Jump to content

Donovan Morningfire

  • Content Count

  • Joined

  • Last visited


About Donovan Morningfire

  • Rank
    Looking for a saint? Look elsewhere.
  • Birthday August 12

Contact Methods

  • AIM
  • MSN
  • Website URL
  • ICQ
  • Yahoo
  • Skype

Profile Information

  • Location
    Captial District, NY

Recent Profile Visitors

2,474 profile views
  1. Donovan Morningfire

    Karen Traviss novels?

    Yeah, the style that Chuck Wendig used for the Aftermath series took a little getting used to for me to fully wrap my head around. Though to be honest, I mostly enjoyed those books for the world-building chapters that explored the state of the galaxy in the wake of the Battle of Endor. Given that I'm not one of her bigger fans, the Ahsoka book turned out to be surprisingly good. A New Dawn is an excellent read as well, though Kenobi didn't really grab me.
  2. Donovan Morningfire

    Where to start? Padawan of Mace Windu

    I think this is worth noting, as a common thing I've seen with players new to Force and Destiny is that they assume their characters are going to be Jedi as the default option. While the WotC games included a Jedi class (Guardian/Consular in the original d20 version, just plain Jedi in Saga Edition), FFG didn't go that route. Instead, this game was written with the mindset in that while all Jedi are Force users, not all Force users are Jedi*. Most of the F&D specs are written under the conceit that the PCs had fairly normal/mundane upbringings as opposed to the "trained practically from birth" background that Jedi from prior to Order 66 would have had. For instance, none of the F&D careers offer Lightsaber as a starting career skill, so any PC that wants to start out the gate with 2 ranks of Lightsaber is going to need to spend some of their starting XP in order to do so. That being said, on the docket for some unspecified point later this year (or possibly earlier next year), there's the Rise of the Separatists era sourcebook, which has advertised having an actual Jedi career and attendant specializations. Of course, nobody here knows if that career is going to be more inherently powerful (such as starting with Force Rating 2 but having fewer beginning career skills and skill ranks), though it's also likely said career won't be any more inherently powerful than the F&D careers (same FR, same # of career skills and ranks). *West End Games used the term Jedi as being interchangeable with Force user, but their games were also written well before the idea of actually making prequels was an idea in George's head, and well before the Expanded Universe became a thing, so based on what little information there was at the time, for all intents in purposes they were correct in that Jedi was simply another term for Force user. Its only years later that the setting lore has been expanded enough to show that Force user =/= Jedi.
  3. Donovan Morningfire

    Where to start? Padawan of Mace Windu

    To build a bit on what Ghostofman said, one thing that surprises a lot of new players is that Force users are NOT very powerful starting out. Even at Knight Level, you're not going to be able to constantly pull of the sorts of stuff you see the Jedi of the films accomplish. For example, Obi-Wan Kenobi as of TPM could be done using Knight Level, but that's only if you accept that he's Knight Level at the start of the film, and spends XP at various points to add abilities he displays later in the film. To be honest, for a starting PC that's an apprentice of Mace Windu, I'd actually suggest starting out with Shii-Cho Knight, as it's a solid melee spec that doesn't have any funky rules, and doesn't require any further supplements. But again, keep in mind that you're not going to be reliably pulling off crazy Force stunts unless you either have very lucky dice rolls or you're willing to accept conflict for using the dark side pips that you're statistically more likely to see when you roll. At Force Rating 1, you're generally better off using that Force die to commit to effects like Sense's defensive Control Upgrade (which is **** good for the XP at early goings) and it's associated Duration and Strength Upgrades.
  4. Donovan Morningfire

    Am I mistaken...

    My thoughts are along a similar line. Honestly, I think Solo would have done better either as an end-of-summer or mid-fall release rather than coming out right on the heels of Avengers: Infinity War, which pretty much had a decade's worth of hype behind it from a studio that at this point can't seem to do any wrong in terms of making films that are wildly financially successful. And even then I think that film turned out to be bigger than Disney and Marvel Studios were anticipating.
  5. Donovan Morningfire

    Karen Traviss novels?

    The first two books weren't bad, and the one character in the second book that rampantly bad-mouthed the Jedi could be construed as just his very biased opinion. Sadly, by the third book she was full hog on the "Mandalorians are the true heroes of the setting!" power trip that she's largely ridiculed for. After all, you know it's bad when the other writers on a series that they've all been assigned to work on go out of their way to ignore anything her parts of the series, especially when she indulged in her Boba Fettish. I can appreciate what she tried to do in regards to fleshing out the Mandalorian culture, even going so far as to develop a dialect for them; don't believe she got to the point of a full-blown language as opposed to Klingon or Sindarin. Sadly, she bought too much into her own press about how great the Mandalorians were, and that ruined what could have been a very good series, with Order 66 being the absolute nadir of the Republic Commando books. Although the Imperial Commando book (pretty much the last one she worked on before her falling out with Lucasfilm) was actually an improvement; then again she didn't really have anywhere to go but up after the previous book in the series.
  6. Donovan Morningfire

    Talent skill checks

    Nope, because Unleash (as well as Move to hurl an object) are called out as ranged combat checks, with all that entails. Inspiring Rhetoric and Scathing Tirade on the other hand are both skill checks against a pre-established difficulty.
  7. Donovan Morningfire

    Talent skill checks

    By default, the difficulty is static. You could add setback dice to account for really adverse circumstances, but I would recommend against directly tweaking the difficulty. After all, the whole notion of setback dice is to represent less ideal circumstances that make a task harder.
  8. Donovan Morningfire

    The Accidental Saberist

    Yep, so long as that lightsaber is active and in hand. And if you were to install a Lorrdian gemstone in the saber, you'd also get the benefit of the crystal's Defensive and Deflection qualities, making it so that your enemies have less chance to hit or greater chance of you being able to proc Improved Parry or Reflect (depending on how they're attacking you). This gives you a much better defensive option than Defensive Circle while still leaving your action free to shoot with the blaster. Just be warned that if you do try to attack with both the blaster and the lightsaber in the same round, odds are your dice pool is gonna suck, on top of being incredibly difficult due to the rules on attacking with two weapons that use two different skills/characteristics.
  9. Since neither of them are additive, you'd get one or the other, not both. By default, if you added the Stun Pulse attachment, you'd be using the Gungan Electropole's Stun 3 quality, as that's the better of the two. Modifying the attachment would affect the Stun 2 quality, but once you modded it to be Stun 4, then I would say that takes precedent over the electropole's inherent Stun quality.
  10. Just speculation, but I wonder if the system used in the adventure (awarding an extra point for using a judge-favored approach) is there to help ensure that the PCs are able to earn enough points towards their gempukku? After all, it's quite likely that even against a TN of 2, not all of the PCs are going to be able to successfully complete each test; after all, the dice can be fickle things and it's quite possible that a test a PC should ace winds up being a failure simply because no success symbols came up on the dice. By saying "hey, if you succeed using a particular approach, you get an extra point!" is just their way of again ensuring that all of the characters are able to become legal adults. After all, makes it rather awkward for the follow-up module if one or two members of the group are still considered "children" during the course of that story, or for any other stories the GM might want to tell using those characters. In the end, it's your game so do whatever you like with the mechanics. But once again just speculating if perhaps there was a valid reason the tournament section was written the way it was.
  11. Donovan Morningfire

    Am I mistaken...

    Well, you're not completely wrong...
  12. Donovan Morningfire

    Core book Schools

    I suspect part of it is that folks were waiting for the full rules before they started doing any serious kitbashing. As a long-time fan of the Hare (by far my favorite of all the Clans, Great and Minor), I do hope they get to make an appearance in the game, and that FFG doesn't go the route AEG did of "If you're not a Great Clan, then your clan's school is going to be subpar by default." While the original reason of the most Minor Clans not having had centuries to "perfect" their respective schools was acceptable at the start of the game's life, that quickly fell short when the Great Clans got brand new schools with hardly a decade's worth of 'history' in their creation that were just as good as their "tried and true" schools.
  13. Donovan Morningfire

    Am I mistaken...

    It could be a lot of wishful thinking on the part of those folks that hate the idea that Disney bought LFL and that the Star Wars franchise has moved in a direction they don't like. Many of whom are at a point where they'd be happy with zero new Star Wars material at all than admit that there's anything of merit to be found in the post-Lucas releases, be they films or books or other media. Also could just be a lot of online hacks throwing up click-bait titles in the hopes of getting web hits, with any shred or pretense of journalistic integrity being jettisoned in the process. My own thought is that the top execs wondered if they could apply the MCU formula to the Star Wars franchise and churn out two to four films a year. I think what happened is Solo made them realize that Star Wars films can't quite handle the degree of sheer diversity in terms of story types that the MCU films can, or at least they're not at that point yet. To be honest, I'd be good with about one Star Wars film a year, roughly around Christmas time. Granted, Marvel Studios needed some time to build up to where they are now, a step that a lot of studios are overlooking in their rush to build their own cinematic universes with decidedly mixed results. And even Marvel Studios had their stumbles, such as Ed Norton's Hulk and the second Thor movie before they hit the "can apparently do no wrong" stage where they're currently at. Only time will tell if the drama involving James Gunn's departure from Guardians of the Galaxy 3 will result in that movie being the one to derail the train, or if all the buzz for the upcoming Captain Marvel movie winds up setting a bar too high for it to clear.
  14. Donovan Morningfire

    Am I mistaken...

    Given the rest of the franchise has been making Disney money hand-over-fist, with Solo the only "stumble" so far (and even that wasn't a total disaster in terms of box office receipts), there's no fallacy other than the willfully ignorant who simply want to bash Disney because the franchise has grown beyond them and encompasses a much broader audience. At the end of the day, critical and fan acclaim are nice, but what Lucasfilm and Disney are really focused on is turning a profit. Which thus far, the Star Wars franchise has done quite well, given that it's no longer limited to a select portion of geek culture and as I said above now reaches out to a much broader audience. So the only "suck cost fallacy" that's in play is that of the self-appointed gatekeepers who keep operating under the delusion that Star Wars is "just for them" and that anything created since the Disney purchase is worthless garbage simply because it was created under Kathleen Kennedy's stewardship of LFL as opposed to under GL's stewardship, all while discounting that there was a large amount of divisive content produced even back when GL owned the franchise. Star Wars Holiday Special anyone? Or the Yuuzhan Vong? Or pretty much anything written by Kevin J. Anderson?
  15. Simple. The Failed Jedi gets to start play with a lightsaber, which under 1e rules could be a very potent weapon once you start boosting Control and Sense, given the effects of what would become the infamous lightsaber combat power in 2e was a default ability all Force users got when using a lightsaber. OTOH, the Alien Student doesn't have that sort of thing, and given that under WEG rules using the Force to attack was an automatic dark side point, that they can be a Force powerhouse isn't quite as big of a deal, especially since this is the iteration of the rules where not only could the character be taken away if they went dark side, but going dark side could very well happen after earning your second dark side point if you had an unlucky dice roll.