Archangelion

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    Port Rowan, Ontario, Canada
  1. Thing is too, while those others are out having a private conversation, everyone else could be plotting their demise around the game board.
  2. Orange for Hazardous, White for Industrial, and Purple for Cultural. Could keep the same symbols, just switch the color.
  3. If you want TI3 over TI4 buy TI4 and I'll trade you even for it, I have the base game plus both expansions and iv e kept the game in excellent condition.
  4. Or they could just release card sleeves with all the different faction's emblems on them so those of us who purchase multiple copies and paint the plastic can put the extra decks to proper work.
  5. You can always use the standard set up outlined in the Rules Referance if you don't like the preset maps.
  6. They say their just waiting on their supplier and don't know when they'll be in. So it could be next week, it could be the week or two after. Hopefully sooner than later, but at least that gives me hope that I'm not going to be waiting until Christmas for them to be in! Thank you for your input everyone.
  7. The Rebel and Imperial SquAdron packs have been in stock on FFG's website for about a month now but my local game stores still don't have them in stock. What can I expect for a timeframe for how long the process of a local game shop getting product from their supplier after that product hits the online store on the FFG website. I'd just order it from FFG but between exchange rates and shipping costs it just isn't worth it to basically pay double the cost of what I can pay at my local shop.
  8. How much could I get for the full 8 plastic set?
  9. How many players her use simulated first turns?
  10. Perhaps an App to run 1 or more races would be more appropriate for TI4 than an 'AI' deck. The app would randomly generate the galaxy instead of the player having to input the location of each system tile. It would be up to the player to actually move the physical ships belonging to the NPR PC and they would need to input the location and type of ships that they (the player) controls. It would also be up to the player to make trade by selecting the option. Any time an action card, political card, or strategy card is played the player would have to select it so the AI knows that it is being played and what the target is. The NPC's decisions would be based on a scale of friend vs foe (how nice the player is to them) vs what they need for VPs. Most of the expansion would revolve around gaining resources and VPs. But would also take into account potential military threats to their space. It could be done. But it's above my skill set. It would be a nice addition. Just go to your app store and buy it.
  11. I looked through all of the upgrades units and these look like the ones that will cause issues if a player is either eliminated or the Necro player moved the token. Advanced Carrier II - If it disappears capacity in the system will drop by 2 per carrier in the system and any carriers that have used sustained damage will be on their side (are they then destroyed?) Floating Factories II - If in open space (or a system that the controlling player controls no planets in) is it destroyed? If in a system with planets can it be moved to one planet the player controls or is it still destroyed? Hybrid Crystal Fighter II - Destroy all fighters that aren't supported by capacity. Prototype War Sun II - Without a normal War Sun unit upgrade isbthe unit removed from play to the player's reserves or does the unit remain on the board but has no stats? Super-Dreadnought II - If the upgrade is lost capacity in the system will drop by 1 per each Dreadnaught unit in the same system.
  12. All I know is this. They're not Chiss Claw Craft. DISAPPOINTED!!!
  13. Currently without any other rulings it looks like the Nekro player would keep the War Sun units on thr board. Would not be able to produce new ones, they would be unable to move, roll attack die, use bombardment or any other ability or contribute capacity. They would be pretty much useless until the War Sun tech could be achieved.
  14. So now we can play with 14 players!
  15. I would also love to see some thematic scenery pieces!