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Donovan Morningfire

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About Donovan Morningfire

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    Looking for a saint? Look elsewhere.
  • Birthday August 12

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    Captial District, NY

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  1. Donovan Morningfire

    Attacking with two weapons

    Yes, the automatic advantage would be cancelled out by an excess threat you generated on the roll. Conversely, if you had an item that provided automatic threat, any excess advantage that your roll generates would cancel that out as well. And if you had a set-up that generated an automatic advantage and an automatic threat, such as a blaster pistol with both Superior Weapon Customization (automatic advantage) and Set Trigger (bonus success on first combat check of the encounter, but also automatic threat on that same combat check), then they'd cancel each other out the same as any advantage or threat generated from the dice roll would. As Kualan noted, those automatic advantage from the attachments in question help push the odds in your favor, but aren't a full guarantee that you'll still have them once the results of the roll have been determined.
  2. Donovan Morningfire

    Comprehend Technology Stacking

    By and large this. The short descriptions in the talent trees are there to give the player and GM a quick overview of what the talent does without going into information overload and too badly cluttering up the spec tree. The long descriptions found in the Talents section of each book is where the writers are able to go into further detail, noting various nuances that won't fit as neatly into the small box that the talent tree page permits.
  3. Donovan Morningfire

    Another Character Generator

    It's also entirely possible that he's simply reached a point where he's got zero interest in updating this any further. It's been known to happen with a number of different fan-made character generators, where the creator just hits that point where they're no longer interested in the game in question. From what he's said about the coding, he might also have decided that it'd be easier to start fresh using what he's learned from this and build a new version from the ground up where the code isn't quite the mess the current version is.
  4. Donovan Morningfire

    Running a Dark Side Campaign

    GroggyGolem highlighted the biggest problem that frequently comes up during evil/bad-guy campaigns, namely that you wind up with one (or more) players that decide it's perfectly in-theme and in-character to knife their fellow party members in the back. Sadly, a good chunk of the lore about the Empire (especially in Legends) illustrates that this sort of mentality is very much encouraged, and that Legends!Palpatine generally encouraged that sort of "dog eat dog" mindset as a means of control over his subjects; after all, if everyone's busy trying to knife their peers in the back while trying to avoid getting a knife in their back, that's much less knives pointed in Palpatine's direction. That said, definitely have a session zero with your players and make it crystal clear that even if they're playing the bad guys, this is fully intent to be a cooperative game and that the PCs are expected to work together. As far as designing the campaign, I would suggest build it in a way that the players are going to need to have their characters work together in order to succeed. Since one of the PCs is an Inquisitor, perhaps have that character be the 'commanding officer' of the group, with the other PCs nominally under that character's command (though again, session zero to make it clear that you're expecting cooperation between the characters and that being the CO doesn't mean the Inquisitor's player has carte blanche to be a jerk to the other characters), with the Hand perhaps being assigned undercover to keep an eye on the Inquisitor for the Emperor (but again, make sure the players understand that cooperation is the name of the game). As far as Force usage goes, I presume that rather than having the PCs start with Morality of 29 to be dark siders, the OP is intending to flip the default so that the PCs are using dark side pips to generate Force points as opposed to using light side pips as the RAW indicates. Be advised that by doing so, a PC with Force Rating 1 is going to be more able to use basic Force abilities since the dark pips are more likely to come up (and PCs won't have to suffer strain/conflict to use them), but the overall effects are going to be weaker as you're more likely to just get one dark pip as opposed to two light pips under the standard paradigm.
  5. Donovan Morningfire

    Running a Dark Side Campaign

    I think his comment was more along the lines of "the PCs now default to using the dark side pips to generate Force points" rather than changing the dice facings. Or at least, that's how I read it.
  6. Donovan Morningfire

    Poe Dameron, Master Strategist?

    And yet, here you are arguing that some random faceless goober on a message board should be taken at face value that their unsubstantiated claim of being a superior writer as opposed to those who are able to consistently be hired for the job said goober proclaims to be better at should be taken as a gospel truth. Until he puts his money where his mouth is via the means I mentioned before (actually producing a Star Wars film using a script he's written), the afore-mentioned faceless goober is simply a giant bag of hot air. And by the way, there are authors/artists/actors/screen-writers that got a "lucky break" and never went anywhere simply because they didn't have, as the adage goes, the skills to pay the bills. The sheer number of "one hit wonder" musicians that have since been reduced to answers in trivia games is testament to that.
  7. Donovan Morningfire

    Poe Dameron, Master Strategist?

    Seeing as how TFA and TLJ have both raked in the box office cash, it's pretty safe to say there's a high degree of skill involved with the writers who worked on those scripts. Same could be said for Solo, which would have been considered a financial success if they hadn't needed to do all those reshoots. Granted, there are people smug enough to consider themselves superior writers to the likes of Stephen King or J.R.R. Tolkien, considering them to be cut-rate hacks who never should have had any of their works published. And yet, the first is perhaps the best-selling horror writer around today and the later pretty much birthed the fantasy genre as we know it today. And given the sheer volume of work that Mister King has produced, it's safe to say he'd have not had nearly the level of success he's enjoyed if he didn't have the writing chops to back them up. Even JK Rowling, who helped get children to want to read books again, has her detractors and those who claim they're far superior writers to her, and yet it does take a degree of writing skill to be able to create a book series that still has a diehard loyal following years after it had concluded. So maybe just plain "success = superior skill" isn't a strong argument, but "consistent success = superior skill" can't just be dismissed out of hand either.
  8. Donovan Morningfire

    AoR Errata Updates?

    There's no time-table for when errata update are released. Given that it seems FFG's in-house RPG department is a skeleton crew, dedicating staff to work on getting the errata updated is probably a lower priority than working on projects that are directly generating revenue. It could also depends on the terms of their licensing agreement with Lucasfilm; there have been past instances with other licenses where any and all errata constituted "changes to the document" and thus having to go through the approvals/review process all over again, with not all licensors being all that speedy in responding to the licensee. RPG updates are probably a low priority for whomever at Lucasfilm has to sign off on it. No idea if that is the case with Lucasfilm, that any errata has to be put through the approvals process, but if it is, that might well be a factor in why the errata is updated at a glacial pace. It's not an ideal situation by any stretch, and I'm sure they'd love to get errata updated in a speedier fashion.
  9. Donovan Morningfire

    Some doubts on Lightsaber Mods

    The first part of this actually got a dev answer a while back during the EotE days. Answer is that each mod is considered a separate option. So in this instance, if you happen to fail one of the +1 damage mods, the failure only locks you out of that specific mod option, with the other three mod options still being available to you. With the second part (regarding the difficulty)... that's largely up to the GM. I guess you could go with the default rules on setting difficulties in that anything above five purple falls into the realm of "impossible tasks" and can only be attempted by spending a Destiny Point and then rolling against five purples. Another common option I've seen GMs using is that once the difficulty reaches 5 purple, any difficultly increases afterwards are instead treated as upgrades. So in the case of going for a sixth mod on an Ilum crystal, the difficulty would be 1 red and 4 purple.
  10. Donovan Morningfire

    Poe Dameron, Master Strategist?

    Wow Mark, you really are chock full of yourself, aren't you? One failed crack at a project, and suddenly you're better than any other scriptwriter that's actually been hired to write for Lucasfilm for produced Star Wars movies? ****, I don't think even HappyDaze has that much self-conceited superiority. Of course, since Lucasfilm has zero problem with folks doing Star Wars fan films (provided the makers don't profit from them), you can certainly put your money where your mouth is and produce your own Star Wars fan film to demonstrate just how allegedly superior your script-writing abilities are to the so-called "hacks" that are currently working on the Star Wars media.
  11. Donovan Morningfire

    Morality sucks

    As I've said in the past, the Morality mechanic is the one that requires buy-in from both the players and the GMs, were Duty and Obligation don't really require all that much from the player. In contrast, Morality requires the players to more actively track how much they have on a session-by-session. I think a lot of the player disconnect with Morality, more specifically the "dark side" aspect of it is that we've had years of Star Wars media saying "dark side = bad" so even those players with little to no prior experience with other Star Wars RPGs will shy away from Conflict as it gets conflated with being of the dark side, and thus "bad" in terms of the larger Star Wars mythos that this RPG is seeking to emulate. And those players with prior Star Wars RPG experience have had it pounded into their head that dark side points are indeed bad/unfun for the reasons I noted in my earlier post. Once players get over the hurdle of "Conflict doesn't fully equate to going dark side" and that Conflict isn't necessarily something to be entirely avoided, I've found the system works a good deal better. As you've said, it's generally once the meta-gamers start embracing the idea that Conflict and Morality are partially storytelling aids that it works smoother.
  12. Donovan Morningfire

    Improved reflect vs autofire

    The rules as written disagree with your conclusions. Granted, if you're the GM and you want to spend Despairs to hose over your players, then you do you. Just don't be surprised if the players start getting ticked that you're using Despairs to screw them out of doing cool things.
  13. Donovan Morningfire

    Morality sucks

    WEG's 1st edition was probably the worst offender in this regard, as you could very likely loose your character to a random die roll after earning your second dark side point. Granted, that system was written when there really wasn't much in the way of lore about the setting, so they pretty much had to go by the movies and what was said by Obi-Wan and especially Yoda, who to be honest both had a rather dogmatic view of things as result of their upbringing within the Jedi Order, which the prequels show had become very rigid and dogmatic. WotC's OCR/RCR had penalties for when the character crossed certain thresholds to reflect being "tainted" and "fallen/corrupt," with the later category including a very stiff penalty in the form of potential and permanent ability score drain in a system where boosting up ability scores was a very slow process. And just about every homebrew system hack that I've seen for Star Wars (and I've seen a lot) generally go with the WEG approach of "dark side = BAD!" if they don't treat it as some form of corruption or just handwave it away entirely (saw a 5e system hack recently that simply didn't bother with tracking dark side effects). As for "flirting" with the dark side, we see Luke doing it throughout RotJ in spite of Yoda's admonishing in ESB to not do that one bit. Plus, it's been a long-standing tradition of Star Wars RPGs to have players that "flirt" with the dark side, even from the WEG days which held to Yoda's dogmatic belief that dark side automatically equals bad and should be avoided at all costs. There was a live-play podcast that I listened to way back that ran a Saga Edition Star Wars game, and the 'Jedi' (using that term very loosely) was played by a player who manipulated and cheesed the bloody blue blazes out of the dark side atonement mechanics to stay just on the cusp of falling to the dark side all while spamming dark side powers as much as he could. FFG's approach is actually fairly novel in that tapping into the 'dark side' (using black pips) doesn't automatically equate to being evil, especially as the setting's lore has been expanded by other voices to include Force traditions (such as the Aing-Ti Monks) who don't necessarily see the Force in terms of "dark and light." Now it might fly in the face of Lucas' original vision, but then again his "original vision" seems to have changed a fair bit over the years. Of course, it's also an instance of handing players just enough rope to hang themselves, offering an enticement that if not managed very carefully could very well blow up in the player's face if they only garner a few points of Conflict a session, but then constantly roll 1s and 2s when rolling for Morality at the session's end.
  14. And there in lies the problem. A number of folks who are not informed about a thing are gong around saying "this is the worst thing ever!" without having seen more than a few seconds of the trailers, if even that, and throwing their digital weight around like they know it everything about the film and why the people who like the direction Disney has taken the franchise are mindless sheep that need to be euthanized for the betterment of humanity (and that last bit is not hyberbole, but a direct statement from the admin of a Star Wars RPG group that turned insanely toxic). It's very much akin to the parable of three blind men each touching one spot of an elephant for a few seconds, and then each claiming that they alone truly know what an elephant is. Or, to make it something more relevant to you specifically, a person that saw the existence of your threads of NPC and Ship artwork but never actually looked at them started going around posting that you were just a filthy art thief stealing the hard work of other people without providing proper credit to the original artists and passing their work off as your own. Now, both of us know that's not the case, as you don't edit the artwork to exclude the artist's signature, and where possible you link the image so that it'll go to the artist's website, and you've never once claimed "hey, I did this!" So in this instance, the hypothetical person that was (falsely and incorrectly) calling you an art thief (which as I've noted you're not) does indeed have a stupid opinion built upon willful ignorance and it should be treated and dismissed as such. With regards to TLJ, I get informed criticism of the film (I enjoyed, but I freely admit it has flaws and there are things I'd have handled differently in RJ's position). But sadly, it seems too many of the folks that disliked the film aren't interested in a discussion of the films merits and flaws, and instead just want to rail against the film for the sake of railing against the film because it didn't play out to their fanboy fantasies (and in my experience, it's been entirely men that have this attitude). Which isn't too unlike how the prequels were treated upon release, though these days the prequels don't are beginning to be treated as good films in and of themselves. Which probably means a decade or so from now, TLJ will also wind up being lauded as one of the better Star Wars films, not unlike how ESB got bashed upon release (due to how much it shook things up) but has since become the darling of the franchise. Edit: Huh, seems the last two paragraphs of this got chopped when I first tried to edit the post.
  15. "Two things are infinite, the galaxy and human stupidity. And I'm not entirely certain about the first one." - Albert Einstein
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