Jump to content

Nefasine

Members
  • Content Count

    29
  • Joined

  • Last visited

Everything posted by Nefasine

  1. I am agreeing with you on the majority of these points but none of it falls under the scope of Only War. And while you and I both know where to find stats for basically all the imperial and non-imperial vessels, someone new to the game system would not and thus the stats would have to be inluded under Only War; which in a future supliment is a possibility, but for the core rule book it would mean a the inclusion of the flying rules, space rules and flyer/spacecraft stats (see: alot of work). For the skiitari: sorry not the machine trait but the ability to have augumetrics (mechainicus implants trait?) which would be fun (im all for a supliment or a homebrew of this if someone is up for it) but most proberly unballanced. For the PDF; I suppose but isnt that only when there is not much of a planet left? anyway that would mean mixed regiments which is another problem.
  2. Gaire said: I finally got to start my playtest today, and one of my players made a Medic. With the 400 experience I awarded tonight, he purchased the Master Chirurgeon Talent. The second half of the Talent allows First Aid to restore 2 wounds to Heavily and Critically Wounded patients instead of 1. However, with the recent errata to the Medicae skill (allowing healing of Heavily and Critically Wounded patients as Lightly Wounded, but with penalties to the Medicae), this part of Master Chirurgeon is useless. How should this talent be adjusted to reflect this rules change? Remove the -10 to heal Heavily Wounded and reduce the penalty of Critically Wounded? All that would do is increase their medicae skill by an additional 10% (the talent already gives +10% if i remeber correctly) which is ok but not that great. I ruled that is restored 2 wounds instead of 1 (as of the orriginal rules) but then the medic rolled a 05 with something like seven degrees of sucess and managed to go from 6 on the critical damage chart to full health (with all the proper equiptment and good stats and skills it was near impossible for him the fail….Even from the penaly for self administering, on his left hand which had all 5 fingers broken…. I just declared that he snapped them all back in place with a flick of his hand) so i dont think that works. It should do more then just give a bonus to medicae, being a talent.
  3. Mercucio said: Nefasine said: The problem with having those additional homewords is that it no longer is about the imperial guard. A Battlefleet force whould be part of the Imperial Navy who are not allowed to feild ground troops, I suppose if your intire campain was focused on ship to ship actions then possibly but that porberly best left for homebrew settings. A Forge world origin would be nice but it appears you have taken the stats from the other 40kRPG systems, which would be incorrect; the Mechanicus of mars is and isnt part of the imperium and such dont raise troops for the imperial guard, instead they have their own veriant (i cannont remember the name) who are heavily augemented, It would be possible to still have it as a origin but it needs alot of work. Frontier worlds dont provide troops for the Imperium as they are still undeveloped, Your suggestions for modifiers for the frontier worlds seem to be very close to that of a deathworld. Possibly instead of a Frontier world, maybe a Feral world? Possibly instead of a Battlefleet force possibly a Station (???) im not sure if the larger space stations provide troops for the Guard but stations like Footfallen would be sizable enougth to provide regiments. 1. Battlefleet: I specifically state in the last paragrah: "This Home World has been added for those who wish to explore the opportunities for playing the Marines of the Imperial Navy or similar roles. " 2. Forge Worlds: There are the skiitari, which I will address properly in a separate post. 3. Frontier Worlds: You are assuming there is no reason to raise a regiment. When Orcs invade, regiments get made =P. As for the stats I hewed as close to the source material as possible. 4. Raising Troops from Space Stations: It would certainly be possible to raise a unit of void-born (see DH) in theory, but are there an facilities with populations large enough a raise a regiment from? 1. Battlefleet: I did see that but as i said, it is better left for a homebrew setting. Only War focuses on the Imperial Guard. It was the same with Dark Heresy, You could play a squad of guardsmen or a squad of arbites and im sure many campains did, but the main focus was of a diverse inquisitorial force. At the moment there is no stats for any of the imperial navy strike craft (in Only War) but i am sure they will be added in further supliments 2. The skiitari: i am hesitant about the skiitari, they would be fun to play no doupt but in reality the best way to represent them is to give them the machine trait (1) but this would remove many of the weaknesses of the guard which is one of the bigest reasons to play Only war. If i want to play augmented humans who are bred for war, i would play Deathwatch. 3. Firstly if orks where to invade a frontier planet, the regiments raised would not be of the Imperial Guard but the PDF (Planetary defence force). A frontier world is (from my understanding) a newly populated, developing planet. For Example, the planet Quarth is able to go fairly unknown (and such is used like a pleasure planet) because they have yet to fill certain criteria (planetary govener i think? see the Harlock Trilogy for Dark Heresy) Tanith on the other hand was on the outer edge of the imperium but not nessisarily a frontier world (may be wrong though) 4. Proberly not, not for the imperial guard anyway. Navy, Maybe
  4. The problem with having those additional homewords is that it no longer is about the imperial guard. A Battlefleet force whould be part of the Imperial Navy who are not allowed to feild ground troops, I suppose if your intire campain was focused on ship to ship actions then possibly but that porberly best left for homebrew settings. A Forge world origin would be nice but it appears you have taken the stats from the other 40kRPG systems, which would be incorrect; the Mechanicus of mars is and isnt part of the imperium and such dont raise troops for the imperial guard, instead they have their own veriant (i cannont remember the name) who are heavily augemented, It would be possible to still have it as a origin but it needs alot of work. Frontier worlds dont provide troops for the Imperium as they are still undeveloped, Your suggestions for modifiers for the frontier worlds seem to be very close to that of a deathworld. Possibly instead of a Frontier world, maybe a Feral world? Possibly instead of a Battlefleet force possibly a Station (???) im not sure if the larger space stations provide troops for the Guard but stations like Footfallen would be sizable enougth to provide regiments.
×
×
  • Create New...