In ye olden days of Star Wars Legends, there was a classification of Force powers into three groups: Alter, which covered manipulation of the natural world, like Force lightning and telekinesis; Control, which covered self-affecting abilities like Force speed; and Sense, which covered thing that sensed. Over time a lot of powers where never categorized, but there's the rough.
So, you could make three skills: Force (Alter) under Intellect, Force (Control) under Willpower, and Force (Sense) under Cunning. Now, my next step would be to take the Force powers in Star Wars and divide and rewrite them among the eight spell types in Genesys.
Also, I got ninja'd.
Talents are trickier, but you could replace Force Rating with a talent that allowed you to learn a new Force power.
Aren't the odds of casting a spell like this comparable to using a ranged weapon at medium range that has multiple qualities? Why should the magic user have better odds than the other characters to hit/do amazing things?