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kmanweiss

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  1. Like
    kmanweiss got a reaction from Rmcarrier1 in Could we get the Mandator IV Class Dreadnought?   
    I think it has more to do with the bad taste finally fading away.
    The prequels have GREAT content for games.  Clones, droid armies, jedi starfighters, iconic ships, etc.  Those movies gave us great visuals that really looked like star wars.  They are highly marketable from a content standpoint.  They are not well liked as movies though due to plot, acting, story content, drastic changes to established lore.  I think enough time has passed, that people no longer get angry about how bad the movies were and just remember the awesome visuals.  Plus, they have new movies to complain about.  So you can release clone wars content without people refusing to buy it because the movies ruined their childhood.
  2. Like
    kmanweiss got a reaction from Dayham in How to challenge a character with 8 proficiency dice   
    Include things beyond combat.  Have encounters that require stealth.  Do more RP encounters using social skills.
    Force users that can deflect shots, or use their abilities in other ways to mess with that character.
    Lots of enemies.
    Combat encounters that take place in areas where weapons are restricted.  "Sorry sir, anything bigger than a sidearm is not allowed in here."
    Vehicles.  Starship combat, ground vehicle combat.
    Mass combat encounters.
    I tend to find that I get munchkin players when I failed as a GM.  If combat becomes the focus of the adventure, players will build towards that end.  If I spread out the sorts of things that are useful, no one focuses so intently on combat.
    The other side of the coin though is that it's ok for a character to have a niche.  This characters niche is combat.  He's great at that.  If all you do is have combat encounters, then the game is oddly balanced and he prospers.  If however there are things for the other players to participate in, then it doesn't matter.  If someone becomes amazing at being a 'face' character, and is the center of every diplomatic encounter, we don't worry about the combat character's feelings.  Just balance the encounters so that every player has a chance to shine in every adventure.
  3. Thanks
    kmanweiss got a reaction from DurosSpacer in How to challenge a character with 8 proficiency dice   
    Include things beyond combat.  Have encounters that require stealth.  Do more RP encounters using social skills.
    Force users that can deflect shots, or use their abilities in other ways to mess with that character.
    Lots of enemies.
    Combat encounters that take place in areas where weapons are restricted.  "Sorry sir, anything bigger than a sidearm is not allowed in here."
    Vehicles.  Starship combat, ground vehicle combat.
    Mass combat encounters.
    I tend to find that I get munchkin players when I failed as a GM.  If combat becomes the focus of the adventure, players will build towards that end.  If I spread out the sorts of things that are useful, no one focuses so intently on combat.
    The other side of the coin though is that it's ok for a character to have a niche.  This characters niche is combat.  He's great at that.  If all you do is have combat encounters, then the game is oddly balanced and he prospers.  If however there are things for the other players to participate in, then it doesn't matter.  If someone becomes amazing at being a 'face' character, and is the center of every diplomatic encounter, we don't worry about the combat character's feelings.  Just balance the encounters so that every player has a chance to shine in every adventure.
  4. Like
    kmanweiss got a reaction from Norr-Saba in How would a healthcare system in Star Wars work?   
    Americans are downright silly when it comes to discussing health care.
    We claim to be better than everyone at everything, but we apparently can't tackle health care.  We complain about how universal health care would result in long lines, and having to wait for treatment, but we have people that die in waiting rooms and we are outright refused treatment by insurance companies.  Others defer treatment because even with insurance they can't afford the care they need.  We complain about how much it would cost without realizing that we already pay for it now, and a universal system could control those costs.  We complain about how bad universal healthcare would be, but try to find one person, even insured, that doesn't complain about our current health care system.  They complain about the costs, the co-pays, the waits, the authorizations, the skyrocketing costs of prescriptions/services, the horrible billing systems, the low quality of care.  62% of bankruptcies are caused by medical expenses.  22% of divorces are due to money issues...I'm sure medical costs don't figure into that right?  People, even insured people, avoid preventative care due to costs.  Our current health care system is a travesty, and a burden upon our society.  
  5. Like
    kmanweiss got a reaction from Nebuchadnezar in How to challenge a character with 8 proficiency dice   
    Include things beyond combat.  Have encounters that require stealth.  Do more RP encounters using social skills.
    Force users that can deflect shots, or use their abilities in other ways to mess with that character.
    Lots of enemies.
    Combat encounters that take place in areas where weapons are restricted.  "Sorry sir, anything bigger than a sidearm is not allowed in here."
    Vehicles.  Starship combat, ground vehicle combat.
    Mass combat encounters.
    I tend to find that I get munchkin players when I failed as a GM.  If combat becomes the focus of the adventure, players will build towards that end.  If I spread out the sorts of things that are useful, no one focuses so intently on combat.
    The other side of the coin though is that it's ok for a character to have a niche.  This characters niche is combat.  He's great at that.  If all you do is have combat encounters, then the game is oddly balanced and he prospers.  If however there are things for the other players to participate in, then it doesn't matter.  If someone becomes amazing at being a 'face' character, and is the center of every diplomatic encounter, we don't worry about the combat character's feelings.  Just balance the encounters so that every player has a chance to shine in every adventure.
  6. Like
    kmanweiss reacted to TallGiraffe in Armada: Clone Wars announcement at GAMA   
    So Q2 2021. Got it.
  7. Like
    kmanweiss reacted to Packerman29 in Armada: Clone Wars announcement at GAMA   
    With Coronas running amuck I think it’ll be june next year
  8. Like
    kmanweiss got a reaction from micheldebruyn in How would a healthcare system in Star Wars work?   
    Universal wouldn't increase the amount of paychecks between a patient and their doctor as it swaps one insurance system for a different one.  However, the government isn't a for profit entity where the insurance company is.  Government intervention in pricing control would help limit cost inflation for profit from paymasters.  If anything, universal coverage would reduce the amount of people looking to get paid.  Think of the reduction in the billing/claims department of various medical institutions.  The reduction in salespeople.  The reduction in various middlemen.
    Universal would mean that hospitals could cut billing staff.  Universal means no more PBM (pointless middleman).  Universal means no more skyrocketing pharmaceutical prices (which always seems to follow legislation that the pharmaceutical company lobbied for).  No more hospital chargemasters making up arbitrary numbers for goods/services.
    The problem with the US system is that there are too many levels trying to make profit and doing so in ways that are basically unregulated.  Pharmaceutical company, PBMs, insurance company, pharmacy, hospital, and the doctor are all trying to get paid from writing a script.  That means the patient getting that script is on the hook for the profit of at least 6 different entities and thats just at the high level.   While making profit isn't a bad thing by any means (pretty important element of capitalism), when it gets out of hand, it needs to be wrangled back into control.  The medical industry as a whole though has too many lobbyists to control that through simple price control mechanics.  At this point direct government intervention is needed.  Some things just shouldn't be profit orientated (not to say that profit can't be made).
    But beyond all that cost control, there is a societal impact.  It's something that is harder to measure, but is there, and its important.
    Reduction in bankruptcies and divorces has already been mentioned.  Financial stability for people is very important.  General health levels.  Elderly or disabled people on fixed incomes not having to decide between medications and medical treatment or food and rent.  No longer having to rely on charity or luck to finance expensive medical treatment through fundraisers or gofundme campaigns.  It's been shown that universal healthcare (even if it covers elective abortions) actually decreases the abortion rate.  Access to affordable birth control also reduces the abortion rate.  Preventative care could heavily reduce overall cost of coverage vs more costly post-problem treatments, but most people, even if insured avoid preventative care because any medical care is expensive.  The list goes on.
  9. Thanks
    kmanweiss got a reaction from Rean411 in XP for Missing Players?   
    Individual xp is problematic.  Clearly this is my opinion and not shared by all.
    If a player misses and adventure, we make up some in game story for why they aren't there, and their character still receives xp.  If a new player joins the party, they get xp matching the current players.  If players participate in the adventure, they get the same xp as anyone else.
    If a player is missing a ridiculous amount of sessions and it's disruptive to the game, that's a separate issue and needs to be dealt with outside the game.  Same for if someone is phoning it in with effort to play the game.  There are ways to reward RP without tossing around XP.
    Good role players are good, bad ones are bad.  You'll seldom turn a half way decent player into a great one while bribing them with xp.  However you will make people bitter when someone is getting rewarded for something and other people aren't.  XP rewards are subjective, and unless you are infallible (just to be clear, you're not), chances are you will make a mistake, or players will disagree with your decisions.  Most people will just go along with it and not complain because they don't rock the boat.  That doesn't mean they agree or are content with your ruling, just that it's not worth their effort to risk a friendship over something as minor as a few xp.
    I've seen good players rewarded fairly time and time again only to have their character start to get noticeably more powerful than others in the group because of it.  I've seen GMs that favor a player, or a certain type of role playing and reward it/them more creating imbalances.  I've seen people fall behind in xp due to an occasional absence or reward xp and then they start to resent the GM or other players.  I've seen those players quit, often citing other excuses but after discussions finding out that it was due to the XP.  I've seen players get upset because the adventure doesn't give them an area to apply their expertise or role play their character in a meaningful way while another character has had the limelight for a couple adventures.
    I've seen cowardly GMs intentionally do xp related gimicks specifically to drive players away by constantly giving them the short-end of the stick.  I've seen bonus rewards of XP lead to ridiculous situations where people are trying way to hard to get the bonus xp that it becomes disruptive.  My favorite story of this was a player in a D&D campaign where the GM rewarded xp for role playing or for using class related skills.  After several sessions of mages, warriors, and rogues getting loads of bonus xp while the bard barely had anything to do, the bard player went off the deep end in order to get xp.  He literally started play music and singing EVERYWHERE.  We go to the bar, music, we go to the weapon shop, music, we take the road out of town to the castle on the hill, music, we talk to the guard captain, music.  It became annoying, but was also funny as the guy had a valid complaint about what was happening and found a funny way to exploit it.
    This is one of those areas where the potential pros simply don't outweigh the potential cons.  More games will be ruined, more people will be hurt, more people will silently stew with anger, then will be encouraged to play the game when dealing with xp like this.
    Remember folks.  It's a game.  Games are meant to be fun.  Punishing people isn't fun.  Creating inequality or inequity isn't fun.
  10. Like
    kmanweiss got a reaction from whafrog in How would a healthcare system in Star Wars work?   
    Americans are downright silly when it comes to discussing health care.
    We claim to be better than everyone at everything, but we apparently can't tackle health care.  We complain about how universal health care would result in long lines, and having to wait for treatment, but we have people that die in waiting rooms and we are outright refused treatment by insurance companies.  Others defer treatment because even with insurance they can't afford the care they need.  We complain about how much it would cost without realizing that we already pay for it now, and a universal system could control those costs.  We complain about how bad universal healthcare would be, but try to find one person, even insured, that doesn't complain about our current health care system.  They complain about the costs, the co-pays, the waits, the authorizations, the skyrocketing costs of prescriptions/services, the horrible billing systems, the low quality of care.  62% of bankruptcies are caused by medical expenses.  22% of divorces are due to money issues...I'm sure medical costs don't figure into that right?  People, even insured people, avoid preventative care due to costs.  Our current health care system is a travesty, and a burden upon our society.  
  11. Like
    kmanweiss got a reaction from marbled in How would a healthcare system in Star Wars work?   
    Americans are downright silly when it comes to discussing health care.
    We claim to be better than everyone at everything, but we apparently can't tackle health care.  We complain about how universal health care would result in long lines, and having to wait for treatment, but we have people that die in waiting rooms and we are outright refused treatment by insurance companies.  Others defer treatment because even with insurance they can't afford the care they need.  We complain about how much it would cost without realizing that we already pay for it now, and a universal system could control those costs.  We complain about how bad universal healthcare would be, but try to find one person, even insured, that doesn't complain about our current health care system.  They complain about the costs, the co-pays, the waits, the authorizations, the skyrocketing costs of prescriptions/services, the horrible billing systems, the low quality of care.  62% of bankruptcies are caused by medical expenses.  22% of divorces are due to money issues...I'm sure medical costs don't figure into that right?  People, even insured people, avoid preventative care due to costs.  Our current health care system is a travesty, and a burden upon our society.  
  12. Confused
    kmanweiss got a reaction from DurosSpacer in How would a healthcare system in Star Wars work?   
    Americans are downright silly when it comes to discussing health care.
    We claim to be better than everyone at everything, but we apparently can't tackle health care.  We complain about how universal health care would result in long lines, and having to wait for treatment, but we have people that die in waiting rooms and we are outright refused treatment by insurance companies.  Others defer treatment because even with insurance they can't afford the care they need.  We complain about how much it would cost without realizing that we already pay for it now, and a universal system could control those costs.  We complain about how bad universal healthcare would be, but try to find one person, even insured, that doesn't complain about our current health care system.  They complain about the costs, the co-pays, the waits, the authorizations, the skyrocketing costs of prescriptions/services, the horrible billing systems, the low quality of care.  62% of bankruptcies are caused by medical expenses.  22% of divorces are due to money issues...I'm sure medical costs don't figure into that right?  People, even insured people, avoid preventative care due to costs.  Our current health care system is a travesty, and a burden upon our society.  
  13. Like
    kmanweiss got a reaction from DurosSpacer in How would a healthcare system in Star Wars work?   
    It wasn't government size so much as inaction and corruption.  While those can often be factors in big government, they can actually be factors in any government.  The Republic survived for a long, long time, and the seperatists only popped up in the last little bit of it.  The government incompetence was all part of Palpy's plan.
    The separatists were world that had not aligned with the Republic, or had at one time, but broke away due to the failings of the republic (incompetence and corruption).
    They were no particularly wealthy or powerful.  They got played by Palpy just like the Republic did.  Neither side had a massive military to begin with.  Palpy sent Darth Saruman to help guide and lead the Seperatists.  Darth Saruman convinced them that to stay independent from Republic control, they'd need a huge army to protect themselves.  They didn't have a standing military, so droids were the best option, but droids cost money, so the seperatists had to take out huge loans from the banking clan.  Palpy had manipulated the Republic to pay for a giant clone army.  Towards the end of the war both sides made massive expenditures to again increase the size of their armies in hopes of crushing the other side (again manipulated by Sheev and Saruman).
    The sad part about the prequels is that they never really focused on how well formulated everything was by Sheev.  In fact they did such a bad job explaining it that everyone believes the trade federation was part of the Seperatists and that the shadow council were the leaders of the seperatists.  Neither of these things are true.
    Palpy manipulates the Republic to suck at it's job and become really corrupt.  This causes a rival government to grow into existence.  Palpy sends Saruman to control and manipulate this other government.  Palpy forms a shadow council of the various power brokers in the universe.  This shadow council includes the banking clans that handle all banking in the universe, the droid/weapon manufacturing clans, and the trade federation that controls most of the galaxy's trade routes.  You know, the people most likely to profit from a gigantic galaxy wide civil war.  Palpy tells them to do as he orders and he'll make them more wealthy than they could imagine.  Saruman convinces the seperatists to create a giant droid army.  Meanwhile Palpy creates the clone army behind the Republic's back and then forces them to use it.  Palpy has the trade federation (republic members) put an embargo on his home world while making sure the senate can't do anything about it, then uses his place as a victim to rise to power.  Palpy then sends Obi to a non-republic world as a spy, he gets captured, and Palpy sends an entire army to a non-republic world which is quite clearly an act of war in order to save his spy.  In the end, he destroys the shadow council, destroys the Jedi, and takes control of the Empire while cutting off all support to the Seperatists allowing him to have an easy win in the war.  It's honestly pretty compelling, but almost none of this is covered in the movies.  You have to read the novels, comics, and watch the cartoon shows to pick up on all the hidden details.
  14. Like
    kmanweiss got a reaction from Mistervimes in How would a healthcare system in Star Wars work?   
    Americans are downright silly when it comes to discussing health care.
    We claim to be better than everyone at everything, but we apparently can't tackle health care.  We complain about how universal health care would result in long lines, and having to wait for treatment, but we have people that die in waiting rooms and we are outright refused treatment by insurance companies.  Others defer treatment because even with insurance they can't afford the care they need.  We complain about how much it would cost without realizing that we already pay for it now, and a universal system could control those costs.  We complain about how bad universal healthcare would be, but try to find one person, even insured, that doesn't complain about our current health care system.  They complain about the costs, the co-pays, the waits, the authorizations, the skyrocketing costs of prescriptions/services, the horrible billing systems, the low quality of care.  62% of bankruptcies are caused by medical expenses.  22% of divorces are due to money issues...I'm sure medical costs don't figure into that right?  People, even insured people, avoid preventative care due to costs.  Our current health care system is a travesty, and a burden upon our society.  
  15. Like
    kmanweiss reacted to Millennium Falsehood in Imperial Turbolaser Dice Tower and GM Screen   
    So I decided that since my game is rather serious, I should kick things up a notch and scratchbuild a dice tower and gm screen for it. It was originally just going to be the turbolaser tower and dice catching tray, but then feature creep reared its ugly head, and that plus my acute case of Advanced Modeler's Syndrome compelled me to make it a screen that resembled a section out of an Imperial garrison.
    I've seen turbolaser dice towers before, and all the ones available just failed to impress me. They often are too simplified, not accurate, or worst of all, the top is completely empty for the hole to drop dice into. Others may be satisfied with that, and hey, if that's your bag, I dig it. But it's not for me. I look at something like this as both form AND function, and so I decided my tower would have a dice dropper in the back of the main structure in order to give it a more "complete" look from the front. Also, I wanted it as big as I could get it without being unable to see over it to view the table and players, so it ended up being about 15 inches in height. But as the tower neared completion, I realized I wanted more out of it and that since this was going to be the only one I'd likely ever build, why not make it as impressive as possible? So I not only expanded my plans, drawing up some diagrams to include walls where I could put copies of the GM screen FFG puts out, but also designed a simple lighting system for the base. The system would not only look cool, but have a function as well, since the tower and garrison block the lights in the apartment the game is hosted in, so I bought some O scale streetlights and used them to illuminate the dice catching tray (which is designed to look like a landing pad.
    The night I presented it to the group, I took a white sheet and draped it over the whole diorama, and there was an audible rush of air as they gasped at the sheer lunacy of what I'd created. They stood up and clapped, and then broke out their phones to take pics. I'm sure there are images floating on the internet somewhere that they've shared with others. They told me after the first session was over that the tower looming over the map and miniatures added to the feeling of doom that the mission had, and the guy who is hosting my games offered to let me store the tower at his house in order that I didn't have to lug the 30 pound behemoth up and down the stairs every other weekend. 
    Overall, the screen and tower were a raging success, and I'm glad I worked nonstop to get it done. Oh, and I should mention one last thing that I'm super proud of. This entire thing is built primarily out of cardstock and cardboard. Yep, it's all posterboard, 110lb card, and some 10mm chipboard, with some wood, wire, and model railroading grass in there as well. And obviously, the electronics. 
    So, now that I've bored you to death, here are the pics I took of it after completion:



















  16. Like
    kmanweiss got a reaction from Tramp Graphics in How would a healthcare system in Star Wars work?   
    It wasn't government size so much as inaction and corruption.  While those can often be factors in big government, they can actually be factors in any government.  The Republic survived for a long, long time, and the seperatists only popped up in the last little bit of it.  The government incompetence was all part of Palpy's plan.
    The separatists were world that had not aligned with the Republic, or had at one time, but broke away due to the failings of the republic (incompetence and corruption).
    They were no particularly wealthy or powerful.  They got played by Palpy just like the Republic did.  Neither side had a massive military to begin with.  Palpy sent Darth Saruman to help guide and lead the Seperatists.  Darth Saruman convinced them that to stay independent from Republic control, they'd need a huge army to protect themselves.  They didn't have a standing military, so droids were the best option, but droids cost money, so the seperatists had to take out huge loans from the banking clan.  Palpy had manipulated the Republic to pay for a giant clone army.  Towards the end of the war both sides made massive expenditures to again increase the size of their armies in hopes of crushing the other side (again manipulated by Sheev and Saruman).
    The sad part about the prequels is that they never really focused on how well formulated everything was by Sheev.  In fact they did such a bad job explaining it that everyone believes the trade federation was part of the Seperatists and that the shadow council were the leaders of the seperatists.  Neither of these things are true.
    Palpy manipulates the Republic to suck at it's job and become really corrupt.  This causes a rival government to grow into existence.  Palpy sends Saruman to control and manipulate this other government.  Palpy forms a shadow council of the various power brokers in the universe.  This shadow council includes the banking clans that handle all banking in the universe, the droid/weapon manufacturing clans, and the trade federation that controls most of the galaxy's trade routes.  You know, the people most likely to profit from a gigantic galaxy wide civil war.  Palpy tells them to do as he orders and he'll make them more wealthy than they could imagine.  Saruman convinces the seperatists to create a giant droid army.  Meanwhile Palpy creates the clone army behind the Republic's back and then forces them to use it.  Palpy has the trade federation (republic members) put an embargo on his home world while making sure the senate can't do anything about it, then uses his place as a victim to rise to power.  Palpy then sends Obi to a non-republic world as a spy, he gets captured, and Palpy sends an entire army to a non-republic world which is quite clearly an act of war in order to save his spy.  In the end, he destroys the shadow council, destroys the Jedi, and takes control of the Empire while cutting off all support to the Seperatists allowing him to have an easy win in the war.  It's honestly pretty compelling, but almost none of this is covered in the movies.  You have to read the novels, comics, and watch the cartoon shows to pick up on all the hidden details.
  17. Like
    kmanweiss got a reaction from Vestij Jai Galaar in The state of the galaxy after E9   
    I believe a New Republic would be rebuilt in short order, but that doesn't mean you wouldn't have an age of turmoil.
    At this point you are talking First Order remnants, Imperial Remnants, New Republic Remnant, Resistance Remnant, and all the various criminal factions at play.  While some would certaintly rush to reestablish the New Republic, others may not be so keen on the idea.  Massive civil war, the old Republic turned into the Empire, galactic war wages, the Empire falls, the New Republic is formed, the New Republic is shattered, the Resistance just barely stops the First Order...some worlds may not wish to be a part of this ongoing drama fest.  New factions, even restored separatist factions may sprout up.  Some worlds may seek independence. New warlords or criminal factions may sprout up.
    What you have after Ep9 is a MASSIVE galaxy wide power vacuum.  Reforming a New Republic is going to be a messy, time consuming ordeal.  And without any sort of military force to protect it's members, criminal factions and various warlords are going to cause massive problems.  The New Republic isn't going to just happen over night.  Various members are going to have various ideals and all those things will need to be hammered out before they agree on anything and can move forward.  That conflict will likely drive others out that are tired of decades of galactic instability.  I mean honestly, who's to say there isn't yet another Emperor building yet another WMD or fleet or army that is bigger or more evil than the last.  Or maybe there's some other Imperial copy cat faction waiting to blow up a couple more planets.  Maybe it's just best to sit on the sidelines for a couple decades and see how things play out eh?
    Honestly, post Ep9 leaves us with the most open world Star Wars universe to dabble in from an RPG standpoint.  You can literally throw anything from any era into the game and it would make sense.  The galaxy could be in massive turmoil with everyone trying to eek out what power they can be that through crime, military power, political wrangling, or crazy planet destroying constructs.
    Beyond all that, who's going to lead the reconstructive efforts.  They ostracized Leia due to her lineage, not like Rey is going to win a lot of favor with her heritage.  The Resistance is basically wiped out.  The majority of the Republics leadership was wiped out.  Who has the clout, experience, knowledge, and power to piece that all together.
  18. Like
    kmanweiss got a reaction from P-47 Thunderbolt in How would a healthcare system in Star Wars work?   
    It wasn't government size so much as inaction and corruption.  While those can often be factors in big government, they can actually be factors in any government.  The Republic survived for a long, long time, and the seperatists only popped up in the last little bit of it.  The government incompetence was all part of Palpy's plan.
    The separatists were world that had not aligned with the Republic, or had at one time, but broke away due to the failings of the republic (incompetence and corruption).
    They were no particularly wealthy or powerful.  They got played by Palpy just like the Republic did.  Neither side had a massive military to begin with.  Palpy sent Darth Saruman to help guide and lead the Seperatists.  Darth Saruman convinced them that to stay independent from Republic control, they'd need a huge army to protect themselves.  They didn't have a standing military, so droids were the best option, but droids cost money, so the seperatists had to take out huge loans from the banking clan.  Palpy had manipulated the Republic to pay for a giant clone army.  Towards the end of the war both sides made massive expenditures to again increase the size of their armies in hopes of crushing the other side (again manipulated by Sheev and Saruman).
    The sad part about the prequels is that they never really focused on how well formulated everything was by Sheev.  In fact they did such a bad job explaining it that everyone believes the trade federation was part of the Seperatists and that the shadow council were the leaders of the seperatists.  Neither of these things are true.
    Palpy manipulates the Republic to suck at it's job and become really corrupt.  This causes a rival government to grow into existence.  Palpy sends Saruman to control and manipulate this other government.  Palpy forms a shadow council of the various power brokers in the universe.  This shadow council includes the banking clans that handle all banking in the universe, the droid/weapon manufacturing clans, and the trade federation that controls most of the galaxy's trade routes.  You know, the people most likely to profit from a gigantic galaxy wide civil war.  Palpy tells them to do as he orders and he'll make them more wealthy than they could imagine.  Saruman convinces the seperatists to create a giant droid army.  Meanwhile Palpy creates the clone army behind the Republic's back and then forces them to use it.  Palpy has the trade federation (republic members) put an embargo on his home world while making sure the senate can't do anything about it, then uses his place as a victim to rise to power.  Palpy then sends Obi to a non-republic world as a spy, he gets captured, and Palpy sends an entire army to a non-republic world which is quite clearly an act of war in order to save his spy.  In the end, he destroys the shadow council, destroys the Jedi, and takes control of the Empire while cutting off all support to the Seperatists allowing him to have an easy win in the war.  It's honestly pretty compelling, but almost none of this is covered in the movies.  You have to read the novels, comics, and watch the cartoon shows to pick up on all the hidden details.
  19. Like
    kmanweiss got a reaction from Daeglan in How would a healthcare system in Star Wars work?   
    It wasn't government size so much as inaction and corruption.  While those can often be factors in big government, they can actually be factors in any government.  The Republic survived for a long, long time, and the seperatists only popped up in the last little bit of it.  The government incompetence was all part of Palpy's plan.
    The separatists were world that had not aligned with the Republic, or had at one time, but broke away due to the failings of the republic (incompetence and corruption).
    They were no particularly wealthy or powerful.  They got played by Palpy just like the Republic did.  Neither side had a massive military to begin with.  Palpy sent Darth Saruman to help guide and lead the Seperatists.  Darth Saruman convinced them that to stay independent from Republic control, they'd need a huge army to protect themselves.  They didn't have a standing military, so droids were the best option, but droids cost money, so the seperatists had to take out huge loans from the banking clan.  Palpy had manipulated the Republic to pay for a giant clone army.  Towards the end of the war both sides made massive expenditures to again increase the size of their armies in hopes of crushing the other side (again manipulated by Sheev and Saruman).
    The sad part about the prequels is that they never really focused on how well formulated everything was by Sheev.  In fact they did such a bad job explaining it that everyone believes the trade federation was part of the Seperatists and that the shadow council were the leaders of the seperatists.  Neither of these things are true.
    Palpy manipulates the Republic to suck at it's job and become really corrupt.  This causes a rival government to grow into existence.  Palpy sends Saruman to control and manipulate this other government.  Palpy forms a shadow council of the various power brokers in the universe.  This shadow council includes the banking clans that handle all banking in the universe, the droid/weapon manufacturing clans, and the trade federation that controls most of the galaxy's trade routes.  You know, the people most likely to profit from a gigantic galaxy wide civil war.  Palpy tells them to do as he orders and he'll make them more wealthy than they could imagine.  Saruman convinces the seperatists to create a giant droid army.  Meanwhile Palpy creates the clone army behind the Republic's back and then forces them to use it.  Palpy has the trade federation (republic members) put an embargo on his home world while making sure the senate can't do anything about it, then uses his place as a victim to rise to power.  Palpy then sends Obi to a non-republic world as a spy, he gets captured, and Palpy sends an entire army to a non-republic world which is quite clearly an act of war in order to save his spy.  In the end, he destroys the shadow council, destroys the Jedi, and takes control of the Empire while cutting off all support to the Seperatists allowing him to have an easy win in the war.  It's honestly pretty compelling, but almost none of this is covered in the movies.  You have to read the novels, comics, and watch the cartoon shows to pick up on all the hidden details.
  20. Confused
    kmanweiss reacted to Daeglan in How would a healthcare system in Star Wars work?   
    uhhhh why would you do this in gaming? Universal doesnt actually work. Which is why Countries like Sweden are moving away from it. But again why would you want to even care about this in a game?
     
  21. Like
    kmanweiss got a reaction from Wintercross in Why is this company so incompetant at stocking retailers?   
    If I were to guess, I'd say that FFG likely has some print run minimum that they like to hit.  Say 25k copies of something.  They probably wait until they have close to that many orders from retailers before even putting it in the production queue.  But since they only have one production facility they work with, it's just one big queue that included all their other miniature and boardgame IPs also.  So then the new addition to the queue is already going to be a 6 month wait.  Then they end up bumping certain items up due to demand, new releases, or to match the paper product production line.  So that can end up delaying things another 3 months.  Then you end up with strikes, supply chain issue, holidays, pandemics, weather events, acts of god, and you delay things another month or two.  Pretty soon you end up with no product on the shelves for up to a year.  This then causes hording and reselling when it finally comes back into stock only causing the stock to run out super quick and FFG restarting the whole process.
    They don't want to hold on to a huge amount of stock in warehouses.  They don't want to order twice what they know they can move.  So they end up in this vicious cycle of stock problems.
    The corona virus is going to mess with their supply chain for a long time.  Factory shutdowns, shipping issues, raw material supply issues.  It's going to disrupt current production for months, which will ripple forward causing everything else to be delayed.  The effects could be felt up to a year in the future pretty easily.
  22. Like
    kmanweiss got a reaction from Formynder4 in Why is this company so incompetant at stocking retailers?   
    If I were to guess, I'd say that FFG likely has some print run minimum that they like to hit.  Say 25k copies of something.  They probably wait until they have close to that many orders from retailers before even putting it in the production queue.  But since they only have one production facility they work with, it's just one big queue that included all their other miniature and boardgame IPs also.  So then the new addition to the queue is already going to be a 6 month wait.  Then they end up bumping certain items up due to demand, new releases, or to match the paper product production line.  So that can end up delaying things another 3 months.  Then you end up with strikes, supply chain issue, holidays, pandemics, weather events, acts of god, and you delay things another month or two.  Pretty soon you end up with no product on the shelves for up to a year.  This then causes hording and reselling when it finally comes back into stock only causing the stock to run out super quick and FFG restarting the whole process.
    They don't want to hold on to a huge amount of stock in warehouses.  They don't want to order twice what they know they can move.  So they end up in this vicious cycle of stock problems.
    The corona virus is going to mess with their supply chain for a long time.  Factory shutdowns, shipping issues, raw material supply issues.  It's going to disrupt current production for months, which will ripple forward causing everything else to be delayed.  The effects could be felt up to a year in the future pretty easily.
  23. Like
    kmanweiss reacted to Green Knight in Why is this company so incompetant at stocking retailers?   
    FFG do a kickstarter? Sorry, but I don't see it happening. It would be too much communication and (trying to) stick to deadlines.
  24. Like
    kmanweiss got a reaction from Raicheck in The state of the galaxy after E9   
    I believe a New Republic would be rebuilt in short order, but that doesn't mean you wouldn't have an age of turmoil.
    At this point you are talking First Order remnants, Imperial Remnants, New Republic Remnant, Resistance Remnant, and all the various criminal factions at play.  While some would certaintly rush to reestablish the New Republic, others may not be so keen on the idea.  Massive civil war, the old Republic turned into the Empire, galactic war wages, the Empire falls, the New Republic is formed, the New Republic is shattered, the Resistance just barely stops the First Order...some worlds may not wish to be a part of this ongoing drama fest.  New factions, even restored separatist factions may sprout up.  Some worlds may seek independence. New warlords or criminal factions may sprout up.
    What you have after Ep9 is a MASSIVE galaxy wide power vacuum.  Reforming a New Republic is going to be a messy, time consuming ordeal.  And without any sort of military force to protect it's members, criminal factions and various warlords are going to cause massive problems.  The New Republic isn't going to just happen over night.  Various members are going to have various ideals and all those things will need to be hammered out before they agree on anything and can move forward.  That conflict will likely drive others out that are tired of decades of galactic instability.  I mean honestly, who's to say there isn't yet another Emperor building yet another WMD or fleet or army that is bigger or more evil than the last.  Or maybe there's some other Imperial copy cat faction waiting to blow up a couple more planets.  Maybe it's just best to sit on the sidelines for a couple decades and see how things play out eh?
    Honestly, post Ep9 leaves us with the most open world Star Wars universe to dabble in from an RPG standpoint.  You can literally throw anything from any era into the game and it would make sense.  The galaxy could be in massive turmoil with everyone trying to eek out what power they can be that through crime, military power, political wrangling, or crazy planet destroying constructs.
    Beyond all that, who's going to lead the reconstructive efforts.  They ostracized Leia due to her lineage, not like Rey is going to win a lot of favor with her heritage.  The Resistance is basically wiped out.  The majority of the Republics leadership was wiped out.  Who has the clout, experience, knowledge, and power to piece that all together.
  25. Haha
    kmanweiss got a reaction from Tramp Graphics in 3 Force Users Walk into a Cantina   
    LOL, yes, thank you, wary would be correct.
    Of course if you have 3 jedi in a system causing continual problems from some Imperial warlord, he may become weary.
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