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About kyrie

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    Whittier, California, United States
  1. Just wondering, Where you Lord of the Winds, Gwaihir? I miss him and his videos and I somehow I think you're related to him. Dunno why, so just tell me if I'm wrong. Alas, yes. This is Gwaihir. I have recently picked up a second job so I do not have time to make and edit videos anymore. I am sorry to have let you and the community down. I still get together at my local shop to play once a week, but don't have the extra energy for the videos. I do miss making them.
  2. Gandalf, without a doubt, is the most splash-able hero released to date. He can pay for any card (made easy with his Pipe), give you card draw, resource acceleration, and shadow cancellation with his Staff, and his willpower, attack, and defense allow him to fulfill any role a deck may lack, and do it extremely well at that! With the upcoming release of Shadowfax, he will become even more splash-able and powerful allowing him to function better in multiplayer (giving him ranged and sentinel in addition to whatever awesome effect it may have). Glofindel may have low threat, but he is nowhere near as versatile as the Grey Wizard.
  3. A - Nori B - Bard the Bowman C - Eowyn D - Thorin Oakenshield E - Frodo F - Ori G - Caldara H - Balin I - Prince Imrahil J - Fatty Bolger K - Bifur L - Pippin M - Dunhere N - Gandalf O - Haldir P - Galadriel Q - Beorn R - Mablung S - Celeborn T - Bilbo U - Grima V - Dain Ironfoot W - Eomer
  4. Yes, he is merely there to block, die, and then feed my Eagles of the Misty Mountains. Same with Vassal of the Windlord. They cannot stay around long because Gandalf does not work to keep them in play.
  5. I agree Ian, this will be a good chance for the Gandalf/Elrond deck to really show how powerful it is. As of now, I don't think there is a nightmare quest that that deck cannot steam-roll, save Escape from Dol-Guldur. It's pretty ridiculous how powerful it is. Hopefully these nightmare quests prove to be a challenge for it.
  6. If you check out my video blog: "To the Eyrie" I am going to post Nightmare Journey Along the Anduin soon using this deck. Gwaihir, Lord of the Winds is my other log in name and the deck I am currently using to go through the Road Darkens Saga. Here is the link: http://totheeyrie.wordpress.com/
  7. Yes. Mulligan for Vilya on turn one. That gets things started quick and makes things okay with a Hill Troll turn one. Gandalf is powerful enough to take a hit, but after one turn things should be already in place. This deck is not as slow as Outlands and can get powerful just after 1 or 2 rounds.
  8. Yes. I would take out the Miruvor's for a 2nd and 3rd Unexpected Courage. I would also add a 3rd A Test of Will and 3rd Galadrim's Greetings. I would take out 1 Elrond's Counsel and probably Grim Resolve...but I don't want to make things too easy, so I am going to stick with one core set. ; )
  9. Yes. The deck list on the blog. In truth, it is the same deck I posted on the forums a bit ago (Gandalf & Gwaihir Fly to Mt. Doom) with some minor changes, and that is because I am Gwaihir. I decided to make a new log in name to tie in with the blog. "Kyrie" actually means "Lord" in Latin. So it is fitting for me to be Gwaihir, "Lord" of the Winds. Anyways, hope you find the list on the site and enjoy!
  10. Solo: Gandalf, Elrond, Glorfindel (Spirit) Ringbearer: Frodo Baggins (Black Riders) Shadow of the Past Boon: Mr. Underhill Burden: The Ring Draws Them Knife in the Dark Boon: Noble Hero (Gandalf) Burden: none Flight to the Ford Boon: none Burden: Overcome by Terror Ring Goes South Boon: Anduril (Gandalf), Glamdring (Glorfindel), Sting (Frodo), Mithril Shirt (Frodo) Burden: none Journey in the Dark Boon: none Burden: Overcome by Grief, Pursued by the Enemy Balrog Defeated: Yes Hero Sacrifice: Gandalf (revived with Fortune or Fate immediately afterwards!) Breaking of the Fellowship Boon: Three Golden Hairs (Gandalf) Burden: Followed by Night Seat of Seeing Explored: No Prisoner: Glorfindel Summary Fallen Heroes: 0 Boons: 7 Burdens: 5
  11. Yes, Hidden Cache is great with this deck, alongside Expert Treasure Hunter and A Very Good Tale. I like Bilbo because to me, he essentially doubles as a Wizard Pipe (granted you need one additional resource after you play him to play the Pipe), but he adds 2 extra willpower for questing. I'll have to experiment with Galadriel, she is powerful, just have to make sure you actually play her with Gandalf's ability and not Elrond's otherwise it does not trigger. I have considered running Radagast as well--just haven't wanted to take much else out and feel like he is too slow for what the deck is doing. If you Elrond him in, then that is great, but paying 5 resources is counter-productive since you could have used those resources for an Eagle or something else. I left Steward of Gondor out intentionally, as I wanted to leave it open for someone else in multiplayer when I play with my group. Horn for the same reason. Resourceful could be a good option, but I feel like it is too slow and wastes an opportunity to Elrond in a powerful ally. This deck has about 10 expensive allies that I want to cheat in every game, so if I waste a turn on something else, then the game is now that much closer to being finished. Vassal and Winged Guardian are easy to get in without Radagast or Resourceful. I actually haven't found myself wanting more resources throughout the game (some smoothing would be nice), but if I get Vilya, Staff, and Pipe then I usually have no problems paying for everything. Now Treebeard and his 2 Ents would be great to add when they come out. That would be about 7-8 additional cards to add, so I don't know what would go...but they look as powerful, if not more, as the eagles.
  12. Here is the current version I am running. I took out White Council (x2), Flame of Arnor (x1), Light the Beacons (x1) and added Miruvor (x2) and second Wizard Pipe. Total Cards: (54) Hero: (3) 1x Gandalf (The Road Darkens) 1x Elrond (Shadow and Flame) 1x Glorfindel (Foundations of Stone) Ally: (22) 1x Gwaihir (Trouble in Tharbad) 1x Landroval (A Journey to Rhosgobel) 3x Eagles of the Misty Mountains (Return to Mirkwood) 2x Descendant of Thorondor (The Hills of Emyn Muil) 3x Vassal of the Windlord (The Dead Marshes) 3x Winged Guardian (The Hunt for Gollum) 2x Imladris Stargazer (Foundations of Stone) 1x Arwen Undomiel (The Watcher in the Water) 1x Gildor Inglorion (The Hills of Emyn Muil) 2x Warden of Healing (The Long Dark) 1x Faramir (Core Set) 1x Bilbo Baggins (The Road Darkens) 1x Beorn (Core Set) Attachment: (16) 2x Gandalf Staff (The Road Darkens) 2x Wizard Pipe (The Road Darkens) 3x Vilya (Shadow and Flame) 1x Unexpected Courage (Core Set) 2x Light of Valinor (Foundations of Stone) 2x Asfaloth (Foundations of Stone) 2x Expert Treasure-hunter (On the Doorstep) 2x Miruvor (Shadow and Flame) Event: (16) 2x Flame of Anor (The Road Darkens) 3x Daeron's Runes (Foundations of Stone) 3x Elrond's Counsel (The Watcher in the Water) 2x The Galadhrim's Greeting (Core Set) 2x A Test of Will (Core Set) 1x Grim Resolve (Core Set) 2x A Very Good Tale (Over Hill and Under Hill) 1x Dwarven Tomb (Core Set) I found myself holding on to White Council and Flame solo handed a lot (and Light the Beacons really works well for multiplayer though, but not as useful as Grim Resolve for solo play in my opinion). Miruvor was something I thought I should include originally but tried without it, but it can provide an extra ready for Gandalf every round (since it can be placed on top of the deck and drawn with Expert Treasure Hunter at the end of the quest phase so it doesn't even mess up your drawing).
  13. @Pharmboys2013 Glad it inspired you! And yes, it does go through like butter! I am consistently able to get out almost every ally and end the game with my threat in the twenties due to all the threat reduction.I went through the Road Darkens twice and the second time through Khazad Dum I intentionally set up sacrificing Gandalf to kill The Balrog and then immediately brought him back with Fortune or Fate via Elrond. I am glad they gave an opportunity to resurrection the fallen hero before the quest is over. I will have to try two-handed with hobbits sometime soon. I am thinking of stepping away from Hero Gandalf to see how the new attachments and event work with Hobbit Gandalf.
  14. Just played this deck through all of Black Riders and it is very powerful--didn't lose once, not even close. Gandalf/Elrond is on level or even better than Outlands. It starts out strong and gets even stronger. And a lot more fun to play!
  15. Following questions came up as we played the first quest in The Road Darkens: QUESTION 1: The forced effect of quest card 4B reads: "After an enemy engages a player, place 1 damage on each active location. However, the Watcher in the Water reads: "Cannot leave the staging area but is considered to be engaged with each player." Therefore, when the Watcher is added to the staging area, do you place 1 damage on each active location per player (since technically he is considered engage with each player)? If yes, does this happen each turn, or just when the Watcher first comes into play? QUESTION 2: The shadow effect of encounter card Regiments of Crows reads: "Undefended damage from this attack must be assigned to the active location." I have not come across this wording before. Does it mean, "Damage dealt beyond the defense of the defending character"? Or does it mean "Excess damage dealt beyond the remaining hit points of the defending character"? Or does it mean, "Damage dealt from an undefended attack must be assigned to the active location"? I played it the first way, and it nearly destroyed the Doors of Durin in one go. This makes it very deadly, but I am thinking it means to say "damage from undefended attacks" which would make it still nasty, but not unbearable. What do some of you think?
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