Jump to content

kmanweiss

Members
  • Content Count

    1,202
  • Joined

  • Last visited


Reputation Activity

  1. Like
    kmanweiss got a reaction from Dayham in Dark Side Rebels?   
    From a gameplay perspective, I see no issue with it.  A dark force user would fit in quite well.  They'd be willing to do the dirty work, they'd have personal reasons to stop the Empire, and they'd be effective at various rebel efforts.  They wouldn't fit in with everyone however, and many rebel cells wouldn't want them attached to their group.  The greater rebel effort would probably disavow any connection to them.
    Take the Rebels cartoon.  Their cell did a lot of Robin Hood style of work.  A dark force user isn't going to be down for this.  They'd rather take the goods themselves, sell them for profit, then use that money to better equip themselves (while explaining that the more powerful they are, the more of a threat to the empire they are....feeding some poor starving folks doesn't hurt the Empire).
    A dark force user would fit in with Cassian, or better yet Saw's group.
    Eventually the character becomes a problem as the dark side would lead to the desire of more and more power to where they would be a threat to the new republic...but that's not likely something you'll deal with in the game.
    The interesting part for the game itself is giving the party choices (give food to starving locals or sell the produce and fund yourself, risk innocents and children during attacks or protect the innocents and strike at more secure targets) and watch as they fight each other and attempt to undermine each other while still trying to complete the same goal.
  2. Like
    kmanweiss got a reaction from kaosoe in Dark Side Rebels?   
    From a gameplay perspective, I see no issue with it.  A dark force user would fit in quite well.  They'd be willing to do the dirty work, they'd have personal reasons to stop the Empire, and they'd be effective at various rebel efforts.  They wouldn't fit in with everyone however, and many rebel cells wouldn't want them attached to their group.  The greater rebel effort would probably disavow any connection to them.
    Take the Rebels cartoon.  Their cell did a lot of Robin Hood style of work.  A dark force user isn't going to be down for this.  They'd rather take the goods themselves, sell them for profit, then use that money to better equip themselves (while explaining that the more powerful they are, the more of a threat to the empire they are....feeding some poor starving folks doesn't hurt the Empire).
    A dark force user would fit in with Cassian, or better yet Saw's group.
    Eventually the character becomes a problem as the dark side would lead to the desire of more and more power to where they would be a threat to the new republic...but that's not likely something you'll deal with in the game.
    The interesting part for the game itself is giving the party choices (give food to starving locals or sell the produce and fund yourself, risk innocents and children during attacks or protect the innocents and strike at more secure targets) and watch as they fight each other and attempt to undermine each other while still trying to complete the same goal.
  3. Like
    kmanweiss got a reaction from JJ48 in Could we get the Mandator IV Class Dreadnought?   
    I think it has more to do with the bad taste finally fading away.
    The prequels have GREAT content for games.  Clones, droid armies, jedi starfighters, iconic ships, etc.  Those movies gave us great visuals that really looked like star wars.  They are highly marketable from a content standpoint.  They are not well liked as movies though due to plot, acting, story content, drastic changes to established lore.  I think enough time has passed, that people no longer get angry about how bad the movies were and just remember the awesome visuals.  Plus, they have new movies to complain about.  So you can release clone wars content without people refusing to buy it because the movies ruined their childhood.
  4. Thanks
    kmanweiss got a reaction from RCadeGaming in Dark Side Rebels?   
    From a gameplay perspective, I see no issue with it.  A dark force user would fit in quite well.  They'd be willing to do the dirty work, they'd have personal reasons to stop the Empire, and they'd be effective at various rebel efforts.  They wouldn't fit in with everyone however, and many rebel cells wouldn't want them attached to their group.  The greater rebel effort would probably disavow any connection to them.
    Take the Rebels cartoon.  Their cell did a lot of Robin Hood style of work.  A dark force user isn't going to be down for this.  They'd rather take the goods themselves, sell them for profit, then use that money to better equip themselves (while explaining that the more powerful they are, the more of a threat to the empire they are....feeding some poor starving folks doesn't hurt the Empire).
    A dark force user would fit in with Cassian, or better yet Saw's group.
    Eventually the character becomes a problem as the dark side would lead to the desire of more and more power to where they would be a threat to the new republic...but that's not likely something you'll deal with in the game.
    The interesting part for the game itself is giving the party choices (give food to starving locals or sell the produce and fund yourself, risk innocents and children during attacks or protect the innocents and strike at more secure targets) and watch as they fight each other and attempt to undermine each other while still trying to complete the same goal.
  5. Thanks
    kmanweiss got a reaction from P-47 Thunderbolt in Handicapping Your Character   
    This is actually a great place to start a character.  A lot of systems have not only perks, but detrimental flaws that have to be selected also.  This gives the character....well, character.
    Not everyone in a group has to be amazing at everything.  Most people aren't.  Most people aren't even good at one thing...just mediocre.  Your character is that.  He's mediocre at adventuring, and that's interesting because we rarely see it in RPGs.  Overcoming that adversity gives the character his own personal arc.
    Give him something though.  If you only gives flaws, the character has nothing interesting.  I recently made a character that will be joining a high level group, so I have a lot of XP/cash to work with in order to fit into the group.  He has two bio-locked lightsabers disguised as religious prayer cylinders (metal cylinders with carved/inlaid religious text).  He is also very defensively built with a lot of parry and reflect along with non-restricted weaponry that lends to that (shield gauntlet and a melee weapon).  He has moderate characteristics (all 2s with a 3 in brawn) with some skill in melee and ranged light.  He carries a pistol for when he needs to do ranged attacks.  He's very good at lightsabers, but he can't use them as he'd be labeled a jedi and hunted.  He blends in as there is nothing outlandish about him.  No huge weapons, no massive set of armor.  In a fight he doesn't exactly kill people outright, but he can 'tank' a lot of attacks while taking little to no damage and he just kind of 'accidentally' kills/injures people through use of parry/deflect force skills.  In situations where he knows no witnesses will survive and there will be no evidence of his being a jedi...then the lightsabers come out and he really kicks some butt.
    It makes for an interesting character.
  6. Like
    kmanweiss got a reaction from P-47 Thunderbolt in Dark Side Rebels?   
    From a gameplay perspective, I see no issue with it.  A dark force user would fit in quite well.  They'd be willing to do the dirty work, they'd have personal reasons to stop the Empire, and they'd be effective at various rebel efforts.  They wouldn't fit in with everyone however, and many rebel cells wouldn't want them attached to their group.  The greater rebel effort would probably disavow any connection to them.
    Take the Rebels cartoon.  Their cell did a lot of Robin Hood style of work.  A dark force user isn't going to be down for this.  They'd rather take the goods themselves, sell them for profit, then use that money to better equip themselves (while explaining that the more powerful they are, the more of a threat to the empire they are....feeding some poor starving folks doesn't hurt the Empire).
    A dark force user would fit in with Cassian, or better yet Saw's group.
    Eventually the character becomes a problem as the dark side would lead to the desire of more and more power to where they would be a threat to the new republic...but that's not likely something you'll deal with in the game.
    The interesting part for the game itself is giving the party choices (give food to starving locals or sell the produce and fund yourself, risk innocents and children during attacks or protect the innocents and strike at more secure targets) and watch as they fight each other and attempt to undermine each other while still trying to complete the same goal.
  7. Like
    kmanweiss got a reaction from Gilarius in 10 Hammerhead Corvettes   
    A. Yes  B. No, it makes you an interesting and fun person.
    You can't be a bad person for trying out crazy ideas.  It's how new metas are discovered.  But I can't imagine that fleet being worth much.  I think your best bet is to use your hull advantage (50!) and ram-rush your opponent.  Fly fast and ram like crazy in order to actually put some hurt on the enemy.  With any luck you panic your opposition into making some mistakes.
  8. Haha
    kmanweiss got a reaction from P-47 Thunderbolt in What is the most ballsy thing your character has ever done?   
    It's the only sort of thing my players do. 
    Hired by one criminal faction to destroy another criminal faction.  They find out their boss is the kind of guy that kills people that fail or double cross him.  They don't take this as a warning, but as a challenge.
    So instead of destroying the small upstart criminal faction, they covertly take out the leadership, take their place, then use newly controlled criminal faction to wage war against the other faction...after collecting the reward for completing the original job.
    Seriously, it was a simple smash a grab, blow everything up mission that was supposed to be 2-3 sessions...they turned it into a campaign to kill their employer just because they heard he was a massive a-hole.  Best part, despite gathering an actual fleet of ships and a veritable army or soldiers, once they killed the original employer and disrupted his criminal network, they just handed leadership of their criminal faction over to someone else in the organization and went about their way with their freighter.
    Another time they were hired to do a simple delivery job (that turned more complicated of course) and ended up having to stop by a small scrap refinery that used slave labor.  They were in a rush so they had to leave, but 3 adventures later..."Hey, remember that slave camp, we should go back and blow it up."  They detoured off a major job just to blow the crap out of a dozen or so thugs.
    As a GM with this group, I feel like an aircraft marshal trying to guide them in for a smooth landing and they end up at another airport 3 states over more often than not.
  9. Like
    kmanweiss got a reaction from lowfyr01 in Imperial Navy Core Rulebook?   
    Reading a book, watching a movie, reading a comic, or even playing a board/card/dice game from an Imperial perspective is explicitly different from asking people to actively play the role of a bad guy in an RPG.  An RPG opens up a wide range of possible experiences, experiences that the publisher can't control.  That lack of control is scary for a big name like Disney.
    If some kids, with the content currently released, played an Imperial campaign and dabbled in ideas of slavery, fascism, genocide, etc and a parent found out.  That parent could make a big stink about it, and it could turn into a media storm.  But, Disney would have plausible deniability in stating that the game is designed for players to be playing the good guys, the rebels, the Luke Skywalkers, the Han Solos, the Jedi that fight against that.  Once they put the game in the player's hands, it's no longer in their control.
    If they release a Imperial Source Book they risk losing that plausible deniability.  Now the mom can hold up the 'fascist guidebook' in front of the local TV news station cameras who are desperate for literally anything they can get their hands on.
    The last thing Disney wants to do is have an 80's style anti-RPG war with overly concerned moms forming some new BADD group.  In today's political sphere, releasing a source book for a pro-fascist faction could ignite something even more upsetting than a new age BADD if they suddenly attracted a very vocal crowd of people as new players.
    Disney is much more concerned about their image than Lucas Arts was.  I doubt in today's day and age that Disney would be willing to do a KOTOR that allows you to swing to the evil side, or a SWTOR that allows you to play evil characters, have slaves, and even torture them.  Heck, I doubt we'd even see a Star Wars: First Order TIE Fighter game.  All of those muddy the waters a little to much for a franchise where Disney wants to make sure you know who to root for.
    It's not a matter of interest, or sales projections, or how dark the material would need to be (or conversely how thoroughly scrubbed of any offensive material you could make it).  It's a matter of how much Disney is willing to risk any crazy story popping up that could put them in a negative light.  Disney is VERY concerned about their public image, and very controlling of any PR.  No doubt share holders, lawyers, or PR managers have likely said that a book that encourages players to take on the role of fascist bad guys may not be the best idea.
    The thing is, it's not Disney's fault.  It's reactionary to how people perceive things.  The general public understands that a book is just a story.  A movie can just be for entertainment.  They understand that pushing plastic toys around on a table is not an emulation of the beliefs that the characters in those IPs held.  They even, for the most part, comprehend that a video game is just entertainment.  But few people, in the grand scheme of things, understand RPGs.  They don't understand playing the role of a character that isn't you, doesn't have your beliefs, morals, or ethics.  There is still a sizable portion of the population that think playing D&D is a direct path to evil, committing sins, and going to ****.
    I've never actually met anyone that thinks rock and roll is evil, or that reading Harry Potter is evil, or thinks we should ban or destroy certain books.  I occasionally hear about some fringe lunatic with one of those beliefs, but I've never actually met one.  Heck, I can't even think of a single person that I've met in person that has tried to blame the evils of the world on video games despite the popularity of that idea in the media.  However, I've actually heard people, in person, question the safety of role playing games more times than I can count.
    Could they release an Imperial source book?  Sure.  Will they?  Who knows.  Is it understandable if such a book never sees the light of day?  Absolutely.  Are some of those concerns based on pretty shaky ground? Ayup.
    I doubt anyone here would have a problem with such a book.  I doubt anyone here actually opposes such a book being published.  Trying to convince me, or others they SHOULD publish such a book is pointless, because I'd pre-order that book as soon as it was possible.  All I'm trying to explain is a valid reason why such a book may never be released.
  10. Like
    kmanweiss got a reaction from LordCola in Armada Scale (What could have been) Showcase   
    I'd guess that they where trying to find a happy medium with ships and squadrons.
    If you go with smaller ships, but keep the squads, they look really mismatched.  Making significantly smaller squadron tokens is difficult, plus can start to lose definition and be harder for players to finish by painting.  Since fighters are such an essential part of Star Wars cinematically (more so than capital ships), they decided to keep them at a larger scale that was easier to handle...this mean the ships had to be their current size.
    Having smaller and properly sized ships in comparison to one another is absolutely amazing to see in person...but it minimizes the visual impact of the most iconic part of space combat in Star Wars.
  11. Haha
    kmanweiss got a reaction from Aggressor97 in What is the most ballsy thing your character has ever done?   
    It's the only sort of thing my players do. 
    Hired by one criminal faction to destroy another criminal faction.  They find out their boss is the kind of guy that kills people that fail or double cross him.  They don't take this as a warning, but as a challenge.
    So instead of destroying the small upstart criminal faction, they covertly take out the leadership, take their place, then use newly controlled criminal faction to wage war against the other faction...after collecting the reward for completing the original job.
    Seriously, it was a simple smash a grab, blow everything up mission that was supposed to be 2-3 sessions...they turned it into a campaign to kill their employer just because they heard he was a massive a-hole.  Best part, despite gathering an actual fleet of ships and a veritable army or soldiers, once they killed the original employer and disrupted his criminal network, they just handed leadership of their criminal faction over to someone else in the organization and went about their way with their freighter.
    Another time they were hired to do a simple delivery job (that turned more complicated of course) and ended up having to stop by a small scrap refinery that used slave labor.  They were in a rush so they had to leave, but 3 adventures later..."Hey, remember that slave camp, we should go back and blow it up."  They detoured off a major job just to blow the crap out of a dozen or so thugs.
    As a GM with this group, I feel like an aircraft marshal trying to guide them in for a smooth landing and they end up at another airport 3 states over more often than not.
  12. Like
    kmanweiss got a reaction from Aggressor97 in What is the most ballsy thing your character has ever done?   
    Used their freighter as a ballistic missile against a hutt palace.  Survived in escape pod.
    Used a speeder bike as a ballistic missile to take out an AT-ST.  Survived by jumping off and rolling really well.
    Guy tried to take on an acklay in melee combat, lost an arm.  Medic on the team reattached the arm in the field.  I hate how consistently my players can best impossible difficulty challenges.
    Jumped onto a moving AT-ST, climbed it to the top, shot open the lock and killed the pilots...while the rest of the party was in another AT-ST and was shooting at the AT-ST that was being climbed.
    Convinced an Imperial spy that the off-the-books base the players captured had been acquired by Imperial Intelligence and that his CO will be severely punished in any further actions were taken against the base.
    Started a slave revolt in a city who's only economy was slavery, during a timed mission which had nothing to do with this city, the slaves, or the slavers.
    My favorite though was using capital ship grade tractor beams as a defensive emplacement during a base defense encounter.  The idea of bouncing AT-STs against rock walls like rag dolls was pretty great.
  13. Like
    kmanweiss got a reaction from mazz0 in Could we get the Mandator IV Class Dreadnought?   
    I think it has more to do with the bad taste finally fading away.
    The prequels have GREAT content for games.  Clones, droid armies, jedi starfighters, iconic ships, etc.  Those movies gave us great visuals that really looked like star wars.  They are highly marketable from a content standpoint.  They are not well liked as movies though due to plot, acting, story content, drastic changes to established lore.  I think enough time has passed, that people no longer get angry about how bad the movies were and just remember the awesome visuals.  Plus, they have new movies to complain about.  So you can release clone wars content without people refusing to buy it because the movies ruined their childhood.
  14. Like
    kmanweiss got a reaction from Galakk Fyyar in Imperial Navy Core Rulebook?   
    Reading a book, watching a movie, reading a comic, or even playing a board/card/dice game from an Imperial perspective is explicitly different from asking people to actively play the role of a bad guy in an RPG.  An RPG opens up a wide range of possible experiences, experiences that the publisher can't control.  That lack of control is scary for a big name like Disney.
    If some kids, with the content currently released, played an Imperial campaign and dabbled in ideas of slavery, fascism, genocide, etc and a parent found out.  That parent could make a big stink about it, and it could turn into a media storm.  But, Disney would have plausible deniability in stating that the game is designed for players to be playing the good guys, the rebels, the Luke Skywalkers, the Han Solos, the Jedi that fight against that.  Once they put the game in the player's hands, it's no longer in their control.
    If they release a Imperial Source Book they risk losing that plausible deniability.  Now the mom can hold up the 'fascist guidebook' in front of the local TV news station cameras who are desperate for literally anything they can get their hands on.
    The last thing Disney wants to do is have an 80's style anti-RPG war with overly concerned moms forming some new BADD group.  In today's political sphere, releasing a source book for a pro-fascist faction could ignite something even more upsetting than a new age BADD if they suddenly attracted a very vocal crowd of people as new players.
    Disney is much more concerned about their image than Lucas Arts was.  I doubt in today's day and age that Disney would be willing to do a KOTOR that allows you to swing to the evil side, or a SWTOR that allows you to play evil characters, have slaves, and even torture them.  Heck, I doubt we'd even see a Star Wars: First Order TIE Fighter game.  All of those muddy the waters a little to much for a franchise where Disney wants to make sure you know who to root for.
    It's not a matter of interest, or sales projections, or how dark the material would need to be (or conversely how thoroughly scrubbed of any offensive material you could make it).  It's a matter of how much Disney is willing to risk any crazy story popping up that could put them in a negative light.  Disney is VERY concerned about their public image, and very controlling of any PR.  No doubt share holders, lawyers, or PR managers have likely said that a book that encourages players to take on the role of fascist bad guys may not be the best idea.
    The thing is, it's not Disney's fault.  It's reactionary to how people perceive things.  The general public understands that a book is just a story.  A movie can just be for entertainment.  They understand that pushing plastic toys around on a table is not an emulation of the beliefs that the characters in those IPs held.  They even, for the most part, comprehend that a video game is just entertainment.  But few people, in the grand scheme of things, understand RPGs.  They don't understand playing the role of a character that isn't you, doesn't have your beliefs, morals, or ethics.  There is still a sizable portion of the population that think playing D&D is a direct path to evil, committing sins, and going to ****.
    I've never actually met anyone that thinks rock and roll is evil, or that reading Harry Potter is evil, or thinks we should ban or destroy certain books.  I occasionally hear about some fringe lunatic with one of those beliefs, but I've never actually met one.  Heck, I can't even think of a single person that I've met in person that has tried to blame the evils of the world on video games despite the popularity of that idea in the media.  However, I've actually heard people, in person, question the safety of role playing games more times than I can count.
    Could they release an Imperial source book?  Sure.  Will they?  Who knows.  Is it understandable if such a book never sees the light of day?  Absolutely.  Are some of those concerns based on pretty shaky ground? Ayup.
    I doubt anyone here would have a problem with such a book.  I doubt anyone here actually opposes such a book being published.  Trying to convince me, or others they SHOULD publish such a book is pointless, because I'd pre-order that book as soon as it was possible.  All I'm trying to explain is a valid reason why such a book may never be released.
  15. Like
    kmanweiss got a reaction from P-47 Thunderbolt in Imperial Navy Core Rulebook?   
    Reading a book, watching a movie, reading a comic, or even playing a board/card/dice game from an Imperial perspective is explicitly different from asking people to actively play the role of a bad guy in an RPG.  An RPG opens up a wide range of possible experiences, experiences that the publisher can't control.  That lack of control is scary for a big name like Disney.
    If some kids, with the content currently released, played an Imperial campaign and dabbled in ideas of slavery, fascism, genocide, etc and a parent found out.  That parent could make a big stink about it, and it could turn into a media storm.  But, Disney would have plausible deniability in stating that the game is designed for players to be playing the good guys, the rebels, the Luke Skywalkers, the Han Solos, the Jedi that fight against that.  Once they put the game in the player's hands, it's no longer in their control.
    If they release a Imperial Source Book they risk losing that plausible deniability.  Now the mom can hold up the 'fascist guidebook' in front of the local TV news station cameras who are desperate for literally anything they can get their hands on.
    The last thing Disney wants to do is have an 80's style anti-RPG war with overly concerned moms forming some new BADD group.  In today's political sphere, releasing a source book for a pro-fascist faction could ignite something even more upsetting than a new age BADD if they suddenly attracted a very vocal crowd of people as new players.
    Disney is much more concerned about their image than Lucas Arts was.  I doubt in today's day and age that Disney would be willing to do a KOTOR that allows you to swing to the evil side, or a SWTOR that allows you to play evil characters, have slaves, and even torture them.  Heck, I doubt we'd even see a Star Wars: First Order TIE Fighter game.  All of those muddy the waters a little to much for a franchise where Disney wants to make sure you know who to root for.
    It's not a matter of interest, or sales projections, or how dark the material would need to be (or conversely how thoroughly scrubbed of any offensive material you could make it).  It's a matter of how much Disney is willing to risk any crazy story popping up that could put them in a negative light.  Disney is VERY concerned about their public image, and very controlling of any PR.  No doubt share holders, lawyers, or PR managers have likely said that a book that encourages players to take on the role of fascist bad guys may not be the best idea.
    The thing is, it's not Disney's fault.  It's reactionary to how people perceive things.  The general public understands that a book is just a story.  A movie can just be for entertainment.  They understand that pushing plastic toys around on a table is not an emulation of the beliefs that the characters in those IPs held.  They even, for the most part, comprehend that a video game is just entertainment.  But few people, in the grand scheme of things, understand RPGs.  They don't understand playing the role of a character that isn't you, doesn't have your beliefs, morals, or ethics.  There is still a sizable portion of the population that think playing D&D is a direct path to evil, committing sins, and going to ****.
    I've never actually met anyone that thinks rock and roll is evil, or that reading Harry Potter is evil, or thinks we should ban or destroy certain books.  I occasionally hear about some fringe lunatic with one of those beliefs, but I've never actually met one.  Heck, I can't even think of a single person that I've met in person that has tried to blame the evils of the world on video games despite the popularity of that idea in the media.  However, I've actually heard people, in person, question the safety of role playing games more times than I can count.
    Could they release an Imperial source book?  Sure.  Will they?  Who knows.  Is it understandable if such a book never sees the light of day?  Absolutely.  Are some of those concerns based on pretty shaky ground? Ayup.
    I doubt anyone here would have a problem with such a book.  I doubt anyone here actually opposes such a book being published.  Trying to convince me, or others they SHOULD publish such a book is pointless, because I'd pre-order that book as soon as it was possible.  All I'm trying to explain is a valid reason why such a book may never be released.
  16. Like
    kmanweiss got a reaction from Norsehound in Could we get the Mandator IV Class Dreadnought?   
    I think it has more to do with the bad taste finally fading away.
    The prequels have GREAT content for games.  Clones, droid armies, jedi starfighters, iconic ships, etc.  Those movies gave us great visuals that really looked like star wars.  They are highly marketable from a content standpoint.  They are not well liked as movies though due to plot, acting, story content, drastic changes to established lore.  I think enough time has passed, that people no longer get angry about how bad the movies were and just remember the awesome visuals.  Plus, they have new movies to complain about.  So you can release clone wars content without people refusing to buy it because the movies ruined their childhood.
  17. Like
    kmanweiss got a reaction from LordCola in Could we get the Mandator IV Class Dreadnought?   
    I think it has more to do with the bad taste finally fading away.
    The prequels have GREAT content for games.  Clones, droid armies, jedi starfighters, iconic ships, etc.  Those movies gave us great visuals that really looked like star wars.  They are highly marketable from a content standpoint.  They are not well liked as movies though due to plot, acting, story content, drastic changes to established lore.  I think enough time has passed, that people no longer get angry about how bad the movies were and just remember the awesome visuals.  Plus, they have new movies to complain about.  So you can release clone wars content without people refusing to buy it because the movies ruined their childhood.
  18. Haha
    kmanweiss got a reaction from thestag in Could we get the Mandator IV Class Dreadnought?   
    I think it has more to do with the bad taste finally fading away.
    The prequels have GREAT content for games.  Clones, droid armies, jedi starfighters, iconic ships, etc.  Those movies gave us great visuals that really looked like star wars.  They are highly marketable from a content standpoint.  They are not well liked as movies though due to plot, acting, story content, drastic changes to established lore.  I think enough time has passed, that people no longer get angry about how bad the movies were and just remember the awesome visuals.  Plus, they have new movies to complain about.  So you can release clone wars content without people refusing to buy it because the movies ruined their childhood.
  19. Haha
    kmanweiss got a reaction from Rimsen in What is the most ballsy thing your character has ever done?   
    It's the only sort of thing my players do. 
    Hired by one criminal faction to destroy another criminal faction.  They find out their boss is the kind of guy that kills people that fail or double cross him.  They don't take this as a warning, but as a challenge.
    So instead of destroying the small upstart criminal faction, they covertly take out the leadership, take their place, then use newly controlled criminal faction to wage war against the other faction...after collecting the reward for completing the original job.
    Seriously, it was a simple smash a grab, blow everything up mission that was supposed to be 2-3 sessions...they turned it into a campaign to kill their employer just because they heard he was a massive a-hole.  Best part, despite gathering an actual fleet of ships and a veritable army or soldiers, once they killed the original employer and disrupted his criminal network, they just handed leadership of their criminal faction over to someone else in the organization and went about their way with their freighter.
    Another time they were hired to do a simple delivery job (that turned more complicated of course) and ended up having to stop by a small scrap refinery that used slave labor.  They were in a rush so they had to leave, but 3 adventures later..."Hey, remember that slave camp, we should go back and blow it up."  They detoured off a major job just to blow the crap out of a dozen or so thugs.
    As a GM with this group, I feel like an aircraft marshal trying to guide them in for a smooth landing and they end up at another airport 3 states over more often than not.
  20. Haha
    kmanweiss got a reaction from immortalfrieza in What is the most ballsy thing your character has ever done?   
    It's the only sort of thing my players do. 
    Hired by one criminal faction to destroy another criminal faction.  They find out their boss is the kind of guy that kills people that fail or double cross him.  They don't take this as a warning, but as a challenge.
    So instead of destroying the small upstart criminal faction, they covertly take out the leadership, take their place, then use newly controlled criminal faction to wage war against the other faction...after collecting the reward for completing the original job.
    Seriously, it was a simple smash a grab, blow everything up mission that was supposed to be 2-3 sessions...they turned it into a campaign to kill their employer just because they heard he was a massive a-hole.  Best part, despite gathering an actual fleet of ships and a veritable army or soldiers, once they killed the original employer and disrupted his criminal network, they just handed leadership of their criminal faction over to someone else in the organization and went about their way with their freighter.
    Another time they were hired to do a simple delivery job (that turned more complicated of course) and ended up having to stop by a small scrap refinery that used slave labor.  They were in a rush so they had to leave, but 3 adventures later..."Hey, remember that slave camp, we should go back and blow it up."  They detoured off a major job just to blow the crap out of a dozen or so thugs.
    As a GM with this group, I feel like an aircraft marshal trying to guide them in for a smooth landing and they end up at another airport 3 states over more often than not.
  21. Like
    kmanweiss got a reaction from jendefer in What is the most ballsy thing your character has ever done?   
    It's the only sort of thing my players do. 
    Hired by one criminal faction to destroy another criminal faction.  They find out their boss is the kind of guy that kills people that fail or double cross him.  They don't take this as a warning, but as a challenge.
    So instead of destroying the small upstart criminal faction, they covertly take out the leadership, take their place, then use newly controlled criminal faction to wage war against the other faction...after collecting the reward for completing the original job.
    Seriously, it was a simple smash a grab, blow everything up mission that was supposed to be 2-3 sessions...they turned it into a campaign to kill their employer just because they heard he was a massive a-hole.  Best part, despite gathering an actual fleet of ships and a veritable army or soldiers, once they killed the original employer and disrupted his criminal network, they just handed leadership of their criminal faction over to someone else in the organization and went about their way with their freighter.
    Another time they were hired to do a simple delivery job (that turned more complicated of course) and ended up having to stop by a small scrap refinery that used slave labor.  They were in a rush so they had to leave, but 3 adventures later..."Hey, remember that slave camp, we should go back and blow it up."  They detoured off a major job just to blow the crap out of a dozen or so thugs.
    As a GM with this group, I feel like an aircraft marshal trying to guide them in for a smooth landing and they end up at another airport 3 states over more often than not.
  22. Haha
    kmanweiss got a reaction from Bellona in What is the most ballsy thing your character has ever done?   
    It's the only sort of thing my players do. 
    Hired by one criminal faction to destroy another criminal faction.  They find out their boss is the kind of guy that kills people that fail or double cross him.  They don't take this as a warning, but as a challenge.
    So instead of destroying the small upstart criminal faction, they covertly take out the leadership, take their place, then use newly controlled criminal faction to wage war against the other faction...after collecting the reward for completing the original job.
    Seriously, it was a simple smash a grab, blow everything up mission that was supposed to be 2-3 sessions...they turned it into a campaign to kill their employer just because they heard he was a massive a-hole.  Best part, despite gathering an actual fleet of ships and a veritable army or soldiers, once they killed the original employer and disrupted his criminal network, they just handed leadership of their criminal faction over to someone else in the organization and went about their way with their freighter.
    Another time they were hired to do a simple delivery job (that turned more complicated of course) and ended up having to stop by a small scrap refinery that used slave labor.  They were in a rush so they had to leave, but 3 adventures later..."Hey, remember that slave camp, we should go back and blow it up."  They detoured off a major job just to blow the crap out of a dozen or so thugs.
    As a GM with this group, I feel like an aircraft marshal trying to guide them in for a smooth landing and they end up at another airport 3 states over more often than not.
  23. Like
    kmanweiss got a reaction from Aggressor97 in “A Jedi uses the Force for knowledge and defense, never for attack.”   
    Oh, so free will is different in the star wars universe?  Please explain.
    It's not fake outrage, the fact that you don't respect the concept of free thought is pretty appalling.  It's inhumane.  Brainwashing, grooming, indoctrination, and other such mental rewiring systems are evil, and seen as morally reprehensible by most governments of the world..  You are robbing someone of their personal agency.  The Jedi do it with a flick of their wrist.  Palpatine tricking the Jedi and manipulating the senate to hand over control to him is bad.  But absolutely controlling another persons thoughts is ok?
    In virtually every single depiction in media, such control over someone else is seen as evil.  The people that perform those types of actions are the villains.  In instances where good people perform such actions, it's seen as them dipping into the darker sides of their psyche, crossing a line, or the start of their decline into complete darkness...except in star wars where the good guys are the ones controlling minds.  Not all that surprising when you also have the same group of people joking about killing people in 'aggressive negotiations'.
    Temporary or not, you are messing with someone's brain, their ability to make choices for themselves.  It can compel them to do literally anything.  It has a real, painful consequence.  It could have much longer, and more severe impacts depending on the person and what actions were taken when you consider the consequences to those actions.
    I love the path you've taken in this though.
    Jedi don't do bad things.  Well, they'd never do those bad things to important people.  Well, they'd never do those bad things to important people about important things.  It's not really that bad.  Move the goalposts much?
    The fact that you even used the second one as a defense of the action is enlightening.  It only works on the weak minded.  So it's no big deal because they are only mentally controlling the weak and defenseless.  You know, the very type of people the Jedi should be protecting.
    The Supreme Chancellor secretly dispatched two Jedi to settle the conflict.  He covertly (and illegally) sent people with mind control abilities to find a solution to a month long blockade that was driving two factions of republic representatives against one another.  Two people we see use mind control powers frequently.  This wasn't an official negotiation.  This wasn't a good faith meeting.  Heck, Naboo wasn't even involved with the talks.  The Jedi were sent to deal directly with the Trade Federation.  That's not the role of a negotiator.  To believe that mind control was not on the table for these 'negotiations' is one heck of a naive take.
    To each their own though.  I believe the Jedi's use of mind control is a pretty morally/ethically questionable action that seems more in line with dark force than light force.  You have no qualms about forcing people to do things against their will.  There really isn't a middle ground to that debate.  It's been interesting, enlightening, and entertaining to have the discussion with you.  Cheers!
     
  24. Like
    kmanweiss got a reaction from Aggressor97 in “A Jedi uses the Force for knowledge and defense, never for attack.”   
    Wow, just wow.
    Free thought is a fundamental human right.  It's been ruled on in the US supreme court.  It exists in international human rights law.  Its part of UN human rights considerations.  It's one thing to have a law that restricts behavior, or to imprison a criminal for the safety of society, it's another to manipulate one's mind.  In fact there are a huge series of laws designed specifically to protect people from such things.  There are tons of limitations in advertising so as not to manipulate a person's free thought.  There are grooming laws specifically to protect people who would prey upon others by corrupting their free thought.
    Telling someone how they should think.  Providing them with evidence.  Convincing them through passion.  Telling someone what they can and can't do in a society.  These are all normal operations, and none of them actually control one's thoughts or impulses.
    Actually changing one's thought patterns is not the same thing by any means.  It's absolute control, not influence.
    You talk about someone working an awful job to provide for their children.  They are making a choice to stay in that job for the sake of their children.  They may feel trapped, but they still have free will, free thought, and they are choosing their position as bad as it may be.  A Jedi however could walk up to that person, wave their hand and tell them to quit their job and abandon their children....and the person would do it.  The Jedi didn't convince the person to do it.  They didn't make an impassioned plea to the individual, they actively changed the thought patterns of the individual.  That person would quit their job, abandon their children, and hours or days later an incredible head ache would overcome them and start to eat away at them until they suddenly realize they performed some action that makes no sense to them.  They did something they'd never dream of doing as it goes against every aspect of their character.  They'd be overwhelmed with confusion, guilt, anxiety, and would try to fix the problem and undo the damage done.
    A jedi mind trick isn't compelling a person to change their lifestyle from that point forward.  They don't forget the interaction.  They can recall the instance and see how out of character it is.  It causes intense physical pain.  The psychological damage of the incident is unimaginable.
    Imagine being told to do something totally against your will, and just doing it without question, and then having to live with the consequences of not knowing why you did it, or how it could happen.
    As for Watto, well society can be judged by how it treats ALL members of society, be them criminals, prisoners, etc.  Watto is a person.  A flawed, evil person, but still a person.  I'd argue that even he has rights, and if the freedom of thought is a fundamental human right, then it's not something you can take away from anyone.  You can wish the worst for him, you can charge him with crimes, you can imprison him, you can hope he suffers, but removing a person's free thought is akin to removing their life.
    There is canon evidence of the affects of jedi mind trick victims.  It's not a 'hey, look over there...made you look!' kind of thing.  It's warping of one's thoughts.
    The stormtrooper that Obi used it on in Ep4 later after recovering from a nasty headache realized that those were the droids he was looking for.  He couldn't figure out how he could make that kind of mistake.  He knew exactly what he was looking at, but told the old man to move along.  He didn't even check their ID.  It was a dereliction of duty and he was appalled.  The interesting part is he was part of the crew that retook the control room on the Death Star.  He spotted them there, even after he started to remember what happened earlier.  He was literally deconstructing it in his head about how those were the droids, and he was thinking of their physical descriptions when C3PO asked to take R2 to maintenance.  He allowed them to leave only to have it hit him moments later that those were the same droids as his brain was still messed up.  He pursued them but was stopped before he could reacquire them.  Most likely we has being called to command to be punished, and possibly killed for his dereliction of duty on Tatooine where he let the droids slip past him.
  25. Like
    kmanweiss got a reaction from Aggressor97 in “A Jedi uses the Force for knowledge and defense, never for attack.”   
    It was a loaded cube?  I haven't heard that?  What proof do we have backing that? A quick search turned up nothing specific.  The sides might not have been 3/3 red/blue but that doesn't necessarily indicate a loaded die as much as a die with different chances of outcomes.  A force die from SWRPG isn't loaded, but it doesn't have a 50/50 chance of black vs white (number of white pips vs black pips however does average out).  Assuming there was more blue than red, that might have been the gamble based on how he valued his two slaves.  Mom was worth less so he was more willing to lose her and gave her a higher chance of the result.  I'd love to see something definitive on it.
    What they do in each case is arguably 'good'.  Stealing a speeder to chase a criminal, cheating a slave owner to 'free' a slave, borrowing a boat, convincing a guy to give up selling drugs, escaping a military checkpoint without killing, trying to rip off a slave owner, etc.
    But this is where morals and ethics get involved.  Do the ends justify the means?  Does overpowering someone's sense of willpower and self determination cross an ethical or moral line?  It sure seems like it should.  In that case, does it matter what the end result is.  The Jedi have a strict ethical code that seems very inflexible, yet they regularly interfere with the self determination of others for both small and large reasons.
    Do we allow unethical medical testing if it produces useful results? No.  And we are often horrified by stories from the past where this wasn't the case.  Is this really that far off?
    I'm not even sure that Jinn having a chance to prevent the Naboo conflict with a mind trick is a bad thing.  The act itself is bad, but then again, how many lives were lost on Naboo?  Could lives had been saved had Jinn used a Jedi mind trick to get them to pull out of the blockade?  Does that end justify the means though?  This gets even darker when you consider the side effects of a Jedi mind trick.  The victim of the Jedi mind trick could easily be punished for a dereliction of duty in many cases.  The punishment for this could be death in some cases.  We've seen canon examples of the pain from being mind tricked.  I could see something like that driving someone to suicide.  What if in the case of Watto, had the mind trick worked, and Watto loses a large valuable item he could sell, and instead now loses money...what if he couldn't feed his slaves because of this, or his family.  Sure, he's a bad guy on a moral/ethical scale due to slavery (which was legal on Tatooine at the time), but does that warrant ripping him off?  How different would his life be if he was tricked into accepting republic credits that are worthless, or if Anakin had stayed his slave.  Heck, how many additional lives were lost because Jinn cheated and 'saved' Anakin?  
    This is why it's so interesting to me.  The Jedi talk about being good.  They talk about morals and ethics.  There are clearly force powers that are evil, and it's not just based on how they are used or if it's justifiable to use them in that manner, or in that circumstance.  Yet Jedi warp people's own self determination on the reg, and it seems they are totally cool with this.  That is so bizarre to me.
×
×
  • Create New...