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About Gizlivadi

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    , Santiago, Chile
  1. Well at least it's news of the physical card game.
  2. Undeveloped Traits

    Nobody seems to ever remember one of my favorite traits in this game: Artifact. Sure, there's not much artifact synergy, but thematically it's one of my favorites and I think it could use some support. Doomed would also be a no-brainer choice for me. Not that doomed is bad or inviable, but it needs way more exploration IMO.
  3. Bucket List

    I was most definitely not being sarcastic. I found it genuinely disappointing that for the Harad cycle, instead of something like Turch, Thaurdir or Sahir, our main ongoing enemy was an unnamed generic Uruk chieftain. That, plus the fact that we barely saw Haradrim enemies, mainly orcs, and even a quest centered on spiders! So no, we didn't see Half trolls of far Harad, and considering their name, we would only see them if we returned there, which will probably happen in a million years.
  4. Bucket List

    Well, you can already start forgetting about that. Apparently Caleb thought that for the Harad cycle orcs and wargs were more important than, you know, stuff specific to Harad.
  5. Yeah, as I've said many times I'm not interested in playing Nightmare, but considering the amount of people that do, I am more conservative when rating quests in here. Note as well that I am mostly a solo player and all of my decks are originally supposed to be played in pure solo.
  6. In fact I happen to have recently built an updated personal take on the Rohan solo deck! Haven't published it yet, but this it: It does contain Steward, but with Leadership Éomer it's too hard not to take advantage of it. Strategy is classic Rohan discard archetype, with all the current tools at our disposal: recur H´áma (or Elfhelm) with Gamling, as well as Snowbourn Scout with Guthwine. If you have Steward on Theoden and Gamling, you can basically recycle Háma "for free" each round and still keep getting Spirit resources. Pair that with Guthwine recycling Scout, and you have 3 reliable defenses each round with just your allies, assuming you can kill stuff that round with Éomer (which shouldn't be hard to use). Not only that, but there's also the Snowmane/Golden Shield combo with Éowyn. If you have both on her (again, very easy to do with Horsebreder and Open the Armory), she can quest for 4 and if successful, defend for 5 each round. The rest is just making a Rohan ally swarm,quest for a lot and attack for a lot. This one has beaten so far a fair few of medium to hard quests in solo like Helm's Deep and Pelennor. I hope you like it!
  7. Rhovanion Heroes

    I quite liked this preview (finally!), and particularly Brand's new art is a long and well-deserved revindication. The Dale deck seems very promising and fun to play, and I quite like the flavor and look of the Dale cards. Still, I'm honestly more interested in seeing the non-Dale (or Silvan, for that matter) stuff this cycle will bring, as we know Brand and Thranduil along with their kin would be no-brainers. Loved this article overall though.
  8. Bucket List

    If only FFG actually listened.
  9. The Doors of Durin

    Wow, so this thread actually got a reply.
  10. Gamling VS Guthwine

    Yep, I'm running both in my Rohan deck, with Open the Armory to fetch Guthwine (as well as Golden Shield).
  11. I think this is a no-brainer if they indeed want to make a Radagast hero (please be the case).
  12. Ok, so first of all, full disclosure: this is a post expressing some of the thematic letdowns for me this cycle. I'm not trying to say that this cycle is bad or disappointing as a whole at all. It's still a good story, and the quest design is more slick (if punishing) as it's ever been. The thoughts written in this post, while still important to me, are more or less details and don't totally ruin the cycle for me. The thing is, I think so much more could've been done themtically this cycle. A few months before the announcement of the Sands of Harad, we were pretty much sure the next expansion would take us to Harad, and obviously my expectations were very high. Think of all the possibilities a place like Harad offers! It has the perfect amount of information and the perfect amount of mystery, allowing for the developers to really be creative while staying in a specific interpretation of what we know about it. But, as the cycle was announced and (very slowly) spoiled, I was incresingly disappointed in the thematic direction it took. Not really for what it was, but for what it could have been. Now, this is obviously only related to the quests (now that we have image spoilers for Poros as well as Cirith Gurat) and not to the player cards. When I thought of Harad, I thought mostly about the different cultures that inhabit it, as well as the different enviroments. Now, for the Sands of Harad box itself I can say it's very good, exploring the 3 main things I was also expecting for it to do: Umbar, the desert itself with weather effects (were-worms also are great), and a quest set in some kind of Haradrim settlement. The following adventure, The Mumakil also nailed one of the spots I wanted when exploring Harad (jungle), but as the next 5 adventures were announced I was more and more shocked by how, and I hate to use this word, thematically generic they are. I mean, think of it. It's Harad, there are so many cultures and places you can explore, like for instance I thought about a pack involving the fight with a tribe of "Half-trolls of Far Harad" as Tolkien names them, which is also a theme that could've been easily fitted in Race Across Harad or Cirith Gurat. Another one of the things I was expecting for the most was actually going to a big Haradrim city and infiltrating or attacking a Haradrim palace, overthrowing a Harad lord, something like that. Or, think the fact that, for Sauron's followers, Sauron is a god. Imagine how cool it would've been if we fought in a Haradrim settlement against a Priest of Sauron enemy. There was so much that could have been done with the culture of the Haradrim, but they didn't, and probably we'll never get a chance again. Now, I get that for story continuity reasons the heroes had to get back to Gondor by the end of the cycle, but, they still could've explored all this and still have the heroes return to Middle Earth in the end. To me, and no offense to Caleb, but it's just that the whole "Orcs on Wargs" theme was a hugely uncreative thing to do, especially in Harad. Like, I get that the theme is Haradrim and Free Peoples allying against Sauron, but if the enemies had been other evil, wealthy and powerful Haradrim lords it would've been much more interesting, plus it would've carried the message much more strongly. Some orcs I don't mind, but to me the cycle felt more like "Orcs with a splash of Haradrim" instead of "Haradrim with a splash of Orcs", which is what I would've expected for the Haradrim cycle. Or, if you are doing an equivalent of Orcs for the main enemies, why not Half-trolls? Or anything else really? Like, so many of these quests fall under the overly repeated persecution Orc quest category, like Mount Gram, To Catch an Orc, etc. That, in Harad, is a real disappointment to me. The whole Orc with Warg theme combined with a Spider focused quest really made the whole thing feel like Mirkwood or Arnor except it's in the desert. I know that many people will disagree with this, and I can see the argument for that. It'still a good cycle, but I think that a cycle should explore stuff you can see nowhere else in Middle Earth, and now probably our only chance of seeing Half-trolls and more Haradrim is in Nightmare decks for this cycle. Bummer. I really hope this next cycle they don't waste any opportunities and explore the most exotic aspects of Rhovanion, like the Withered Heath and the Woodmen. So, as usual any responses welcome!
  13. I for one would love to see dragons this cycle. As in, I think it's be a huge wasted opportunity if they didn't include any drakes/dragons. Now, one attacking Dale as @Network57 suggests would be silly, but a visit to the Withered Heath, where we know are still some left (or at least, they could make some left, like Naurlhug), would be awesome. Maybe a pack could be about going to the Heath and try to recover some artifact from a dragon-hoard.
  14. Is this the end of LotR lcg?

    Are you kidding me? Just when I thought I was sick of 2.0 posts...
  15. Big news?

    Yeah, very disappointed by this. I like to play with physical cards. I'm glad they announced the new expansion though, but this BIG ANNOUNCEMENT thing does nothing for me.