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    Lisboa, Portugal

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  1. So, Coming from someone who is currently playing Bayushi Kyo (4 Composure; 8 Endurance), and had not a long exposure to the "game as played" yet, what do you think of this simple fix: In Question 3: Character's Role (CR p. 56), make the following change: Bushi: -2 Composure; +2 Endurance; Courtiers: +2 Composure; - 2 Endurance; Artisans: +2 Composure; - 2 Endurance(?); Shugenja: +1 Composure; - 1 Endurance(?); Monks: -1 Composure; +1 Endurance(?); Shinobi: +1 Composure; - 1 Endurance. I really don't know if this proposed solution solves your problem, or if there is a problem to begin with. Not convinced in either case, yet, I think it depends on the consequences of unmasking, but I was reading this thread and thought to put it out there.
  2. I received an email yesterday from Leisure Games confirming shipment to Portugal.
  3. I don't agree that by allowing to heal strain with medicical care (p. 219 rulebook) you make the "inspiring rethoric" talent (p. 137) useless. The prime reason being that medical care can only be attempted once for encounter, whereas there is no such limit on "inspiring rethoric". Furthermore, as the arguments presented in this thread have shown, I believe it makes sense allowing medical treatement to a strained character, even with no wounds sustained, justifying an Easy, or even Simple medecine check in that situation. In any case, its your game, do what works best for you. I don't think the system will break either way, it's that flexible to begin with.
  4. There are more uses to maps in adventures than for grid tactical play. I have been using maps in adventures for years, since the 80's, in such games like DragonQuest, RedBox DnD, AD&D 1st and 2nd Edition, Call of Cthullu, Warhammer FRP, Pendragon, WEG StarWars, and many others, almost all played without tactical grids. A mark of an excellent adventure is also the quality of player handouts. Amongst them, maps. This is one of the reasons "The Enemy Within" for WFRP 1st edition or the "Masks of Nyarlathotep" for Call of Cthullu are still considered today hallmarks of adventure design.
  5. Good question this is. I suppose imaginative you may have to be. Just describe it to the players as a dead-end into a sunken cavern?
  6. Maybe because he is just better at reacting to a situation (Vigilance) than at executing a dangerous plan (Cool).
  7. What do you think of the adventure's quality and playability? There's any stuff you particularly like or dislike? I am still eagerly waiting for my copy while it makes its voyage across the atlantic ocean, from Florida to Portugal, and would't mind some spoilers... as I have much hope in running this adventure with my crew.
  8. maybe you can find something related to what you are looking for here: http://christopherburdett.blogspot.pt/2013/09/star-wars-edge-of-empire-beyond-rim.html
  9. I have a very bad feeling about this...
  10. +1 I also wish FFG could adress this issue better in AoR, if not before in Enter the Unknown. I still stuggle with sensor rules applications and lack of examples on EotE; and I don't understand why Perception is used instead of Computers - I would think that Perception should be used to spot objects within visual range, whereas using sensors (long range or deep scan) would imply some tech aptitude, as it is done handling technology (Computer use)...
  11. Thanks for sharing your most excellent work. I believe it goes a long way to ease players in the slightly more complicated starship combat rules, without overwhelming them with information, and thus helping to make the game more fun for all participants. I will most certainly use it next session!
  12. I figure that people which are more likely to contribute to the beta testing, sending feedback this way, are the ones who bought the book in the online store, if only because they are the ones who are already here, part of this community (barring a few who got the book at Gen Con).
  13. Yes, but the lightsaber skill is the simplest thing that can still be added as a custom skill, which is totally kosher for the GM to introduce.The only thing that will be really missing is lightsaber talents - and presumably talent tree(s). I kind of understand why they are opting to detail this stuff in FaD. If FFG opts to diferenciate lightsaber forms, some will probably be based in Agility, others in Brawn. Or not. Until then, it is for your GM (or group) to decide.
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