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Sauce3

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  1. Hi! Also I am new to roleplay/GM. We have played our first session in wich i let them familiar with the game, For friday im starting the Eye for an Eye, However, last session one of my PCs were asking if he could serach for flowers and such, something with potetial poison to use with his arrows. I didt let him this time cus my own lack of any knowlage about herbs in warhammer world. So after this session i started looking through the web for some listing of herbs and relevant info and i stumbled over this http://ratujmywfrp2pl.files.wordpress.com/2009/12/herbalism.pdf It seems to be from the 2nd ed but i figgured i could implement it to the game anyway quite easy. Then i found HAFNER House rules, (Epic stuff dude!) where there is a trade section of herbs. The thing is all herbs are exclusive to the other "rules", i do prefer the herbalist pdf i found cus of the various information about them like in witch enviroment they can be found and rarity. What im asking is simply if any of u guys here have any suggestions what to use? Edit: Also! so far we have the core set and GMs Toolkit and are planning to expand. One of my PCs play dwarf and realy like the slayers so he will buy the Black fire pass, i also found some cool "expansion" for the black fire pass that i havent told him about yet =D Anyway what are your suggestions to what i need as a GM? Scenarios i found plenty free from various sites for both 3rd and 2nd. Im leaning towards the adventurers toolkit cus of all cards and careers but im open to suggestions =)
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