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Doctor Xerox

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  1. Like
    Doctor Xerox reacted to gelatinouse octohedron in list of poisons, and poisoner talents   
    https://www.gmbinder.com/share/-L0fDCrJuvxRG66qncfN/-L0kzSogNZjIuSLOY1S5
    this is a list I created for my home game. the hope is that it is generic enough for almost any system,  I appreciate feedback on balance.
  2. Like
    Doctor Xerox reacted to SkyJedi in Genesys Master Resources List   
    We've been discussing this on the discord server.  I was referring to the threat table while the sheet is referring to the advantage table.  
    New version of the cheat in OP
  3. Like
    Doctor Xerox got a reaction from verdantsf in My biggest hesitation to craft my RPG using the Genesys System   
    My opinion is that if your biggest reason for choosing your hobby is to make money, you're looking for disappointment. Financial success can come from a hobby, but its a very rare and unpredictable thing.
    You should create and play because you find it fun to create and play. If money is your goal you should work on making your own product.
  4. Like
    Doctor Xerox got a reaction from Deimos119 in My biggest hesitation to craft my RPG using the Genesys System   
    My opinion is that if your biggest reason for choosing your hobby is to make money, you're looking for disappointment. Financial success can come from a hobby, but its a very rare and unpredictable thing.
    You should create and play because you find it fun to create and play. If money is your goal you should work on making your own product.
  5. Like
    Doctor Xerox got a reaction from GroggyGolem in My biggest hesitation to craft my RPG using the Genesys System   
    My opinion is that if your biggest reason for choosing your hobby is to make money, you're looking for disappointment. Financial success can come from a hobby, but its a very rare and unpredictable thing.
    You should create and play because you find it fun to create and play. If money is your goal you should work on making your own product.
  6. Like
    Doctor Xerox got a reaction from rsdockery in My biggest hesitation to craft my RPG using the Genesys System   
    My opinion is that if your biggest reason for choosing your hobby is to make money, you're looking for disappointment. Financial success can come from a hobby, but its a very rare and unpredictable thing.
    You should create and play because you find it fun to create and play. If money is your goal you should work on making your own product.
  7. Like
    Doctor Xerox got a reaction from Johan Marek Phoenix Knight in My biggest hesitation to craft my RPG using the Genesys System   
    My opinion is that if your biggest reason for choosing your hobby is to make money, you're looking for disappointment. Financial success can come from a hobby, but its a very rare and unpredictable thing.
    You should create and play because you find it fun to create and play. If money is your goal you should work on making your own product.
  8. Like
    Doctor Xerox got a reaction from Tear44 in My biggest hesitation to craft my RPG using the Genesys System   
    My opinion is that if your biggest reason for choosing your hobby is to make money, you're looking for disappointment. Financial success can come from a hobby, but its a very rare and unpredictable thing.
    You should create and play because you find it fun to create and play. If money is your goal you should work on making your own product.
  9. Like
    Doctor Xerox got a reaction from whafrog in My biggest hesitation to craft my RPG using the Genesys System   
    My opinion is that if your biggest reason for choosing your hobby is to make money, you're looking for disappointment. Financial success can come from a hobby, but its a very rare and unpredictable thing.
    You should create and play because you find it fun to create and play. If money is your goal you should work on making your own product.
  10. Like
    Doctor Xerox got a reaction from ZorinIchiona in Brutal Spell... Attack or Curse?   
    I think that looks very good. It gets rid of another cheesy tactic you can do in star wars: grabbing one enemy and throwing it into another to damage both with no difficulty increase.
    As for the manipulative attack effect, I'd personally houserule it can't move people anywhere vertically. Especially if using this power you've just made.
  11. Like
    Doctor Xerox got a reaction from Direach in Brutal Spell... Attack or Curse?   
    I think that looks very good. It gets rid of another cheesy tactic you can do in star wars: grabbing one enemy and throwing it into another to damage both with no difficulty increase.
    As for the manipulative attack effect, I'd personally houserule it can't move people anywhere vertically. Especially if using this power you've just made.
  12. Like
    Doctor Xerox got a reaction from Direach in Expanded Fantasy Armour and Special Materials   
    A few quality-of-life suggestions on the materials:
    Adamant: Division is rarely found in this system, so rather than 50% encumbrance, I'd suggest -1 or 2 encumbrance to a minimum of 1. If you want to leave it at 50%, make a note of which way you should round a half. I also wonder if this can be used with any armor or it needs to be metal
    Bloodsteel: Is this supposed to work with any type of weapon? If so, getting straight to Crit rating 1 on a bludgeoning weapon is absurd. I suggest either specifying it can only be used to create bladed weapons or changing the Crit part to Crit rating of -2 to a minimum of 1.
    Starmetal: Similar question to bloodsteel, is this intended on all types of weapons or no? And does anything happen to a weapon's pierce quality when it gets this or does it get to keep pierce? (Not that ignoring 10 soak is all that different than ignoring 11+ on personal weapons, but a weapon having both sounds a little messy.)
  13. Like
    Doctor Xerox got a reaction from gorthano in The Hamstring Shot talent   
    Immobilize is not that strong. Especially not in a game with lots of ranged weapons like in your example. If you're at range to shoot someone, they're at range to shoot you.
    And you say the poorer shots in the group will abuse this, but you still need to hit for it to work, so you don't want to be that poor of a shot. So you're trading damage for a situationally-useful condition.
    Good encounter design makes this weaker as well. The PCs should usually be outnumbered, which makes sacrificing damage to inconvenience one enemy a poor decision. Encounters should include minion groups, against which you should pretty much always choose damage over this. The targets you'd want to use this on are rivals and nemeses, which will often (or always at higher xp levels) have adversary ranks, so the poor shots will have trouble hitting them.
    I don't see many situations where this talent is good, frankly. It's more useful in a fantasy setting where ranged is less common than melee. I'm having trouble imagining a time to use it besides when a dangerous beast or a rampaging orc with a battleaxe can be kept out of the battle temporarily.
  14. Like
    Doctor Xerox reacted to Direach in Expanded Fantasy Armour and Special Materials   
    Adamant: I wrote 50% when I did my notes, I'd just subtract 2 or 3 from the encumbrance of the armour. Yes, it must be metal armour.
    Bloodsteel: It can work with any type of weapon, yes, though Morgan favours edged weapons, and it would be significantly harder to make a bloodsteel hammer or mace (or she might not permit it). I think your suggestion is cleaner though, I will write it that way.
    Starmetal: It can be used for any type of weapon that is primarily metal, but typically edged. Breach 1 replaces any Pierce quality a weapon might have.
    I don't anticipate my players getting their hands on many, if any, weapons like these. If they do, it paints a big ugly target on their backs, because others want those powerful items as well. Life in a sword and sorcery setting can be very tough if you have something everyone wants without the strength to keep it!
    Thank you for the suggestions!
  15. Like
    Doctor Xerox got a reaction from BlamedCat in Expanded Fantasy Weapons   
    There's a tier 5 talent in star wars that does exactly that: Coordination Dodge: Spend a [Story] Point when targetted by a combat check to add failure equal to ranks in Coordination to the results.
  16. Like
    Doctor Xerox got a reaction from TrainedMunkey in Dice Math   
    Not sure exactly which point they're arguing about.
    If its Magic shouldn't have the extra cost of activation:
    The charts all say "the attack gains the _______ quality" making no mention of running it any differently from a normal weapon quality anywhere in the text.
    The rules for weapon qualities are on 86-89. Tell them to feel free to peruse .
    If its "Burn/Blast/Ensnare/etc don't say it costs advantage to activate:
    4th paragraph on page 86
  17. Like
    Doctor Xerox reacted to c__beck in FAQ   
    Rules Question:
    When using the concentrate manoeuvre, does that sustain one spell, or can one manoeuvre sustain multiple spells?
     
    Answer:
    The concentrate maneuver sustains one spell. You can perform multiple concentrate maneuvers to sustain multiple spells, within the maneuver limit.
    Hope that helps!
    Sam Stewart
    RPG Manager
    Fantasy Flight Games
  18. Like
    Doctor Xerox reacted to Richardbuxton in Wind in the Willows inspired   
    I’m inspired to create a setting for my kids, they have enjoyed the Star Wars game so I’m confident in their use of the dice. They are interested in Fantasy stories, magic, and animals. So my plan is a Wind in the Willows or Peter Rabbit inspired setting with magic added.
    In interests of giving and sharing I thought I would post my musings here for any input or for others to steal. Keep in mind as i post this I’m still waiting for my book to arrive.
     
    First up is the PC Species choices:
    Species
     
    The good creatures:
    Rabbits  2,2,2,2,1,3, ST 10, WT 10 Underground Dwellers (boost underground), Pack Animal (2 Boost when assisting) 95xp Hares 2,3,2,2,2,1 ST 9, WT 11 Vigilance, Boost to Chases 90xp Squirrels 2,3,1,2,2,2 ST 10, WT 10, Coordination, Climbing Boost 90xp Badgers 3,2,1,2,2,2 ST 8, WT 12, Claws (dig and weapon), night dweller 85xp Beaver 2,2,3,2,1,2 ST 10, WT 10, Swimmer (hold breath and fast swim speed), Mechanics 90xp Otters 2,2,2,3,2,1 ST 11, WT 10, Swimmer, Survival 90xp Frogs 2,1,2,2,3,2  ST 13, WT 9, Silhouette 0, Swimmer, Jump 90xp Swallows 1,3,2,3,1,2 ST 12, WT 8, Flyers, Silhouette 0 80xp Pelicans 2,2,2,1,3,2 ST 11, WT 10, Flyers, Encumbrance Strength +10, 85xp Falcons 1,3,3,2,2,1 ST 12, WT 9, Flyers, Silhouette 0, bird of prey (Boost to first attack when flying) 80xp  
    The evil creatures:
    Snakes
    Owls 
    Foxes
    Cats
    Eagles 
    Hawks
    Weasels
    Ferrets
     
     
    Skill list:
    General:
    Alchemy (Int)Athletics (Br)Cool (Pr)Coordination (Ag)Discipline (Will)Mechanics (Int)Medicine (Int)Perception (Cun)Resilience (Br)Riding (Ag)Skulduggery (Cun)Stealth (Ag)Streetwise (Cun)Survival (Cun)Vigilance (Will)  
     
    MAGIC:
    Arcana (Int), Nature (Cun)
     
    COMBAT:
    Brawl (Br) Melee-Heavy (Br)Melee-Light (Br)Ranged
     
    SOCIAL:
    Charm (Pr)Coercion (Will)Deception (Cun)Leadership (Pr)Negotiation (Pr)
     
    KNOWLEDGE SKILLS:
    Knowledge Arcane 
    Knowledge History 
    Knowledge Geography 
    Knowledge Nature
    Knowledge Adventuring 
     
     
    Careers: 
    Magician
    (magic damage and distraction/confusion, trickster)
    Knowledge (Arcane), Discipline, Magic (Arcane), Knowledge (History), Cool, Deception, Coordination, Perception.
     
     
    Druid 
    (healer, summoner, nature knowledge)
    Medicine, Magic (Nature), Knowledge (Geography), Knowledge (Wilds), Vigilance, Athletics, Alchemy, Survival, Knowledge.
     
     
    Warden 
    (police, investigation and sword/board)
    Vigilance, Perception, Negotiation, Brawl, Melee (Light), Streetwise, Coercion, Resilience.
     
     
    Knight 
    (mounted combat, leader, healer)
    Ride, Melee (Heavy), Melee (Light), Leadership, Medicine, Discipline, Knowledge (Adventuring), Athletics.
     
     
    Ranger 
    (Stealth and ranged, survivalist)
    Stealth, Ranged, Survival, Coordination, Cool, Knowledge (Geography), Riding, Resilience
     
     
    Noble [Princess or Prince] 
    (knowledge and social face, fencing)
    Leadership, Charm, Negotiation, Discipline, Vigilance, Melee (Light), Knowledge (History), Knowledge (Geography)
     
     
    Thief 
    (Stealth, suburban, skullduggery, deception)
    Skullduggery, Stealth, Coordination, Deception, Brawl, Streetwise, Knowledge (Adventuring), Cool.
     
     
    Tinkerer
    (Machines, Potions, acorn guns!)
    Ranged, Mechanics, Alchemy, Knowledge (Adventuring), Perception, Vigilance, Coordination, Negotiation.
     
  19. Like
    Doctor Xerox reacted to Direach in Expanded Fantasy Weapons   
    I'm still thinking about that. I tend to lean more towards the historical application of military hammers, which was to puncture and/or crush heavy armour and deliver severe damage. I'm not as sold on the disorient/stagger aspect of it. I originally was using the Greathammer from the Gen Con sheets, but Concussive 1 is such a massively potent effect that I didn't want to bring that into play (besides the fact that the weapon would cost more than a suit of plate armour). I thought Sunder was a better choice, for shattering shields and breaking armour. The Greathammer is the apex of Melee (Heavy) in terms of delivering damage through armour, but perhaps Pierce 2 + Sunder is sufficient. If the warhammer is Pierce 1 + Sunder, that would work pretty well, also.
  20. Like
    Doctor Xerox got a reaction from Direach in Expanded Fantasy Weapons   
    You might tone down the warhammer and greathammer, slightly. Note that pierce 3 or less is almost always the same as that much damage, unless cortosis (or whatever you want to call the armor quality that ignores pierce) is common in your game.
    Maybe drop their pierce ratings by 1 and give them disorient 2 for the head-ringer/appendage-numbing potential?
  21. Like
    Doctor Xerox got a reaction from c__beck in Question About Mech Combat   
    That sounds very different from the stats I expected coming from Star Wars 
  22. Like
    Doctor Xerox reacted to CitizenKeen in Genesys Anydice   
    Oh sure, and after I write it all up, a friend links me the one I couldn't find via Google: http://anydice.com/program/a8be
    (This one's a little cleaner.)
  23. Like
    Doctor Xerox reacted to CitizenKeen in Genesys Anydice   
    You're welcome.
  24. Like
    Doctor Xerox reacted to c__beck in Question About Mech Combat   
    I've not had a lot of experience with SWRPG vehicular combat, so I can only speak to how it's setup in Genesys.
    The example aerospace fighter in the book (page 231) has a main weapon that does 2 damage and the autofire quality. The ship itself has 2 armour, 10HT and 10SS. So each hit would do (Success) damage; an average hit of 2 successes would do a net 2 damage. That sounds about right for a 3–4 round combat, yes? Especially if you can trigger autofire to hit another time…or two!
  25. Like
    Doctor Xerox reacted to Endersai in The Problem with the Magic Attack Action   
    So I don't mean to disparage anyone here, but I feel like the complaints about magic are basically "people who expect prequel Jedi" for Genesys. The force users in Force and Destiny aren't intended to be anything like the Old Republic Jedi; they're more like Kyle Katarn in the final good Dark Forces game, Dark Forces II: Jedi Knight. The one where they weren't shooting the Force into people with a stick.
    And what you see over time with these neophytes is that they're probably underpowered relative to non-Force users until about the 100, 150 earned XP mark when they really came into their own.
    Now, like everyone else I've had this book a week (I know some have had it longer) so I've not had time to play magic out, but reading through the chapter it feels very much like the Force of this setting. You'll be weak when you start out. You won't be able to weave multiple effects into a spell. In fact, it will probably be when you get Int to +5 (as per @DarthGM's point) and are rolling at least 4-5 yellows that you start to reliably create big bang explosions.
    That's ok. Fantasy is full of instances of powerful mages being older, and their apprentices chafing at the pace of learning. If you want to be an Elminster, a Gandalf, etc it's going to take your whole life.
    I may be missing something but I feel like the system gets the balance dead on.
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