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DurakBlackaxe

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Posts posted by DurakBlackaxe


  1. So as the topic title says how do you craft Gunpowder/Black Powder.

    I am guessing its Tradecraft - Specialisation Blackpowder.

    How long would it take, what kind of check, would Dwarven Engineering make it easiler.

    Lastly I know the ingredients, saltpetre, carbon and sulphur, and how various amounts mean it is an explosive or an incendiary. But have no idea how you get the saltpetre from the horses/cows etc nor how rare it would be to find sulphur. Carbon is quite common, roots of plants can even provide it.


  2. Soon be in my Engineer career.

    So have been researching gunpowder weapons in the Old World. In 2nd Edition both the Old World Armoury and Warhammer Companion give expanded weapons choices, pike gun etc but mostly these are Empire or Araby weapons, neither gave the Dwarven Handgun.

    In warhammer fantasy battles,it says The Thunderer gets +1 to hit from the handgun, but has a 24" reach and a strength of 4 and Armour Piercing (-2 armour save total). Unsure how these compare to empire handguns. Are dwarven handguns better than empire handguns?

    Is there a house rule list of weapons out there? That anyone knows of.

    Cause likely need to create my own gun once I get tradecraft.


  3. I would need to see the spell before I give a correct input. The idea that someone can just spam one spell to reveal if people are corrupt, seems a bit too powerful in the spirit of the warhammer world.  Maybe it should be more vague in its results.

     

    There is corruption nearby. Turns out to be a member of his own party.

     

    Does it work by showing a glow around the person who has corruption points / mutation or in the case of a mutation does it show this hidden mutation.  So many humans would have some form of corruption. In the games I have played High/wood elves seem to get them alot.

     

    Showing hidden mutations is a bit overpowered, maybe create a counterspell or action based on rank for worshippers of the chaos gods. Maybe marks of chaos block this detection?

     

    I think I read in some book, not sure what game system, where a person did some form of detect spell and got mentally overpowered by the amount they detected and they fainted. Amount of corruption in area gives caster stress points or something.

     

     

    Just putting some input until i get home and read the descriptions.


  4. Do many people play the missng PoD gods in your campaigns? Ulric, Myrmidia, Ranald, Verena, Taal/Rhya, Manann. Same for Wizards.

    Do you have many Amber, Amethyst, Gold, Jade or Light wizards?

     

    Always wondered if people play with the less popular (story wise) gods/colour magics.

     

    I reckon we are due a God PoD in October, in Warhammer world you know which gods are popular, but in the real world people make different choices.

     

    We have a new Myrmidia intiate in our campaign. Have met a Light Wizard, a Gold wizard, priests of Morr and a priest of Verena. Everyone meets the priests of Shallya and Sigmar, cannot escape them.


  5. Dwarves after thousands of years, must have advanced the art of donning their armour to such a state that they can do it in minutes.  Since if you look at the shape of a dwarf it be awkward putting some stuff on, Getting help to don your armour, would be so undwarven they do not have the time to mess around like that, they have a hold to defend. So they must have crafted into the armour a workaround.

     

    If you wished to take a specialization to don armour which skill would you put it under? or would you make a new basic/advanced skill. Coordination?


  6. WFRP lets wizards wear armour? I remember from my old WFB days there were only two armours that allowed spell casting, chaos armour and I have forgotten the name of the other, but it was a chaos armour upgrade. I dont think the High Elves even had the ability. Otherwise you got automatic miscasts/fails. Seems they are editing the spirit of the warhammer world by letting people get around this by piling dice on to overcome disadvantages. 

     

    I can understand people playing by the rules to do this.  But for me its just so wrong. I always thought the reason this was so was the metal in the armour warped from contact with warp energy, and only chaos armour could deal with the distortion caused.

     

     


  7. Was there not a clarification on parry/block/dodge that said hey werent to be used with the action cards as they werent the same thing?

    I am sure I read that. Found it in the Errata

    Specialisation: Active Defences

    Several skills indicate specialisations most commonly associated

    with the Dodge, Parry, and Block active defences. These specialisations

    do not affect the use of the active defence cards.

    However, if the GM asks the player to make a skill check based on

    dodging, parrying, or blocking something (such as in a case outside

    of a direct incoming attack directed against the character) the extra

    fortune die would be added to the dice pool.

    These specialisations are noted in the skill descriptions because a

    particular specialisation may be a pre-requisite for certain action

    cards in the future.

    Not sure how you parry something out of combat, most people dont have their weapon drawn while walking down the street.


  8.  

    Only in Europe.

     

     

    I couldnt get the spanish site to accept my credit card so gave up. Anyway once it goes for sale in US am getting grey magic pack as well.

     

    The numbers in the dice pack are messed though, dont need so many characteristic dice( red/Green), more misfortune dice be better. As it is the misfortune that tends to get added to the pool more often to make rolls more difficult.

    Possible to order an individual dice type?

     

    Maybe just have the GM have the Purples and Blacks to add to other rolls, have the players have own Blue, Green, Red, White and Yellow dice.

     

     

    I have the core set and the GM Vault set. FOr a GM and 4 players (My goal). you think 4 dice packs be enough?

    That be a total of with my other sets of

     

    23 Blue

    14 Red

    14 Green

    16 White

    11 Black

    9 Yellow

    9 Purple

     

    Doesnt look like enough :/


  9. In the real world, I don't think two handed swords etc. were used in combat against Rapiers. But I could be wrong.  Just cant picture them in warfare.

     

     

    Why not just have it simply that if the combined Strength + damage of the attackers weapon is at or above a certain amount a rapier cannot parry it, or breaks the weapon.  As it is the weapon that has to be able to take the damage of the blow.

     

    Just an idea.


  10. I am also puzzled by the skill No sense of smell.

    Since its an automatic fail on smell checks once you acquire it.  What happens when you train it? 

     

    As a career ability, hmm could be useful in some areas, sewers, rotten corpses.

    Bad things drinking bad ale, bad food, not smelling the stink of the sleeping troll in the cave beside you.

     

    What specializations would you have as well?


  11. Think some confusion to my question. I am so bad at writing. My Gm is fine,

     

     

    Does anyone know how advanced skills recording works when not in character creation?

    In first career in character building it costs 2 skill training opportunities. This is fine.

    I know it costs 1xp to aquire it if a career skill, and 1 xp to train it while earning xp. This is fine.

     

    But its the writing it in the career advancement part of the character sheet that has me confused.

    Is it two open advances? Am i using two advances to train 1 skill, out of the 3 skill advances i am allowed. ? If so, gee advanced skills suck.

     

     

    The rulebook mentions you need to acquire it before you can train it. But the General Career Advances part of the character sheet only mentions training skills or getting specializations, nothing about the acquiring a skill being listed as a recorded advance.


  12. Say I am a coachman and have got my dedication bonus and I have just moved into the career Engineer. I am 17xp into my character, and have now gained another 4xp to spend (21 xp character)

    I can take 1 General skill, and 3 open career advance skills.
     

    Advanced skills need to be acquired before they can be trained. I already have Dwarf engineering acquired due to racial for dwarf from Zhufbar. I also have education acquired as a non career advance when I was a coachman.
     

    So now as an Engineer.

    1 xp So I take General skill, Tradecraft. I have acquired it.

    1 xp I train Tradecraft to rank 1.
     

    I am now a rank 3 character.

    1 xp I train Education to rank 1
    1 xp I then train Dwarf engineering to rank 1


    This is the question I have, can you acquire Tradecraft  and train in same rank? or do I have to wait until Rank 3, then train it.
    And if you can is it one advance or 2 advances? For the purpose of heading towards the 10 advances you need for next career.


    I hope this question makes sense.


  13. Its just there was bit I read In the book about easy checks 0d.

     

    I saw you can get easy 0Diff challenge checks, so was wondering which action cards give that chance. All the action cards I thought gave a minimum 1Diff

     

    I think with all these rules it take me a year to get round the small print.

    Everyone says its up to the GM, but if I want to GM in the future I would like to understand the rules.

     

     

    Then I reread your post and now understand

     

    If it says "vs Target Defence" you roll 1 Purple die, plus Black Dice equal to their Defence rating, plus any extra dice shown in the upper left corner of the card.

     

    If it says "vs Target {insert skill and characterstic here}" you roll Purple dice and Black Dice based on the Opposed check chart in the rule book, plus any extra dice shown in the upper left corner of the card. The chart tends to make opposed checks much harder than normal attacks.

     

    In all other cases that I can think of, you roll only the Purple and Black dice shown in the upper left corner of the card.

     

    Must learn to understand what I read on the first attempt


  14. You know that action cards e.g. Melee Strike and Acrobatic strike do not have challenge dice on them.

     

    I remember reading that you are meant to add a challenge dice onto action cards. But cannot seem to find out where I read that.

     

    Okay was the Errata.

     

    Acrobatic Strike has 2 black dice on it, while Melee Strike has no dice.

     

     

    Does all Action cards have 1 challenge dice as default on them? or just the ones with vs. Target Defence


  15. I was wondering when they would release a list of what they are planning next report like they did for other the other expansions.

    Was waiting for more content so I could get my Grey Magic set, its cheaper for the postage if more posted together. Do they give you 2 months notice or a months?, I know the Pods give you like a few minutes notice.

     

    As a player, I like more careers for rank 3 and 4, dwarves are quite limited in that regard. High elf, wood elf, Bretonnia, Kislev, the border princes, Araby. More origins for those types like there was in Hero's call for humans and dwarves. I know there is player made content but I cant produce good quality cards.

     

    Whenever I decide to gm, I would love more creatures from the world, the rare undead, the slann/skink/sauron (book just released), the forces of Law who we rarely hear of now. 1st edition had a few special law demons. Chaos dwarves etc.

    Also like to seem more spells for the missing racial types. Ice Magic, Lizardman High magic (obviously not the world spells), Chaos dwarf magic, High Elf magic ( there must be some sort of lower ranking spell system), Law magic for those followers of the Law gods.

     

    So far everything is focused inside the empire, lets get something west/east/south, north is self explanatory only really kislev and ice witches content. Wonder how Teclis would explain Ice Magic.

     

    When I was reading about Dragons, I learnt that the more powerful Master Runes that were allegedly lost were in fact created with Dragon fire/magic which due to the wildness of the dragons cannot be duplicated today. Also the Dragons were used by the Old ones to construct the World Gates, which could mean that some high level Lizardman spells arent able to be cast without Dragon help. Maybe thats how the High Elves created that vortex of drain magic, Dragon help, wasnt the High mage of that time a Dragon Prince?

     

    The game has such a rich lore its a pity that it feels limited to such a small area.


  16. Sorry I feel such a noob trying to advance my character.

     

    Anyway. I am a coachman, I can have two skill advances.

     

    I take Education which is a non career advance for 4 xp, then I train it for another 4xp.

     

    All well and good.  Does this mean I have taken my 2 skill advances for Coachman? If so why does the character sheet show the 10 listed as fixed career advances and non career advances in a separate tab.

     

    Should I put education in skill or specialization as well as in non career advances?

     

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