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JSM3050

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  1. I think there are a number of players working on conversions. The minis, the modular board, the pre-written storylines, etc. are all just too large of a resource to ignore. I plan on sharing my notes once I have them in a form usable to others (that might be a little while).
  2. I still need to catch up on a few things (I only have one Hero and Monster Collection and haven't gotten either of the last two boxed expansions). Personally, I'd like to see more campaign books like Heirs of Blood. We have enough tiles and monsters at this point (maybe) but some fresh story arcs (either building on previous ones or entirely fresh) would be nice. Any physical products to support them would be new or variant Allies or Lieutenants unique to that storyline.
  3. Heirs of Blood was actually what got me thinking about a Descent RPG (this was back before Genesys was announced). I started off using D&D 5e rules (I still have my notes around here somewhere...) but sidelined that when Genesys/Realms of Terrinoth were announced. Right now I just need the time to sit down and do the conversion work. It looks like Watercolour Dragon has similar ideas and access to a lot more material (I got into Descent with 2nd Edition). I'd love to see what s/he produces.
  4. I was honestly afraid that Descent was going to be digital-only from this point forward. I'm glad to see a new physical product. I'm sure I'm in the minority here but some more physical co-op adventures would be nice, too. I don't own anything that can run Road to Legend except my PC (which is on my desk in my office and my game space is the dining room table).
  5. Great questions! Glad to know about the mounting Strife. I just read the first adventure beginning-to-end and had a few questions of my own: Do you pair heroes up against NPCs during the various events of the competition or do they just roll their chosen Ring + Skill and whoever rolls highest is the winner? How can Hitoshi win the archery event? Even if the heroes purposely lose to him, the text states he must win (which I assume means beating the other NPC front-runner).
  6. This is a related question: How many dice packs are we going to need? I've been lurking in the Genesys forums and the general consensus seems to be that you need three packs. Some have even suggested three packs per player unless you're willing to have a community dice pool that gets passed around the table.
  7. That map of the Empire is getting framed and hung on my wall.
  8. *Removed post because it was needlessly hostile and therefore added nothing to the discussion*
  9. Good info to have for a newcomer. Thanks!
  10. I missed your edit for the above post so sorry for the delayed reply. I've heard of the Topaz Champion but I have not looked into exactly what it is. From the sounds of things, it is an extra-Clan position of some influence/honor. That line of thinking makes sense. I have to agree with this. I've been reading all the short stories as they come out and my take-away is what follows. Scorpion definitely could wind up looking/feeling like a D&D rogue or possibly even working at odds with the rest of the party if the player was unfamiliar with the setting/lore. I know I'd make for a lousy Scorpion player at this point with my limited understanding of their motivations and methods. I'd likely fall into a style that was yin to the Crane's yang and something tells me that's not entirely accurate. The Unicorn were hand-picked to act as scouts and unofficial emissaries to foreign countries from what I understand. I'd guess that before they left, Rokugani culture was practically hard-coded into the Clan's DNA otherwise they risked losing themselves to foreign influence and thus failing at the Emperor's task. Again, being able to portray the finer points influencing the Clan would require a great deal of player knowledge. As mentioned at the beginning of this post, I'm unfamiliar with the position of Topaz Champion but I would think the Crab would be occupied elsewhere (the Wall). Their (apparent) disregard for Rokugani social norms would do little to help a new player learn the setting because they character wouldn't necessarily be following the expected behavior patterns. Again, a player with setting experience would be best here. Keeping the above in mind, I think it would be great if all three Clans got a PDF character. I can easily see them being enjoyable (and well-portrayed) by veterans to the setting who simply need to learn the new mechanics. This again makes them excellent candidates for free downloads. The physical box provides everything for absolute novices up to lore daimyos while the supporting downloads can take things a step further for groups when they are ready. For some that means after a session or two and for others it means release day.
  11. I'm going to make a couple of uneducated guesses here: a) The Clans chosen for the boxed set are the most popular, perhaps based on their use/frequency in the LCG. b) FFG decided that based on the intro story, these four characters would ultimately prove the most enjoyable and/or showcase the most mechanics (and therefore help new players learn the different mechanics by putting them to use) c) Perhaps FFG created one character for each Clan but including all seven Clans would push the cost even higher and so three got "cut" and will be released as PDFs for those interested. All or none of the above could be accurate. We may never know the details of the design process and we won't know what (if any) additional characters will be made available until release. Hida has already stated that the box is not worth $40 to him/her. That may change after release. And there's still the core book to follow. If the Beginner Box tanks but the Core book does well, that gives FFG a direction: fans support the new edition and will buy it but there were some issues with the intro set that need to be looked at and addressed in future products.
  12. The product description says this game uses a combination of R&K and the Genesys system. Maybe they started with Genesys but got feedback pushing them to at least adopt some R&K mechanics (this is only a guess based on the information I have available to me)?
  13. I've never gotten the chance to play L5R in any form, unfortunately, so this will be a good starting point for me since I've got an interested group now. Even if the mechanics are lacking, the timeline reset seems to be welcomed by the community (I hear that the CCG players wrecked the previous one under AEG).
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