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Shanturin

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  1. Like
    Shanturin got a reaction from edmund_pevensie in Balance   
    They are not. You seem to forget that Commandoes do surge to hit. I.e. rebel b/w dice have the same chance to roll hits as the imperials (50%)
     
    No one argues that DLT's are strong. But have you tried Z-6's?
     
    If that would be the case, the game would be horribly one-sided, and it is not. In this statement you disregard cover, dodges, defense die, blanks or DLT's (albeit rare) and the general higher activation count of Rebel lists. 
    And Imperials (as far as core units go) need aim to stay on par with Rebels offense.


    Note that I'm not arguing that Imperials don't have better long range options or suppressive weapons, or bounty, or entourage, or pulling the strings. They do. What I'm arguing is that you're mistaking one faction's cool toys as an imbalance in the game.
    There are things Rebels have that the imperials don't. For example, Imperials lack (generally) the mobility of Rebels, and are also quite weaker in melee (i'm thinking Luke and Wookies, with Sabine and Jyn also contributing).

    It is, in my opinion, to early to say if imperial range4 lists dominate to the point of imbalance in the game. They are strong, no doubt, but something has to be good, and will be as long as others find good counter to it. I'm thinking fast, melee oriented Rebels might do the trick. Or Han/Leia list heavy on anti-suppresion tech. 

    To reassume, I think you give more meaning to some elements of the game over others to support your thesis. You're entitled to do so, of course, as that's what's opinions are. In mine, there is no imbalance between the faction, as it is easily possible for both to engage in games that are close and won of player's skill and luck as opposed to his or her choice of faction.
     
  2. Like
    Shanturin got a reaction from DekoPuma in Balance   
    They are not. You seem to forget that Commandoes do surge to hit. I.e. rebel b/w dice have the same chance to roll hits as the imperials (50%)
     
    No one argues that DLT's are strong. But have you tried Z-6's?
     
    If that would be the case, the game would be horribly one-sided, and it is not. In this statement you disregard cover, dodges, defense die, blanks or DLT's (albeit rare) and the general higher activation count of Rebel lists. 
    And Imperials (as far as core units go) need aim to stay on par with Rebels offense.


    Note that I'm not arguing that Imperials don't have better long range options or suppressive weapons, or bounty, or entourage, or pulling the strings. They do. What I'm arguing is that you're mistaking one faction's cool toys as an imbalance in the game.
    There are things Rebels have that the imperials don't. For example, Imperials lack (generally) the mobility of Rebels, and are also quite weaker in melee (i'm thinking Luke and Wookies, with Sabine and Jyn also contributing).

    It is, in my opinion, to early to say if imperial range4 lists dominate to the point of imbalance in the game. They are strong, no doubt, but something has to be good, and will be as long as others find good counter to it. I'm thinking fast, melee oriented Rebels might do the trick. Or Han/Leia list heavy on anti-suppresion tech. 

    To reassume, I think you give more meaning to some elements of the game over others to support your thesis. You're entitled to do so, of course, as that's what's opinions are. In mine, there is no imbalance between the faction, as it is easily possible for both to engage in games that are close and won of player's skill and luck as opposed to his or her choice of faction.
     
  3. Like
    Shanturin got a reaction from NeonWolf in Balance   
    I concur. I would add Luke, Sabine and Jyn to this list. Leia emphasizes this as well with Take Cover rule and No Time For Sorrows card. Also, just let us play those sweet, sweet ice lizards  
  4. Like
    Shanturin got a reaction from KryatDragon in Balance   
    I concur. I would add Luke, Sabine and Jyn to this list. Leia emphasizes this as well with Take Cover rule and No Time For Sorrows card. Also, just let us play those sweet, sweet ice lizards  
  5. Like
    Shanturin got a reaction from vissur1 in Balance   
    They are not. You seem to forget that Commandoes do surge to hit. I.e. rebel b/w dice have the same chance to roll hits as the imperials (50%)
     
    No one argues that DLT's are strong. But have you tried Z-6's?
     
    If that would be the case, the game would be horribly one-sided, and it is not. In this statement you disregard cover, dodges, defense die, blanks or DLT's (albeit rare) and the general higher activation count of Rebel lists. 
    And Imperials (as far as core units go) need aim to stay on par with Rebels offense.


    Note that I'm not arguing that Imperials don't have better long range options or suppressive weapons, or bounty, or entourage, or pulling the strings. They do. What I'm arguing is that you're mistaking one faction's cool toys as an imbalance in the game.
    There are things Rebels have that the imperials don't. For example, Imperials lack (generally) the mobility of Rebels, and are also quite weaker in melee (i'm thinking Luke and Wookies, with Sabine and Jyn also contributing).

    It is, in my opinion, to early to say if imperial range4 lists dominate to the point of imbalance in the game. They are strong, no doubt, but something has to be good, and will be as long as others find good counter to it. I'm thinking fast, melee oriented Rebels might do the trick. Or Han/Leia list heavy on anti-suppresion tech. 

    To reassume, I think you give more meaning to some elements of the game over others to support your thesis. You're entitled to do so, of course, as that's what's opinions are. In mine, there is no imbalance between the faction, as it is easily possible for both to engage in games that are close and won of player's skill and luck as opposed to his or her choice of faction.
     
  6. Like
    Shanturin got a reaction from Jedirev in Balance   
    They are not. You seem to forget that Commandoes do surge to hit. I.e. rebel b/w dice have the same chance to roll hits as the imperials (50%)
     
    No one argues that DLT's are strong. But have you tried Z-6's?
     
    If that would be the case, the game would be horribly one-sided, and it is not. In this statement you disregard cover, dodges, defense die, blanks or DLT's (albeit rare) and the general higher activation count of Rebel lists. 
    And Imperials (as far as core units go) need aim to stay on par with Rebels offense.


    Note that I'm not arguing that Imperials don't have better long range options or suppressive weapons, or bounty, or entourage, or pulling the strings. They do. What I'm arguing is that you're mistaking one faction's cool toys as an imbalance in the game.
    There are things Rebels have that the imperials don't. For example, Imperials lack (generally) the mobility of Rebels, and are also quite weaker in melee (i'm thinking Luke and Wookies, with Sabine and Jyn also contributing).

    It is, in my opinion, to early to say if imperial range4 lists dominate to the point of imbalance in the game. They are strong, no doubt, but something has to be good, and will be as long as others find good counter to it. I'm thinking fast, melee oriented Rebels might do the trick. Or Han/Leia list heavy on anti-suppresion tech. 

    To reassume, I think you give more meaning to some elements of the game over others to support your thesis. You're entitled to do so, of course, as that's what's opinions are. In mine, there is no imbalance between the faction, as it is easily possible for both to engage in games that are close and won of player's skill and luck as opposed to his or her choice of faction.
     
  7. Like
    Shanturin got a reaction from Djaskim609 in Balance   
    They are not. You seem to forget that Commandoes do surge to hit. I.e. rebel b/w dice have the same chance to roll hits as the imperials (50%)
     
    No one argues that DLT's are strong. But have you tried Z-6's?
     
    If that would be the case, the game would be horribly one-sided, and it is not. In this statement you disregard cover, dodges, defense die, blanks or DLT's (albeit rare) and the general higher activation count of Rebel lists. 
    And Imperials (as far as core units go) need aim to stay on par with Rebels offense.


    Note that I'm not arguing that Imperials don't have better long range options or suppressive weapons, or bounty, or entourage, or pulling the strings. They do. What I'm arguing is that you're mistaking one faction's cool toys as an imbalance in the game.
    There are things Rebels have that the imperials don't. For example, Imperials lack (generally) the mobility of Rebels, and are also quite weaker in melee (i'm thinking Luke and Wookies, with Sabine and Jyn also contributing).

    It is, in my opinion, to early to say if imperial range4 lists dominate to the point of imbalance in the game. They are strong, no doubt, but something has to be good, and will be as long as others find good counter to it. I'm thinking fast, melee oriented Rebels might do the trick. Or Han/Leia list heavy on anti-suppresion tech. 

    To reassume, I think you give more meaning to some elements of the game over others to support your thesis. You're entitled to do so, of course, as that's what's opinions are. In mine, there is no imbalance between the faction, as it is easily possible for both to engage in games that are close and won of player's skill and luck as opposed to his or her choice of faction.
     
  8. Like
    Shanturin got a reaction from Caimheul1313 in Balance   
    They are not. You seem to forget that Commandoes do surge to hit. I.e. rebel b/w dice have the same chance to roll hits as the imperials (50%)
     
    No one argues that DLT's are strong. But have you tried Z-6's?
     
    If that would be the case, the game would be horribly one-sided, and it is not. In this statement you disregard cover, dodges, defense die, blanks or DLT's (albeit rare) and the general higher activation count of Rebel lists. 
    And Imperials (as far as core units go) need aim to stay on par with Rebels offense.


    Note that I'm not arguing that Imperials don't have better long range options or suppressive weapons, or bounty, or entourage, or pulling the strings. They do. What I'm arguing is that you're mistaking one faction's cool toys as an imbalance in the game.
    There are things Rebels have that the imperials don't. For example, Imperials lack (generally) the mobility of Rebels, and are also quite weaker in melee (i'm thinking Luke and Wookies, with Sabine and Jyn also contributing).

    It is, in my opinion, to early to say if imperial range4 lists dominate to the point of imbalance in the game. They are strong, no doubt, but something has to be good, and will be as long as others find good counter to it. I'm thinking fast, melee oriented Rebels might do the trick. Or Han/Leia list heavy on anti-suppresion tech. 

    To reassume, I think you give more meaning to some elements of the game over others to support your thesis. You're entitled to do so, of course, as that's what's opinions are. In mine, there is no imbalance between the faction, as it is easily possible for both to engage in games that are close and won of player's skill and luck as opposed to his or her choice of faction.
     
  9. Like
    Shanturin got a reaction from Alpha17 in Balance   
    They are not. You seem to forget that Commandoes do surge to hit. I.e. rebel b/w dice have the same chance to roll hits as the imperials (50%)
     
    No one argues that DLT's are strong. But have you tried Z-6's?
     
    If that would be the case, the game would be horribly one-sided, and it is not. In this statement you disregard cover, dodges, defense die, blanks or DLT's (albeit rare) and the general higher activation count of Rebel lists. 
    And Imperials (as far as core units go) need aim to stay on par with Rebels offense.


    Note that I'm not arguing that Imperials don't have better long range options or suppressive weapons, or bounty, or entourage, or pulling the strings. They do. What I'm arguing is that you're mistaking one faction's cool toys as an imbalance in the game.
    There are things Rebels have that the imperials don't. For example, Imperials lack (generally) the mobility of Rebels, and are also quite weaker in melee (i'm thinking Luke and Wookies, with Sabine and Jyn also contributing).

    It is, in my opinion, to early to say if imperial range4 lists dominate to the point of imbalance in the game. They are strong, no doubt, but something has to be good, and will be as long as others find good counter to it. I'm thinking fast, melee oriented Rebels might do the trick. Or Han/Leia list heavy on anti-suppresion tech. 

    To reassume, I think you give more meaning to some elements of the game over others to support your thesis. You're entitled to do so, of course, as that's what's opinions are. In mine, there is no imbalance between the faction, as it is easily possible for both to engage in games that are close and won of player's skill and luck as opposed to his or her choice of faction.
     
  10. Like
    Shanturin got a reaction from thepopemobile100 in Balance   
    They are not. You seem to forget that Commandoes do surge to hit. I.e. rebel b/w dice have the same chance to roll hits as the imperials (50%)
     
    No one argues that DLT's are strong. But have you tried Z-6's?
     
    If that would be the case, the game would be horribly one-sided, and it is not. In this statement you disregard cover, dodges, defense die, blanks or DLT's (albeit rare) and the general higher activation count of Rebel lists. 
    And Imperials (as far as core units go) need aim to stay on par with Rebels offense.


    Note that I'm not arguing that Imperials don't have better long range options or suppressive weapons, or bounty, or entourage, or pulling the strings. They do. What I'm arguing is that you're mistaking one faction's cool toys as an imbalance in the game.
    There are things Rebels have that the imperials don't. For example, Imperials lack (generally) the mobility of Rebels, and are also quite weaker in melee (i'm thinking Luke and Wookies, with Sabine and Jyn also contributing).

    It is, in my opinion, to early to say if imperial range4 lists dominate to the point of imbalance in the game. They are strong, no doubt, but something has to be good, and will be as long as others find good counter to it. I'm thinking fast, melee oriented Rebels might do the trick. Or Han/Leia list heavy on anti-suppresion tech. 

    To reassume, I think you give more meaning to some elements of the game over others to support your thesis. You're entitled to do so, of course, as that's what's opinions are. In mine, there is no imbalance between the faction, as it is easily possible for both to engage in games that are close and won of player's skill and luck as opposed to his or her choice of faction.
     
  11. Like
    Shanturin got a reaction from lunitic501 in Balance   
    They are not. You seem to forget that Commandoes do surge to hit. I.e. rebel b/w dice have the same chance to roll hits as the imperials (50%)
     
    No one argues that DLT's are strong. But have you tried Z-6's?
     
    If that would be the case, the game would be horribly one-sided, and it is not. In this statement you disregard cover, dodges, defense die, blanks or DLT's (albeit rare) and the general higher activation count of Rebel lists. 
    And Imperials (as far as core units go) need aim to stay on par with Rebels offense.


    Note that I'm not arguing that Imperials don't have better long range options or suppressive weapons, or bounty, or entourage, or pulling the strings. They do. What I'm arguing is that you're mistaking one faction's cool toys as an imbalance in the game.
    There are things Rebels have that the imperials don't. For example, Imperials lack (generally) the mobility of Rebels, and are also quite weaker in melee (i'm thinking Luke and Wookies, with Sabine and Jyn also contributing).

    It is, in my opinion, to early to say if imperial range4 lists dominate to the point of imbalance in the game. They are strong, no doubt, but something has to be good, and will be as long as others find good counter to it. I'm thinking fast, melee oriented Rebels might do the trick. Or Han/Leia list heavy on anti-suppresion tech. 

    To reassume, I think you give more meaning to some elements of the game over others to support your thesis. You're entitled to do so, of course, as that's what's opinions are. In mine, there is no imbalance between the faction, as it is easily possible for both to engage in games that are close and won of player's skill and luck as opposed to his or her choice of faction.
     
  12. Like
    Shanturin got a reaction from Matt3412 in Obi, now that’s odds   
    I haven't seen anyone else mentioned it, but that's incorrect. Deflect still can be used in melee to get the defensive surge. Where Soresu has the advantage (a high ground, if you will ) is the ability to inflict damage via surges in melee.
  13. Like
    Shanturin got a reaction from costi in Obi, now that’s odds   
    I haven't seen anyone else mentioned it, but that's incorrect. Deflect still can be used in melee to get the defensive surge. Where Soresu has the advantage (a high ground, if you will ) is the ability to inflict damage via surges in melee.
  14. Thanks
    Shanturin got a reaction from FlyingAnchors in Obi, now that’s odds   
    I haven't seen anyone else mentioned it, but that's incorrect. Deflect still can be used in melee to get the defensive surge. Where Soresu has the advantage (a high ground, if you will ) is the ability to inflict damage via surges in melee.
  15. Thanks
    Shanturin got a reaction from CaptainRocket in Obi, now that’s odds   
    I haven't seen anyone else mentioned it, but that's incorrect. Deflect still can be used in melee to get the defensive surge. Where Soresu has the advantage (a high ground, if you will ) is the ability to inflict damage via surges in melee.
  16. Haha
    Shanturin got a reaction from Rebel dude in Clone Wars Official Announcement   
    I wonder how fast my enemies will get annoyed by this phrase being uttered each time one the units is issued an order or activates...
  17. Haha
    Shanturin reacted to TauntaunScout in These droids march heedlessly forward ...   
    Yep. Gamer hyperbole is the norm. If I had a dollar for everytime GW said  something like "the most reknowned marksmen in the Olde World, they can hit a crow in the eyeball at 2 million paces with their feared Kentucky Longbows..." and then flip the the stats and read Ballistic Skill 3, and the weapon is Strength 3. The other thing was always "Utterly fearless, always found where the fighting is thickest, leading from the front, preferring to face their enemy in hand to hand combat whenever possible..." Leadership 7, Weapon Skill 3.
  18. Haha
    Shanturin got a reaction from azeronbloodmoone in Clone Wars Official Announcement   
    I wonder how fast my enemies will get annoyed by this phrase being uttered each time one the units is issued an order or activates...
  19. Like
    Shanturin got a reaction from CaptainRocket in Clone Wars Official Announcement   
    I wonder how fast my enemies will get annoyed by this phrase being uttered each time one the units is issued an order or activates...
  20. Like
    Shanturin got a reaction from Vector Strike in Clone Wars Official Announcement   
    I wonder how fast my enemies will get annoyed by this phrase being uttered each time one the units is issued an order or activates...
  21. Like
    Shanturin reacted to RaevenKS in Clone Wars Official Announcement   
    I can't handle myself anymore.


    ROGER ROGER !
  22. Like
    Shanturin got a reaction from Caimheul1313 in official drop of DT   
    I'd say the one with the pistol is the OG unit leader, and the one with his hand up is DT-F16. Both of them, as well as a DLT19D guy got pauldrons and higher rank markings on their left shoulder. The distinction between the OG Leader a and F16 comes from the fact that the model with hand up (F16) has a weapon that is slightly different than the rest of the squad.

    Nonetheless, the paper sheet that comes in the pack always specifies which unit is the leader.

    Like, contrary to popular belief, in speederbikes unit the one shooting backwards is not intended to be the leader

    Obviously everyone just uses the model they like best, and as long as it is clear to the opponent, there's nothing wrong with it.  
  23. Like
    Shanturin got a reaction from TauntaunScout in A fundamental flaw in these games.   
    I might agree on ATRT (this one actually would get Armor X instead of universal Armor) and Snowspeeder, I have to disagree on ATST -  this one was always described as hard to crack death machine - namely in T.Zahn's Allegiance (even though it's Legends). In R1 when it shows up, everyone scatters.

    That said, ATST is pretty tanky due to sheer number of hitpoints, so it is represented somewhat accurately.
  24. Like
    Shanturin got a reaction from Caimheul1313 in Attack and Standby (In conjunction with Krennic)   
    ProTip (or, you know, just a tip): use it on Vader, who can't get suppressed and thus cannot lose Standby until he spends it/moves/attacks during his activation. Enjoy a slightly different version of Implacable!
  25. Like
    Shanturin got a reaction from KommanderKeldoth in Attack and Standby (In conjunction with Krennic)   
    ProTip (or, you know, just a tip): use it on Vader, who can't get suppressed and thus cannot lose Standby until he spends it/moves/attacks during his activation. Enjoy a slightly different version of Implacable!
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