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Jaster

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Posts posted by Jaster


  1.  You can create presets, you can either shake or use button to roll dice, you can adjust shake sensitivity, choose sounds none, standard, Jedi, droid, rebel or my favorite imperial, the best IMO.

    It a good app, certainly not useless but could be easily improved which I'm sure will happen soon.


  2. Budgernaut said:

    Whenever we see firing arcs with range increments indicated, the range increments follow the same arc as the internal firing arc guides. However, if you physically move the range guide around your ship's base, and within the firing arc, while trying to maximize distance, you can't get an arc like they always illustrate. Instead, you get a long, flat surface out front, corresponding with the face of the ship, and then rounded corners as you pivot the guide when it reaches the edge of your base. Is this making sense?

    The same would go for distance to other fighters for target locks and such. In those cases, you don't have 3 concentric rings of range, but 3 concentric squares with rounded corners. Sure, the circles look prettier, but the rounded squares would have been more accurate. If they had wanted circular ranges, they should have made the bases circular and had the ends of the maneuver templates also be rounded to fit those bases. That would have caused a problem with medium-sized ships, however.

    Anyway, the object of this rant is not to say anyone is wrong or FFG should have done things differently. I just want to point out what may or may not be obvious to my fellow gamers: maximum distances in this game follow the path of a square with rounded corners and not circles.

    The flat surface makes sense to me as the space between the the outboard guns on the x-wing for eg is a straight line.

    The graphics in the video look great but the range of a shot shouldn't be greater that those of the edges.

    I know where you're coming from but the difference in range from the center compared to the left or right of arc doesn't bother me that much.


  3.  If you're an Aussie player post here with your location and where you play organized matches/events.

    Im in Townsville and don't have anywhere that has organized play as yet, but will probably see if Realms of Magic are interested in doing something.


  4.  I would like to see scaled down capital ships as a standalone game, of cause you couldn't use the current lineup of ships with it, it would just be solely a capital ship v capital ship game.

    Would be cool to see what FFG would come up with having Mon Cal cruisers and republic dreadnaught's v SD's and SSD's.


  5. rhaak said:

     

    2 x base game
    2 x X-Wing expansion
    4 x TIE-Fighter expansion
    4 x Y-Wing expansion
    4 x TIE-Advanced x1 expansion

    Gives me a total of:

    --------Rebels---------------
    4 x X-Wing
    4 x Y-Wing 
    --------Empire---------------
    8 x TIE-Fighter 
    4 x TIE-Advanced x1

     

    Save yourself some money and get 2 more core packs instead of getting 2 x-wing and 4 tie expansions, it will cost you less and you'll have spare dice, movement markers etc etc…


  6.  I just bought a similar tackle box, I'm going to put a thin layer of foam on the bottom just for a bit of protection.

    Another option is sewing boxes and storage trays for nuts, bolts washers etc which you can get pretty cheap from sewing/hardware stores.

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