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Posts posted by whiteshark17

  1. On 5/24/2017 at 3:09 AM, Hennessy said:

    Have you ever played it? If not, than please try it and than return. You definitely do not do 10+ damage per turn consistently (actually to do 10+ damage per turn you need either thermal with multiiple targets or late game upgrades/PU in play) and eventhough it is tier1 aggro deck in its pure form, it is beatable and it has its own structural issues which can be abused. The deck itself is quite interesting and has its ways and interesting choices (mind that 90% of decklists of Poe/Maz on SWDB are total garbage) and despite already playing like 70 games with the deck, I still enjoy its gameplay and it is far from autopilot when you want to play it correctly. It has close matchup with other 1/2 character aggro lists and it can be controlled by heavy discard decks.

    It started in December 2016 with Jango/Veers whine, than Vader/Raider, Hyperloops deck than Force Speed, few weeks ago it was Second Chance / Ammo Belt abuse and now it is Poe/Maz. Poeple tend to overreact on some aspects of the game and do statements on internet instead of creatively thinking how to adapt and use the meta in their own way.

    To answer your questions: because Obi Wan and Luke have their own sides with 3 damage unpaid together with very good passive ability. Maz is worth of 11 points for elite because her dice when used for focus than give 0 by themselves and you basicly play only with your other two dice only making yourself vulnerable to dice removal. Also she has only 8HP which means she can be killed turn 1 and finally her die is the worst in the game. You basically pay only for her ability and focus. You can compare her pretty safely to Rey which is 12 point elite for 10HP, almost the same power level of passive ability and better die.

    It's broke and you and everyone else knows it. That deck takes zero skill to play and almost caused me to quit the game. It didn't help that the guy I was playing was smug but acted like he didn't know the game (probably didn't, my 6 year old could probably win Worlds with this and he can't even read all the words yet!).  All you do is load up on high attack supports and upgrades and throw Fast Hands, Cunning, and Cheat in there. Maz lets you focus up Poe every time and 8-10 damage a turn before your opponent can do anything. It's not a creative or "smart" build and it is annoying. I understand how it got in the game because FFG is learning with this but they need to come out and fix this ASAP. 

    A few ways they can handle it. One is to ban Poe from Organized Play but I think that is a touch strong. Another is to ban the combo but that also seems gamey. Another I like is to errata Poe's cost to be 15/21 or 22. Personally I think the best would be to errata Poe's special to be Vehicles only. That would cut down the pool of overpowered cards you can throw in and just resolve. It would still be powerful but far more fair and would require at least a little bit of deck building.

  2. Very happy with this video. Wish they would just address the public like some said but I get it. This actually all makes a lot of sense now. Six months lead time! I was very sceptical of the game when it was announced and didn't decide to get in until I played with a friend.

  3. 7 minutes ago, Ywingscum said:

    30 boxes making 10 or 300 making 100, The real number likely lies inbetween.  Using the 300 costing 12,000, that's a cost of $120 for sell price of $299.99.  It could even be more like 50 boxes to make 10 sets.  Cost $200 per set.


    That being said, I could see 'Hawkman2000' being right.  TC and FGG do have a relationship, and could have arranged something mutually beneficial.

    Its troubling either way. Either FFG sold sets directly to TC or FFG provided an ungodly number of booster boxes to TC and therefore shortened supply to the rest of the world. Im not looking to play this game at a super competitive level, Im just looking to have fun. I thinl there should be a hunt for the top cards/dice but it shouldnt be a literal hunt for product.

  4. 5 hours ago, Hawkman2000 said:

    The math already proves that TC had nothing to do with the shortage. Best case scenario of not pulling Legendary dupes, one would have to open three booster boxes for a full set. There's no way TC was able to do that multiple times to equate to the amount of SS they sold. The math and profit just isn't there. Likely, they bought the complete sets from FFG direct as part of some deal. Which means zero impact on booster boxes.

    Except that now you are taking actual product that could be put into boosters and removing it from that supply. Thevwhole thing is just baffling though. Name me a Star Wars FFG product that didnt over perform the projections. We are three months out from launch and unless you were all in on Day One or willing to throw $100's at single cards you cant enjoy the game. I was skeptical but played with a friend and loved it. Now I cant get a starter set and have just pieced together a few boosters because some guy couldnt figure out Star Wars+Dice+Collectable Game=Money Printer

  5. 7 hours ago, ScottieATF said:


    Think about this statement for a second.  If TC would have not done Saga Sets there would be more sealed product available, that's a given.  But everyone that bought a Saga Set would have been in the market for sealed product instead.  So you've increased supply, but you'be also proportionally increased demand.  Arguably you've actually increased demand more then supply as it takes an individual more boxes to create a Saga Set equivalent then it does per Saga Set when you're making hundreds of them like TC did.

    You think everyone would have bought that many? How many booster boxes is that goimg to take? 5? 10? Not to mention they are also selling individual cards/dice still and on top of that are also offering subscriptions for booster boxes. Lets say it takes 5 boxes to pull a full set. If they had only 20 orders for the saga set that is 100 boxes of boosters. Add on the subscriptions and the individual orders and you can see this number bumping up quite a bit. I dont blame them per say but you would think FFG would have been able to see what they were doing and combine it with the Dicemasters thing and produced a decent first run.

  6. You would have thought they had looked at the trouble with the first run of Dicemasters and realized demand would be very, very high. Not to mention it is Star Wars. I think groups like Team Covenent might be part if the problem too. How many boxes are they buying to sell these complete sets they offer? The lack of supply has lead to hyper inflation on the second hand market. Print more product and get it here pronto.

  7. Despite a wealth of potential for regular expansions it doesn't seem as if this game is getting any buzz about expansions.  I am personally surprised it wasn't moved into a LCG type status that gets new teams every two to three months.  This is one of my favorite games to play and I would love to see more expansions.  Does anyone out there with knowledge know if Fantasy Flight is even interested in making more expansions?  Does anyone know how well sales were for Sudden Death?  It would be nice just to know if anything is even planned instead of people speculating about what teams would be involved.

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