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OmegaDestroyer

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About OmegaDestroyer

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  1. It is odd we haven't heard any rumblings at this point. They must be saving up announcements for convention season.
  2. I would be on board with characters having their own, unique headline deck. At least the headlines would make sense then. For other things I would like to see in the expansion: One new tile to expand the city per expansion, One enemy, and 3-4 new investigators. Keep them small. While I love Eldrtich Horror, I greatly preferred the smaller expansions over the bigger ones. The extra boards made it tedious; that's why I was excited about the modular design of AH 3rd.
  3. Whatever they do, I hope they gut the stupid headline mechanic. It's easily my least favorite part about this edition. They often make little thematic sense to the story and only hurt the players. I'd tolerate it more if at least a ```1/4 were positive. As it stands now, most just straight-up hurt you for no logical reason. It's extremely annoying.
  4. I sent you a PM about how I encountered only one monster, Soakman. I really enjoyed the scenario but did notice a few spelling errors here and there. We ran through with the doctor, psychologist, athlete, debutante, and private eye. With our skills, I found it pretty easy. I imagine it would have been more difficult had we done things differently.
  5. Man, I just hope this expansion has better minis. I still cannot get some of the other minis into their bases for fear of breaking them.
  6. I could have sworn it said Merrick Act II. Maybe I misread it. I would not be surprised if I managed to make the game harder than it needed to be. I tend to do that quite a bit in games...
  7. A lot of the difficulty of Kindred Fire came from the random, seemingly cheap, attacks. For example, in Kindred Fire, when you get sniped by the "peasants" at the end of every round for one unavoidable damage. I understand it is supposed to be a harder campaign but possibly losing two health at the end of every round is pretty weak. Even worse was Wrath Incarnate. On top of fighting a chapter 2 Lord Merrick, who attacked with 3 dice, we were stuck fighting a regenerating, jacked-up red elemental who got to attack twice in a round. If I did not house rule that stun negated one of this attacks, we would have been slaughtered. We only had 3 players, so maybe that is what made it so hard. We had Albright as the Disciple, Tahra as the Necromancer, and Grisbane (the slow) as a Berserker. It was a slog. I pitied my reanimate; he kept getting resurrected just to get killed about a turn later.
  8. I love the app because it let's me play Descent again without having to worry about hurt feelings.
  9. Yes. Thanks for the reply. Any idea how much experience we can expect to have by the end of the latest campaign? I suspect it's around 3 or so.
  10. For the second campaign, with Lord Merrick, do we earn experience as we go along like in the board game? I have only loaded it up to see if we started with any experience this time and noticed we did not.
  11. Looks great. If only my game group hadn't disintegrated.
  12. Everyone is complaining 4 dice is too few? I didn't get any dice with my game. Nor did I get the plastic rod that holds the Roc to its base. Fortunately, FFG has great customer service, so I should have the dice and rod in a bit.
  13. A similar thing happened to me when beer got spilled all over my Eldritch Horror board. I emailed customer service explaining the situation and asked how much it would cost to buy a replacement board. The representative told me they would send me a new one free of charge. I was stunned. Here I screwed up and wrecked part of my game and they happily sent me a new component. The great customer service is one of the many reasons Fantasy Flight Games is my favorite publisher.
  14. I absolutely play to win and think a lot about which monsters are appropriate for which scenario. I play with experienced gamers and treat them as such. So far, it's been a slaughter, and if they want to win, they are really going to raise their game.
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