Jump to content

antijoke_13

Members
  • Content Count

    65
  • Joined

  • Last visited


Reputation Activity

  1. Like
    antijoke_13 got a reaction from Angel of Death in You know you're playing Rogue Trader when…   
    - the smallest ship in your arsenal is a few kilometers long and requires a crew of 20,000 to function properly
    - the best fighter in your party is the blind, frail old astropath wielding the staff and pistol he started the game with
    - you are considered poor if your holdings *only* consist of the wealth of an entire world.
    - it is socially acceptable to wear clothing and bear weapons of obvious xenos manufacture, but you execute the inhabitants of other planets for doing the same thing
    - your job is to bring the light of the emperor to heathen stars, which you interpret as destroying entire civilizations so that you can seed the planet with your own colonists. this is in fact exactly what the High Lords had in mind.
    - if you deny an inquisitor his demands and then immediately flee to uncharted space, there isn't a whole lot the inquisitor can do.
    - you are charged destroying xenos wherever you find them, but your closest advisor is a kroot shaper, your bodyguard is an Ork Freebooter, and your Morale officer is a Dark Eldar Kabalite.
    - it's cheaper to give every crewman a personal hooker than it is to feed them
    - you can't commit crimes. you just make choices that are "frowned upon"
    - its better business to take another Rogue Trader's planet than to find and colonize your own.
    - the more people want to kill you, the more popular you are with your peers.
    - taking the young women of an entire village as your own personal playthings is encouraged, but if you choose to learn how to read in a dead language, you've "gone too far"
    - attempts on your life by another rogue trader is considered grounds for war, but attempts on your life by Eldar Corsairs is considered a rare business opportunity
    - what your crew does in the name of good would make blackbeard look like a pansy
  2. Like
    antijoke_13 got a reaction from Marcus102 in You know you're playing Rogue Trader when…   
    they censor things now?
    well ****
  3. Like
    antijoke_13 got a reaction from Coidzor in You know you're playing Rogue Trader when…   
    - the smallest ship in your arsenal is a few kilometers long and requires a crew of 20,000 to function properly
    - the best fighter in your party is the blind, frail old astropath wielding the staff and pistol he started the game with
    - you are considered poor if your holdings *only* consist of the wealth of an entire world.
    - it is socially acceptable to wear clothing and bear weapons of obvious xenos manufacture, but you execute the inhabitants of other planets for doing the same thing
    - your job is to bring the light of the emperor to heathen stars, which you interpret as destroying entire civilizations so that you can seed the planet with your own colonists. this is in fact exactly what the High Lords had in mind.
    - if you deny an inquisitor his demands and then immediately flee to uncharted space, there isn't a whole lot the inquisitor can do.
    - you are charged destroying xenos wherever you find them, but your closest advisor is a kroot shaper, your bodyguard is an Ork Freebooter, and your Morale officer is a Dark Eldar Kabalite.
    - it's cheaper to give every crewman a personal hooker than it is to feed them
    - you can't commit crimes. you just make choices that are "frowned upon"
    - its better business to take another Rogue Trader's planet than to find and colonize your own.
    - the more people want to kill you, the more popular you are with your peers.
    - taking the young women of an entire village as your own personal playthings is encouraged, but if you choose to learn how to read in a dead language, you've "gone too far"
    - attempts on your life by another rogue trader is considered grounds for war, but attempts on your life by Eldar Corsairs is considered a rare business opportunity
    - what your crew does in the name of good would make blackbeard look like a pansy
  4. Like
    antijoke_13 got a reaction from Cogniczar in Acolyte's Creed: Syndicate   
    hey guys, i'm going to start posting Highlights from my current campaign, which revolves (as the name suggests) around the players hijacking my campaign to start a gang and go take out Inquisition High Value Targets in manners that even their Inquisitor sees as either incredibly strange or a complete waste of resources.
     
    our story begins in a bastardized version of Dark Pursuits, with our three acolytes arriving in Port Gyre on orders from their inquisitor (whom none of the Acolytes have actually met) to go seek out one Lans Guljian, who has been acting strange-well, stranger than usual for a dissolute Apex Noble- after recieving a package that may or may not be a Xenos Relic. the mission is pretty straight forward: go find the crazy noble, figure out what's making him crazy, decide if it's heresy, find who supplied it, and kill him/her/it/them. as they step off of the Orbital Lighter, they see a man (who was their original contact) getting jumped by a trio of hive gangers behind some old trash compactors. Lax, a Feral World Guardsman who is still trying to figure out how mixing up "closet full of the Captain's best Amasec" with "room occupied by the Captain's  altar to Chaos" managed to keep him from getting executed, rushes to the man's aid, rightly suspecting that he's the guy we're supposed to meet in order to get into Guljian's estate. Noface, a hive ganger and Desoleum Native, decides that a heavy stubber might not be the kind of backup Lax needs, and opts to help out by knifing people. As the fight wraps up, it becomes clear that the man they're trying to save is in rough shape, and will likely not last long without immediate medical attention. it is also around this time that Lax realizes that the rather young looking priest they came with is nowhere to be found. Lax leaves Noface (who has stated that he knows how to handle this) to stabilize the man while he goes to find their third party member. after a lot of running around, Lax finds our priest (who Lax swears looks like he's ten) staring at a group of prostitutes like he's never seen a pair of bare breasts before. he picks the kid up and carries him back over to the trash compactors where he expects to find Noface Stabilizing their contact and getting him into good enough shape to at least talk. what he finds instead is Noface sitting by the trash compactors alone. even the bodies of the dead gangers are gone, although there is a lot more blood than Lax remembers. one thing Lax clearly does not remember is the Trash compactors being on when he left. and it's just around this time that a Sanctionary comes by, shouting "what's all this then?"
     
    they couldve done any number of things at that point. Noface, knowing how corrupt Port Gyre can be, couldve intimidated or bribed the guard. Lax couldve told the truth (or at least part of it), and gambled on the guard just leaving them alone. Alaric (the priest) couldve used his considerably high Fellowship and his position as a ministorum deacon to convince the guard that what had happened was right and just. instead, Alaric blurts out "do not interfere with the business of the Inquisition!" Things went down hill pretty fast. 
     
    while the Sanctionary stands there slackjawed that this punk kid in priest robes would so openly invoke the name of the Imperium's bogeyman, Noface takes the opportunity to sprint up and sever the poor guard's spinal column. he then motions for Lax to strip the Sanctionary, while he takes Alaric aside and explains why announcing your allegiances to police is generally a bad idea. 
     
    after a solid ten minutes of argument punctuated my Alaric shouting "i'm thirteen, thank you very much!", the Lax and Noface pitch the dead Sanctionary's body into the Trash Compactor with all the other dead gangers, as well as their contact. Lax is horrified to see that much senseless violence come from one man, fails his toughness check, and vomits into the compactor. after screaming at Noface that the contact was their only lead, Noface pulls out a small dataslate, which has a set of coordinates for further into the hive, as well as note from their inquisitor to "deal with any loose ends" as they see fit. far as Noface is concerned, a dying man is always a loose end, and doesn't the Inquisition have a strong no-witnesses policy anyway?
     
    Lax considers pointing out that their original mission parameters most certainly did not include bonuses for racking up a body count, but decides against it. if the big scary man wearing somone else's tanned face like a mask says or does something that doesnt end in you being dead and/or faceless, you go with it. now that the group has coordinates to what is probably a rendezvous point, they sit down to make a plan. after about twenty minutes of hushed whispering, paranoid stares out into the street, and lax shooting down (twice) Noface's bid of "kill everyone" Alaric climbs up onto Noface's shoulders and says "you two shut up! i have a plan!"
  5. Like
    antijoke_13 got a reaction from Newfish in Halo Devices, Mecha Hitler, and Aperture Labs: a GM's questions   
    so i'm running a pair of Rogue Trader games that are going to Merge soon, and right now i only have one (potentially two) chief antagonist. one of the games revolves around a set of inquisitorial acolytes granted a Warrant after they royally screw up an op. reason they weren't killed outright is that their inquisitor wants them to go clean up their mess before they get axed (that and said inquisitor is a heretic who doesn't have any other acolytes that are even possibly capable of cleaning up this colossal charlie-foxtrot). the other is a more generic group of rogue trader and retinue that consists of Cave Johnson as a Rogue Trader, Mecha Hitler, and the most sadistic navigator this side of House Nostromo.
    events are as follows:
    totally-not-inquisitorial acolytes:
    alaric (the newly appointed rogue trader, who also happens to be a fifteen year old noble), Lax (ex guardsman turned Archmilitant who happens to be in the unwitting possession of what is basically an STC equivalent of a Daemon weapon) and Leopold (originally named Noface, a former hive-ganger turned Seneschal with a head for numbers, as well as a penchant for batman esque shenanigans and rampant cannibalism) made the mistake of leaving The Hand and Eye of Tal'veshyr (two halo Devices that when integrated into the same host, allow for all the positive effects of Halo Devices while getting rid of the drawbacks) unattended. Somnius Halbrel (one of the primary antagonists of the Dark Pursuits adventure out of the DH2E corebook) takes this opportunity to claim the prize that these acolytes have denied him for so long. after doing so, he orchestrates a shootout at an underhive arms auction that the PCs are at and jumps system, heading for the Koronus Expanse. after they become rogue traders, they go through some "here's how rogue tradering works" adventures before heading off into the expanse after him.
    Aperture Labs:
    Cavus Johndoe (a test tube baby who's only claim to a warrant was the fact that the genetic material of his genesis was pulled from members of an old Rogue Trader Dynasty, all of whom happen to be dead now), Heinrich Faust (a death worlder pulled from his planet by a Heretek who trained him to be a tech priest only after he instilled in him an abject hatred for Genetic Impurity [no opinion on Xenos aside from them being not people, and therefore not subject to basic decency] and a love for wanton human rights violations) and Trick Wanderer (a Navigator who's real name is unknown, all that's clear is that she's from some navigator House that's hard up on luck. oh, and she really enjoys mind melting people with her warp eye and using a mono grox whip to sever a foe's achilles tendons so they cant run away) have just finished the events of Into the Maw out of the core book. only deviation from the chain of events is they managed to convince one of the Ork Freebooterz they fought on magoros Secundus to come aboard the ship and serve as Faust's personal "Prototype Tester". said ork is now a GM Controlled Character who will be rolled out for the purposes of shenanigans, screwing with their plans, and occasionally getting them out of a bad scrape alive. general conclusion is that Hadarak Fel is an ass, and needs to be shot after
    here's my questions:
    I intend to draw these two parties together, and i need to get them to work together in character without having to introduce some poorly set up "you guys are friends now" nonsense. I'm considering Using Lure of the Expanse as my basis for this, but dont want things to get to crazy. both parties are playing their characters well, and i know that the Characters will likely shoot each other just for being competition. How best should I handle this?
    one of the possible scenarios i considered to get them to work together is the idea of them having shared enemies. Somnius Halbrel is looking to do something bad involving the Rifts of Hecaton, the Yu'Vath, and Halo Devices. to facilitate this, he's signed on with Fel in order to make things move a bit faster. however, I have absolutely no idea what their End game would be, and why an Arch Heretek and an unscrupulous, but ultimately still loyalist Rogue Trader would work together. Any Ideas?
  6. Like
    antijoke_13 got a reaction from Nameless2all in Halo Devices, Mecha Hitler, and Aperture Labs: a GM's questions   
    so i'm running a pair of Rogue Trader games that are going to Merge soon, and right now i only have one (potentially two) chief antagonist. one of the games revolves around a set of inquisitorial acolytes granted a Warrant after they royally screw up an op. reason they weren't killed outright is that their inquisitor wants them to go clean up their mess before they get axed (that and said inquisitor is a heretic who doesn't have any other acolytes that are even possibly capable of cleaning up this colossal charlie-foxtrot). the other is a more generic group of rogue trader and retinue that consists of Cave Johnson as a Rogue Trader, Mecha Hitler, and the most sadistic navigator this side of House Nostromo.
    events are as follows:
    totally-not-inquisitorial acolytes:
    alaric (the newly appointed rogue trader, who also happens to be a fifteen year old noble), Lax (ex guardsman turned Archmilitant who happens to be in the unwitting possession of what is basically an STC equivalent of a Daemon weapon) and Leopold (originally named Noface, a former hive-ganger turned Seneschal with a head for numbers, as well as a penchant for batman esque shenanigans and rampant cannibalism) made the mistake of leaving The Hand and Eye of Tal'veshyr (two halo Devices that when integrated into the same host, allow for all the positive effects of Halo Devices while getting rid of the drawbacks) unattended. Somnius Halbrel (one of the primary antagonists of the Dark Pursuits adventure out of the DH2E corebook) takes this opportunity to claim the prize that these acolytes have denied him for so long. after doing so, he orchestrates a shootout at an underhive arms auction that the PCs are at and jumps system, heading for the Koronus Expanse. after they become rogue traders, they go through some "here's how rogue tradering works" adventures before heading off into the expanse after him.
    Aperture Labs:
    Cavus Johndoe (a test tube baby who's only claim to a warrant was the fact that the genetic material of his genesis was pulled from members of an old Rogue Trader Dynasty, all of whom happen to be dead now), Heinrich Faust (a death worlder pulled from his planet by a Heretek who trained him to be a tech priest only after he instilled in him an abject hatred for Genetic Impurity [no opinion on Xenos aside from them being not people, and therefore not subject to basic decency] and a love for wanton human rights violations) and Trick Wanderer (a Navigator who's real name is unknown, all that's clear is that she's from some navigator House that's hard up on luck. oh, and she really enjoys mind melting people with her warp eye and using a mono grox whip to sever a foe's achilles tendons so they cant run away) have just finished the events of Into the Maw out of the core book. only deviation from the chain of events is they managed to convince one of the Ork Freebooterz they fought on magoros Secundus to come aboard the ship and serve as Faust's personal "Prototype Tester". said ork is now a GM Controlled Character who will be rolled out for the purposes of shenanigans, screwing with their plans, and occasionally getting them out of a bad scrape alive. general conclusion is that Hadarak Fel is an ass, and needs to be shot after
    here's my questions:
    I intend to draw these two parties together, and i need to get them to work together in character without having to introduce some poorly set up "you guys are friends now" nonsense. I'm considering Using Lure of the Expanse as my basis for this, but dont want things to get to crazy. both parties are playing their characters well, and i know that the Characters will likely shoot each other just for being competition. How best should I handle this?
    one of the possible scenarios i considered to get them to work together is the idea of them having shared enemies. Somnius Halbrel is looking to do something bad involving the Rifts of Hecaton, the Yu'Vath, and Halo Devices. to facilitate this, he's signed on with Fel in order to make things move a bit faster. however, I have absolutely no idea what their End game would be, and why an Arch Heretek and an unscrupulous, but ultimately still loyalist Rogue Trader would work together. Any Ideas?
  7. Like
    antijoke_13 got a reaction from Wjohnson936 in The Psyker Twins   
    While I'm no expert on navigators by any stretch, I don't think it's likely for them to be twins. navigators are incredibly selective about their breeding to make sure that they remain pure and the navigator gene breeds true. Now, it certainly wouldn't be IMPOSSIBLE, perhaps the gene takes in one, but not the other, but for one twin to be born without the navigator gene and then become a psyker is at least grounds for immediate excommunication if not outright execution. Someone would have needed to smuggle the psyker twin out of the family, and depending on how quickly the Twins' parents were able to deduce that one of them was a nascent psyker, it's a very real possibility that the navigator twin may never have known he (or she) had a sibling until encountering them on the rogue trader's vessel.
  8. Like
    antijoke_13 reacted to N0-1_H3r3 in Forbidden Lore: An unofficial supplement by Nathan "N0-1_H3r3" Dowdell   
    I can do more than drop hints. Mutant Chronicles 3rd edition is out in PDF, with the first wave of shipments to backers currently ongoing. I worked extensively on the rulebook there, plus many of the sourcebooks. I'm currently working on nailing down and finalising the core rules for the Infinity RPG (licensed from Corvus Belli's skirmish wargame, the kickstarter is ending this weekend) and for Robert E Howard's Conan: Adventures in an Age Undreamed Of, which will be the next game using that system later this year. After that, I'll be working on rules development for the John Carter of Mars RPG. Amongst all that, I'll be overseeing rules development of the sourcebooks for each of those ranges.
     
    So yeah... I'm a little busy.
  9. Like
    antijoke_13 got a reaction from Joeker in What do you want in a RT2e?   
    Personally I want more information on the fringes of the askellon sector, since that's probably where RT2E would take place. Aside from that, I want to see how they would handle the free form system of DH2e with RT. unlike DH, character roles actually matter a lot, especially in the case of rogue traders astropaths, and Navigators. Handling them as elite advances could be particularly interesting.
    Other than that, more core ship hulls, and streamlined rules for ship combat.
  10. Like
    antijoke_13 got a reaction from DarkSolstice in Acolyte's Creed: Syndicate   
    hey guys, i'm going to start posting Highlights from my current campaign, which revolves (as the name suggests) around the players hijacking my campaign to start a gang and go take out Inquisition High Value Targets in manners that even their Inquisitor sees as either incredibly strange or a complete waste of resources.
     
    our story begins in a bastardized version of Dark Pursuits, with our three acolytes arriving in Port Gyre on orders from their inquisitor (whom none of the Acolytes have actually met) to go seek out one Lans Guljian, who has been acting strange-well, stranger than usual for a dissolute Apex Noble- after recieving a package that may or may not be a Xenos Relic. the mission is pretty straight forward: go find the crazy noble, figure out what's making him crazy, decide if it's heresy, find who supplied it, and kill him/her/it/them. as they step off of the Orbital Lighter, they see a man (who was their original contact) getting jumped by a trio of hive gangers behind some old trash compactors. Lax, a Feral World Guardsman who is still trying to figure out how mixing up "closet full of the Captain's best Amasec" with "room occupied by the Captain's  altar to Chaos" managed to keep him from getting executed, rushes to the man's aid, rightly suspecting that he's the guy we're supposed to meet in order to get into Guljian's estate. Noface, a hive ganger and Desoleum Native, decides that a heavy stubber might not be the kind of backup Lax needs, and opts to help out by knifing people. As the fight wraps up, it becomes clear that the man they're trying to save is in rough shape, and will likely not last long without immediate medical attention. it is also around this time that Lax realizes that the rather young looking priest they came with is nowhere to be found. Lax leaves Noface (who has stated that he knows how to handle this) to stabilize the man while he goes to find their third party member. after a lot of running around, Lax finds our priest (who Lax swears looks like he's ten) staring at a group of prostitutes like he's never seen a pair of bare breasts before. he picks the kid up and carries him back over to the trash compactors where he expects to find Noface Stabilizing their contact and getting him into good enough shape to at least talk. what he finds instead is Noface sitting by the trash compactors alone. even the bodies of the dead gangers are gone, although there is a lot more blood than Lax remembers. one thing Lax clearly does not remember is the Trash compactors being on when he left. and it's just around this time that a Sanctionary comes by, shouting "what's all this then?"
     
    they couldve done any number of things at that point. Noface, knowing how corrupt Port Gyre can be, couldve intimidated or bribed the guard. Lax couldve told the truth (or at least part of it), and gambled on the guard just leaving them alone. Alaric (the priest) couldve used his considerably high Fellowship and his position as a ministorum deacon to convince the guard that what had happened was right and just. instead, Alaric blurts out "do not interfere with the business of the Inquisition!" Things went down hill pretty fast. 
     
    while the Sanctionary stands there slackjawed that this punk kid in priest robes would so openly invoke the name of the Imperium's bogeyman, Noface takes the opportunity to sprint up and sever the poor guard's spinal column. he then motions for Lax to strip the Sanctionary, while he takes Alaric aside and explains why announcing your allegiances to police is generally a bad idea. 
     
    after a solid ten minutes of argument punctuated my Alaric shouting "i'm thirteen, thank you very much!", the Lax and Noface pitch the dead Sanctionary's body into the Trash Compactor with all the other dead gangers, as well as their contact. Lax is horrified to see that much senseless violence come from one man, fails his toughness check, and vomits into the compactor. after screaming at Noface that the contact was their only lead, Noface pulls out a small dataslate, which has a set of coordinates for further into the hive, as well as note from their inquisitor to "deal with any loose ends" as they see fit. far as Noface is concerned, a dying man is always a loose end, and doesn't the Inquisition have a strong no-witnesses policy anyway?
     
    Lax considers pointing out that their original mission parameters most certainly did not include bonuses for racking up a body count, but decides against it. if the big scary man wearing somone else's tanned face like a mask says or does something that doesnt end in you being dead and/or faceless, you go with it. now that the group has coordinates to what is probably a rendezvous point, they sit down to make a plan. after about twenty minutes of hushed whispering, paranoid stares out into the street, and lax shooting down (twice) Noface's bid of "kill everyone" Alaric climbs up onto Noface's shoulders and says "you two shut up! i have a plan!"
  11. Like
    antijoke_13 got a reaction from Talon of Anathrax in You know you're playing Rogue Trader when…   
    antijoke_13 said:
    - what your crew does in the name of good would make blackbeard look like a pansy

    - compared to some of the things your priest has done in the name of the good of mankind, blackbeard is a pansy
    - your priest's idea of a night on the town is a witch hunt.
    - you make your money selling xenos artifacts, but have no problem helping the inquisition bring down another Rogue Trader house for selling xenos artifacts
    - Your Navigator is a mutant, who has an almost obsessive interest in genetic purity. no one says anything about this.
    - Owning a ship is enough to get most men executed as traitors and pirates. Not you though, you're a special little snowflake
    - despite (most) everyone in your crew being human, the only person who's been to earth is the ship's Astropath, who has nothing to show from the trip but some vicious scarification and a distinct lack of eyes. in spite of this, he's always talking about how he'd like to go back one day.
     
  12. Like
    antijoke_13 got a reaction from Talon of Anathrax in You know you're playing Rogue Trader when…   
    - the smallest ship in your arsenal is a few kilometers long and requires a crew of 20,000 to function properly
    - the best fighter in your party is the blind, frail old astropath wielding the staff and pistol he started the game with
    - you are considered poor if your holdings *only* consist of the wealth of an entire world.
    - it is socially acceptable to wear clothing and bear weapons of obvious xenos manufacture, but you execute the inhabitants of other planets for doing the same thing
    - your job is to bring the light of the emperor to heathen stars, which you interpret as destroying entire civilizations so that you can seed the planet with your own colonists. this is in fact exactly what the High Lords had in mind.
    - if you deny an inquisitor his demands and then immediately flee to uncharted space, there isn't a whole lot the inquisitor can do.
    - you are charged destroying xenos wherever you find them, but your closest advisor is a kroot shaper, your bodyguard is an Ork Freebooter, and your Morale officer is a Dark Eldar Kabalite.
    - it's cheaper to give every crewman a personal hooker than it is to feed them
    - you can't commit crimes. you just make choices that are "frowned upon"
    - its better business to take another Rogue Trader's planet than to find and colonize your own.
    - the more people want to kill you, the more popular you are with your peers.
    - taking the young women of an entire village as your own personal playthings is encouraged, but if you choose to learn how to read in a dead language, you've "gone too far"
    - attempts on your life by another rogue trader is considered grounds for war, but attempts on your life by Eldar Corsairs is considered a rare business opportunity
    - what your crew does in the name of good would make blackbeard look like a pansy
  13. Like
    antijoke_13 got a reaction from Shadow070mni in You know you're playing Rogue Trader when…   
    - the smallest ship in your arsenal is a few kilometers long and requires a crew of 20,000 to function properly
    - the best fighter in your party is the blind, frail old astropath wielding the staff and pistol he started the game with
    - you are considered poor if your holdings *only* consist of the wealth of an entire world.
    - it is socially acceptable to wear clothing and bear weapons of obvious xenos manufacture, but you execute the inhabitants of other planets for doing the same thing
    - your job is to bring the light of the emperor to heathen stars, which you interpret as destroying entire civilizations so that you can seed the planet with your own colonists. this is in fact exactly what the High Lords had in mind.
    - if you deny an inquisitor his demands and then immediately flee to uncharted space, there isn't a whole lot the inquisitor can do.
    - you are charged destroying xenos wherever you find them, but your closest advisor is a kroot shaper, your bodyguard is an Ork Freebooter, and your Morale officer is a Dark Eldar Kabalite.
    - it's cheaper to give every crewman a personal hooker than it is to feed them
    - you can't commit crimes. you just make choices that are "frowned upon"
    - its better business to take another Rogue Trader's planet than to find and colonize your own.
    - the more people want to kill you, the more popular you are with your peers.
    - taking the young women of an entire village as your own personal playthings is encouraged, but if you choose to learn how to read in a dead language, you've "gone too far"
    - attempts on your life by another rogue trader is considered grounds for war, but attempts on your life by Eldar Corsairs is considered a rare business opportunity
    - what your crew does in the name of good would make blackbeard look like a pansy
  14. Like
    antijoke_13 got a reaction from shadowclasper in You know you're playing Rogue Trader when…   
    Hey how much rage would I bring down on my head if I did one of these for the other 40k games?
  15. Like
    antijoke_13 got a reaction from shadowclasper in You know you're playing Rogue Trader when…   
    antijoke_13 said:
    - what your crew does in the name of good would make blackbeard look like a pansy

    - compared to some of the things your priest has done in the name of the good of mankind, blackbeard is a pansy
    - your priest's idea of a night on the town is a witch hunt.
    - you make your money selling xenos artifacts, but have no problem helping the inquisition bring down another Rogue Trader house for selling xenos artifacts
    - Your Navigator is a mutant, who has an almost obsessive interest in genetic purity. no one says anything about this.
    - Owning a ship is enough to get most men executed as traitors and pirates. Not you though, you're a special little snowflake
    - despite (most) everyone in your crew being human, the only person who's been to earth is the ship's Astropath, who has nothing to show from the trip but some vicious scarification and a distinct lack of eyes. in spite of this, he's always talking about how he'd like to go back one day.
     
  16. Like
    antijoke_13 got a reaction from shadowclasper in You know you're playing Rogue Trader when…   
    - the smallest ship in your arsenal is a few kilometers long and requires a crew of 20,000 to function properly
    - the best fighter in your party is the blind, frail old astropath wielding the staff and pistol he started the game with
    - you are considered poor if your holdings *only* consist of the wealth of an entire world.
    - it is socially acceptable to wear clothing and bear weapons of obvious xenos manufacture, but you execute the inhabitants of other planets for doing the same thing
    - your job is to bring the light of the emperor to heathen stars, which you interpret as destroying entire civilizations so that you can seed the planet with your own colonists. this is in fact exactly what the High Lords had in mind.
    - if you deny an inquisitor his demands and then immediately flee to uncharted space, there isn't a whole lot the inquisitor can do.
    - you are charged destroying xenos wherever you find them, but your closest advisor is a kroot shaper, your bodyguard is an Ork Freebooter, and your Morale officer is a Dark Eldar Kabalite.
    - it's cheaper to give every crewman a personal hooker than it is to feed them
    - you can't commit crimes. you just make choices that are "frowned upon"
    - its better business to take another Rogue Trader's planet than to find and colonize your own.
    - the more people want to kill you, the more popular you are with your peers.
    - taking the young women of an entire village as your own personal playthings is encouraged, but if you choose to learn how to read in a dead language, you've "gone too far"
    - attempts on your life by another rogue trader is considered grounds for war, but attempts on your life by Eldar Corsairs is considered a rare business opportunity
    - what your crew does in the name of good would make blackbeard look like a pansy
  17. Like
    antijoke_13 got a reaction from MisAnThropic2 in You know you're playing Rogue Trader when…   
    - the smallest ship in your arsenal is a few kilometers long and requires a crew of 20,000 to function properly
    - the best fighter in your party is the blind, frail old astropath wielding the staff and pistol he started the game with
    - you are considered poor if your holdings *only* consist of the wealth of an entire world.
    - it is socially acceptable to wear clothing and bear weapons of obvious xenos manufacture, but you execute the inhabitants of other planets for doing the same thing
    - your job is to bring the light of the emperor to heathen stars, which you interpret as destroying entire civilizations so that you can seed the planet with your own colonists. this is in fact exactly what the High Lords had in mind.
    - if you deny an inquisitor his demands and then immediately flee to uncharted space, there isn't a whole lot the inquisitor can do.
    - you are charged destroying xenos wherever you find them, but your closest advisor is a kroot shaper, your bodyguard is an Ork Freebooter, and your Morale officer is a Dark Eldar Kabalite.
    - it's cheaper to give every crewman a personal hooker than it is to feed them
    - you can't commit crimes. you just make choices that are "frowned upon"
    - its better business to take another Rogue Trader's planet than to find and colonize your own.
    - the more people want to kill you, the more popular you are with your peers.
    - taking the young women of an entire village as your own personal playthings is encouraged, but if you choose to learn how to read in a dead language, you've "gone too far"
    - attempts on your life by another rogue trader is considered grounds for war, but attempts on your life by Eldar Corsairs is considered a rare business opportunity
    - what your crew does in the name of good would make blackbeard look like a pansy
  18. Like
    antijoke_13 got a reaction from Alasseo in You know you're playing Rogue Trader when…   
    - the smallest ship in your arsenal is a few kilometers long and requires a crew of 20,000 to function properly
    - the best fighter in your party is the blind, frail old astropath wielding the staff and pistol he started the game with
    - you are considered poor if your holdings *only* consist of the wealth of an entire world.
    - it is socially acceptable to wear clothing and bear weapons of obvious xenos manufacture, but you execute the inhabitants of other planets for doing the same thing
    - your job is to bring the light of the emperor to heathen stars, which you interpret as destroying entire civilizations so that you can seed the planet with your own colonists. this is in fact exactly what the High Lords had in mind.
    - if you deny an inquisitor his demands and then immediately flee to uncharted space, there isn't a whole lot the inquisitor can do.
    - you are charged destroying xenos wherever you find them, but your closest advisor is a kroot shaper, your bodyguard is an Ork Freebooter, and your Morale officer is a Dark Eldar Kabalite.
    - it's cheaper to give every crewman a personal hooker than it is to feed them
    - you can't commit crimes. you just make choices that are "frowned upon"
    - its better business to take another Rogue Trader's planet than to find and colonize your own.
    - the more people want to kill you, the more popular you are with your peers.
    - taking the young women of an entire village as your own personal playthings is encouraged, but if you choose to learn how to read in a dead language, you've "gone too far"
    - attempts on your life by another rogue trader is considered grounds for war, but attempts on your life by Eldar Corsairs is considered a rare business opportunity
    - what your crew does in the name of good would make blackbeard look like a pansy
  19. Like
    antijoke_13 got a reaction from Fiddler27 in Tankers in Only War   
    thanks, that helps a lot. How here's another question: What's the viability of Tanker Characters outside of the tank? I ask this because I know my GM, and I know he's going to throw us in situations where staying in the tank is suicide.
  20. Like
    antijoke_13 got a reaction from El_Jairo in You know you're playing Rogue Trader when…   
    antijoke_13 said:
    - what your crew does in the name of good would make blackbeard look like a pansy

    - compared to some of the things your priest has done in the name of the good of mankind, blackbeard is a pansy
    - your priest's idea of a night on the town is a witch hunt.
    - you make your money selling xenos artifacts, but have no problem helping the inquisition bring down another Rogue Trader house for selling xenos artifacts
    - Your Navigator is a mutant, who has an almost obsessive interest in genetic purity. no one says anything about this.
    - Owning a ship is enough to get most men executed as traitors and pirates. Not you though, you're a special little snowflake
    - despite (most) everyone in your crew being human, the only person who's been to earth is the ship's Astropath, who has nothing to show from the trip but some vicious scarification and a distinct lack of eyes. in spite of this, he's always talking about how he'd like to go back one day.
     
  21. Like
    antijoke_13 got a reaction from El_Jairo in You know you're playing Rogue Trader when…   
    - the smallest ship in your arsenal is a few kilometers long and requires a crew of 20,000 to function properly
    - the best fighter in your party is the blind, frail old astropath wielding the staff and pistol he started the game with
    - you are considered poor if your holdings *only* consist of the wealth of an entire world.
    - it is socially acceptable to wear clothing and bear weapons of obvious xenos manufacture, but you execute the inhabitants of other planets for doing the same thing
    - your job is to bring the light of the emperor to heathen stars, which you interpret as destroying entire civilizations so that you can seed the planet with your own colonists. this is in fact exactly what the High Lords had in mind.
    - if you deny an inquisitor his demands and then immediately flee to uncharted space, there isn't a whole lot the inquisitor can do.
    - you are charged destroying xenos wherever you find them, but your closest advisor is a kroot shaper, your bodyguard is an Ork Freebooter, and your Morale officer is a Dark Eldar Kabalite.
    - it's cheaper to give every crewman a personal hooker than it is to feed them
    - you can't commit crimes. you just make choices that are "frowned upon"
    - its better business to take another Rogue Trader's planet than to find and colonize your own.
    - the more people want to kill you, the more popular you are with your peers.
    - taking the young women of an entire village as your own personal playthings is encouraged, but if you choose to learn how to read in a dead language, you've "gone too far"
    - attempts on your life by another rogue trader is considered grounds for war, but attempts on your life by Eldar Corsairs is considered a rare business opportunity
    - what your crew does in the name of good would make blackbeard look like a pansy
  22. Like
    antijoke_13 got a reaction from LETE in You know you're playing Rogue Trader when…   
    antijoke_13 said:
    - what your crew does in the name of good would make blackbeard look like a pansy

    - compared to some of the things your priest has done in the name of the good of mankind, blackbeard is a pansy
    - your priest's idea of a night on the town is a witch hunt.
    - you make your money selling xenos artifacts, but have no problem helping the inquisition bring down another Rogue Trader house for selling xenos artifacts
    - Your Navigator is a mutant, who has an almost obsessive interest in genetic purity. no one says anything about this.
    - Owning a ship is enough to get most men executed as traitors and pirates. Not you though, you're a special little snowflake
    - despite (most) everyone in your crew being human, the only person who's been to earth is the ship's Astropath, who has nothing to show from the trip but some vicious scarification and a distinct lack of eyes. in spite of this, he's always talking about how he'd like to go back one day.
     
  23. Like
    antijoke_13 got a reaction from LETE in You know you're playing Rogue Trader when…   
    - the smallest ship in your arsenal is a few kilometers long and requires a crew of 20,000 to function properly
    - the best fighter in your party is the blind, frail old astropath wielding the staff and pistol he started the game with
    - you are considered poor if your holdings *only* consist of the wealth of an entire world.
    - it is socially acceptable to wear clothing and bear weapons of obvious xenos manufacture, but you execute the inhabitants of other planets for doing the same thing
    - your job is to bring the light of the emperor to heathen stars, which you interpret as destroying entire civilizations so that you can seed the planet with your own colonists. this is in fact exactly what the High Lords had in mind.
    - if you deny an inquisitor his demands and then immediately flee to uncharted space, there isn't a whole lot the inquisitor can do.
    - you are charged destroying xenos wherever you find them, but your closest advisor is a kroot shaper, your bodyguard is an Ork Freebooter, and your Morale officer is a Dark Eldar Kabalite.
    - it's cheaper to give every crewman a personal hooker than it is to feed them
    - you can't commit crimes. you just make choices that are "frowned upon"
    - its better business to take another Rogue Trader's planet than to find and colonize your own.
    - the more people want to kill you, the more popular you are with your peers.
    - taking the young women of an entire village as your own personal playthings is encouraged, but if you choose to learn how to read in a dead language, you've "gone too far"
    - attempts on your life by another rogue trader is considered grounds for war, but attempts on your life by Eldar Corsairs is considered a rare business opportunity
    - what your crew does in the name of good would make blackbeard look like a pansy
  24. Like
    antijoke_13 got a reaction from [S]ir[B]ardiel in You know you're playing Rogue Trader when…   
    - the smallest ship in your arsenal is a few kilometers long and requires a crew of 20,000 to function properly
    - the best fighter in your party is the blind, frail old astropath wielding the staff and pistol he started the game with
    - you are considered poor if your holdings *only* consist of the wealth of an entire world.
    - it is socially acceptable to wear clothing and bear weapons of obvious xenos manufacture, but you execute the inhabitants of other planets for doing the same thing
    - your job is to bring the light of the emperor to heathen stars, which you interpret as destroying entire civilizations so that you can seed the planet with your own colonists. this is in fact exactly what the High Lords had in mind.
    - if you deny an inquisitor his demands and then immediately flee to uncharted space, there isn't a whole lot the inquisitor can do.
    - you are charged destroying xenos wherever you find them, but your closest advisor is a kroot shaper, your bodyguard is an Ork Freebooter, and your Morale officer is a Dark Eldar Kabalite.
    - it's cheaper to give every crewman a personal hooker than it is to feed them
    - you can't commit crimes. you just make choices that are "frowned upon"
    - its better business to take another Rogue Trader's planet than to find and colonize your own.
    - the more people want to kill you, the more popular you are with your peers.
    - taking the young women of an entire village as your own personal playthings is encouraged, but if you choose to learn how to read in a dead language, you've "gone too far"
    - attempts on your life by another rogue trader is considered grounds for war, but attempts on your life by Eldar Corsairs is considered a rare business opportunity
    - what your crew does in the name of good would make blackbeard look like a pansy
  25. Like
    antijoke_13 got a reaction from Annaamarth in You know you're playing Rogue Trader when…   
    - the smallest ship in your arsenal is a few kilometers long and requires a crew of 20,000 to function properly
    - the best fighter in your party is the blind, frail old astropath wielding the staff and pistol he started the game with
    - you are considered poor if your holdings *only* consist of the wealth of an entire world.
    - it is socially acceptable to wear clothing and bear weapons of obvious xenos manufacture, but you execute the inhabitants of other planets for doing the same thing
    - your job is to bring the light of the emperor to heathen stars, which you interpret as destroying entire civilizations so that you can seed the planet with your own colonists. this is in fact exactly what the High Lords had in mind.
    - if you deny an inquisitor his demands and then immediately flee to uncharted space, there isn't a whole lot the inquisitor can do.
    - you are charged destroying xenos wherever you find them, but your closest advisor is a kroot shaper, your bodyguard is an Ork Freebooter, and your Morale officer is a Dark Eldar Kabalite.
    - it's cheaper to give every crewman a personal hooker than it is to feed them
    - you can't commit crimes. you just make choices that are "frowned upon"
    - its better business to take another Rogue Trader's planet than to find and colonize your own.
    - the more people want to kill you, the more popular you are with your peers.
    - taking the young women of an entire village as your own personal playthings is encouraged, but if you choose to learn how to read in a dead language, you've "gone too far"
    - attempts on your life by another rogue trader is considered grounds for war, but attempts on your life by Eldar Corsairs is considered a rare business opportunity
    - what your crew does in the name of good would make blackbeard look like a pansy
×
×
  • Create New...