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evanfardreamer

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  1. If I recall correctly, in one of the Legacy of the Force novels, Boba Fett visits it. Essentially fully recovered and officially the rakghoul plague was defeated, not overly polluted.
  2. Herner - really sounds like the player who left wasn't a good fit for the table, and if that many others fled they probably also weren't too attached to it. I have done similar fiat in the past - declaring Chiss and Hutts off-limits because I didn't want to deal with those stories - but there are so many other options, my players just shrugged and moved on. If it comes up again, and is a player you want to save, I'd do a bit more digging into what about the race/ class/ whatever that they liked. Find that kernel of a story they want to play; see if there's another way to deliver that experience, without ruining the remaining players'.
  3. As far as species - what about Mandalorian Humans? Perhaps with a rank in Resilience and Ranged (Heavy)?
  4. This is the book I've been the most excited about since they announced they were doing career books. Glad it's finally in the home stretch. The investigation angle is interesting to me; I hadn't put a lot of thought into it, but it makes perfect sense. Tracking down the quarry is what separates the hunter from the hired gun, after all.
  5. Can also fluff it as not actually being an animal - when he attacks the bad guy, perhaps you found a convenient holozine rack and clobbered the guy with it via the Force. Mechanically you have the 'companion' but if he doesn't want the little thing running around him, there's alternate ways to deal with it.
  6. Why does it feel like a wasted exercise to arrange times/places and adventure modules for people to play through? The system has nothing whatsoever to do with this kind of play. Hrm. With risk of sounding like a jerk - the system has nothing to with any kind of play. The system is merely a framework for shared storytelling. Some people prefer their own friend circles and have a strong, well-established RPG group. Many do not, and want to be part of a wider community with shared interests. From a player's side, it can be really nice to have a reliable game to join up with - especially if it's a system most of your friends aren't interested in, you still get a chance to play. From a GM's side, especially when you're new, having that kind of framework and support to develop your abilities is fantastic; even if you've been doing it a while, the intro modules tend to be very simply designed, making it easier to focus on teaching the game. (And from a company standpoint, having basically free advertising and a wide network of product advocates is nothing to sneer at.) As someone who finally realized there were lots of Other People who played nerdy games thanks to Living Forgotten Realms, I am a great example (or so I think) of how helpful it can be to have that framework. If you don't like the idea, feel free to skip it; but the argument seems to be similar to RPGs vs MMOs.The success of the latter seems to say it's not an idea without merit.
  7. It also helps create a feeling of community and a shared universe. D&D did organized play events for years and it brought a lot of new folks into the fold, or gave people a chance to play a game if they didn't know a GM. WotC did one for the old Star Wars d20 game, the DarkStryder game IIRC, and I don't know how successful it was but there were several books published for it. I've been looking for something like this for a long time. One of the things I liked about the 4e D&D organized play, was that all the adventures and things were handled by the staff; all the rewards were pre-set and advancement was pretty well mapped out from an XP point of view. Allowing many chefs in this sort of thing can be a two-edged sword, so it's nice to see the plan to have organizer adventures. (Matter of fact, I may finally write up a few of the ideas I'd had to put in the forums there - and probably here too.) I'm watching this program with great interest.
  8. I use basically all of the EU excepting the Ones, and Aboleth. Those simply don't exist in my universe, and the same with their Mortis monolith. I also didn't see either Rebels, or the new Clone Wars, so they aren't included (though I don't mind them existing.)
  9. The last couple books took a week to appear on Amazon, and they were third-party only for a few weeks after that. I think they may have limited their distribution to promote the FLGS market and stores.
  10. Does the book carry a FFG logo on it? Yes? Then you may use it. Just got an idea for a Sigmar Sensitive Exile...
  11. shmitty - not officially. And I certainly didn't think the adventure was garbage. Linear and preordained, sure, but it's intended as a two hour (or even one-hour) intro to a whole new system, and I think it did great at that. I just used it to kick off another AoR game I'm doing (two players who hadn't used the dice yet) and it went over fine, everyone had a good time.
  12. I started up a new AoR- primary game. For character creation I stuck them with the restriction of only AoR things to start with. (Part of that was that two of the three haven't played the system before and I don't want to overwhelm them with choices.) That said, down the line anything else is open with enough reason - one of the players started with the FSEm spec with starting XP, so I'll start teasing that player with Force-type material, but overall keeping them started in one line will help them. Beyond something like that, though, I think the games are designed to be cross-compatible for a reason. If you don't want space wizards in your gunslinger game, so be it, but overall I think that the more material makes for richer stories.
  13. Sorry, I'm a little too partial to mine. I'm happy to share tidbits, though - is there anything in particular you were after, or is this just scratching that 'completionist' itch we all have to one degree or another?
  14. Several Force-using traditions are very heavily invested in their armor, such as the Jensaarai and the Zeison Sha. Armor-making may not be up your alley, but it's definitely referenced in the lore. That said, since the Technician book has expanded item creation, I suspect we may seem some carry-over into other books - but probably not a ton, because they don't seem fond of re-printing large things like that. (Species overlap is a little different - and it's not a cut-and-paste job, they write up something new for each line.) I would say find what, specifically, you wanted to make with the Force, and see if the extant rules for it let you mechanically work something up - and then make up your own story to fit it.
  15. I was disappointed to find the same, and came on the forums for more details - it read like it was referencing a great little comic series from before established canon came about (like the Lando trilogy). If it was created for this book, then bravo for giving it an instant feeling of depth and atmosphere. It immediately made me want to set several campaigns there, since there are too many seeds to visit all in one.
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