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Donovan Morningfire

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About Donovan Morningfire

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    Looking for a saint? Look elsewhere.
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  1. Strict RAW, no skill check is required when using Sense to detect emotions or thoughts, just a Force power check. That said, as per the sidebar on resisting Force powers, the GM can choose to allow important NPCs (generally Nemesis-tier and named Rivals) to resist Force powers, at which point an opposed check is required, with the default suggestion being Discipline vs. Discipline, though the GM and player can suggest alternate skills based upon the power in question and circumstances. The only caveat is that you can't employ this particular optional rule if the Force power already requires an opposed check or has a pre-set difficulty (such as using Protect/Unleash or hurling an object at a target via Move).
  2. The Coordinated Attacks one seems like it could be problematic, depending on what sort of weapon the minion group is using. A minion group using clubs or pistols wouldn't be much of an issue, since the base damage is fairly low. But a larger minion group using blaster rifles could lead to downed PCs in an awful hurry. For instance, a minion group of 5 stormtroopers (blaster rifles) with this quality would be attacking with Damage 9+ weapons and have Linked 4; with a really good roll of the dice on the GM's part, that could mean three or four hits, which very few PCs are going to able to withstand. I'd suggest amending that to provide Linked equal to one-half (or even one-third) of the total minions in the group, rounded down to a minimum value of 1.
  3. Yep. If there is one major downside to the advent of social media platforms, is that it's far too easy for someone to spew a bunch of made up nonsense while claiming an unidentified "trusted secret source." That said, I could see the Star Wars films at some future point getting remade, but that would be decades down the line, and would be part and parcel of Hollywood's general trend to take an old and beloved classic film/sitcom and put a "modern" spin on it. But that'd have nothing to do with "rebooting" or "correcting" the franchise, and would probably be the point by which Star Wars as a franchise is on its last dying legs if not a dead horse already. Like you said, as things stand the films are critically-acclaimed and generate absurd amount of revenue, so there's zero reason for LFL to reboot the franchise. Really, the only time a film franchise gets rebooted is when the last film (or couple of films) had such a dismal box office performance that it's clear something needs to be done, such as was the case with the Batman franchise in the wake of Batman & Robin, leading to Nolan Trilogy and what is probably one of the better live-action Batman performances and arguably the best live-action Joker performance to date. I'd say TRoS is alright. The film has problems, mostly boiling down to JJ Abrams (whose strong point is NOT in coming up with satisfying or sensible conclusions to long-running plot threads) trying to cram his own take on how Episode 8 should have gone. Then again, it also had the heavy weight of expectations to closing out the Skywalker Saga, and that's an incredibly difficult hurdle to clear for even the most lauded filmmaker. Then again, I've got friends in much younger demographics that enjoyed the whole sequel trilogy from start to finish.
  4. It's generally a case of the Fandom Menace hearing what they want to hear, that their very narrow POV about how the Star Wars franchise should be handled is valid and correct, and that large corporations would be willing to pander to their increasingly niche beliefs. With the advent of social media and the general ease of creating and distributing videos, it's now much easier to generate an audience, especially with clickbait headlines and that the general populace can't or won't be bothered to do any due diligence, relying on (what is in today's world) the naïve belief that anyone that is reporting "news" has already researched and vetted the information and hasn't injected personal bias into whatever information the reporter is relaying.
  5. Because it generates clicks, especially from those lowbrow easily-gullible troglodytes that hate Kathleen Kennedy. And as the sad case with most media this day, it's all about generating clicks/likes as opposed to any sort of factual reporting. What's amusing is that many of those some twerps that bash KK and beg/plead for Lucas to come back are the same bottom-feeders that bashed Lucas for the prequels, enough to the extent he decided to wash his hands of the franchise and let it be somebody else's headache. But yeah, any notion of the sequels being labeled "non-canon" or put outside of official continuity is a pipe dream. Apart from the overly vocal minority who undoubtedly would have been pissed no matter what form the sequel trilogy took, Lucasfilm is pretty happy with the financial success of the films, which at the end of the day is the only metric they really care about. Love the films or hate them, the only thing Lucasfilm and by extension Disney is concerned with is that you paid money to see it, be it in the theater or digital or DVD/Blu-Ray.
  6. That's the important thing. If the sequel involves Cal as the protagonist or has him taking up the role of mentor to a new protagonist, then killing him off at the end of Fallen Order constitutes a significant change. Granted, depends on whether Respawn had planned for a series of games from the onset or if Fallen Order was conceived as a one-off and Respawn & EA are just now trying to plot out the sequel games. I'm leaning more towards them planning on a franchise, as that seems to be default practice with Triple A games these days (if only to milk the customer base for as much cash as possible), so keeping Cal and Cere around was a conscious decision on their part. Of course, neither of those two are assured to survive the sequel, with Cal's status depending on if he's the protagonist again or if he's not. If not and he's playing mentor this time around, then he's got a decent chance of having a Kenobi Moment.
  7. Either the Edge of the Empire or the Age of Rebellion corebooks have the full rules on making a Droid PC. Short version is that Droid PCs have a lot more starting XP to begin with and begin with additional skill ranks, but their characteristics all start at 1, as well as having immunity to certain environmental conditions. Such rules weren't included in F&D due to droids not being able to become Force-sensitive (both in the established lore and in the RPG rules). And since all the F&D careers include becoming Force-sensitive, droid PCs would be at a notable disadvantage as all of the F&D specs have talents they'd never be able to use due to not being able to have a Force Rating.
  8. I've not seen anything, but going by Saga Edition's take, a lightsaber using said gem would probably focus on increasing it's Breach rating. So you could probably use any one of the existing crystals that can reach Breach 2 or higher and just call it a Corusca Gem.
  9. Well, if it helps persuade your GM, there's the in-canon example of BT-1 from the Darth Vader and Doctor Aphra comic books series: https://starwars.fandom.com/wiki/BT-1 Appearance-wise, he's an R5 droid, and packs more raw firepower than most heavy assault squads, all of which "packs in" to such a degree that you'd almost think he was a G1 Transformer. Of course, BT=1 was created by Marvel Comics, who produced the original Transformers comic books...
  10. Yes, you're reading it correctly. F&D characters simply pick one of the available options and move on with character creation. The "trade off," such as it is, comes in the form of the group's available starting resources not being quite as good/flashy as those of an EotE or AoR crew. For instance, the starting starship options are limited to anything that's 75K credits or less (vs. EotE's cap of 120K credits) and per RAW the XP discounts offered by the Mentor and Holocron don't kick in until after spending your character's initial allotment of XP.
  11. Yeah, that's a hard pass here, and in general a bad idea. I get that you've got a major obsession with the "one spec shopping" mentality of having the majority of what you need for a given concept in a single specialization, but creating a unique specialization for a bunch of Force traditions (especially if they're all universal specs) isn't the best way to go about covering Force traditions. Especially as more and more folks are leaning towards the Genesys approach of deep-sixing the talent trees entirely and simply purchasing talents ala carte. The only reason the Nightsisters got their own spec is because of the book they were included in, which was a "system neutral" supplement that was designed so that groups that didn't have the F&D cprebook wouldn't need to fork over even more money to get said book, and could just go ahead and play a Nightsister using either EotE or AoR if they so desired. There's also the simple issue that by adding more and more "unique" specs, especially for something like Force traditions, you're running headlong into system bloat, something that these three game lines is already suffering from. It's not as bad as past editions of D&D (5e hasn't gotten too bad, at least when compared to 3e and 4e), but it's started to get pretty bad, and the lack of PDFs for easy searching/referencing only adds to the problem (and not everyone is aware of or even uses online resources such as OggDude's or the various data archive wikis). Since the design intent for the RPG seems to be "books that can be used by all three lines," a better approach would be a sourcebook that details various organized groups outside of the big names (Empire, Alliance, Jedi Order, Hutt Cartels), providing background info and suggestions for how to build characters (what careers and specs to utilize) that fit within a given organization, be it a crime group like Crimson Dawn, a resistance group similar to Saw's Partisans, or even a Force tradition. Other problem is that the bulk of the Force Traditions are in Legends, and for the past several books, FFG has been largely steering away from using Legends material as the core foundation for the RPG; there might be a blurb or occasional sentence in the descriptive fluff that comes from Legends, but that's about it.
  12. I think it's even shown in the second run of Vader comics (taking place shortly after RotS) that when he's introduced to the Inquisitors as they're being placed under his direct command by the Emperor that he is not the least bit impressed by them. Heck, in that story arc he even murders two of the Inquisitors for "lacking devotion to their duty" because the two Inqys were on friendly terms with one another and stopped at a cantina to share a drink. Given that the best of their number (the Grand Inquisitor) was taken out by a former Padawan who'd yet to complete his training, Vader's disdain for the Inquisitors seems well-placed. If one takes Filoni's statements about why there's no Inquisitors by the time of the OT as gospel, then that disdain was eventually shared by the Emperor, with the two Sith deciding the Inquisitor's purpose as specialized attack dogs had served its purpose; most likely, what few (if any) surviving Inqys that remained were "forcibly retired." Vader might hold the Inquisitors in a slightly higher esteem than most of the Imperial officer corps, but that's simply because the Inqys are willing to go "boots on the ground" and "into the trenches" to get their hands dirty in direct combat, much like Clone Troopers and Imperial stormtroopers did. But at the end of the day, to Vader the Inqys are simply tools; generally effective in their purpose of rooting out Jedi survivors and burgeoning Force-sensitives, but tools none the less.
  13. So by RAW, you could use Reflect against planetary scale weapons, since they're made with a Gunnery check. However, the problem comes in that such weapons have their base damage value multiplied by 10 when attacking a character-scale target, with the multiplication taking place prior to the damage being applied. By the wording on Reflect as provided by Ebocco, Reflect kicks in after the damage is calculated, which means it occurs after the damage multiplication. So yes, your PC could use their Reflect talent against a hit from a light laser cannon... but the damage is going to be so ridiculously above your PC's wound threshold that it's not going to matter. As for what we've seen on screen of Jedi deflecting blaster fire from vehicles, a lot of that is probably just narrative flair (though Luke deflecting the blaster fire from speeder bike in RotJ is handwaved by FFG by having the speeder's blaster deal its damage at a personal scale). Given how calculating the difficulty for ranged attacks for planetary-scale weapons works (smaller targets are harder to hit regardless of range), it can be pretty safely said that the Jedi types made use of other defensive abilities (such as Sense's defense control upgrade or ranks in talents like Adversary or Dodge) to make the difficulty high enough that the attacker simply missed. I've seen a house rule bandied about a few different places is to alter Reflect so that its effects take place prior to the damage multiplier when used against planetary-scale weapons. YMMV on whether it makes Jedi types too powerful for the table (especially if there's only one Jedi type PC in the group) since a few ranks of Reflect can mitigate the damage from weapons that generally turn human-scale targets into a fine mist.
  14. I guess a part of it for a pre-OT campaign depends on how much life experience the prospective Jedi had prior to joining the Order. In a KOTOR/SWTOR time frame, where the Jedi Order was willing to accept students that weren't still-impressionable children, such as teenagers and especially adults, then the F&D careers would be more applicable as they reflect a Force user who hasn't benefited from a lifetime of Jedi training, generally being self-taught or having limited instruction prior to joining the Order. I guess a good rule of thumb would be that if the PC was of the age of majority by the time they joined the Jedi Order, then they're going to be using a F&D career as their basis. From about the time of the Ruusan Reformations (circa 1000 BBY), the Jedi Order restricted new applicants to very young children, so most "Jedi" PCs would be using the Jedi career and probably following the Padawan->Knight->Master specialization chain, with a possible divergence for either a Lightsaber Form spec or a spec that centers on that Jedi's particular area of expertise. You could still have F&D careers being used, but those would kind of be the "oddballs" who don't quite follow the Order's increasingly dogmatic approach to instruction. With post-OT, the Jedi Order is gone and defunct, with (canonically) only Luke being around to train a new generation of Jedi, and if you stick to the storyline of the sequel trilogy that effort winds up going pear-shaped, and by the ST's end, there's only Rey around to build her own version of a New Jedi Order. So PCs there who, like Rey, adopt the Jedi path are again going to be built using F&D careers, with those specs that focus on sheer lightsaber prowess being quite rare, and the Jedi career and its specs being largely unheard of unless the PC is well over three-quarters of a century old, since again there's not really anyone to train new Jedi. Sure, you could have the "my PC survived the razing of Luke's training academy!" background (which I did for a PC back when all we had was the info in TFA), but that might be too cliché for some folks (it did get used an awful lot in the days of WEG D6). However, if you opt to veer more towards Legends with regards to a post-OT campaign, then you have Luke's Yavin 4 Praxeum, and would likely follow the same rule of thumb that I offered about the KOTOR/SWTOR era Jedi, in that if the PC was either in their late teens or full adulthood, then they should be using F&D careers, while a PC that came to Luke's Praxeum as a child/tween is more likely to be starting play as a Jedi/Padawan.
  15. Wouldn't be the first time it happened, especially if the responses came from different people. Prime example, what did and didn't stack regarding calculating defense. Sam Stewart gave one answer, then a couple years later Max Brooks gave a very different answer that pretty much flew in the face of not only Sam's answer but what the books themselves said, only for the FAQ to get an update that solidified the matter while capping defense to keep the bonus stacking from getting too out of hand.
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