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DurakBlackaxe

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Posts posted by DurakBlackaxe


  1. I seen in this months they have the new books for High Elves and another on Uniforms & Heraldry of The High Elves.

    The war books tend to give good information and stories, plus new creatures.

    Heres hoping there a chance something elfy will come out for WFRG. Doubt it, but can always hope.

     

    Could meet the below on an adventure.

    Handmaiden of the Everqueen, a type of courtier, herald and bodyguard all in one.

    Sisters of Avelorn, protectors of forbidden areas, use otherworldly bows aflame with puissant magic


  2. For the 8 colleges, its fairly simple what you see is the colour of the associated school. Dark magic would look black, High magic, I think is meant to look like a rainbow or is it white, hmm I need to read up on that magic from the books.

     

    Unless someone found a novel describing Nurgle magic.  I picture it to be a mixture of black for dark magic, green for jade magic, and having the green look sickly and rotten as its healthy nature is corrupted by chaos in some fashion.

    Tzeencth is the one chaos god whos magic I would not know how to describe, as he is magic.


  3. Yepesnopes said:

    DurakBlackaxe said:

     

    Okay, the PoD arrived yesterday. Was a pleasant surprise.  Unsure of the spells at the minute, will read them over again, see if I get a better impression.

     

     

    I would apreciate if you can tell me if there are some spells which are meant to be used outside combat situations.

     

    Cheers,

    Yepes

    This is quite hard, depends on the how you read them. 15 spells (level 1 * 4, level 2 *3, level 3 *3,level 4 * 3, level 5 * 2)

     

    11 are combat

    1 is if anything dies nearby.

    2 can be used out of combat, 1 of those is harder if engaged with enemy.

    1 protects an area, could be cast either in or out of combat.

     

    I like the warding spells.


  4. Cant imagine a gaint being able to even see the persons eyes. But yeah, i think I sort of agree with Yepesnopes, this doesnt really look to be a combat action. Unless someone can think of why a steel look would scare anyone in combat?

     

    I wonder if you can counteract it with something else, for example the orcs leader hitting him on the head and saying get in their or die sort of thing.


  5. No to shield.

    But the way older wfrp did armour was to have each area to have protection eg head, chest, legs, arms etc  The trollslayers back then only wore armour on their chest eg a mail shirt.

     

    One solution I can think of is to carve a rune on the slayers skin to give this limited protection.  I dont see dying to an arrow being a glorious slayer death.


  6. Romus said:

    DurakBlackaxe said:

     

    I ordered mine last week as soon as it was available, havent even got the email saying its been posted yet.

     

     

     

    I got my confirmation email today, after already getting it in the mail.

     

     

    Just got my confirmation email this morning as well. Looking forward to it.

     

    So I reckon it be Gray Wizards next.


  7. Doc Cthulhu does bring up an interesting idea.

    The food is converted into energy to aid regeneration. I can picture a lean troll being fast and super smart to hunt and trap get its food, and a full troll being slow and lethargic.

     

    The question about how often a troll needs to go to the loo or vomit.

    I can picture the troll having multiple stomachs like a cow, processing food far faster than we would.  Maybe they just leave troll droppings when needed. The vomit i think they use to hunt so thats likely common for them to fill it up between hunts.


  8. I picture a troll as a creature that eats just to eat, it will eat anything, its stomach will just bulge out.  It uses vomit so most of this food is ammunication. Its full when it can no longer move.

     

    The 3 trolls i know chaos, river and stone.  The river one is more hunched over so looks smaller, but typically they are same size or bigger than an Ogre.


  9. Depends on the mutation. Below is the only thing I know that a mutant can have that could mutate another.

    From the old lore, Nurgles Rot is a disease that in time turns someone into a Plaguebearer.  Not sure if the same in wfrp 3 it works the same, couldnt find it in the list of diseases.

    I think theres a spell with the same name.

     

     

    Below is from the warhammer wiki, updated as of this year.

     

    Nurgle's Rot is the most foul of the countless contagions which afflict mortal beings. It is Nurgle's gift to the mortal universe. It is completely incurable, highly infectious, has a very slow course that turns the infected into bloated, rotting, corpses, and worst of all it corrupts the souls of the infected into new Plaguebearer's

    It is as much a spiritual plague as a physical one, as the souls of those infected are slowly leeched into Nurgle's realm, where they appear as warty seed pods growing from cracked branches of gloomy willows. Each pod swells and ripens as the plague destroys its host in the real world and the nascent Plaguebearer feeds upon the victim's dying energies. When fully mature, the podule drops and the newly created Plaguebearer tears himself free. A mortal who resists for a significant period produces an equally long incubation period resulting in a larger, tougher and more disgusting Daemonic Herald of Nurgle.  Many sufferers undertake death quests in order to be killed and avoid this fate.


  10. I was in a rush yesterday so didnt get to post this question correctly.

     

    I wish to create equipment cards so that people can keep track of Encumberance and the location of the item.

     

    Eg. Healing draught if placed in backpack would take a action to hunt it out of the pack and another action to drink it, where if placed on the belt pouch would be done on first action.

     

    I remember playing a game where there were cards the size of the corruption/wounds cards that just aid healing potion with a picture and nothing else on it.

     

    I am wondering which type of cards to create though for wfrp. Just the basic  card i described.  Healing draught with a enc value on it. The size of the wounds card. or a card the size of an action card, with all information on it if appropiate dr, cr, defense, soak, cost, quality, rarity, group etc.

    Or a method of both.

     

    If your the type of person to use equipment cards, which type would you as a player prefare?

     

    Am going create cards for weapons, armour, rope etc.  Then have cards for holding equipment with a max encumberance on those, backpack, sack, belt pouch, saddlebags, chest.  A creature called the Mule with 2 slots for 2 chest equipment slots.

    Also can use the trade cards from Liberfanactica, for those merchant type people.

     


  11. Lost the orginal post.

     

    But i rememebr reading someone created their own cards to represent what characters were carrying.  So thought I try a go at creating a template.

    But what is really needed on the card?

     

    A simple card with name of item and enc.  or a complex card with everything relatingto item on it dr cr fast etc etc


  12. paulsk said:

    Great tool! One question:

    For an Action Card, for example, is there a way to remove or shrink the space allocated for a portrait and shift the Requisite and Description fields up to allow a larger Description field to fir on the card (to fit more text)?

     

    I have given up on converting it to 3.0 just too many issues with the code.  Needs a real code overhaul.

    The portrait page should have a clickable on the side to let you do that.

     

    the text you need to change the code to fix that issue

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