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Nefasine

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  1. Like
    Nefasine reacted to Lynata in The Commander Advanced Specialty   
    This may sound somewhat "pessimistic", but I don't think Only War cares much for this aspect of codex background, and instead attempts a deliberately murky description, leaving it to the GM and the players to somehow justify the end result of their planning ... if they even feel a need to justify it, that is. This would also explain stuff like Storm Troopers being available as individual reinforcements, or the game's artwork suggesting the existence of female Vostroyan Firstborn. It comes down to the book providing a framework built on maximum freedom of movement -- how much the group limits themselves depends on the players and the GM and how much they want to stick to whatever interpretation of the setting they fancy.
     
    In a way, that's actually a positive thing too, even if this "laissez-faire" attitude of the game may seem confusing at first..
     
     
    I strongly have to object this notion. I don't know what people you've been gaming with that you have developed such a strong dislike of a command structure within the team, but personally, I consider this an important thematic element of the setting, whose absence would actually ruin the atmosphere for me on the basis of a military game not actually portraying a military (just like we went with the codex structure for my group's Marine campaign, as we felt a DW game without a Captain was just wrong).
     
    Of course care should be taken to put only the right kind of player in command -- someone who can actually handle this kind of responsibility (not just for the other PCs lives, but also to maintain a proper portrayal, for a command role will require lots more good roleplaying, compared to a grunt player being able to get away with a bare minimum). This gets even more challenging for Commissars, as here the player would not only have to handle command decisions but also portray a much more extreme upbringing and personality. But much like with playing Space Marines and Sororitas and other archetypes that are tricky to pull off, it can be done, and it can be a boon to your game.
     
    Needless to say, it's your game, so if your group truly cannot handle a hierarchy and the game just runs a lot smoother by "winging it", there's no need to adopt one. I simply had to oppose the idea of this being a general no-no.
  2. Like
    Nefasine got a reaction from InquisitorAlexel in Fleshmelding   
    Flesh Melding requires a few things which are variable depending on your sought after result.
    1. The ritual must take place that doubles as a shrine to Slaanesh (Opposing Dedicated Heretics would take appropriate penalties)
    2. Their must be at least one Sacrifice (they Die)
    3. Their must be one Subject (who gets the Traits)
    4. At least 6 hours
     
    The test is modified as any other ritual with a couple of extra bonuses
    1. The Flesh Shaper Archetype gets a +10 bonus (They also count as a psy rating 3 unbound psyker during the ritual, but this has no effect at all)
    2. If the Subject (the one who gets the Traits) is unwilling then The Flesh shaper Archetype gets a +10 bonus
     
    The Test itself is a -30 Medicae Test Or a -10 Scholastic Lore Occult Test (bonus's from gear and assistance can effect this test)
     
    Now the Effects:
    For Every Sacrifice (up to 6), choose one of the listed Traits; if the test is successful then the Subject Gains that Trait.
    If the Trait has a X value then the X value is equal to the Degrees of Success minus one (up to 6)
    Therefore 3 Sacrifices with Four degrees of Success will give the subject Trait 1 (3), Trait 2 (3) and Trait 3 (3)
     
    Cost
    The subject takes 1d10-WPbonus days to recover
    All living participants gain 1d5 corruption points
    All Sacrifices Die
     
    RAW doesn't mention any penalties from doing the ritual multiple times
     
    That being said I would not allow a character to have multiple sources of Trait X (unless stated in the rules ie Fear) and instead only apply the Highest Source (Unnatural Strength 4 from being a marine and Unnatural Strength 6 from the Ritual would result in Unnatural 6, not Unnatural 10)
  3. Like
    Nefasine got a reaction from n00b f00 in Two Weapon Fighting Power Fists   
    Black Crusade does not specifically state that you cannot use other weapons with a Powerfist.
     
    That being said, Lightning Claws and Chain Fists do state that they cannot be used for anything but the most basic manipulative tasks; in addition the Chain fist discription before stating this is:
     
     
     
    which would indicate that powerfists would also be to bulky for weapon wielding.
     
    If you have a look at the Deathwatch Core Rule book :
     
     
    Which leads us to the Lightning Claw description on the same page:
     
     
    Now technically RAW, you can wield a melee weapon in a Power Fist but you would be at a -20 to all attacks; ok sure but you have a powerfist, only plot would cause you to use another weapon at the same time.
  4. Like
    Nefasine got a reaction from Robin Graves in Two Weapon Fighting Power Fists   
    Black Crusade does not specifically state that you cannot use other weapons with a Powerfist.
     
    That being said, Lightning Claws and Chain Fists do state that they cannot be used for anything but the most basic manipulative tasks; in addition the Chain fist discription before stating this is:
     
     
     
    which would indicate that powerfists would also be to bulky for weapon wielding.
     
    If you have a look at the Deathwatch Core Rule book :
     
     
    Which leads us to the Lightning Claw description on the same page:
     
     
    Now technically RAW, you can wield a melee weapon in a Power Fist but you would be at a -20 to all attacks; ok sure but you have a powerfist, only plot would cause you to use another weapon at the same time.
  5. Like
    Nefasine got a reaction from Decessor in No Surrender questions. Space Marines and "Does Lycurgos have nova cannons?"   
    Can the Star Fortress make use of nova Cannons, sure, as a space station is not a transport raider or firgate it may fire in a 270 Degree arc (page 219 Rouge trader Core Rules book), having two means that there is no blind spots; the station is stated to have a massive manufactorum so its possible that it producess its own shells.
     
    The way I designed the lycurgos was as 5 different ships (for firing arcs), 2 arms have nova cannons in the prow, a pair of Macrobattery Broadsides on the port/starboard and docking arms; the other two had Lance Batteriesin the prow, another pair of Macros on the port/starboard and docking arms. The hub held most of the supplementals but had 4 'side' slots filled with Landing Bays;
    at the best of time a attack ship would be facing a Nova, a Lance, two Macros and what ever fighter/bombers where still in the air
    ok this was for a high level Black crusade game and was ment to be a challenge so scale it as you want
  6. Like
    Nefasine got a reaction from DeathByGrotz in A Question of Scope   
    Now i agree that most of the time the numbers are off but I believe you are greatly overestermating the ammount of troops required to take a planet in a space fareing society; the issue is how planets are populated, From my understanding of the setting the population of a planet is not spread accross a thousand or so cities on every continent (btw there are about ~2,900 cities on earth currently) like the present day (terra excepted) but instead are grouped in a relitivly small number of hives (1-8) or population centers depending on the planet; what this density means is that force multiplers, such as artillery are far more effective then they are in current times (in addition to the lax rules of engagement). the addition of relitivly easy access to space means that a army can redeploy on the other side of the planet without having to fight all the way there. this density also means that strike teams such as Spacemaries or assasins can take out key individuals without having to move through hundreds of kilometers of occupied territory. Yes hives will be a problem; density can work the same way in defence but there is a reason why seige warefare was invented. the majority of planets though are lightly populated, as backwards as tech is in 40k they still do have a tendancy to have huge machines which are more effiecent then the people operating them.
     
    the capturing of the calix sector only took about 120 million fighting men/women over 200 years and that was to utterly clear the Xenos taint from the couple hundred planets (remeber the maps generally show systems, not indvidual planets). a "black crusade" isnt there to capture and hold every planet it comes accros, it is generally go and raid and pillage as it goes sweeping through a sector to its main goal (ie most of abbadons crusades are technically succesful even though the imperium drives the forces back to the Eye of Terror) so the numbers needed may be alot small then what you believe. (or you may have a different view on how 40k works)
  7. Like
    Nefasine got a reaction from Robin Graves in Armoured regiments and tank crews   
    And in Only War you have an entire regiment;
    The rival tank brigade just stole all your fuel reserves, The LT needs a squad to guard a VIP defently a cushy job which every squad will be trying to grab.
     
    Even outside the regiment you have the wider Imperial forces; the Navy, the pristhood, the stormtroopers, the inquisition
     
    Even outside the Imperium you have the enemy, stop fighting the dumb orks or the unknowable eldar, delve into the deeper themes of the conflicts of the Spinward frount; where you fight against an enemy which in truth are just like you (ok the leadership is ****** but so is the imperiums). keep in mind the Dominate are not Evil Evil heretics, they still say 'the emperors protects'
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