Disclaimer: this is going to be a long one, but I am interested in ideas and input. If you have anything constructive to add (or not).
After a couple of years of playing various other fun (and some not so fun) role-playing games, as a GM and a player, I'm finally back in the SW RPG GM chair. Whether this will actually turn into a multi-year campaign like last time we'll have to see. But one may dream.
I have only two players now, while this is far less than ideal, they are good players, and fewer players means less hassle with scheduling and timing (time is becoming more and more a premium for some of us [me just me, their priorities are ... lives of hedonistic computer gaming, junk food eating, sleep when and as much as they see fit, etc.]). So, in fact, it is - to me - an ideal gaming situation.
Having merely two players and only a desire to run a game again, I still managed to lure them in - we're also in another larger group (5 players and a GM) together playing another game (which is a seriously fun game - Coriolis). I had no real fleshed out idea about what type of game I wanted to run, other than knowing I wanted to run Star Wars, with these two players. This is not very unlike me and how I start and run games (and have done since I started out around 8-9 years old): I have a rough idea (some times very rough, sometimes just a little rough - this time it was very rough, like ... one massive rock with its top just sticking out of a large heap of gravel just enough to crack your kneecap) and then I improvise and play off player choices, desires, and actions. I'm not one for creating rail-roady adventures, scenarios, campaigns or encounters (I'd love to, but it doesn't seem to work that way for me - and with my current life and work situation, there's no real time, except perhaps today, but I write this instead). My approach has its advantages, but also several drawbacks.
Anyhew, this isn't a post about the superiority, or inferiority, of ways of running games.
My setup was this:
Giving the players an extensive, but limited, list of alien species for them to choose from (no humans, and no "pretty" species - I wanted them to play something new, and fugly). This caused some grumblings, but they were still interested. I forgot to remove two "pretty" species Kalleran and Nautolan (these were the prettiest at least).
Then, as a sort of background inducing incentive I gave them 20 free XP to pick a universal specialisation, hinting strongly for them to look at the ones in Dawn of Rebellion. This XP could only be used for that purpose.
Then I agreed that we would play knight-level, so they'd have extra XP and cash to increase the competence of their characters, and give them some cool gear.
As they arrived just after noon on a Saturday, I just put all the EotE books on the table and said; "Choose a career. And please try to create a synergy in the theme of your character's chosen career." In other words, career choice should matter, in addition to their background uni. spec.
5 hours later, I had a Kalleran colonist marshal (and padawan survivor from DoR - with a Bounty obligation [and Malleabilty and Dogmatic as emotional strength and weakness]) and a Tognath bounty hunter martial artist (and pirate from DoR - with Betrayal and Fame as obligations).
I was pretty satisfied with choice of species, and jumped on the marshal theme - lawmen, what a nice idea!
I quickly wrote up a star system, Imperial controlled, but with little military presence, as law enforcement for some reason is contracted to Sherek Security, the employer of the PCs. There are three habitable planets, at least two space stations (one a mining platform on a gas giant, and more inspired by the Colossus from SW Resistance than Cloud City), then some uninhabited/uninhabitable rocks - no asteroid field as of yet.
Considering they are lawmen (private security force), I had to come up with a crime for them to solve. Quickly establishing that they were usually working on the two frontier planets, that would be farming communities, mining communities, that stuff, like wild-west (think Firefly duh) planets, their character choices made sense. They are hardy characters, with a penchant for violence and roughing up of ne'er-do-wells.
The game started as they, in their U-Wing, were approaching the gas mining platform - to investigate a murder of some senior adviser to the big boss-man of the gas mining platform. So, they were out of their element, as one players said: We are used to the culprits starting to shoot as soon as we approach the scene of the crime, here no one wants to tell us anything, and least of all fire a blaster at anyone ...
I won't retell the whole session, but in short: they stumbled across corruption, saw the suffering of the poor and unprivileged, met a small family of force-sensitive smugglers (now imprisoned for smuggling), an assassin droid (smuggled on to the platform by said smuggler family - the daughter managed this, and did it for reasons)... and a uniformed man in a hologram who supplied the motivation and reasons for the daughter to do it. In addition they met some incompetent, as well as competent, security colleagues.
They solved the crime, have clues to someone ordering the assassination but no identity - just potential rank or station.
The game is also set "around Return of the Jedi", so I'm going to drop the end of the Empire on them on some point.
So, I know who the man was, and also why he ordered the murder.
But before I drop all that on them, before I drop the fall of the Empire (Endor is a Lie!), I need some filler ideas. To establish the system, to get them invested in it.
So, I need suggestions for crimes, disputes, and the like, that the players can solve, have fun with, and entwine them in the system, the societies (and the larger meta-plot ideas?) to get them invested.
Next session will probably start on the system's capital, where they transported the prisoners and the assassin droid remains. As an image, if the two other inhabited worlds are wild-west frontier planets dotted with small towns, the capital planet would be more like a large provincial European town (or small city) of the same sort of era.
So if you get any brain farts with ideas that could fit with this, aim them below.
May the Force be with you, and have a happy new year!