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About bandersnee

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  • Birthday 05/18/1976

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    Cambridge, 0, United States
  1. There's got to be some reason why they're not making an attempt to communicate with customers on this. I.E., a legal case against a shipping company or printing company that prevents them from making any sort of public statement until it's resolved. Granted, this is pure conjecture on my part, but they wouldn't stay this tight lipped unless they're either stupid or hindered by some compelling logistic reason. Though frustrated, I'm inclined to believe the latter.
  2. Now THOSE were the days! Man, I was so glad when we wrapped that project up though. It took a lot of stamina. It was kind of a small crew working on all those books. We've still got links to them listed at the Pit, but D6 Holocron seems to be the standard repository for sharing the links to the fan-made books. I started on working on stat conversions to the FFG books, but 1) there wasn't any real way to do the math on the conversion, since there weren't a lot of correlations between the old stat blocks and the FFG re-inventions. 2) Since it was going to be a "no-math all re-imagining" of the stats, it was going to be a lot more work with a lot more community disagreement, it was going to be a lot more effort. 3) I'm not in a place in my life where I could do all of them by myself, and I couldn't gather a crew like we had for the SAGA books.
  3. It certainly was the most popular. There was a D6 Hercules and Xena (though that was a very similar success-based D6 Legends variant), DC Heroes (Also Legends), not to mention a Metabarons game (which never took off), and they had some Indiana Jones supplements. Oh, and there was also that other Septimus disaster (which was a disaster when the owner of WEG had the entire boat load pulped). But, er... yeah... none of those really flew. So, Star Wars is pretty much the only one that counted.
  4. Chelthm ITC for the body and Eras Demi for the headers. It's what WEG used back in the day. Finding the fonts for a reasonable price is kind of tricky, though.
  5. The work done on this is really inspiring. It's one of the few times a one-person operation cranks out something of fine quality.
  6. You know, if you wanted to wet the appetite of some long-time D6 players, what you could do is take a look at a few characters from the Star Wars Trilogy Special Edition Sourcebook, and take a cue from their stats. Make sure it has 18D in attributes and then a few die or two in Control, Sense, and Alter, give her a modest melee and crappy blaster dice, and then post it to the Rancor Pit Forums and the G+ D6 Star Wars communities and ask for feedback. Make it a community-based project. Once you get stats for Rey, put something up for Fin. Ask for revisions. People are more likely to help you fix a stat block you came up with than they are to create one from whole cloth themselves by request.
  7. The best rule-set is whatever rulebook the kids are interested in. And in terms of being a fertile ground for ideas, that's pretty much what a lot of these fan-books are. Seldom do you have fans that are dedicated enough to put in the hours of playtesting that you would with a professional gaming product. Usually when I've either looked at fan books I'll mine them for ideas, and then tweak them for use in my games. At least someone has done the groundwork to make something you can modify and use. As far as I'm concerned with any fan books I've helped on, if someone uses a nugget out of them for any of their games (regardless of system), I consider it a mission accomplished.
  8. I think it would take more than arm-twisting these days. Our book making days stalled out toward the end of the Revenge of the Sith book. I've still got the notes, images, stats, etc for that. We were missing the character write-ups, and we had 0% of the layout done. Things got busy with work, life, kids, etc. There were a couple of efforts to re-launch that project but it never made it far enough to get close to a delivered end-product. Granted, we were also working on the d20 to D6 conversion guides at the time. So that kind of took a good bit of creative energy. I've talked to a couple of people who were interested in working on a Force Awakens book. Though there are a few problems with not having enough information about the details and background to get terribly far. I think that once there is a more complete story then the fanbase will have enough information to draw on in terms of visual guides, background fluff, etc. But for now there isn't a whole lot to base stats on that might not be blown out of the water when the next movie comes out. Wizards of the Coast found themselves in that awkward position. They pretty much had to release a new sourcebook after every movie to patch holes with the system itself and to make way for what was seen on screen. But as for the editor of the Attack of the Clones book, I think he's busy working on board games these days.
  9. Yeah, the guy who did the layout for that is a real pro. I collaborated with him on a couple of projects. Great guy.
  10. Tell me about it. I've got a HUGE archive of D6 fanbooks on my hard drive. I'm thinking of putting them all together somehow on my google drive and sharing, but sometimes its hard to even get my head around what's share-worthy and what's not or how to categorize it all so that it isn't just a massive PDF dump. Though I'll say that I had quite a lot of fun with the Conversion Guide books based on Wizards of the Coast's SAGA Edition line. A few of us did a PDF for almost every book converting most of the guns, gear, weapons, starships, vehicles, and Force Powers into D6.
  11. I know what you mean. And I've been in the boat that where there is a pdf legally available for an RPG book, I'll more often than not buy the physical book AND the pdf. But, with the way that divisions of the IP are split up between LFL and Lucas Arts, we're not likely to ever see a licensing deal where we get the benefit of doing so.
  12. This is pretty brilliant. The "vision" the player has contains enough nuance that it can be interpreted on a number of levels, while still carrying enough tone for them to get the idea of whether this vision has a positive vision of the future, or if something ominous lies in their future. It sounds like there is plenty of room for them to gather clues during an adventure to help them interpret the Force vision. For example, if you wanted to have a few adventures focusing on layered political intrigue, you could use something like: https://s-media-cache-ak0.pinimg.com/736x/91/b0/15/91b0155e4d810303217da60e095460f0.jpg
  13. Like Kael said, the issue isn't a matter of just one person refraining from idiocy for a moment. There are boundaries within these licensing agreements. Anyone at EA, FFG, or any other party producing licensed products would be a fool to not follow the letter of the law when it comes to protecting valuable contracts. What you're asking of them is not to "stop being an idiot," but to start from scratch when defining the proprietary rights of two companies who happen to be owned by a larger parent company. It's not a matter of just sticking a clause in that says, "Oh, btw, PDFs don't count, lol." It's a long drawn out process of looking at today's technology and trying to accurately predict into the future of that rapidly changing technology in such a way that is mutually beneficial. That takes time and money to pay legal aids and lawyers to come together to re-draft an agreement. That's expensive. The expense compared to the potential profits of the PDFs of a niche interest within a niche industry probably provides them little incentive to renegotiate that deal just for such a small group of us who play a Star Wars RPG.
  14. That is one of the dumbest things I have ever heard. Guessing the lawyer was some old guy who barely ever used a computer and had no idea what a pdf was. When they split the company into Lucasfilm Limited and Lucas Arts NOBODY knew what a PDF was. The deal pre-dates the existence of the PDF. The language of the deal just so happens to apply in this case, and you can't make it retroactively not apply because common sense would dictate as such. There have been other threads that have given analogies and examples of how difficult it is to manage such small terms in contracts. I think one user had described an 8-month battle and a major deal for their company to use plastic shipping palates instead of wood. I should find that thread again. It was a good one. Anyway that's just business law for you.
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