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Gavinfoxx

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  1. I literally derived apples to apples calculations between the two systems, and calculated that a strike cruiser should have based on equivalencies between existing examples: Speed: 7 Hull: 60 Maneuverability: 12-15 Shields 1 - 2 Turrets: 2 Armor: 24
  2. That's why I liked the Hawking. Purpose-built for exploration, which is generally what a Rogue Trader is SUPPOSED to be doing. Drawing the map, yaknow? I did a writeup of it which I... think is balanced, maybe? Suggestions? Hawking Exploration Cruiser This ship is essentially the perfect ship for many types of Rogue Traders as well as certain Explorator fleets. Technically sized as a Light Cruiser, albeit a large one, it is extremely fast for it's size, if slightly hard to maneuver compared to other light cruisers. It is highly capable of operating independently, and has very advanced shields and sensors. Larger than a Defiant or Dauntless, smaller than a Dictator or Lunar, these ships can almost act as full Cruisers, with a cost to match. Almost always fitted with Exploration Bridges and Multi-Band Auspexes, the design originally dates back to Macharius's crusades. The ship always has a background package equivalent to a Thulian Explorator Vessel without the Archeotech component, with the benefits and costs already integrated into it's capabilities. Hull Integrity: 60 Maneuverability: 10 Detection: 32 Armor: 19 Turret Rating: 2 Space: 60 Speed: 7 Ship Points: 68 Weapon Capacity: 1 Prow, 2 Port, 2 Starboard (of these, 1 port and 1 starboard slot are pre-equipped with Components) Support Carrier: The Hawking comes pre-equipped with bays that act as a specialized variant of Jovian-pattern Escort Bays in the Port and Starboard slots. However, these bays have extra space to store cargo due to the nature of the Ship's mission; each also adds 50 points towards Trade or Criminal objectives. 2 Power must be supplied to these bays in total. These components can not be removed. However, due to the specialized nature of these bays, they are incapable of servicing full wings of Bombers, beyond the odd prestige one or two; they are generally used for the wide variety and massive quantity of utility and scouting and surveying small craft that an exploration-focused ship, which can not be assumed to always have access to full docking facilities, may need. Exotic Projection Arrays: The Exploration Cruiser, being almost as large as a normal Cruiser, can select Cruiser Only Void Shields. Further, all shields placed in these slots gain the benefits of being Repulsor shields. Explorer: The vessel adds +75 to all Exploration Endeavours. Add 3 months of emergency supplies. The prow can not have a reinforced prow or a power ram without lowering the detection capability of the vessel by 5.
  3. I think the quintessential Rogue Trader ship would be a Hawking Exploration Cruiser. Seriously, the thing's perfect for a Rogue Trader's needs. https://community.fantasyflightgames.com/topic/129101-homebrew-strike-cruiser-stats/?p=1367443
  4. What do you think of the rules I came up with here? https://community.fantasyflightgames.com/topic/129101-homebrew-strike-cruiser-stats/?p=1869045
  5. Yea, now I did as much as I could to unambiguously follow the numbers from BFG. Did you use my math chart thingy?
  6. I completely ignored the weapons bit for conversions and finding hull equivalencies.
  7. Possibly! Also, I added the Hawking, being another 'super expensive with super capabilities' Light Cruiser.
  8. I'll try and write what I was considering. BFG -> RT Endeavor & Defiant: Speed 20cm -> 6 Shields 1 -> 1 Hull 6 -> 60 Armour 5+ -> 20 Turrets 2 -> 2 Maneuver 90 -> 12 Cost Endeavor: 120 -> 57 Cost Defiant: 130 -> 58 Falchion: Speed 25cm -> 8 Shields 1 -> 1 Hull 1 -> 36 Armour 5+ -> 18 Turrets 1 -> 1 Manuever 90 -> 17 Cost 35 -> 42 Mars/Overlord/Armageddon: Speed 20cm -> 5 Shields 2 -> 2 Hull 8 -> 70 Armor 5+ -> 20 Armor 6+ -> 24 Turret 2 -> 2 Maneuver 45 -> 10 Cost Mars: 270 -> 71 Cost Overlord: 235 -> 64 Cost Armageddon: 245 -> 63 Lunar/Tyrant/Dictator Speed 20cm -> 5 Hull 8 -> 70 Armor 5+ -> 20 Armor 6+ -> 24 Shields 2 -> 2 Turret 2 -> 2 Maneuver 45 -> 10 Cost Lunar: 180 -> 60 Cost Tyrant: 185 -> 61 Cost Dictator: 220 -> 63 Dauntless Speed 25 -> 7 Hull 6 -> 60 Shields 1 -> 1 Turrets 1 -> 1 Armor 5+ -> 19 Maneuverability 90 -> 15 Cost: 110 -> 55 Sword Speed 25 -> 8 Hull 1 -> 35 Shields 1 -> 1 Turrets 2 -> 2 Armor 5+ -> 18 Maneuverability 90 -> 20 Cost: 35 -> 40 Firestorm Speed 25 -> 8 Hull 1 -> 38 Shields 1 -> 1 Turrets 2 -> 1 Armor 5+ -> 18 Maneuverability 90 -> 20 Cost 40 -> 41 Cobra Speed 30 -> 10 Hull 1 -> 30 Shields 1 -> 1 Turrets 1 -> 1 Armor 4+ -> 15 Maneuverability 90 -> 30 Cost: 30 -> 30 Viper Speed 30 -> 11 Hull 1 ->25 Shields 1 -> 1 Turrets 1 -> 1 Armor 4+ -> 14 Cost 45 -> 27 Vagabond Speed 15 -> 4 Hull 1 -> 40 Shields 1 -> 1 Turrets 1 -> 1 Armor 5+ -> 13 Maneuverability 45 -> -5 Iconoclast Speed 30 - > 10 Hull 1 -> 28 Shields 1 -> 1 Turrets 1 -> 1 Armor 4+ -> 14 Maneuverability 90 -> 25 Cost 30 -> 29 Repulsive Speed 20 -> 5 Hull 10 -> 85 Shields 2 -> 3 (with option for 2?) Turrets 3 -> 3 Armor 5+ -> 19 Maneuverability 45 -> 8 Cost: 230 -> 69 Avenger Speed 20 -> 5 Hull 10 -> 90 Shields 3 -> 3 Turrets 3 -> 3 Armor 5+ -> 21 Maneuverability 45 -> 5 Cost 220 -> 70 Exorcist Speed 20 -> 4 Hull 10 -> 85 Shields 3 -> 3 Armor 5+ ->20 Maneuverability 45 ->4 Cost 230 -> 71 A few things come to mind. First, the Firestorm is the only place where turrets don't match up exactly, that's probably a typo. Second, The Vagabond is an odd one out. Third, maneuverability is mostly based on class of ship in RT than anything else. Fourth, I need to take a much longer look at the costs (maybe add in the SP for outfitting them the default way to figure that out?) to figure out Cost ranges... However, you can figure out a few useful things fairly easily: Grand Cruisers have the most variance of their statistics Speed 15 means a speed of 4 Speed 20 means in a Cruiser means a speed of 5 Speed 20 in a Light Cruiser means a speed of 6 Speed 25 in a Light Cruiser means a speed of 7 Speed 25 in a Frigate means a speed of 8 Speed 30 means a speed of 10-11 Hull 1 in a Raider means 28-31 Hull 1 in a Frigate means 35-38 Hull 6 in a Light Cruiser means 60 Hull 8 in a Cruiser or Battlecruiser means 70 Hull 10 in a Grand Cruiser means 85 Maneuverabiltiy 90 in a Raider means 25-30 Maneuverability 90 in a Frigate means 17-18 Maneuverability 90 in a Light Cruiser means 12-15 Maneuverability 45 in a Cruiser or Battlecruiser means 10 Maneverability 45 in a Grand Cruiser means 4-8 Turrets map 1 to 1 in all ships Shields mostly match 1 to 1 in all ships Armor 4+ means 14-15 Armor 5+ in a Frigate means 18-19 Armor 5+ in a Light Cruiser, Cruiser, Battlecruiser, or Grand Cruiser means 19-21, with Grand Cruisers having the most variance and mostly being the only class that can treat 5+ as 21. Armor 6+ means 24 So, yes, there IS an apples to apples comparison! It's right there, in the data! So, given that, Strike Cruiser (as Light Cruiser, which it is the size of) should have... Speed: 7 Hull: 60 Maneuverability: 12-15 Shields 1 - 2 Turrets: 2 Armor: 24 Gladius should have: Speed: 10 Hull: 35-38 Maneuverability: 17-18 Shields 1 Armor: 18-19 Turrets: 2 And the only thing wrong with my strike cruiser is my armor is too low, and my maneuverability is too high, and it is possibly a tad too fast in normal space (unless if speed 25 just means a speed of 7-8 in general, which is plausible). Also I found some old writeups for the Arbites ship, which seemed to be more badass than the Astartes one (!). Unfortunately, there aren't stats for Heavy Frigates in BFG... Editing my stats appropriately, then.
  9. No, I mean things like: Speed 25 cm matches to (6 from this ship, 7 from this ship, 8 from this ship). So we know the apples to apples range it can mean. IE, a chart of what, unambiguously, the equivalencies are.
  10. Could someone give me a cited list or chart of what Battlefleet Gothic numbers directly match to what rogue trader numbers, so I can have a range of 'correct' scores?
  11. I was also using this as a starting pointpoint http://www.darkreign.org/sites/default/files/Ships%20of%20the%20Adeptus%20Astartes%20-%201.0.5.pdf
  12. Have you LOOKED at the comparison of the stats in Battlefleet Gothic versus the Imperial ships? Done an apples to apples comparison of their stats their with the equivalent ships? Have you compared the Adeptus Astartes Strike Cruiser and the Grey Knights Strike Cruiser and the Dauntless, and compared those rules with the Rogue Trader rules? The Astartes ships are just that much better. Consider: Dauntless: Type: Cruiser; Hits: 6; Speed 25cm; Turns: 90; Shields: 1; Armour: 5+; Turrets: 1; Port battery: 30 cm, 4 str, left arc; Starbord battery: 30 cm, 4 str, right arc; Prow lances: 30cm, 3 str, front arc Strike Cruiser Type: Cruiser; Hits: 6; Speed 25cm; Turns: 90; Shields: 1 (can purchase extra shield); Armour: 6+; Turrets: 2; Port battery: 30 cm, 4 str, left arc; Starbord battery: 30 cm, 4 str, right arc; Prow bombardment cannon: 30cm, 3 str, front/left/right arc, Prow launch bay: Thunderhawks 20cm, 2 str Consider that their entire armor is like that of the prow armor of a Lunar! This method gets me the launch bay, the three weapons, the canonical speed in the warp, the extra shield, the fact that Space Marine ships are considered that durable (yes, really)....
  13. Again, in MY version, it is the best at speed in the Immaterium. And also, sometimes you don't actually want a ship that is bigger than a Dauntless for some sorts of missions. The ship isn't designed to efficiently as far as SP goes be great for combat, it is a prestige item that is designed to be super fast, and have great sensors and maneuverability and speed and durability out of the box, for a roughly appropriate amount of SP. IE, to race to a particular place, and be able to get a handle on solving all the problems when it gets there, not really needing escorts as much as a lumbering thing. It's basically a sports car, or maybe more accurately a racing truck.
  14. I could see players in an Arbites-version of a Strike Cruiser, if you are using my stats for one... And Astartes, Inquisiton, and Arbites use this thing for the speed. Which I put into my version. The Strike Cruiser gets there first, reliably. Which is a very, very big deal. And my version is specifically NOT that well armed; these things are Light Cruiser size, with very few weaknesses, and are built more sturdily and better in canon, and are very very expensive for Light Cruiser size vessels... and a light cruiser just doesn't pack THAT big of a punch, ya know?
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