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About mijofo71

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    , East Yorkshire, United Kingdom
  1. Though there is no real source per say Rules or FAQ it is assumed to be sportsmanlike to wait and not be unsportsmanlike about it. Well if you was on the other end of said trick by a nasty unrevealed Cylon I'm sure you would like to have been given the chance to play that last Strat Plan before him activating FTL and losing on Pop. Its been played that way in our house for a few years and if you head over to Vassal and play online, or even PBP Forums there are a lot of players that will have the same view.
  2. No everyone must be given a reasonable amount of time to play interrupts. The same goes for the Humans to wait for an unrevealed Cylon to play calculations or Strategic Planning on a die roll to damage something to.
  3. Instead of moving from a Location or space area to another you TAKE ONE ACTION, you then have your normal Action followed by Crisis step. So Activate your Location twice maybe or for a Cylon strategy say you are in Command move vipers away from civvies in danger then as your normal Action REVEAL. Same goes for Comms use a Crit Sit to move civvies into danger, then REVEAL. There are more better strategies but it gives you an idea. You may even have some decent skill cards to play.
  4. This is from the FAQ: Q: How exactly does the 'Activate Heavy Raiders' icon work, especially when there are Centurions on board? A: (official rules): 1.If there are any Centurions on board, move them all one space forward (move a stack together -- there is no limit to how many can be in one space). 2.If any Centurion is on the last space, the game is over; Cylons win. STOP --> you are done 3.Are there any heavy raiders on the (main) game board?1.YES: Are there heavy raiders next to the Viper launch areas (on the main game board, a.k.a. sectors 5 and/or 6)?1.YES: Is the number of heavy raiders on those areas less than or equal to the number of remaining Centurion tokens?1.YES: Place one Centurion on the first space of the boarding party track for each such heavy raider, then remove these heavy raiders from the board. Go to step 3.1.3. 2.NO (not enough Centurions): The current player chooses which heavy raiders, that are next to a launch tube, board Galactica until all Centurions are on the boarding party track. The heavy raiders next to a launch tube that cannot board because of a lack of Centurion tokens stay on the main board, without moving. Go to step 3.1.3. 2.NO (no raiders next to launch tubes): Continue to next step. 3.For each heavy raider NOT ADJACENT to a viper launch area on the board, move it one sector closer to the closest launch area. STOP --> you are done. 2.NO: Are there any basestars on the (main) game board?1.YES: Launch one heavy raider from each (unless it has a damage token preventing this, possibly two if modified by a Cylon Attack crisis). Did you run short of heavy raiders while playing with the Cylon Fleet module from Exodus?1.YES: Take the extra heavy raider(s) from the lowest-numbered sectors on the Cylon Fleet board until you have taken enough. If you still can't take enough, current player chooses where to place them. STOP --> you are done. 2.NO (not using Cylon Fleet or didn't run out): STOP --> you are done. 2.NO: Are you playing with the Cylon Fleet module from Exodus AND are there no Centurions on board?1.YES: Are all the heavy raiders already on the main game board and/or Cylon Fleet board?1.YES: Advance the pursuit track (place Civ(s) if needed). Did the pursuit track reach auto-attack?1.YES: STOP--> you are done. 2.NO (not auto-attack): Take the contents of the single sector with the highest number that also contains a heavy raider and place on the main game board. STOP --> you are done. 2.NO (all heavy raiders not already on main and/or Cylon Fleet board): Roll the die and place a heavy raider on the Cylon Fleet board in the indicated location. Advance the pursuit track (place Civ(s) and/or handle auto-attack if needed). STOP --> you are done. 2.NO: (Not playing with Cylon Fleet module OR at least 1 Centurion is on board): STOP --> you are done. Maybe I'm missing something, but the way I read above is that you activate all Centurions first. Then you activate any heavy raiders. If there are heavy raiders on the board or basestars, you activate those. But if there are no heavy raiders or basestars on the board. Then you are done, unless you have no centurions, then you place a heavy raider on the CFB. Case 1: Centurions and heavy raiders on the board. (All of the above activate) Case 2: Centurions and basestar(s) on the board, but no heavy raiders. Centurions activate and each basestar launches a heavy raider. Case 3: Centurions on the board, but no other cylon ships on the board. Centurions activate, but nothing else. Did I get all of the above cases right? It seems to me that the best way to remember this is that you activate centurions. You always activate heavy raiders, regardless of whether or not you have a centurion on board. And you only activate the CFB if you have no heavy raider activation or centurion.
  5. I have a solid regular group, and I was wondering how other people play the Crossroads phase with that many players ? I don't have Daybreak yet otherwise we would be using Earth, Kobol is dull, and as for New Caprica that's not played at all. My idea is that the last player rolls a die and uses that persons Crossroad card. My other question is regards Allies, last night on Vassal we had a player in Sickbay who met Doc Cottle, his trauma was a Disaster token, that player stayed in Sickbay, I thought when you meet an Ally he moves you out of Sickbay/or you move out voluntarily ?
  6. Orcs nest shop has Twilight Struggle, but Out of stock at the moment, and at £45 not too bad a price for a board game. If you haven't tried there already.
  7. Am doing without the sympathizer card because I don't personally like it, I can get 5 or 6 players at the table just real life gets in the way with a couple of them whenever we want to play lol. I have only had the game just over a week, so it wont get stale for a bit, but most likely get Pegasus for Christmas ( If I'm nice to the missus she can buy me it ). I have seen the variant character cards and have downloaded Pegasus and Exodus rules along with Crossroads Razor Operahouse and the BSG Templates. I think the core set has a lot of playability for a while yet, I don't really care if we win or lose playing Human or Cylon as long as the game is exciting and down to the wire, is there a better way to spend an evening than fragging toasters.
  8. The second game was even more EPIC than the first, we had 4 players again Without Sympathizer card again We played BALTAR (Cylon )me, BOOMER, HELO and TYROL. Again from the get go we got swamped by an attack ( must shuffle the deck better ) took some hits on civvies and food, the pilots didn't get out quickly enough to stop the raiders blowing ships up, we used our two nukes in the first few turns and eventually managed to jump. It was looking grim. Accusations of me being a Cylon where made but nothing was done about it as yet, some time later when the FOOD and MORALE where in the red I decided to reveal myself ( don't see why they didn't brig me ???? ). Maybe should have waited a bit longer perhaps before revealing ???? It was getting desperate, the President/Admiral was getting XO'd to draw Quorum cards to try and get some Morale back, the only resource not really suffering was Fuel. I played my Super Crisis Card CYLON INTRUDERS eventually had 3 Centurions on the boarding track, Boomer was using her ability to look at the Crisis deck and get rid of the nasty surprises, I was staying on New Caprica and choosing the Crisis Card, the proverbial was certainly hitting the fan at this stage. They had made it to 8 distance and the Resources where all below 4, just one more jump they had dealt with the Centurions and needed 4 spaces on the jump track to move, Crisis cards where being passed by small margins, for some reason the least likely ones needing to pass where being drawn and in my hand I had those, so couldn't do a lot. It was nail biting stuff they made a forced jump with -1 pop and won the game. The Resources at end of play where FUEL 2 FOOD 1 MORALE 2 POPULATION 1 . What can I, say second game and its that good credit to the game designer think we wont be putting this game away for awhile. ( sod the Olympics or TV this is more fun )
  9. Hi all, recently purchased the core game not so long back and last night played a 4 player game. Blinking heck what a rush, really went down a treat with us, we played with TIGH, TYROL, STARBUCK and ROSLIN. The first turn we got swamped by an assault, thank goodness we had a pilot, who kept playing Massive Firepower and getting X0'd for a few turns, the jump track seemed like it was taking forever to shift However, when a couple of Crisis cards had been dealt we found out they where being spiked it wasn't till after the game that it was done by accident by Tigh and Starbuck, they had misunderstood the colours required, so after a few moments of calm I accused Starbuck of being a Cylon ( she wasnt ) it was only after the sleeper phase that the real Cylon revealed himself as Tyrol and luckily enough I pardoned Starbuck, our resources where at a critical level and we jumped and ran out of fuel. We are playing again this Sunday in a 5 player game, I didn't use the Sympathizer card on this 1st game. I do have a couple of questions if you don't mind 1) Heavy Raider moves into the launch viper sector this turn does it automatically crash into the Battlestar, or do you have to wait till another activation phase ? 2) To use a nuke do you have to be in the Weapons Control or be anywhere onboard Galactica ?
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