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sharoth

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  1. Like
    sharoth got a reaction from Bron Ander Haltern in character to pack ratio   
    When I look at the Awakenings Card list I initially thought the rate is 36%, so roughly 1 in 3 packs... But I realised that my math was wrong on that. Someone has to do the math properly. I´m just not that good at it.
     
    - Awakeneings has 24 characters out of 67 cards with dice.
    - 3 of the characters (Rey/Kylo/Finn) are starter only so leaving 21 that appear in boosters.
    - there are 7 dice cards exclusive to the starters (Rey/Kylo/Finn/F 11D/Force Throw/Lightsaber/Mind Probe) leaving 60 dice cards that can be opened in the boosters.
    - 17 out of those 60 dice cards are legendary. 
    - Awakenings has 6 legendary and 15 rare characters.
    - So around 35% (6 out of 17) of legendary cards are characters and around 35% (15 out of 43) of the rares are characters.
     
    So I think it is roughly 1 character in 3 packs. 
  2. Like
    sharoth got a reaction from Stone37 in Much love for Jabba   
    yes he can
  3. Like
    sharoth got a reaction from hendersondayton in "Awakenings" and future series   
    For now yes. depending of if there are too strong cards that break the balance we could see banned/restricted cards. Rotaition where a whole set is no longer allowed for tournament play won´t hit until at least two years from now.
  4. Like
    sharoth reacted to john_nld in Competitive play   
    After time is out you might want to finish the round. I see your dice max damage will not off my characters you need at least half of that max damage extra. I see my characters cannot even dice out the damage needed to get one of your characters on it's knees. your hand 2 cards. I'll claim the battle field and win passively. I do not think this is a good form.
  5. Like
    sharoth got a reaction from Dustparticles in Who does the rerolling?????   
    I also don´t really understand what the issue would be. If a card tells me to reroll my opponents die/dice, i am the one who does the rerolling.
     
    In a casual game this shouldn´t cause any problem. If my opponents fingers are dirty I ask him to wash/wipe them clean first. If the gamestate gets accidentally changed, hey its a casual game. If it gets manipulated on purpose I probably won´t play him again.
     
    In a tournament setting: I nominate the dice that get rerolled. You hand me the dice, I reroll them in such a manner the board state doesn´t get manipulated. You place the rerolled dice back into your dicepool afterwards. all this shouldn´t cause any manipulation of the game state. If a manipulation happens regardless, the judge is getting called and the player responsible for the manipulation gets a warning if accidental/looses the match if on purpose. Its really as simple as that. If both players are fair contestants there should not arise any problem when resolving that action.
     
    And yes I sleeve my cards and play on a playmat. but i won´t have any issue if my opponent needs to reroll my dice touch my cards. The cards are sleeved and thus protected against dirt and you can easily whipe the dice clean if they should get sticky...
  6. Like
    sharoth got a reaction from JediGeekGirl in Are there any broken combos?   
    Yeah sith holocron is at an insane power level... but there are counter cards against it... so it is probably not broken....
     
    I´m more concerned with Rey + Ambush upgrades....
  7. Like
    sharoth got a reaction from IsawaChuckles in KoR Let’s Discuss: Boundless Ambition   
    I play Netrunner at tournaments and really you want to tell me that Netrunner is balanced one week after worlds saw 16xNBN, 14 Anarch and 2 Shapers in the Top 16? Really???? Balance among all 7(+3) factions????? How many Anarch and NBN cards are on the NAPD-List? 7 of 15, don´t forget that astroscript was limited because they realized after 3! years how overpowered that card was. And still those two factions dominated? Yeah sure that is a balanced game.
     
    I love playing Netrunner at tournaments (except that destructive IG deck killed my enjoyment but that got FAQed) but that game never was balanced. It is a great game though. 
  8. Like
    sharoth got a reaction from Sparks Duh in 4 new cards spoiled in Miami Dice's review video.   
    This is a very hypothetical question that probably won´t happen in game. To make this comparison we have to assume that we will have both identical starting characters and starting dice. I also assume that each upgrade/support we play will have a die associated. So lets look at this turn by turn:
     
    x represents the starting number of dice for both players:
     
    Turn 1: I play my first upgrade. You can´t play your 3 cost support. so I can roll x+1 dice you only x dice.
    Turn 2: I play one upgrade, you play one support. I roll x+2 dice, you roll x+1 dice.
    Turn 3: We both play one 3 cost card. I roll x+3 dice, you roll x+2 dice.
     
    By turn 3 I have rolled 3*x+6 dice, you 3*x+3 dice. In theory I should also need fewer actions to roll my dice and activate them than you, thus getting to claim the battlefield more often. So in theory I should have a numeric advantage over you. The question is now are my 3 dice that much stronger than your 2 that I can kill one of your starting characters before you kill one of mine? So that I can roll x+3 and you only (x-y)+2? 
     
    In reality I doubt that a similar situation will ever happen, because its a dice and card game and both are very luck dependent. We also know that there are  cards to make upgrades and supports cheaper/to cheat them into play. I think it would be very rare that both players have spent an equal amount of resources by turn 3....
     
    I´m not entirely sure what you want to know with your second question. I assume you want to know if luck can compensate a skill/experience level in this game? Even though I think a DDS is more luck dependent than a pure CCG. A player with a higher skill level will always have an advantage over an inexperienced player due to deckbuilding (we know desitiny has a lot of cards that reduce the luck factor of the dice roll) and knowledge of the game.
  9. Like
    sharoth reacted to thesug1 in KoR Let’s Discuss: Boundless Ambition   
    I didn't say it was balanced, no CCG is. But you can tell they have worked hard in an attempt to balance the game as best they could. 
  10. Like
    sharoth got a reaction from jme in character to pack ratio   
    When I look at the Awakenings Card list I initially thought the rate is 36%, so roughly 1 in 3 packs... But I realised that my math was wrong on that. Someone has to do the math properly. I´m just not that good at it.
     
    - Awakeneings has 24 characters out of 67 cards with dice.
    - 3 of the characters (Rey/Kylo/Finn) are starter only so leaving 21 that appear in boosters.
    - there are 7 dice cards exclusive to the starters (Rey/Kylo/Finn/F 11D/Force Throw/Lightsaber/Mind Probe) leaving 60 dice cards that can be opened in the boosters.
    - 17 out of those 60 dice cards are legendary. 
    - Awakenings has 6 legendary and 15 rare characters.
    - So around 35% (6 out of 17) of legendary cards are characters and around 35% (15 out of 43) of the rares are characters.
     
    So I think it is roughly 1 character in 3 packs. 
  11. Like
    sharoth reacted to Network57 in Jay from KOR got some spoilers from Worlds ;)   
    Twitter user @Mirkwoodrunner has opened a few packs with pictures. New spoilers for Flamethrower and maybe another one or two.
  12. Like
    sharoth got a reaction from Amanal in Two questions, sorry if they've been asked before...   
    There i no need for an apology. I´m just used to always list a reference when it is officially available. So it is made clear that it isn´t a assumption from me. 
  13. Like
    sharoth reacted to Amanal in Two questions, sorry if they've been asked before...   
    That's cool. I think Sharoth was just citing the rules as to better and more completely answer your question.
     
    Little story, many years ago my friends and I used to travel from Sydney to Canberra for a games tournament, during the car trip we would end up talking about the game we were about to play and eventually a rules discussion would ensue. One year "that guy" that never read the rules, and never would, got so worked up we pulled the car over and read the relevant rule rather than rely on our memories. From that trip we instigated the rulebook rule: Being that we shall never discuss rules without the rulebook at hand.
     
    From there I have further expanded that to: While talking rules on a forum, one shall have the rules and the cards at hand.
  14. Like
    sharoth got a reaction from Amanal in 4 new cards spoiled in Miami Dice's review video.   
    This is a very hypothetical question that probably won´t happen in game. To make this comparison we have to assume that we will have both identical starting characters and starting dice. I also assume that each upgrade/support we play will have a die associated. So lets look at this turn by turn:
     
    x represents the starting number of dice for both players:
     
    Turn 1: I play my first upgrade. You can´t play your 3 cost support. so I can roll x+1 dice you only x dice.
    Turn 2: I play one upgrade, you play one support. I roll x+2 dice, you roll x+1 dice.
    Turn 3: We both play one 3 cost card. I roll x+3 dice, you roll x+2 dice.
     
    By turn 3 I have rolled 3*x+6 dice, you 3*x+3 dice. In theory I should also need fewer actions to roll my dice and activate them than you, thus getting to claim the battlefield more often. So in theory I should have a numeric advantage over you. The question is now are my 3 dice that much stronger than your 2 that I can kill one of your starting characters before you kill one of mine? So that I can roll x+3 and you only (x-y)+2? 
     
    In reality I doubt that a similar situation will ever happen, because its a dice and card game and both are very luck dependent. We also know that there are  cards to make upgrades and supports cheaper/to cheat them into play. I think it would be very rare that both players have spent an equal amount of resources by turn 3....
     
    I´m not entirely sure what you want to know with your second question. I assume you want to know if luck can compensate a skill/experience level in this game? Even though I think a DDS is more luck dependent than a pure CCG. A player with a higher skill level will always have an advantage over an inexperienced player due to deckbuilding (we know desitiny has a lot of cards that reduce the luck factor of the dice roll) and knowledge of the game.
  15. Like
    sharoth got a reaction from JediGeekGirl in Two questions, sorry if they've been asked before...   
    yes to both. You can play Villain vs Villain and Hero vs Hero. (see Rules Reference p.21 first question)
     
    And there are Multiplayer Rules ( see Rules Reference p.20)
  16. Like
    sharoth got a reaction from krzykoopa in KoR spoilers: ROTJ and Hyerspace Jump   
    My first thought of Hyperspace Jump was, meh. This card looks so conditional. maybe as a one-off. But then I thought a little more about this card. So if your deck really benefits from your battlefield you should include this card twice. The cool think about Destiny is that there is basically no dead card you can draw. You always can use a card for a reroll which makes every card you draw useful even when you can´t use the ability.  This gives the potential for gamedesign to really design more very conditional cards that will only make a few decks and are only useful in certain board states like this card.
  17. Like
    sharoth got a reaction from thesug1 in KoR spoilers: ROTJ and Hyerspace Jump   
    My first thought of Hyperspace Jump was, meh. This card looks so conditional. maybe as a one-off. But then I thought a little more about this card. So if your deck really benefits from your battlefield you should include this card twice. The cool think about Destiny is that there is basically no dead card you can draw. You always can use a card for a reroll which makes every card you draw useful even when you can´t use the ability.  This gives the potential for gamedesign to really design more very conditional cards that will only make a few decks and are only useful in certain board states like this card.
  18. Like
    sharoth got a reaction from TylerTT in Limited Draft format "6+10"   
    Drafts are my prefered way of tournament play in CCG. That said I dislike draft formats that require an outside source of content not drafted at the table e.g. bring your own starter. I personally will look at a format that only drafts from boosters. But to sort that out I will wait until I have the product in my hands and opened a representable amount of boosters to look at the draftability.
     
    Regardless of what i said above, to evaluate/give my thought about your 6+10 format I would need three additional essential informations:
     
    1) how many players draft at one table from one pool?
     
    2) what deck size do you plan to be created out of the drafted+10 cards?
     
    3) do you use the standard point limit for characters?
  19. Like
    sharoth got a reaction from xchan in My First Impressions on Arkham Horror: The Card Game   
    I´m not complaining i´m just stating things I dislike . And who would I am if I thought that I would have any impact on anything that FFG does regarding any project they release. The only people that have any impact on a game being developed outside of the designers would be playtesters and I´m clearly not one of them. After FFG announces a project to the public there is no way that that game gets any changes until it is released.
     
    That said I think everyone has the right to express what one dislikes and not only follow the all mighty (uncritizisible) like numb sheeps. 
     
    As my last words to this topic because clearly a open discussion on this forum seems to be unwanted: I will buy this game when it comes out, probably even 2 boxes to have a complete set, my thoughts about the game might change after I played it by myself but for right now I listed my concerns above.
  20. Like
    sharoth got a reaction from JediGeekGirl in He/she who spends the most money shall be winner...the question is how much   
    sooner or later you could buy booster displays for 15$.
  21. Like
    sharoth got a reaction from Supertoe in This is the lie....   
    Exactly and now they are taking personnel (Lukas Litzsinger and probaby part of his team) of of developing LCG products to develop collectible games. So the recources available to the LCG department will be much more limited.
  22. Like
    sharoth got a reaction from alexbobspoons in This is the lie....   
    Exactly and now they are taking personnel (Lukas Litzsinger and probaby part of his team) of of developing LCG products to develop collectible games. So the recources available to the LCG department will be much more limited.
  23. Like
    sharoth got a reaction from alexbobspoons in You lost me at collectible.   
    No they aren´t but now when they design a new product that could work both as LCG or Collectible card game they will at least think about putting it out as a collectible. The fact that collectibles gets its own forum section also means that Star Wars: Destiny won´t be the only product in that line.
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