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Joeyk1985

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  1. Timofeo said: In terms of which is activated first I would say placement on the Iron Throne should decide Aeron was chosen AFTER the ability of Tyrion has been resolved, so Iron Throne does not count. Besides, Ignore/cancel comes always first… if the 2nd card chosen by gj allows him to change cards it is another matter. He still has to pay 2 pt for that anyway… i.e: if Tyrion forbids choosing Mace Tyrell for instance and the player then had to choose Loras, does this mean Loras' ability won't work?
  2. I thought they don't sell extra/spare pieces….?!?
  3. Thanks jhagen, i will take a look and see how it goes… Appreciate your input…
  4. Also having both castles adjacent to the same neutral sea, means you can muster directly into that sea before ur opponent…
  5. Maybe it is meant to be as a drawback of holding the throne bcoz u having it means: u can raid/attack first which is a great advantage…
  6. No, Renly rode with the Baratheon Stag sigil on his banners and he IS a Baratheon. Tyrells joined his cause, that's all… Brienne is from House Tarth of Evenfall which rules the island of Tarth in shipbreaker's bay and who's allegiance is sworn to Baratheons from the stormlands… Also, she loves Renly and therefore fights for him…
  7. Oh, vassal… why are you not accepted? if the rooms are locked, all you have to do look at the first name in the lobby of that room, (usually written in bold), that player will be the host. Right-click on his name > Send Private Message Ask nicely to be invited and they will usually oblige… Be polite, don't touch anything in the game, interfere if being asked your opinion, basic rules of politeness, u should be okay… I've never been denied entry to observe a game… Unless you have been trolling previously, I fail to see y you'd be rejected….
  8. floworcrash said: Only areas with a unit can have orders, that includes garrisons. The advantage of home bases, it that you can leave it unoccupied and it is still yours without leaving a power token behind. If an opposing house takes over your garrison, and for whatever reason vacates it without leaving a token, the ownership automatically reverts back to it's original house. NO NO, you are mixing up ORDER and POWER tokens…. As dypaca says… Anyhouse, looks like ur friend always cheats, argues and looses…
  9. Yes imho, maneuvering on land early OUTWARDS is very aggressive with Stark, meaning outside the North…. The only land outside that is important is Moat cailin which adds a third castle and secures a bottleneck but also spreads ur forces too thin… and yes, i think it's better to take narrow sea from shivering and then muster either in narrow or shivering… but remember, mustering in white harbor gives u only 1 pt whereas winterfell gives 2 so u cannot really say it's the same… leaving winterfell vacant is a bit of a risk, should the W1 Mustering not be drawn, it may be a huge drawback, although i've been lucky at times… It's a 30% chance after all… Your call!
  10. abm said: I find it strange that this is being discussed so little, but after 3 games with Lannister I think I can see some clear disadvantages it has, not only compared to Greyjoy but to everyone else: Lannister house cards suck. Not in terms of combat power, mind you, they have the same numbers as everyone else, but in terms of abilities: - Cersei has 0 power, yet her ability is conditioned on winning the fight. Well how often can you expect to win the fight by playing a 0 card?! (Especially while using the ToB cards, which my group does.) Maybe once every 3 games? Next to useless. I can't name a single time I've seen this card's ability activated in the 5-6 games I've played so far. - Tyrion is pretty much only able to block your opponent from using their highest card in hand. Anything else and your best move will typically be to leave their card alone for fear of escalation. With only a power of 1 on your card, this will rarely mean you can gain any combat points on your opponent, most of the time it will just help you cut your losses (get attacked with a 3 instead of a 4, a 2 instead of a 3 etc. - most combinations don't give you any combat advantage with your measly 1 combat point). Not so useless, but still disappointing - feels like a perpetual loser's card. - Kevan (the most broken of all) doubles the (already small!) power of your footmen once every 7 fights and that's only if you're exactly in the right kind of situation to initiate an attack with enough participating footmen every 7 fights. In order to do this, you pretty much have to squander your supplies and keep around weak armies of footmen for all other 6 out of every 7 fights (when Kevan is discarded), while enemies at the same supply level as you will have happily recruited knights and siege engines instead and will be using them to devastating effect. This card's ability is a catastrophe of bad design. Trying to use it hurts you more than it helps you, you're better off just ignoring the text on the card. How I would fix the Lannister deck: - Switch Cersei and Tyrion's abilities. (Both characters use trickery, manipulation and politics in the story, so this should pose no problem.) Tyrion, with his combat power of 1, will be in a somewhat better position to satisfy the "if you win" condition at least some of the time so that the "remove an order from anywhere" ability will no longer be quite so useless. - Cersei gains the rather disappointing ability to force the enemy to switch their card for any of their others, but now is in an even worse position to benefit from that as she has 0 combat power. This ability needs its own fix: make it force the enemy to switch the first card they've played for another card with strictly lower combat power (or no card at all if a lower-powered one is not available). In most cases this will have the same effect as before - it will prohibit the use of the highest-powered card in hand - but in some other cases it will be clearly better: * If the enemy for some reason tries to play something other than their best card - probably for its ability - they can now be prevented from doing that without fear of combat power escalation. * If the enemy tries to use their weakest card at any point, they can be blocked from using any card at all for that combat (whereas before this was only possible if they were down to their last card - a rather narrow window of opportunity that doesn't necessarily sync up with a fight with Lannister). This is a brilliant side-effect because it extends Lannister's ability to slow down Greyjoy's card cycle, which is a bit faster than others due to Aeron. So this would also help specifically with the problem of Lannister-Greyjoy balance. - Finally, correct Kevan's ability so that it adds +1 power to all participating Lannister knights, not footmen, and this should solve the supply-wasting problem I described above, not to mention it would be a better fit for Kevan's depiction on the card, where he's shown holding the reins of a horse. Any thoughts? wow i would love to see those fixes, they definitely give a kick for lannisters… however if u switch tyrion with cersei, his combat strength will be zero and as u mentionned the opponent will be forced to play his zero card or nothing which makes it more like balon greyjoy….
  11. My previous post on stark beginnig moves on ur "trapped in white harbor topic" was actually based on a 6p game. i just realized that u actually meant 3-4p i generally dont play those only 2 games so far as i quickly found them to be boring and not requiring much strategy or diplomacy theres always an imbalance in those and most of time ppl come up with different house rules (iron bay closed, arbor closed, etc…)
  12. kauai1964 said: If it happens to be an area with the 7th Castle/Stronghold that you need, you win! Never thought of this before, because as you said it is an extremely rare case and since only defenders can choose where to retreat (that is if they survived the attack and not completely destroyed), this cannot be thought of as a strategy indeed…
  13. Sprawl said: It doesn't say anything about removing order/ending fight early. So it seems the only thing that would happens is that if the opposing player would win, he couldn't take possesion of your territory since he wouldn't have any units left. my question was if the defender had only 1 unit and faces Mace Tyrell…
  14. floworcrash said: Arctic, Thanks man. I guess we weren't playing the Raid orders right. The Narrow Sea is very important, I'll keep that in mind next time I'm Stark. Since no one is answering my Stark Strategy post, let me ask you: How do you like to open as Stark? I feel like I need to grab as much of the north as I can early, so I can get the "Crowns" and Supply Barrells. But of course, I need more units, so am I wasting me first / second round with this strategy? I would choose narrow sea, crown, barrel, crown, barrel… This is somewhat a balanced order… of course, u can go narrow crown crown barrel barrel or barrel crown crown barrel, its a matter of preference/personal playin style explanation: narrow sea is too valuable to loose and since u have the edge (previous post), u should be able to hold it with support from shivering sea…. then comes the decision btw barrels and crowns: since the north is too vast and uncontested early game, ur forces will be spread out to claim theses areas and ur only armies u will have will be based in narrow sea and moat cailin, so no real supply restriction, i would choose crown (karhold or black castle) then barrel in this case if u feel being rushed by gj or bara, u will need more armies asap hence a barrel before crown if u go heavy on the barrels u risk laggin in an early cok (not enough pt) hope this helps!
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