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DurakBlackaxe

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Posts posted by DurakBlackaxe


  1. Yepesnopes said:

    As per RAW, the answer is NO, there is no such a limitation.

    Moreover, the rules go further as saying that with a bit of imagination cards can be adapted. For example, a character armed with a flame thrower? Give him the card flame breath.

    Of course, you have to use common sense, cards as Devouring Grasp or Swallow Hole, are difficut to justify for any PC… except may be for a Halfling PC.

    Cheers,

    Yepes

     

    Thanks. You have answered my question

    Its the bolded text I must have missed, so just need to make the card adapt to the player.  That sounds reasonable.

    Okay, I now just sort out the cards that say "can only be used by", into a separate deck.

    So now the decks will be Actions Cards(Anyone), Action Cards(Only used by), Wizards Spells, Priest Spells, Epic Actions cards

     

     

    All I can say about action cards is I have 10 boxes to hold them in, that is way too many.  But having alot of choice makes it more interesting, as you dont want clones. 

     

     


  2. I read you house rules, and they make sense.

     

    What I was really asking is, are action cards with traits eg skaven, dark elf prohibited from being used by the players, this is what my common sense is telling me. but the rules state that traits dont prohibit players taking cards.

     

    Think i will just state that if it has a class or race as a trait then it can only be selected by those races/classes.

     

     


  3. Was sorting out the action cards into creature actions, creature spells, player action, player spells.  Then I found out trait means absolutely nothing for gaining the action cards, (except order and faith spells, and rank).

    Are there action cards the player cannot obtain, eg skaven attack abilities, dark magic, dark elf attacks?

     

    I had it in my head that certain cards were race/career only eg slayer trait cards, but seem I was incorrect.

     

    Am still reading the books, so may have missed some information.


  4. I have a memory problem so find it easiler to see who is who from the pictures.  LIke you I used to use anything to represent anything, but I find it more dramactic to use card standups.

    The Daemon prince of tzeentch is where i am trying to work out if its monstrous, large or human sized. I can make my only standups to fill in the missing ones.

    Which is what I have currently planned to do, also found some sites to buy pdf's for npc's.  I can use my imagination, but keeping a record of some stuff is easiler with tokens.

     


  5. I have finally gotten time to sort out my cards and counters.

     

    I was wondering if I am missing some as some of the counters dont have cards to go with them, and some cards have no counters. Eg

     

    Franz Bieber, Magnus Gottschalk and Eduardo Rodrigues are citizen examples that I cant find counters for (from the expansion Gathering Storm.

    Also have some missing creature ones, greater prince of Tzeentch and others.

     

    I dont mind having counters with no cards, but finding cards with no counters to be annoying.

     


  6. Azrune said:

    Hi all;

    I am heading the development of the Averheim Project over at Liber Fanatica. If anyone is serious about contributing towards the Project then send me a message. We will need artists and writers. Thanks Brian J.C.

     

    What is the Averheim Project? Is it from the name, to be a sourcebook on the town, or an adventure, or both?

    Will you be just dealing with the city, or will you also incorporate some Averland into it.  Apart from a few landmarks mentioned in Sigmars heirs, not much is mentioned of the city that I remember. But maybe I have old book I have forgotten.  I suspect being so close to the moot, it will have a high amount of halflings.

     

     


  7. I think there are sourcebooks for Lustria, Border Princes, Bretonnia, Tilea and the Land of the Dead. That could be used for adventures beyond the empire. Havent seen any on Estalia though, which is strange for a human country.

    I always wondered what was in the other areas of the warhammer world since if you ever looked at the map, it only seems to focus on a small area of the world. There are the humans of Cathay, how did they get there, what other races exist out in the unexplored parts of the world. Also the mountain ranges of the world edge go all the way down to the South Lands, are their old dwarven settlements down there? Since the Slaan / Old Ones, did alot of experiments in the world, are their secrets out there to find.  But for adventurers, its more likely gold to obtain. Lore does mention 2 gates to the realm of chaos, but only stories of the northern one are told, nothing is ever mentioned what happens at the south one.

    So, yes i have wanted to travel the warhammer world, but am stuck in the lack of lore.

     

    You could have your adventurers travel down from the Empire though the countries I mentioned, or sail there. Knights Panther were explorers of the Lands of the Dead from what I remember, maybe have a tie in with those, maps information or something. 

     

    Trying to search for the adventure.


  8. In all editions of Warhammer, I dont remember ever reading about any Elf with a mutation, since they live so close to the chaos wastes you would think they had some at least. Dark elevs may have a mark of slaanesh but thats about it.

    But I do remember dwarves associated with chaos. 

    First came the norsca dwarves, sometimes seen in norsca warbands. Also called chaos warbands back then, who raided the coast lines like vikings.

    The later came the True Chaos dwarves, the one who worship Hashut.  From the chaos dwarf wiki I got this. (This happened when the Ancestor gods had all the other dwarves hide in their Karaks for 2 years)

    Without Ancestor Gods to guide them, the Chaos Dwarfs turned to the worship of Hashut c. -4,000 I.C. While resistant to mutation, Dwarfs are not immune to the influence of Chaos, and during this period the ancestors of the Chaos Dwarfs begin to mutate; some bearing only minor mutations and others changing greatly into Bull Centaurs, Great Tauruses, and Lammasu. These mutations are said to have occurred (or at least stabilized) under the influence of Hashut.

    In between the appearance of the new current chaos dwarves, you had the below miniatures.  Also their was one with a tentacled arm.

    Chaos Dwarf Renegades

    It would take alot of chaos to mutate a empire/ world edge dwarf, as they havent been as exposed as the chaos dwarf and norsca dwarves. A dwarf with a mutation would likely kill themselves or go insane. Maybe due to norsca dwarves being so used to mutations amongst their human neighbours, would be less likely to be as repulsed by the mutation?  So the only thing to effect them is the chaos wastes or those chaos storms you sometimes hear about. Alaric the Mad worked with warpstone, it didnt mutate him, but he was mad.  Take from that what you will.

    Yepesnopes has quoted the rules saying dwarves are immune to mutation, so maybe there are cases of birth defects? or its the dwarves from Norsca / Plain of Zharr.

     

     

    1. Can a Dwarf suffer from a mutation or is it only Insanities? From the rulebook player dwarves only suffer insanity.
    2. Can a Daemon still talk to Dwarves in their head, corrupt them, lure them, etc? Yes it is possible, but not away from their gods. Can make them do something thats in their nature. In combat show no mercy, lust for gold. Cant see what Nurgle or Tzeentch would do.
    3. Can a Dwarf suffer/benefit the effects of Khorne? They may feel the blood lust if being affected by some khorne demon, since there are no khorne sorcerers, but they wont become a worshipper. Go berserk, would be an example, with rage.
    4. Can  a Dwarf get a Mark of Chaos? I think Marks of the chaos Gods only appear on worshippers?, I doubt anything would cause a player dwarf to forget their own gods.

  9. So I thought about this some more. To answer your question simpily, yes it is possible.

    From your question, mage sight would let them see depending on difficulty,  There are spells in Warhammer that let you see things that magic users cant see with your eyes. So it is possible for what you described to happen.

    Go with what you feel is right, the winds of magic are very powerful. I think literally, anything is possible.  I remember years ago reading a book where a man met a law daemon who changed the world around her to be more orderly by the use of magic.

     

     


  10. Only thing I can think of is the size of a two handed for a halfling is likely (not exactly sure of sizes) a longsword for a human, so an Ogre 2 handed weapon be so big a human would have a hard time wielding it.

    I need to be at home to see the rulebook, before remember the weapons stats. Not even sure if there are ogre sized great weapons.

    I know in D&D they removed the ability for the smaller races to use the larger weapons, but I am still of the mind that they should have the option. So weapons are scaled to the user.  For example Sting in Hobbit is actually an elven dagger not a sword. But for a hobbit its a sword.

    I seen was a discussion on halflings in the past http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=166&efcid=46&efidt=458284

    Dont see why its just not easier to just create halfling only weapons.  Like you did for the two handed and spear.

    Two handed weapons, one handed weapons, dagger/knife, Shortbow, sling, Where size does matter. a halfling firing a shortbow isnt going to hit as hard as a human firing a shortbow, a human shortbow would/could be a halfling longbow in any case.  All I do when thinking of halflings is think of a 9 year old child and what they could do with that weapon. So for a human sized Crossbow, I can see them firing it if it was loaded but getting thrown backwards, and there be no way to reload it unless it had a windup loader mechanism and even then take 2 turns.

    All you need work out DR and CR of each weapon.  Just reduce the DR by 1, should be enough.

    Gunpowder weapons, are different. The knockback etc.  I think maybe only the pistol would be possible, who would make a specialised handgun just for a halfling?

    Are goblins meant to be the same size of halflings? Do they use the same weapons?

     

    Sorry just thinking out loud. Think I would just go with the make halfling only weapons.

    Dont think its needed to stunt their stats over what they already have, I have met small people with absurd strength, may not be as strong as an absurbly strong human, but could be equal to a normal human.

    You right in that I cannot see how it be possible for a halfling to walk around in full plate, that be very heavy for their frameset. Cause the thickness would have to be the same, just in a smaller size, but it would be heavier to their frame than a human wearing their plate due to the weight reduction not being proportional. ( Hope that makes sense)

     

    Edit:

    So had a look at the weapons. Not sure on how to do ranged though. Went for reduce DR by 2 keep cr and other effects the same.

    Halfings only

    weapon (DR/CR/Qualities)

    dagger  2 /3/ fast

    hand weapon 3 /3

    great weapon  5 /2 /2-handed

    spear 3/ 2 /fast (+1 dmg 2 - handed)

     


  11. What I see is an illusion covering the mirror so people do not see what is being truely shown. Which is Ulgu, the Lore of Shadows, which is studied by the Grey Order of Wizards. Chaos sorcerers, Slaanesh being one, also have access to this wind.

    I think it depend on the wizards school what they can see.  But from what I can gather Celestial Order can see Azyr to divine the future, so the other orders can also see their own wind colours as well.  I think I read a story recently that showed ordinary people feeling the effects of an invisible mage battle, but not seeing anything.

    I dont know if wizards see other winds, if they do then the reponse be different

    You could have various degrees of sight, lowest being they feel a strong presense of their wind in the area gathering around the mirror.  To their concentration being so that they precieve an illusion hiding the mirror and its true vision. Giving some form of bonus to a grey wizard.

    Once they know theres an illusion then they can dispel it. Maybe to see the true image without dispelling it there could be an item the cultists wear that gives them this sight. A strand of grey magic linking the item to the mirror. I doubt a chaos sorcerer would let anyone with mage sight be able to just see what they wish to hide.

     

     

    These are just my ideas,

     


  12. Ceodryn said:

    They look very cool. If you are willing to share them, I am interested.


    Cheers

    Ceodryn

     

    I also think they look cool.  Even put me in mind of items from Baldurs Gate and starting off with equipment that was cursed to break. Oh to have an npc with a swordbreaker or parry dagger http://en.wikipedia.org/wiki/Parrying_dagger.

    I only thought of the obvious stuff, now you have given me ideas of other stuff i can add.

     


  13. I just print them single sided on thick printer card, seems theres 2 types of printer card, this one i use is stiffer than the other one, cut them up and glue the two sides together. I have had practice of this sort of thing though, in a previous job. If i was doing them doubled sided, I would have to measure out margins, column widths etc to get everything lined up correctly.  You have to remember the right on sheet one is the left on sheet 2.

    Couldnt find a crafts shop to sell the thicker card for standups and career sheets. But i might just print the career sheets on paper and get them laminated.

    On your printer settings does it give the option to increase the quality of the printout? Some are set at low or normal and to get the best you need to set them at high.  Also some have a dpi setting, which you can increase for better looking pictures.

     

     


  14. Thanks for linking those. You are  much better at searching than I am, should of thought of going back to my BG / NWN collection. All i was doing was searching for card stock and full body pictures.

    I can see some nice full body pictures as well in those searches. I will test a head character token to see if exceptable.

     

    Elves, dwarves and halflings are main requirements, as human art is more popular so is easier to fulfil male and female genders of each career.

     

    I am now wondering if I have old games that used cards, but I think they all used plastic mini's.

     


  15. LordoftheMilk said:

     

    Grey Order - Traitor of Tarn

     

     

     

    Thanks so much for spotting this spell. No idea how I missed it.

    Also being Grey magic, shadowy, is perfect.  SInce rank 3.  I will make it so its a mastermind behind the whole affair.

     

    Still think I will go with the renegade spell researchers, but at least I can have a few possible methods of wizard domination going on.

    Found the conservitive spell on the preview page on FFG for Winds of Magic.  When I get home, I will seek it out. The main question I have is 2 empire symbols means the target is unaware until they are taken over.  Since I am still learning the rules.  Do i get to pick only one result from the 3 listed.  or is it only one pick from the 1 hammer or 3 hammer if i get those plus the 2 empires if i get that as well.

    If I dont get the 2 empire symbols, does the target know its controlled then? and wont they tell people?

     

    WHF06_TraitorTarn.png


  16. I could make up a spell like you suggest.  But would a wizard use witchcraft?  Dont like to use warpstone, as that warps the holder quite quickly I think.  Unless i use a shaven, undead controller or chaos controller.  Which I am thinking be too obvious.

     

    I think what i need to do is work backwards, get the possible endings first and work them backwards to the beginning, might help me picture the story.

     

    A campaign plot with a mastermind who is actually saving the empire.

    Other ideas i been having. The wizard is daemon pocessed, that way has more powerful spells. Slaanesh and Tzeentch would be good candidates.

    Its a new spell that this person has invented or an old one, and is killing off his fellow researchers.

    I thought maybe it only worked on magically gifted people or chaos followers.

     

    The idea of some form of body parts, hair etc to cause the spell to work, sounds good too.

     

    I have a good idea now of the story.  The weakness is the what ifs.

    I think this will work.

     

     

    Now to find out if the Colleges of Wizards have secret organizations and if they are named.

     

     


  17. I am starting to write an adventure for a murder mystery. So these ideas are just my thoughts currently

     

    The problem I am having is finding a spell for mind control. In Advanced Heroquest there was a spell for Amethyst Wizards called Spirit Control. Maybe I am missing it but I cant seem to find one in my cards which can do the same thing.  I dont have any 2nd edition books to look up.

     

    SPIRIT CONTROL
    Component: Stiffened Velvet Tube

    The Wizard holds the tube to his forehead to form a third eye. With it, he may see into a previously unexplored area. Generate the contents normally. If there are any monsters present, the Wizard may choose one and control his actions. (This may not be a special character.) The creature may be made to open doors, move into unexplored areas (revealing them to the Wizard as it moves), attack other monsters (which will retaliate), or perform any other action which isn't alien to its nature (like injuring itself). The spell is broken when the Wizard takes an action, or the monster is wounded.

     

     

    My idea is this.  

    There are the several party watch members played by the players, one would either be a player  or a gm played one, but that would throw too much suspicion too early if gm controlled.

    They have joined the city watch to pass the time, or maybe they heard of the murderers and wished to get involved. The murderers have always been found but have no idea why they performed the crime.

    One of the players is actually the murderer (The murderer player is either under the wizard control or is the wizard himself.), 

    The mind controller is an Amethyst/Dark magic user who uses others to perform murders for him for either coin or some other reason.

     

    The victims are either prominent citizens or just a random citizens. Since the spell doesnt need line of sight the controlled person never sees the caster.

     

    Problems I see currently.

    Why doesnt he control one of the other players and kill one of the others?

    If I can solve the above problem, then its just a case of

    How to trace the crime back to the party member? or do I not and the party member leaves the party and town. The crimes stop and they then put 2 and 2 together.

     

    I have so much to work out still, but any help on some problems I havent forseen or solutions be greatly appreciated.

     

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