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Couve Timber

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About Couve Timber

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  1. I can't remember the specifics now, but when this issue arose, there was some reason why pooling the attack in the first player's "step" was preferable/allowed a better result. From our review of the rules and FAQs, there were no explicit statements on this issue -- the arguments on either side were inferential. In voting for the "cannot" side, is that an inference, too? Appreciate you weighing in on this.
  2. Just yesterday, a friend and I were playing and had a sharp -- though amicable -- divide on ranged attacks. We searched the rules and FAQs at the gaming table, and just now I searched the forum and didn't find this question explicitly addressed. My apologies if we missed it, though: Player A is the first player. He has a ranged character and uses that ability to attack an enemy engaged to Player B. In such instance, can Player B "join into" the ranged attack? One of us said yea, the other said Player B couldn't join in because it was Player A's attacking step (although we agreed the two characters could unquestionably join in the attack, if Player A used the ranged ability to join into Player B's attack). Thank you aforehand for your input! Incidentally, we couldn't convince one another at the time and simply opted for a less controversial strategy
  3. Heroes: Eowyn, Legolas, Bilbo Baggins Game 1 Result: Fail Final Threat Level: Threat Cost of Each Dead Hero: Damage Tokens on Remaining Heroes: Victory Points Earned: Number of Rounds Completed: Game 2 Result: 165 Final Threat Level: 38 Threat Cost of Each Dead Hero: 9 Damage Tokens on Remaining Heroes: 1 Victory Points Earned: 3 Number of Rounds Completed: 12 Game 3 Result: 164 Final Threat Level: 33 Threat Cost of Each Dead Hero: 0 Damage Tokens on Remaining Heroes: 1 Victory Points Earned: 0 Number of Rounds Completed: 13 ! Core Set used, plus Hunt for Gollum cards.
  4. No, I wouldn't beat you "sensless" -- though I might hand you a dictionary. I'll just say the following (and you feel free to have the last word): Are you bolder behind a keyboard than in real life? And, if so, is that a practice you ought to continue? I think you were needlessly harsh on someone who probably was asking a sincere question, however obvious or ill-founded it may have seemed to you. Even if you were technically correct, to what end does the attitude serve? Do gratuitous put-downs like "too obvious" give you a higher sense of self-worth? Nearly everyone can recognize a cyber-bully when they see one -- except, sadly, the bully himself for lack of self-reflection. For your own sake, I hope you'll reflect upon your actions. Again, if you feel the need to "save face," I'm going to let you have the last word. But I hope you'll consider what I say, even if your pride compels you to prove my point by further postings in the same deleterious spirit.
  5. You had me second-guessing myself though Rich -- goes to show how these things can go either way sometimes! That legalistic feature of this game is something I really enjoy, even if I suspect it may not be to many people's taste.
  6. Good news from a player's standpoint! Just got a rule clarification from FFG; here's their response to the question in this thread: You are correct: because Gandalf is a neutral ally with no "matching resource icon" you do not need to pay any additional resources to play him while The East Bank is the active location.
  7. Migwald, There are some snarky answers on here from time to time, folks that are real tigers behind the keyboard and the security of cyberspace. But many of us have a more mature and gentle spirit. So please be encouraged to ask questions when you're confused . While I think MyNeighborTrololo is correct, it would have been nice if he/she had been more "neighborly" in conveying the response. To me, at least, it seems all "too obvious" that "your" can refer to the singular or plural, so it's not inconceivable that a new player could be confused about that very text and its application.
  8. Thank you for the thoughtful answer gardian06. From the forum discussions it did seem a bit more adult themed as you explain, but the FFG presentation had me wondering if it was more juvenile.
  9. Follow up on this thread (thought I just posted this, so sorry if a duplicate comes up later): After an objective card becomes unguarded through the guarding card leaving play, does that objective card remain unguarded until claimed (or otherwise disposed of, e.g., the Dungeon jailer)? Or, are encounter cards revealed during staging in subsequent rounds placed in the staging area so as to guard any unguarded objective cards? I'm favoring the former interpretation of the rules on p. 24 of the Core Rules -- just hoping to get the opinions of others. Thanks!
  10. Just wondering what's a suitable age; e.g., PG, PG-13, etc. I'm thinking of playing with my own kids, but not sure if this age appropriate for later elementary ages . . . . Any tips from experienced players?
  11. I've interpreted this situation just like GrandSpleen explained, and relished the seemingly proper (if unintended) use of a treachery card to my benefit! Hope we're right . . . .
  12. The text of "The East Bank" location card from the Hunt for Gollum deck says "ally cards cost one additional matching resource to play from hand" when its the active location. (Emphasis added, of course ). As I read this text, there would be no additional cost for playing Gandalf from your hand; i.e., as a neutral ally, there are no "matching resources" involved. To this end, in the Core Rules, under "Paying for Neutral Cards," it states that neutral cards "require no resource match to play." Any thoughts from more experienced players? (I apologize if this is covered in the rules, errata, or FAQ somewhere -- I did look for an answer and didn't get a match when I searched the forum here for "east bank" either). Thanks!
  13. Heroes: Eowyn, Denethor, Theodred Game 1 Result: Loss Final Threat Level: Threat Cost of Each Dead Hero: Damage Tokens on Remaining Heroes: Victory Points Earned: Number of Rounds Completed: Game 2 Result: Loss Final Threat Level: Threat Cost of Each Dead Hero: Damage Tokens on Remaining Heroes: Victory Points Earned: Number of Rounds Completed: Game 3 Result: 149 (Don't Leave the Path) Final Threat Level: 28 Threat Cost of Each Dead Hero: 8 Damage Tokens on Remaining Heroes: 3 Victory Points Earned: 0 Number of Rounds Completed: 11 Card Pool: Only Core Set
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