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Posts posted by Tawnos
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Expose's artwork is neat, so I think it's best use is to look pretty until Opportunist is released.
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Another fun list to learn with might be
Bounty Hunter with Gunner (2)
Academy Pilot (2)
Simple AND competitive.
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Royal Guard Shuttle inc.
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For a squad to get someone started, I might consider limiting the number of ships they need to manage. Give them some neat abilities to wow them and exemplify the simplicity of the game at its core.
- Boba Fett, Expert Handling, Gunner (46)
- Darth Vader (Determination) (30)
- 2x Academy Pilot (24)
The two most recognizable names on the Imperial list, and a couple of the Empire's bread-and-butter TIEs. It's simple and should be easy enough for a new player to grasp.
The_Brown_Bomber reacted to this -
"No no no, This one goes here. That one goes there. Got it?"
"Well, you wanted to be around when I made a mistake."
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The inside of the Lady Luck can be described as nothing less than "swanky".
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I like the Skipray Blastboat, It looks like what it's meant to be a tough workhorse ship.
But I think we can all agree the Lady Luck is FUG UGLY

Hey, that's from Jedi Outcast. I miss that game; used to run a multiplayer clan.
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Well, I mean....isn't discussion what we're here for?

Can't think of much else to do on these forums while we while away the months until Imperial Aces. Which, by the way.....I think Opportunist is probably the "Oops, we screwed up on Expose" replacement upgrade.
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They sure do seem overpriced for what you get, don't they? Like has been mentioned elsewhere, Vader is justifiable on his built-in alone, but the rest just cost too **** much.
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Any "This needs fixing!" list that makes Maarek weaker seems highly suspect.

This isn't a "this needs fixing!" rant. This is a list of cards that rarely see competitive play, and an inquiry how people would change them to make them more competitive. Also, scroll back up and read Maarek again, carefully. He's quite a bit more useful with this wording.
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I would still say that any EPT that requires another 5 point (Gunner) upgrade or 4 point (Cluster Missile) missile to be useful is a suboptimal EPT. Especially considering that Focus tokens cost no squad points and accomplish almost the same thing.
For the most part, Focus tokens are just as good as Marksmanship with Gunner, because unless you get a really good roll on the first attack, you usually just let the attack ride and go for the Gunner shot.
And Cluster Missiles are single use. I wouldn't pick up a 3 point EPT so I can use it "optimally" once (or even twice on a Bomber).
Not to mention the fact that Focus is useful for defense.
I've tried time and time again to make Marksmanship useful, and I've never felt that it was any better than just having a Focus.
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As an avid Swarm player, I would love to eat that squad alive.
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It's a matter of balance. These cards, as written, are typically considered overcosted for their benefits, but sometimes you can't just add more benefit without making them overpowered. So, you replace an existing cost with a different one (in the case of Marksmanship) to give it greater flexibility, or you add a cost to balance out what would otherwise be an overpowered buff (in the case of the Torps).
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So, we all know there are a myriad of pilots and upgrades that are typically not seen in competitive play. How would you rebalance the following to make them more competitive for their cost? (note: don't change their cost, change their effect)
- Expose
- Marksmanship
- Proximity Mines
- Proton Torpedos
- Maarek Steele
- Winged Gundark
- Fel's Wrath
- Horton Salm
- Arvel Crynyd
(Disclaimer: I'm aware there are probably some folks out there who have run these things in a competitive environment. However, it's been my experience through many tournaments that the cards on this list are rarely seen.)
Here are some of my thoughts:
- Expose
- At the beginning of the Combat Phase, you may increase your primary weapon value by 1 and decrease your agility value by 1 until the end of the round. Then receive a stress token.
- Marksmanship
- When attacking, you may spend a Focus token to change one of your
results to a
result and all your other
results to
results. Then receive a stress token.
- When attacking, you may spend a Focus token to change one of your
- Proximity Mines
- Change to drop before revealing manuever dial, no Action.
- Proton Torpedos
- Attack [Target Lock]: Spend your target lock and discard this card to perform this attack. You may spend a Focus token to change one blank result and one
result to
results. Attack value: 4. Range: 2-3.
- Attack [Target Lock]: Spend your target lock and discard this card to perform this attack. You may spend a Focus token to change one blank result and one
- Maarek Steele
- When a ship at Range 1 is dealt a faceup Damage card, instead draw 2 Damage cards, choose 1 to deal, and discard the other.
- Winged Gundark
- When attacking at Range 1, you may change 1 of your blank results to an
result.
- When attacking at Range 1, you may change 1 of your blank results to an
- Fel's Wrath
- When the number of damage cards assigned to you equals or exceeds your hull value, receive a Focus token. You are not destroyed until the end of the round.
- Horton Salm
- Give the man an EPT!
- Arvel Crynyd
- You may declare an enemy ship inside your firing arc that you are touching as the target of your attack. When attacking, ships you are touching may not spend Evade tokens.
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ex·pose (
k-sp
z
)tr.v. ex·posed, ex·pos·ing, ex·pos·es
1. The act of paying 4 points to lose an Elite Pilot Talent slot
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I do so love Recon Specialist though, and there are some interesting builds floating around out there based around it.
Kath + Deadeye + Recon Specialist + Slave 1 + Concussion Missile + APT (52)
4x Academy Pilot (48)
100 points
It's amusing on paper. I have yet to try it. The biggest issue I see with it is that there's a huge bullseye painted on Kath right off the bat, and she's looking to get in Range 1 for the APT.
Anyways, back to the OP. If you're dead set on using a shuttle, I've had quite a bit of success with OGP + Vader. 24 points for some delicious crits. And given how cheap it is, it's not hard to generate a point advantage even when sacrificing the shuttle.
If you want the most annoying shuttle ever, it's a bit pricey.
Captain Kagi + Sensor Jammer + Flight Instructor + Rebel Captive (38)
I've annoyed the crap out of some Rebel squads with this one. Not so useful against TIE Swarm, though.
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I don't really like Merc Co-pilot. Rebel Captive wouldn't be bad. The problem I see with Recon Specialist is that since it's an Action, it competes with Expert Handling. Granted, more choices are more better, but I'd go for something that you can use in conjunction with EH, like a Gunner. Plus you have the potential to hand out 2 stress per turn with her built-in.
So, if you were to replace Merc Co-pilot with Gunner, you've got 25 points left over. I'd just throw in two more Academy Pilots. That puts you at 99 points. And frankly, with the Engine Upgrade an Expert Handling making Kath incredibly mobile, you might consider spending that last point and bumping her up to Fett for super mobility.
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Marksmanship's value is garbage compared to its cost and just getting a straight up Focus token, even on ships with abilities that rely on scoring crits. You've got an almost exactly 33% chance of scoring at least one crit on three dice, straight up. I'd much rather throw a Gunner on Kath and let the natural crits do the talking, and save her EPT for something better.
To answer the OP, I like List 2 the best.
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Kath + Deadeye + Recon + APT + Concussion
Academy pilot x 4
I also came up with this list after reading the OP. I think it's far more efficient, and puts less of your points into one ship.
If you prefer, drop the bomb and captive for a gunner or a proton bomb.
I'm a big fan of Gunner. I think it would yield better results than the Seismic Charges + Captive, especially since you've got two other high priority targets in the squad taking some of the heat off Kath.
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Well, that's easy enough.
Luke Skywalker, Determination
Biggs Darklighter, R2-D2
Rookie Pilot
Rookie Pilot
Core set. Done.
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My experience with the HLC has been purely on Firesprays, and I've found that often times, it's simply not worth its cost. One of the major benefits of the Firespray is its rear firing arc, but with the HLC you're encouraged to pull those K-turns often or otherwise get turned around to get that primary arc back into firing position to make the most of the HLC, and 7 points is a big investment for a secondary weapon that's competing with one of the built-in features of the Firespray.
For my money, just give me a Gunner on a Firespray, and I'll go to town.
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I think Andrew and Anthony from Indy could make top 16, not to mention Randy and Adam. All of them are strong players.
Thanks for the vote of confidence, Doug. I'm super bummed that I ended up not being able to attend due to a severe case of bronchitis that I'm still getting over (2 weeks running). I practiced hard all year so I could run with the big dogs again at Worlds, and wouldn't you know it....I end up with the worst illness I've had since I was 8.
I want you to know that I wore my Fly Casual shirt on Saturday. Was thinking about you guys all day.
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ORS - Outer Rim Smuggler
Do people actually use the Outer Rim Smuggler enough for it to have a shorthand?
Hmm.....now I have an idea for a squad. Jan ORS.

Making use of Expose
in X-Wing
Posted
Well, Porkins IS incoming....