as possible. My current group is split about 50/50 on bits. Half use all the bits and cards- including Fortune Point Cards (rules on 'em), our metal coins for loot (made from smashed pennies) as well as Table-Tents for the characters (with a 4x5" sheet sleeve on front that you slide your career card into..it doesn't go on my table. Fortune point cards (rarely recharged during the game, as we don't use the party sheets) Any chance of seeing a photo of your Table-Tents and Fortune point cards? My group was having a discussion about this last night. Personally, I'm a fan of the cards, bits and bobs; however, we were discussing adding boxes to the character sheets to replace Stress and Fatigue chits.
  6. Good question, and frankly, something I never thought of. So here is a question for knuckle heads like me that threw them all into one happy pile with no forethought, did the Core come with duplicates of any Wound cards? If so, how many of each should I have? I own the Core, and I believe the GM Vault came with all the Wounds cards from the Core, and the GM Tool Kit may have as well. I thinks I mades me a mess to clean up.
  7. Thank you, I did not realize until after the fact that channeling and spell craft are considered basic skills for wizard apprentice.
  8. Hello all, I was rolling up an apprentice wizard this evening. I spent 3 points in skills which grants me 4 skills and 2 specializations. For three of my skills I chose advanced skills: Channeling, Spell Craft and Magical Sight. I understand that Advanced Skills when purchased grant me access to them, but does not grant a level of training; however, may I take specializations in them? Another question, can specializations stack? For instance, in Channeling I wanted to take the specialization conservative stance. If I were to later take the specialization Chamon in the same skill and my character was channeling power for a Gold Order spell while in the conservative stance, would he gain two fortune dice?
  9. Thank you for the response. Is there a clarification in HC as to what careers are Intermediate, Advanced, etc.?
  10. I understand how rank advancement works and I have Action cards that spell out a minimum rank needed; however, on the Reckless Dice podcast, I often hear the term rank 3,4 and 5 careers, yet none of the cards from the products I own (all but Hero's Call, Gathering Storm,Witch's Call, Signs of Faith and the POD products) state what rank a career is. What qualifies a career as rank 3 versus rank 4? I assume at a minimum an advanced career is rank 2.
  11. A friend and I have decided to co-run a third edition campaign in which we take turns, adventure to adventure , in the GM chair. He is first up and will be kicking things off with Witch's Song. Actually, this will be the re-kindling of a campaign that he started with two other players, both of whom are returning for the continuation. The first time around, two sessions were played. I will join with a character that I have not yet made. The first adventure was a home-brew of his design. A bit of back ground on us. He has been playing since 2nd edition and has GM experience most recently with Dark Heresy and Rogue Trader. I have been playing since first edition, mostly as a GM. Both of us have a vast world knowledge and neither of us have a great amount of experience with third edition. After the group completes WS, it is my turn up to bat. At that point, my co-GM will either make a new character and join as a PC, with my character going to NPC status; or, he will take over my character, making him "our" character. We have not yet worked that part out, nor have I yet decided, but do believe I will run Eye for an Eye first. The swapping will continue with the adventures that we will run being (* = adventure run by me), numbers in [brackets] = number of four hour sessions I anticipate each adventure to take. This is not necessarily the order we will run with: Witch's Song [5] Horror at Hugenhal [3] Crimson Rain [3] The Gathering Storm [10] Eye for an Eye* [2] The Edge of Night* [5] The Mirror of Desire* [3] The Winds of Change* [3] That may or may not be the end; however, now having at least done a brief read of the adventures I am to run (and avoiding those I am playing in), I am not sure that our initial idea of trading chairs adventure to adventure is the best idea. Eye, Edge and Mirror make a nice trilogy as all three take place in Ubersreik,and share a cast of NPC's. With that being the case, of the adventures he will be running, do any of them make a nice trilogy for him, thematically or geographically? I realize that the Gathering Storm is much longer than the rest, but that doesn't concern me. Are my guesses on number of sessions needed per adventure accurate?
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