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About blaked

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  • Birthday 11/10/1972

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  1. Same re: web installer: Below is a summary of the errors, details of these errors are listed later in the log. * Activation of https://dl.dropboxusercontent.com/u/26990628/deploy/SWCharGen/SWCharGenLauncher.application resulted in exception. Following failure messages were detected: + Reference in the manifest does not match the identity of the downloaded assembly SWCharGenDataEditor.exe. standalone version works fine
  2. Thanks very much for the consideration. Please never underestimate the contribution you are making to the community.
  3. While I certainly appreciate your attempt to be clever, understand where this breaks down. When I update the character with new skill ranks, talents, gear, etc - I print a new character sheet (and throw the old one away). So simply writing stuff down at the bottom/on the back breaks down quickly and leads to loss of gaming knowledge over time (and a messy character sheet). (places visited, NPCs met, goals, etc). Obviously I do make notes on the sheet during game play - but transferring them to the 'official' sheet (which I store electronically in the Character Generator) tends to be a better way to record things and not have details get lost. It seems like a place for possible improvement - a button on the left for NOTES that would simply allow freehand notes of this sort. Alternately an area for JOURNAL for the player to detail his characters exploits would be welcome.
  4. Been using this tool for years. Fantastic. Is there a place to add simple notes for a character? (not related to motivation, morality, or some other mechanic - just gaming notes) Thanks much
  5. I would agree you cannot assist yourself. I've not seen any mention that you cannot perform the assist maneuver on combat checks - in fact, I believe it is in the combat chapter, page 201. https://community.fantasyflightgames.com/topic/91292-assist-maneuver/
  6. Togruta gets double the boost dice when performing the assist maneuver. Can I this apply to ranged attacks (assuming my ally is engaged)? Non-combat skill checks? I can spend a maneuver to assist and then also attack myself, correct? Can i assist twice in one round (assuming the normal rules re: two maneuvers in a round) Thanks much
  7. Thanks - interesting way to break things up.
  8. Xenology can also include cultures, which is why I included it. Please assume the artifact was indeed discovered in the Outer Rim. Thanks for your feedback.
  9. Realizing this is likely arbitrary... We are starting a new EDGE game, and I've decided to try my hand at a Togruta archaeologist. What might be the appropriate skill check for knowing/finding information on an artifact? I can make an argument for Lore, Xenology, and Knowledge/Outer Rim. Thoughts?
  10. Thanks very much for all the clarifying feedback. Happy gaming.
  11. I could have sworn there were blanks on that die (We only have used them for rolling obligation...) And I haven't gotten out the bag with those dice in several months Thanks again for the clarification! Since everyone is being helpful on this topic - if I set aside a force die (for the control power, as an example) - that just 'ties up' the die, correct? There is no 'activation roll'?
  12. Well, it does say 'A force power is always successfully activated'. So suppose I roll my single force die for the sense basic power. I get no pips (or a dark side pip). The 'correct' result is - my action is taken, the 'force power is activated' - but I don't actually sense anything. Correct? Thanks for all the helpful feedback. I haven't posted in a long while but this board is always very welcoming/helpful.
  13. My group started playing Edge when it was first released, back to the Beta. I have almost all of the books in that line, none in AoR or FaD. (So please consider my question with that knowledge) When we started playing I intentionally avoided the chapter on the Force for simplicity/thematic reasons (we were transitioning from Saga Edition and I specifically didn't want a group filled with Jedi wannabes). We played for a couple years and enjoyed it greatly but the game waned, and the group went back to a regular Pathfinder game. Now we are looking to return to the Star Wars setting and I'm interesting in playing a Force Sensitive Exile PC. (that's why my question seems a few years old) . I've searched the forums for an answer but either have weak search-fu or it isn't there. So please bear with me on that count. In the section for activating a force power, it says you roll a force die/dice based on your force rating. It later says the power is always successful, even if you don't generate sufficient points with the roll. This confuses me. If someone could please clarify how this works, I would greatly appreciate it. (links are appreciated if the answer is pre-existing) Take care.
  14. One of our players is currently enjoying a jawa bounty hunter (using the unofficial species menagerie for racial stats). He loves it. Many of the NPCs ridicule him for being 'just a jawa' - and he tends to have an itchy trigger finger (and is by far the best gun hand in the party). Like most things, it is what you make of it.
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