Jump to content


  • Content Count

  • Joined

  • Last visited

Everything posted by CatPeeler

  1. As an X-wing player since wave 2 or so, I've had occasional player burnout. Partly due to tournament-exhaustion (most game stores I'm aware of experience a lull following the tournament season), but also due to occasional frustration with the meta. With the explosive growth in pilot/upgrade combinations, I'm starting to wonder if the game is starting to see an increase in the number of lists that actively reduce the amount of 'fun' in the game. To be clear, I'm not referring to players in any way--I've found X-wing players to overwhelmingly be the most pleasant group of miniature wargamers I've ever encountered. What I'm referring to are lists and builds that are simply not fun to fly against, or to a lesser extent, even to use. In earlier days, it could be fairly frustrating to see a tournament dominated by a particular build. In those cases, it was mostly a matter of it being boring to face the same Fat Han list 3-4 times in a row, or pre-nerf Whisper/Echo, or quad-TLT's, or whatever. More recently, however, it feels like there are more builds that completely eliminate your opponent's agency. What I'm specifically referring to are builds which prevent your opponent from even participating in the game. Zuckuss is the most obvious example, but a Ghost/Phantom with Autoblaster turrets and Accuracy Correctors that dishes 4 unavoidable damage or a Sabine/clustermine list would also fall under that category. Ketsu's ability to automatically throw a small ship within range 4+boost onto a rock is debatable, but I also think that tractor beams are wildly underappreciated. None of these lists are unbeatable, by any means, but it's troubling to see the rise of unavoidable damage. Unbreakable defense thankfully hasn't shown up yet, though Palpatine came awfully close. Speaking for myself, I ran a variety of Zuckuss/4-lom/YV-666 combinations for about a month or so... until I noticed that very few of my matchups were the ideal "good game." Maneuvering was largely irrelevant, with only mirror matches being a real threat. Even then, the game was essentially reduced to Yahtzee. Again, no list is unbeatable. I really enjoy the challenge of flying against an expertly flown Imperial Aces list, for example. On the other hand, the last local tournament I played in was roughly 75% Ghost lists. My question for the board is whether it's just me, or are any of you finding an increasing number of lists that just aren't as enjoyable to face?
  2. Okay, this is the last thing I'll say on the subject, because this thread has become what I think of as a Tastes Great! / Less Filling! shouting match. For those of you old enough to remember, there was an old light beer commercial where bars would erupt into violence when two factions would be divided among the 'Tastes Great' or 'Less Filling' factions. The thing is--those are not opposing positions! Tastes Great / Tastes Crappy is an argument. Less Filling / Lead in the Gut is an argument. Tastes Great / Less Filling are related subjects, but they are not opposing positions. For those who actually got my point--whether you agree or not--thank you. My point, for the last time, is that the game has changed over time. Completely normal for it to do so. The sticking point, for me, is that where Once Upon A Time, Player A decided to go after a specific ship, Player B would try to prevent it, and the result would be decided through skill, maneuver, and some degree of luck. These days, there are an increasing number of situations where Player A can just dictate that a specific ship is dead, and--assuming equal skill levels--there is little or nothing Player B can do about it. Put yet another way: In the Old Days, Player A could reduce Player B's ability to defend (by way of Wedge, or Outmaneuver, with stress, etc). These Days, Player B can remove Player B's ability to defend (double Auto-corrected Autoblaster, auto-TB, etc). There is a fundamental difference between reducing defense and removing it entirely. Whether you think this is a problem or not is an entirely different discussion. I am not arguing that ships that completely remove defense are dominating the highest levels of competitive play, or that they are unbeatable by any list... just that this is a trend that I've noticed. My position is that this trend contributes to the number of Negative Play Experiences. That it's not an issue on top tables is not a counterpoint. That these lists can be beaten is not a counterpoint. Again, Tastes Great/Less Filling. In any case, thank you for your time.
  3. Or alternatively, let's not lose track of my actual statement: that my opinion is that the number of NPE experiences is on the rise, and--if so--can it be fixed with a few nerfs, or is a new edition needed? Pretty impressive distortion of my position, though.
  4. HLC gets four potential hits. Merc turns one into a crit. Bossk turns the crit into two more hits. Wired also lets you reroll all focus results. Autothrusters means you take four damage instead of five... and most ships that can take autothrusters can't eat four damage. Nearly the same effect at range one (albeit, without the guaranteed crit). It still appears that I've failed to make my point, so I'll try one more time. It's not that the builds I mentioned are unbeatable. It's that they are not enjoyable to fly against, nor are they satisfying to win with. It used to be that there was really only one list like this--the quad TLT list. Again, another list that wasn't unbeatable, but one that was boring to fly and also negated a huge number of opposing lists. In my opinion, the number of lists in the same vein are increasing. If you think these kinds of lists are a joy to fly with/against, or that it's entertaining to lose your ability to participate in the game... I have nothing else to say.
  5. Let me clarify, because I'm sure as hell not advocating for safe spaces or that malarkey. A really strong, challenging competitive list can be a joy to fly against. It will push you to the limits of your abilities to maneuver and out think your opponent. A list which reduces your participation to merely removing ships off the table without any ability to influence the game is a different animal entirely.
  6. Generally, I would agree. I react that way against most upper tier lists. I enjoy flying against palp aces, for example, because it's going to be a game of cat & mouse. The difference is in having a challenging game on one hand, or a game where I'm reduced to spectator status on the other. As much as I dislike flying against particular builds, I dislike flying them myself even more...
  7. For those wondering what I'm talking about, I'll elaborate. Hera w/ABT/AC/Phantom and an Engine is hardly an unstoppable killing machine. However, if you're within range 4 + a boost, and below 7 PS (or I have init), you're taking 4 damage, minimum. If you're low AG, it can be as high as 7 damage. Hardly unbeatable, but one that destroys a large number of ships without any effort. Double ghost with a stresshog is another tedious variant. A full zuckuss party boat with a couple of TLT escorts is trivially easy to park indefinitely. 4-5 unavoidable damage from the boat, followed by two TLT's will erase a lot of ships. You can't get behind it unless I want you to. Not many ships can survive 6-8 damage/turn for more than a round, while also dealing damage at a matching rate. Again, the point is not that these are unbeatable lists. The point is that X-wing has evolved to include combinations where your opponent may not even be able to roll dice, or even have the opportunity to activate before being destroyed. Attacks which require careful maneuvering/timing to pull off are fantastic. Attacks and effects which are unavoidable remove your opponents ability to participate. My idea of a perfect victory is one where I outmaneuvered/outplayed my opponent, and we both had a great time. Removing your opponents ability to contribute to the outcome of the game in any meaningful way... ruins it for both players. I'm not looking to quit the game, or even stop playing competitively. I'm just noticing a trend where an increasing number of lists are simply not enjoyable for everyone involved, and wonder if the game has reached the point where an overhaul of the basic rules would be better than simply nerfing a few cards.
  8. CatPeeler

    Fearless N'Dru with Cluster Missiles. Hmm...

    Yup, balls-nasty. A steal at 24 points, to be sure. I've been tinkering with including N'dru with Manaroo and Fenn, like thus: Manaroo - PTL / Unhinged / Recon Spec / EU N'dru - Fearlessness / Clusters / GC / Glitterstim Fenn - Fearlessness / APT / Title / AT Alpha strikes at 7 dice and 8/10 dice? Sold!
  9. CatPeeler

    What is your ship? And what is your ability?

    HWK (scum) Treat your primary weapon as a turret. When attacking, you may strike the target ship with the attack dice. As long as the targeted ship is not knocked over, it must continue play from its new position and facing. If the targeted ship is knocked over, return it to it's original position and heading.
  10. CatPeeler

    The Empire is evil.

  11. CatPeeler

    Will the Lancer bent the Meta?

    I ran Ketsu w/VI & EU along with a full Bossk party-bus... and felt a little dirty doing it. Are you on the table? I can probably reach you, put you on a rock, and then shoot you with Dengar rerolls. Then the party bus finishes you (and your likely 0/1 AG) off without any issues. Rinse/repeat. If there's a nastier two-ship build, I've yet to see it.
  12. CatPeeler

    So, how is the ARC?

    Color me unimpressed. With 1 AG, they're very expensive Tractor-bait. Worst of all, they compete with an already overstuffed point range in the Rebel list.
  13. CatPeeler

    What do you like about your LGS?

    Love my FLGS. Fantastic community, super hospitable to new players, monthly events--all the usual goodies. Just organized a benefit tournament when one of our regulars passed away, and raised $1600 for his family. Man Over Board (MOB) Games in Lake Stevens, WA. Accept no substitute.
  14. First off, the event was a complete success: over $1600 was raised for the Heisler family! I was running Hera with autoblaster turret / accuracy corrector / title / engine upgrade, Zeb with just the title, and Ello Asty with VI and autothrusters. In the 1st round I was paired off against Josh's triple U-boat bump list. Saboteurs, feedback arrays and intimidation abounded. With both of my ships boosting, I was able to engage the U-boats one at a time and burn them down pretty quickly. The high point of the match was a single crit turning the game from a 100-0 blowout to a 100-58 margin. A major explosion on Ello cascaded into his death before he could finish off a U-boat with only 1 hull left... which allowed my opponent an additional turn to get the Ghost down to half strength. In the 2nd round I faced off against Jonas (IIRC?), one of the Vancouver, B.C. contingent. He was running a hilarious-yet-surprisingly-effective troll list that had a tractor beam Outrider and a pair of TLT/prox mine y-wings. The tractor beams let the Y-wings smoke Ello early on, which meant Hera was down to only two hull by the time the Outrider was alone. Easily the best game of the day. In the 3rd round, Scott was running four autoblaster Y-wings and a GSP. As with the first round, I was able to engage the Y-wings one at a time, but their primary weapons loved the zero agility on the Ghost. By the time I killed the last Y-wing, there was only 1 hull left on Hera and Ello was a slowly expanding debris cloud. In my final game, I faced off against Chaz's Palp / Soontir / Ryad list. Between the four auto-hits from Hera and the support of Ello Asty, I was able to burn down the emperor and Soontir in short order, but Ryad was able to finish off the Ghost and Phantom. Ello and Ryad then spent literally 10-12 rounds doing the tornado of green K-turn and white talon roll, with Ello being able to get a flanking shot every third go-round or so. They started the duel with only one hp left on Ryad and Ello being fully charged, and it ended with no shields on Ello. At the end of the day, I finished 4-0, hung out with an awesome group, and we raised a ton of money to take care of one of our own. Couldn't ask for better. A huge thank you to all who contributed and participated in a great event!
  15. CatPeeler

    New Article on Heroes T-70

    issue with this is secondary weapons do not apply to the mobile arc as they are strictly limited to primary arcs unless noted elsewhere. Technically that combo works, but the shadowcaster isnt going to have something in front of it at range 1 that often outside maybe turn2. Agreed. Only works if mobile fire arc = primary fire arc. So basically Ketsu, since she wants that mobile arc = primary arc most of the time. Still pretty amazing, considering the size of a large-based ship's range-1 band. "End your move in my arc? That's a timeout on a rock for you!"
  16. https://www.facebook.com/events/1185437324812554/ The Seattle area x-wing community recently suffered the tragic loss of one of its members. In an effort to lend our support to the family of Eddie Heisler, we are holding a memorial tournament on September 17th in Lake Stevens, Wa (just east of Everett, for reference). The main focus of the tournament will be a raffle for which all proceeds will be donated to Eddie's wife and children. Check the facebook link for venue details. As for the tournament itself, all prizes will be awarded via raffle, so this will obviously be a 'fly casual' event. Our local community is really going all out with the prize donations, which will not only include a 'metric crap-ton' of X-wing promotional cards, tokens, ships, and miscellaneous Star Wars-themed swag--but also officially licensed Seattle Seahawks gear. We are also looking into options for custom acrylic range rulers (or something similar) for sale the day of the tournament. Check the facebook event and this post for updates and previews of the hoard. We are really trying to raise as much as possible for the Heisler family, so please spread the word. We hope to see you there!
  17. Here are some more prizes for the raffle, including custom acrylics and Paul Larue alternate art cards: This is just a small sampling of the prizes for the benefit raffle. Again, all proceeds to the Heisler family--hope to see you on Saturday!
  18. Here are some of the prizes being raffled off for the Heisler family: This is just a small sampling of the raffle prizes. Check the fb event post for additional details. There are dozens of alt-art / promo cards and acrylic tokens, fine art, collectibles, custom painted x-wing ships and miscellaneous Cool Stuff, with more coming in every day. It's looking like there will be well over $1000 in raffle items!
  19. CatPeeler

    Small Rogue One Spoiler from Hot Wheels

    It would be a convenient way to sell more x-wings and include an upgrade fix...
  20. CatPeeler

    What crew and elite on Scum Boba?

    PTL & K4 work well with EU. Green + Boost + Focus/Evade gives you 2 of the 3 actions, every round. This is true for Kath & the Mandalorian, too. I've also had plenty of success with VI / Dengar / EU.
  21. CatPeeler

    Kylo Ren Reacts: Rogue One Trailer

    The tide has turned!