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Wolvan2

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About Wolvan2

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  • Location
    New Lenox, Illinois, United States
  1. Next Game on Sunday April 14th at Noon, Games Plus in Mt. Prospect!
  2. Hello all Dust Players in the greater Chicago area. We have a small but growing Meetup group (w/ facebook page) that we organize days to play. We generally play at Games Plus in Mt. Prospect, but are looking at trying to get some games going at the Wandering Dragon Game Shoppe in Plainfield and have an invitation to play at Dice Dojo in the city. http://www.meetup.com/Chicago-Area-Dust-Warfare/ https://www.facebook.com/ChicagoAreaDustWarfare I'm Sean, the admin for both sites. Come and join us!
  3. Thanks for the props Oldhat! Their are multiple good lists to play on the dust-war forums and discussions about the various units. I'm currently playing my Covered with BBQ list and have made some tweaks since its inception but have been doing pretty well. Its a very aggressive play style list, but it fits me. Once I get it down and proven I'll start messing witih some other lists, such as OldHats "Hammer Time" and some stuff with the new units in Icarus.
  4. Heavy Flak with their Fleighist (spelling!) launcher rocket weapons. One of their special abilities is to be able to fire in "Burst" mode to eliminate cover and get a reload token. Do you have to fire all 3 of them in burst mode or can you only fire 1 of them in burst mode, which then would allow all attacks by the unit to be able to ignore cover? With just 1, then the 1 guy would get a reload token, but the other 2 could continue to fire normally. In my opinion, it would be no different then the allies shooting UGL's at multiple targets to reduce the cover of the targets. I'm an Allies player who is going to try my friends axis my group always complains about how Allied is OP vs Axis. So I'm going to switch sides with them and am making my own axis lists. IMO, the problem isn't as much with the axis (though they could really use another soldier 3 hero) but the army lists that my groups axis players use. I'm going to try and beat them with the tables turned to show the problem is between the seat and the table, not on the table. Or die horribly and admit they are correct. Thanks! Wolvan http://www.meetup.com/Chicago-Area-Dust-Warfare/
  5. Hey all greater Chicago area players. http://www.meetup.com/Chicago-Area-Dust-Warfare/ We have created a new meetup group to help us organize Dust Warfare playing in our area. We have a couple of people that play regularly, and hope to get more into the fold. More players is more fun! Sean
  6. Is their anyway to batch download all the cards? Or do I have to save them one at a time? Thanks
  7. Suppression applied by a long range unit also allows one of your short range high damage units to close and attack…and the target can't perform a reaction attack/move. ie for allies, it allows your Hammer or BBQ type squads to get close. I often pair my Hammers with my Grim Reapers…the Grim Reapers suppress and soften up the target then the Hammers move in and finish them off.
  8. Ok, I'm new new to painting miniatures etc etc. I'm slowly painting my allies army. I want to use some of the stickers for the sticker packs you can buy for dust warfare…but how do you use them? i.e. physically get them off the pad and onto the model? I believe they are the type you have to cut out and then use a **** cloth etc to wipe them off the backing and put on the model? (I'm reaching back to my childhood with old model planes and stuff) Any tips or pointers would be welcome.
  9. I believe Mike (Zuggzugg here on forums) is planning on stopping by to socialize and make some connections. I would, but considering I spent about 10 hours playing Dust Warfare today at his place, my wife won't let me out next weekend. Mike is a long time tactics player, this weekend was his first introduction to Warfare (I've only played since Gencon 2012 myself). Mike has all my contact info for future games. Wolvan aka Sean
  10. What time? I will have to clear with wifey. I'm going up next weekend to meet Zugg for some battles.
  11. Zugg, Shoot me an email at khromer@yahoo.com I'll drive up north for a chance to play on some weekends. Wolvan
  12. Bump! New Chicago area player (as of Gencon 2012) with a large Allies army and a few axis guys from the revised core set. I live down in New Lenox but am willing to travel some to play. I also found a new game store in Plainfield (The Wandering Dragon Shoppe) that is willing to host a tournament league etc. They have a limited selection of stuff to sell for Dust also (The owner plays Tactics with his son some I believe) Shoot me a message! I also liked the battletactics.tv facebook page and posted their. Sean khromer@yahoo.com
  13. I have a different walker movement question. For the Mickey, a light walker with JUMP and FAST, can it take the fast movement as part of the jump (essentially giving it a 12 inch jump on a single move, or 18 inch jump on a march move) or do you jump 6 and move over ground 6? thanks
  14. And attacks and reaction attacks are resolved simultaneously.
  15. Follow up question! I was telling my friend that we got it right and he had another question. Melee squad is in 3" range of the mech (ie following a CC attack etc) and the mech is able to bear his weapons (or use the MG etc) on the squad and declares an attack action. The melee squad responds with a close combat attack for the reaction. Does this invoke the close combat attack rule that only close combat weapons can be used by both units or can the mech still fire its normal weapons that are resolved at the same time as the CC attack?
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