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About Sentry71

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  • Birthday 03/15/1971

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    Illinois, United States

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  1. From Wookiepedia: A black colored pauldron indicated enlisted troopers, white was for sergeants, and orange for unit leaders or captains. Snipers wore blue pauldrons, and Grenadiers wore red. https://starwars.fandom.com/wiki/Pauldron
  2. I find Jyn and Pathfinders fun to play, but they are not as easy to use as Leia and more Tauntauns. They play very differently, so it might depend on your playstyle. Pathfinders take more planning, in my experience, since you can get close to the enemy quickly with Infiltrate - but that puts you in harms way sooner as well. I have had Jyn wiped of the table in turn 1, and I have had her survive five rounds of punishing attacks. It all depends on how well your dice roll that day. Danger Sense is fun, but not consistent.
  3. Seems a little overpowered to me. I would reduce her to 6 health, 2 courage or 5 health, 3 courage. Otherwise she has a lot more going for as an operative her than 95% of the commanders in the game. I would also remove Low Profile or Deflect; to me, it should be one or the other. Add Pierce to the Lightsaber. Not sure if it should be Pierce 1 or 2.
  4. Clear text but pixellated images? Looks like a poor Photoshop job.
  5. I have a scenario like this in the homebrew thread. Options for both combatant and non-combatant pilot(s), as well as one or two pilots on the board.
  6. Alex Davy was not specific on what the help was, just that there will be something coming soon.
  7. From a different thread that is not mine (can't find it currently), here is a link to most of what you need. https://drive.google.com/drive/folders/1ZHR_RwY6tQXSyetPiXDnqVyuV2JBjaza?usp=sharing The Mandatory font doesn't look enough like the card titles to me, so I substituted Aero Matics Display (pretty close, and free). Also, the Legion font was missing the Operative symbol, last I checked. Otherwise, it works pretty well.
  8. I use the same basic approach as @ImhotepMagi - Vallejo surface primers through the airbrush, and GW Air (Mechanicus Standard Grey base color for the AT-ST, for example). I also use a small painting hood to catch overspray, which also has a filter to help with paint particulates in the air. Originally, I just sprayed into a cardboard box. I picked up three of the Vallejo primers from Amazon (grey, black and white) and find that the grey is a bit thicker than the others, though I use that color 90% of the time for my priming. The gotcha I found with these is that you really do need to let the primer cure... they don't have the "etching" effect of a rattle can, so they need time to adhere properly. I wait a minimum of 24 hours before painting.
  9. I have played with creating updated-text versions of Key Positions and Rapid Reinforcements cards in PNG format. Hopefully they will be helpful for those that might be looking to proxy a card that has the correct information. (The icon font I used for the unit rank does not have Operative yet, so the word is substituted for now.) Click on the image to see the full size version. I have not printed these myself, so I don't know that the card is able to be read properly when printed at the correct scale. Looking for feedback on that.
  10. This is my idea of an objective that could be used in place of, or in addition to, other objectives. Downed Pilot Objective Setup: Choose two objective tokens to use as pilot tokens. Place the pilot tokens along the center line of the battlefield. The token must be beyond range 1 of the edges of the battlefield, and beyond range 2 of the other pilot token. All trooper units gain: "Capture Pilot (Claim the pilot token that is in base contact with your unit leader. Movement for the unit is reduced to speed 1 while the pilot token is claimed by that unit.)" Victory: at the end of the game, each player gains 1 victory token for each pilot token that is captured by one of their units. If the unit with the pilot token is in the player's deployment zone, that player gains 1 additional victory token. ---- Optional rule: Use two pilot tokens. Assign an allegiance to each pilot (1 Rebel, 1 Imperial) - for a mirror match, allegiance would be 1 Blue, 1 Red. Use these unit characteristics for each pilot: Wound Threshold 2, Courage -, Speed 0. Melee - none. Weapon: DL44 - 2 red, range 1-2, pierce 1. Red defense, no surge. Low Profile At the beginning of each round, the pilot receives a Standby token that can be used during that round. If the pilot is reduced to zero wounds, it is considered "stunned". Stunned units are not removed from the battlefield. The pilot does not have to be stunned to be captured. Once captured, the pilot is no longer able to use its weapon or take wounds, and it receives no more Standby tokens. ---- Thematically, this would represent an injured pilot with information useful to both sides. Since the pilot was injured in the crash, it has no movement of its own, but can be assisted by other troopers. The optional rule would create a unit that will try to defend itself. in this case, the pilot is intended to be captured for interrogation/rescue, and therefore is stunned and not killed when attacked by the enemy.
  11. I see this was adjusted in the new version, thanks for that! I have found that on the iPhone Xs, when choosing options (gear, grenades, etc), the first option is getting cut off at the top. I can't scroll to see the full text. I don't know if this is related only to the XS or not, but I did not have this issue previously on my iPhone 6. Pic attached.
  12. I would like to request that the Actions list is realphabetized when new actions are added. For example, Arm X and Detonate X are at the bottom of the list. Not impossible to find, but it did take me a moment to figure out they are in the list.
  13. I found that if I checked "show only cards in my collection" in Settings, the copy option is not there for individual units. When I unchecked that option, copy was available again. Just a bug to be addressed, I'm sure. Awesome app!
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