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Pharmboys2013

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  1. Like
    Pharmboys2013 got a reaction from TacticsLandroval in Roam Across Rhovanion   
    How does it reinforce the notion?
  2. Like
    Pharmboys2013 got a reaction from Authraw in Temple of the Deceived and Drowned Ruins available at Gen Con   
    But apparently had very limited quantities and sold out very quickly. Just got out of their vendor area and they were completely out of stock. Got my flame of the west though and about to take on the seige of annuminas in 15 minutes!
    Sorry for the troll headline
  3. Like
    Pharmboys2013 got a reaction from Slothgodfather in Temple of the Deceived and Drowned Ruins available at Gen Con   
    But apparently had very limited quantities and sold out very quickly. Just got out of their vendor area and they were completely out of stock. Got my flame of the west though and about to take on the seige of annuminas in 15 minutes!
    Sorry for the troll headline
  4. Like
    Pharmboys2013 got a reaction from Kakita Shiro in Is the Arkham Horror LCG the end of LotR LCG?   
    i think this is a total troll post, but just wanted to throw it out there.  If theres only one more cycle after the current one like the OP seems to suggest, that'll still take us the next another year and a half into the future. Thats a good amount of time. 
     
    cant believe this is the kind of crap i post for the first time in months for. i'll end on a positive note
     
    next saga expansion looks amazing. really looking forward to the rest of this current cycle you guys. see whomever at gencon  
  5. Like
    Pharmboys2013 got a reaction from awp832 in Lost Realm/Angmar wrap up   
    Aragorn (tactics) - Faramir (leadership) - Amarthiul
     
    Allies:
    Dunedain Hunter x3
    Weather Hills Watchman x3
    Gandalf (core) x3
    Defender of Rammas x3
    Veteran of Osgiliath x3
    Guardian of Arnor x3
    Ranger of Cardolan x2
    Gimli x2
     
    Events:
    Valiant Sacrifice x2
    Descendants of Kings x3
    Sneak Attack x2
    Feint x2
     
    Attachements:
    Secret Vigil x3
    Sword that was Broken x2
    Dunedain Mark x3
    Dunedain Warning x3
    Celebrian's Stone x1
    Horn of Gondor x1
    Captain of Gondor x2
    Rohan Warhorse x2
    Steward of Gondor x2
     
    Everything pretty straightforward here. Havent added anything from Dread Realm yet, Fornost Bowman would prob be the one card from that I'd try to add.  Would be nice to add Treebeard ally to have a huge guy for Faramir to ready too.  Defintely some cuttable items here for other cards.  Horn of Gondor isnt super necessary, Secret Vigil never feel super super useful, Celebrian's stone can probably get cut as well.  Obviously pairs well with a lore/spirit deck for question and healing
  6. Like
    Pharmboys2013 got a reaction from gandalfDK in Merry Christmas!   
    ^^^^^ thats fantastic. Merry Xmas all
  7. Like
    Pharmboys2013 reacted to Mndela in Merry Christmas!   
    Merry Christmas ^^
  8. Like
    Pharmboys2013 got a reaction from l3afonthewind in Deluxe The Grey Heaven and ships Does not make sense   
    friends: dont feed the trolls
  9. Like
    Pharmboys2013 got a reaction from JonofPDX in Deluxe The Grey Heaven and ships Does not make sense   
    friends: dont feed the trolls
  10. Like
    Pharmboys2013 got a reaction from Ecthelion III in Deluxe The Grey Heaven and ships Does not make sense   
    friends: dont feed the trolls
  11. Like
    Pharmboys2013 got a reaction from narubianHorror293 in Your Favorite 5 Quests and Why   
    whoever did that really great hero contest with the brackets and seeding awhile back should do one with the quests. its one thing to name a couple faves but things get really interesting when it goes head to head
  12. Like
    Pharmboys2013 got a reaction from narubianHorror293 in New Dunedain cards... suck!!!   
    Back to the Dunedain cards briefly, played a few quests with my friend for some two player action and used Aragorn (tactics), Halbarad, and Faramir (leadership).  I was really pleased the way the heroes worked together.  Play dunedain hunter, grab an enemy, quest with halbarad for free (and ready up an ally if one needs readying), engage an enemy normally, ready a questing ally, kill the enemy, engage another enemy in staging or with other player with aragorn, ready another ally, either kill it or leave it engaged so i can quest without exhausting with Halbarad again.  And lots of other little combos with that.  Its too bad we cant play with 4 heroes, because those 3 with tactics Mablung would be crazy.  I want to try and iteration with him but not sure who i'd want to take out; probably Halbarad.
  13. Like
    Pharmboys2013 got a reaction from entMoot in Next Deluxe Expansion: The Grey Havens   
    To get back off topic..
     
    hahaha no coincidence, looooove me some dbz.  Played Score's well beyond the point where it had died with my local friends.  Picked up Bandai's when they got the rights, mechanics of that game were dirt but played it cause it was DBZ.  Now Score's game as essentially be revived by Panini that I'm into now.  Its like a 2nd edition of the original game, exact same gameplay but cleaned up some tidbits
  14. Like
    Pharmboys2013 got a reaction from PsychoRocka in Next Deluxe Expansion: The Grey Havens   
    Ha, thanks Glaurung. Between it just being a busy summer and the lull between Lost Realm and the start of the cycle, its been hard to be active.  Gencon has rejuvenated things though
     
    Speaking of rejuvenation...anyone else curious, concerned, or just generally thinking if we'll get more player cards that "rejuvenate" cards back in to your life deck.  Right now the only one that does it really is Will of the West and that does the entire deck and then removed from game, so its kind of the most extreme approach to it.  Just thinking with the Noldor mechanic revolving around drawing lots of cards and then discarding them, we may run out of our decks fairly quickly.  Using just Erestor and Cirdan would have you run clear through a standard 50 card deck in less than 9 turns presuming no other forms of drawing or discarding.  Maybe thats the point since there is no deck max that this will encourage not only a new mechanic but a new way to consider deck composition with 60 or 70 card decks being the norm for Noldor themed decks.  Would still be cool to see some player cards that have some subtle rejuvenation though too.  Like an ally that when it entered play, you choose 3 cards in your discard and shuffle them in.  Could help recur your best cards or also help line up an ability for having a specific card on the top of your discard like the article mentions, or an event that has you shuffle in the bottom 2 of discard and you reduce your threat by the total cost of the two cards.  Could make for some really different gameplay
  15. Like
    Pharmboys2013 reacted to Seastan in Seastan play sessions (youtube channel)   
    Hey everyone,
     
    I decided to start up a similar thread to Glaurung, where I post my play sessions with some commentary.
     
    I love deckbuilding and card combinations, so right now I plan to mainly focus on exploring fun new deck ideas, but it could turn into the kind of thing where I take one deck through a campaign. Who knows.
     
    The first deck in the spotlight is one I call Beravor's Path. It's a solo Dunedain deck that can be quite powerful. The quest is Nightmare Journey Down the Anduin.
     
    Video:
    https://youtu.be/muYPFmkn0TI
    (It seems that, unbeknownst to me, OCTGN game sounds were turned on when I recorded, so there is an annoying clicking noise when I perform actions. I apologize. This will be gone in future videos.)
      Deck: http://www.cardgamedb.com/index.php/thelordoftherings/the-lord-of-the-rings-deck-share?p=32735&deck=lotrdeck_55de0d6f96d0a
  16. Like
    Pharmboys2013 reacted to Glaurung in Next Deluxe Expansion: The Grey Havens   
    Hey glad to hear you still around here
  17. Like
    Pharmboys2013 got a reaction from chuckles in New Dunedain cards... suck!!!   
    I know what you mean.  I'm telling myself I dont want to fully judge the trait until the whole cycle is released, but my very initial concern when we got news about lost realm and the dunedain was if the goal is to keep all these enemies engaged with us, how are we going to safely and consistently defend all of them? That answer still hasnt really revealed itself. (although the new event descendant of kings is a step in the right direction for this).  I think the bigger issue isnt so much how dunedain cards "suck" (which i dont believe they do) but that theres a discrepancy between how that archeytpe revolves and how we're equipped to handle it
     
    And by discrepancy and what we're equipped for, i mean I personally feel that between Willpower, Attack, and Defense...Defense is the most rare.  Since I dont have anything better to do tonight, after i wrote that last sentence I went on our friendly neighborhood hall of beorn search engine and totaled the stats of every hero we have so far (making a few presumptions like the stat bonuses for Elladan and Elrohir and counting tactics Merry as 1 attack since thats the least possible he could have despite having a 0 printed). The totals were as follows:
    Willpower: 114
    Attack: 125
    Defense: 112
    So Defense is literally is the rarest stat (among heroes) tho not by much...unlike willpower and attack however, Defense is only used by one character at a time against a single enemy.  I know this is an obvious point for anyone who has played the game even once, but to drive the point home,  a willpower of 2 on a hero isnt considered a bad stat since it can be part of a cumulative total of all the characters contributing to the 1 quest.  Attack of 2 is ok once again since you can have several characters gang up to ensure you can kill that 1 nasty enemy.  A defense of 2 however is really not that great.  No other characters can help that character defend (unless you use that core tactics event no one ever plays) and between the strong enemies we have now, terrible shadow cards, and all the other direct damage effects the encounter deck deals between treacheries and archery, that character can probably only take 1 or 2 hits before dying.  Going back to all our heroes, there are only 8 of our 62 heroes who have a defense of 3 or higher (22 with with attack of 3 or higher and also 8 with willpower of 3 or higher).  
     
    I think Dunedain also looks bad in comparison to the other traits that has gotten some more fleshing out recently like Ents which are just absolutely amazing, some Rohan with the last two saga expansions, and even the victory display mechanic which Rossiel has seemingly turned into an interesting and viable gameplay option.
     
    Lastly I dont mind that the Dunedain dont feel all there (yet...hopefully) because I truly appreciate that the designers have created archetypes and factions that provide unique and different ways of playing instead of just straight powercreep (Ents are trying to prove me wrong on that point tho)
  18. Like
    Pharmboys2013 got a reaction from Raven1015 in New Dunedain cards... suck!!!   
    I know what you mean.  I'm telling myself I dont want to fully judge the trait until the whole cycle is released, but my very initial concern when we got news about lost realm and the dunedain was if the goal is to keep all these enemies engaged with us, how are we going to safely and consistently defend all of them? That answer still hasnt really revealed itself. (although the new event descendant of kings is a step in the right direction for this).  I think the bigger issue isnt so much how dunedain cards "suck" (which i dont believe they do) but that theres a discrepancy between how that archeytpe revolves and how we're equipped to handle it
     
    And by discrepancy and what we're equipped for, i mean I personally feel that between Willpower, Attack, and Defense...Defense is the most rare.  Since I dont have anything better to do tonight, after i wrote that last sentence I went on our friendly neighborhood hall of beorn search engine and totaled the stats of every hero we have so far (making a few presumptions like the stat bonuses for Elladan and Elrohir and counting tactics Merry as 1 attack since thats the least possible he could have despite having a 0 printed). The totals were as follows:
    Willpower: 114
    Attack: 125
    Defense: 112
    So Defense is literally is the rarest stat (among heroes) tho not by much...unlike willpower and attack however, Defense is only used by one character at a time against a single enemy.  I know this is an obvious point for anyone who has played the game even once, but to drive the point home,  a willpower of 2 on a hero isnt considered a bad stat since it can be part of a cumulative total of all the characters contributing to the 1 quest.  Attack of 2 is ok once again since you can have several characters gang up to ensure you can kill that 1 nasty enemy.  A defense of 2 however is really not that great.  No other characters can help that character defend (unless you use that core tactics event no one ever plays) and between the strong enemies we have now, terrible shadow cards, and all the other direct damage effects the encounter deck deals between treacheries and archery, that character can probably only take 1 or 2 hits before dying.  Going back to all our heroes, there are only 8 of our 62 heroes who have a defense of 3 or higher (22 with with attack of 3 or higher and also 8 with willpower of 3 or higher).  
     
    I think Dunedain also looks bad in comparison to the other traits that has gotten some more fleshing out recently like Ents which are just absolutely amazing, some Rohan with the last two saga expansions, and even the victory display mechanic which Rossiel has seemingly turned into an interesting and viable gameplay option.
     
    Lastly I dont mind that the Dunedain dont feel all there (yet...hopefully) because I truly appreciate that the designers have created archetypes and factions that provide unique and different ways of playing instead of just straight powercreep (Ents are trying to prove me wrong on that point tho)
  19. Like
    Pharmboys2013 got a reaction from Nickpes in New Dunedain cards... suck!!!   
    I know what you mean.  I'm telling myself I dont want to fully judge the trait until the whole cycle is released, but my very initial concern when we got news about lost realm and the dunedain was if the goal is to keep all these enemies engaged with us, how are we going to safely and consistently defend all of them? That answer still hasnt really revealed itself. (although the new event descendant of kings is a step in the right direction for this).  I think the bigger issue isnt so much how dunedain cards "suck" (which i dont believe they do) but that theres a discrepancy between how that archeytpe revolves and how we're equipped to handle it
     
    And by discrepancy and what we're equipped for, i mean I personally feel that between Willpower, Attack, and Defense...Defense is the most rare.  Since I dont have anything better to do tonight, after i wrote that last sentence I went on our friendly neighborhood hall of beorn search engine and totaled the stats of every hero we have so far (making a few presumptions like the stat bonuses for Elladan and Elrohir and counting tactics Merry as 1 attack since thats the least possible he could have despite having a 0 printed). The totals were as follows:
    Willpower: 114
    Attack: 125
    Defense: 112
    So Defense is literally is the rarest stat (among heroes) tho not by much...unlike willpower and attack however, Defense is only used by one character at a time against a single enemy.  I know this is an obvious point for anyone who has played the game even once, but to drive the point home,  a willpower of 2 on a hero isnt considered a bad stat since it can be part of a cumulative total of all the characters contributing to the 1 quest.  Attack of 2 is ok once again since you can have several characters gang up to ensure you can kill that 1 nasty enemy.  A defense of 2 however is really not that great.  No other characters can help that character defend (unless you use that core tactics event no one ever plays) and between the strong enemies we have now, terrible shadow cards, and all the other direct damage effects the encounter deck deals between treacheries and archery, that character can probably only take 1 or 2 hits before dying.  Going back to all our heroes, there are only 8 of our 62 heroes who have a defense of 3 or higher (22 with with attack of 3 or higher and also 8 with willpower of 3 or higher).  
     
    I think Dunedain also looks bad in comparison to the other traits that has gotten some more fleshing out recently like Ents which are just absolutely amazing, some Rohan with the last two saga expansions, and even the victory display mechanic which Rossiel has seemingly turned into an interesting and viable gameplay option.
     
    Lastly I dont mind that the Dunedain dont feel all there (yet...hopefully) because I truly appreciate that the designers have created archetypes and factions that provide unique and different ways of playing instead of just straight powercreep (Ents are trying to prove me wrong on that point tho)
  20. Like
    Pharmboys2013 got a reaction from PsychoRocka in New Dunedain cards... suck!!!   
    I know what you mean.  I'm telling myself I dont want to fully judge the trait until the whole cycle is released, but my very initial concern when we got news about lost realm and the dunedain was if the goal is to keep all these enemies engaged with us, how are we going to safely and consistently defend all of them? That answer still hasnt really revealed itself. (although the new event descendant of kings is a step in the right direction for this).  I think the bigger issue isnt so much how dunedain cards "suck" (which i dont believe they do) but that theres a discrepancy between how that archeytpe revolves and how we're equipped to handle it
     
    And by discrepancy and what we're equipped for, i mean I personally feel that between Willpower, Attack, and Defense...Defense is the most rare.  Since I dont have anything better to do tonight, after i wrote that last sentence I went on our friendly neighborhood hall of beorn search engine and totaled the stats of every hero we have so far (making a few presumptions like the stat bonuses for Elladan and Elrohir and counting tactics Merry as 1 attack since thats the least possible he could have despite having a 0 printed). The totals were as follows:
    Willpower: 114
    Attack: 125
    Defense: 112
    So Defense is literally is the rarest stat (among heroes) tho not by much...unlike willpower and attack however, Defense is only used by one character at a time against a single enemy.  I know this is an obvious point for anyone who has played the game even once, but to drive the point home,  a willpower of 2 on a hero isnt considered a bad stat since it can be part of a cumulative total of all the characters contributing to the 1 quest.  Attack of 2 is ok once again since you can have several characters gang up to ensure you can kill that 1 nasty enemy.  A defense of 2 however is really not that great.  No other characters can help that character defend (unless you use that core tactics event no one ever plays) and between the strong enemies we have now, terrible shadow cards, and all the other direct damage effects the encounter deck deals between treacheries and archery, that character can probably only take 1 or 2 hits before dying.  Going back to all our heroes, there are only 8 of our 62 heroes who have a defense of 3 or higher (22 with with attack of 3 or higher and also 8 with willpower of 3 or higher).  
     
    I think Dunedain also looks bad in comparison to the other traits that has gotten some more fleshing out recently like Ents which are just absolutely amazing, some Rohan with the last two saga expansions, and even the victory display mechanic which Rossiel has seemingly turned into an interesting and viable gameplay option.
     
    Lastly I dont mind that the Dunedain dont feel all there (yet...hopefully) because I truly appreciate that the designers have created archetypes and factions that provide unique and different ways of playing instead of just straight powercreep (Ents are trying to prove me wrong on that point tho)
  21. Like
    Pharmboys2013 reacted to Seastan in New Dunedain cards... suck!!!   
    You can make him better than feint in the right deck though. This guys has done wonders for decks involving A Very Good Tale.
     
    1. Engage an enemy
    2. Put down 2 Rangers of Cardolan for 2 resources
    3. Block/attack with them
    4. Ready them in the refresh phase and use them for A Very Good Tale before they come back to your hand
     
    You block 2 attacks and get up to 8 resources worth of allies for the cost of 2. It actually works well in Dunedain decks with their high cost allies. 
  22. Like
    Pharmboys2013 got a reaction from awp832 in New Dunedain cards... suck!!!   
    I know what you mean.  I'm telling myself I dont want to fully judge the trait until the whole cycle is released, but my very initial concern when we got news about lost realm and the dunedain was if the goal is to keep all these enemies engaged with us, how are we going to safely and consistently defend all of them? That answer still hasnt really revealed itself. (although the new event descendant of kings is a step in the right direction for this).  I think the bigger issue isnt so much how dunedain cards "suck" (which i dont believe they do) but that theres a discrepancy between how that archeytpe revolves and how we're equipped to handle it
     
    And by discrepancy and what we're equipped for, i mean I personally feel that between Willpower, Attack, and Defense...Defense is the most rare.  Since I dont have anything better to do tonight, after i wrote that last sentence I went on our friendly neighborhood hall of beorn search engine and totaled the stats of every hero we have so far (making a few presumptions like the stat bonuses for Elladan and Elrohir and counting tactics Merry as 1 attack since thats the least possible he could have despite having a 0 printed). The totals were as follows:
    Willpower: 114
    Attack: 125
    Defense: 112
    So Defense is literally is the rarest stat (among heroes) tho not by much...unlike willpower and attack however, Defense is only used by one character at a time against a single enemy.  I know this is an obvious point for anyone who has played the game even once, but to drive the point home,  a willpower of 2 on a hero isnt considered a bad stat since it can be part of a cumulative total of all the characters contributing to the 1 quest.  Attack of 2 is ok once again since you can have several characters gang up to ensure you can kill that 1 nasty enemy.  A defense of 2 however is really not that great.  No other characters can help that character defend (unless you use that core tactics event no one ever plays) and between the strong enemies we have now, terrible shadow cards, and all the other direct damage effects the encounter deck deals between treacheries and archery, that character can probably only take 1 or 2 hits before dying.  Going back to all our heroes, there are only 8 of our 62 heroes who have a defense of 3 or higher (22 with with attack of 3 or higher and also 8 with willpower of 3 or higher).  
     
    I think Dunedain also looks bad in comparison to the other traits that has gotten some more fleshing out recently like Ents which are just absolutely amazing, some Rohan with the last two saga expansions, and even the victory display mechanic which Rossiel has seemingly turned into an interesting and viable gameplay option.
     
    Lastly I dont mind that the Dunedain dont feel all there (yet...hopefully) because I truly appreciate that the designers have created archetypes and factions that provide unique and different ways of playing instead of just straight powercreep (Ents are trying to prove me wrong on that point tho)
  23. Like
    Pharmboys2013 got a reaction from Nickpes in Unique Ally Championship 2015   
    A - Forlong. Troll pick, all hail Forlong the fat!
    B - Elfhelm. As awesome as Gwaihir is, Elfhelm just provides a lot of utility with ability and stats. Eagles need some rejuvenation
    C - Rumil. Nice ability that fits within the archetype, ranged, a lot to like.
    D - Ingold. Doesnt matter I havent even used him yet, he's going against the worst ally in the game.
    E - Arwen. She didnt get a bye? Really?
    F - Guthlaf. Bifur is better for sure, but i've always liked Guthlaf...if only for saying his name.
    G - Hama. This was a tough call, mostly because I dont have much experience with either. Hama's safety net ability wins it here
    H - Gloin. Never really like Gleowine.  Not sure why, maybe this is why I dont win more often
    I - Kili/Fili.  I like the twin mechanic with them. Bofur is probably better but whatever
    J - Treebeard. Whoever doesnt pick Treebeard has clearly never played Treebeard
    K - Faramir. Really tough call here, Faramir is one of my fav characters and best allies.  Gandalf so good but threat limits him
    L - Quickbeam.  Another tough call since Bilbo is quite useful, but of all the OP ents, Quickbeam is arguably the most OP
    M - Legolas. Havent even gotten him out in play yet, but its Legolas so he wins.
    N - Boromir.  Havent used him much, but when I have he's been a powerhouse.
    O - Anborn. Its a trap.
    P - Skinbark.  Played with him a good deal tonight actually.  Dude is an absolute moster.
    Q - Bill the Pony.  I'm riding Bill to the finals (pun intended)
    R - Gildor. Tough call. My avi vs what could be considered the frontrunner. Going with the underdog
  24. Like
    Pharmboys2013 got a reaction from PsychoRocka in Unique Ally Championship 2015   
    A - Forlong. Troll pick, all hail Forlong the fat!
    B - Elfhelm. As awesome as Gwaihir is, Elfhelm just provides a lot of utility with ability and stats. Eagles need some rejuvenation
    C - Rumil. Nice ability that fits within the archetype, ranged, a lot to like.
    D - Ingold. Doesnt matter I havent even used him yet, he's going against the worst ally in the game.
    E - Arwen. She didnt get a bye? Really?
    F - Guthlaf. Bifur is better for sure, but i've always liked Guthlaf...if only for saying his name.
    G - Hama. This was a tough call, mostly because I dont have much experience with either. Hama's safety net ability wins it here
    H - Gloin. Never really like Gleowine.  Not sure why, maybe this is why I dont win more often
    I - Kili/Fili.  I like the twin mechanic with them. Bofur is probably better but whatever
    J - Treebeard. Whoever doesnt pick Treebeard has clearly never played Treebeard
    K - Faramir. Really tough call here, Faramir is one of my fav characters and best allies.  Gandalf so good but threat limits him
    L - Quickbeam.  Another tough call since Bilbo is quite useful, but of all the OP ents, Quickbeam is arguably the most OP
    M - Legolas. Havent even gotten him out in play yet, but its Legolas so he wins.
    N - Boromir.  Havent used him much, but when I have he's been a powerhouse.
    O - Anborn. Its a trap.
    P - Skinbark.  Played with him a good deal tonight actually.  Dude is an absolute moster.
    Q - Bill the Pony.  I'm riding Bill to the finals (pun intended)
    R - Gildor. Tough call. My avi vs what could be considered the frontrunner. Going with the underdog
  25. Like
    Pharmboys2013 got a reaction from Teamjimby in Unique Ally Championship 2015   
    A - Forlong. Troll pick, all hail Forlong the fat!
    B - Elfhelm. As awesome as Gwaihir is, Elfhelm just provides a lot of utility with ability and stats. Eagles need some rejuvenation
    C - Rumil. Nice ability that fits within the archetype, ranged, a lot to like.
    D - Ingold. Doesnt matter I havent even used him yet, he's going against the worst ally in the game.
    E - Arwen. She didnt get a bye? Really?
    F - Guthlaf. Bifur is better for sure, but i've always liked Guthlaf...if only for saying his name.
    G - Hama. This was a tough call, mostly because I dont have much experience with either. Hama's safety net ability wins it here
    H - Gloin. Never really like Gleowine.  Not sure why, maybe this is why I dont win more often
    I - Kili/Fili.  I like the twin mechanic with them. Bofur is probably better but whatever
    J - Treebeard. Whoever doesnt pick Treebeard has clearly never played Treebeard
    K - Faramir. Really tough call here, Faramir is one of my fav characters and best allies.  Gandalf so good but threat limits him
    L - Quickbeam.  Another tough call since Bilbo is quite useful, but of all the OP ents, Quickbeam is arguably the most OP
    M - Legolas. Havent even gotten him out in play yet, but its Legolas so he wins.
    N - Boromir.  Havent used him much, but when I have he's been a powerhouse.
    O - Anborn. Its a trap.
    P - Skinbark.  Played with him a good deal tonight actually.  Dude is an absolute moster.
    Q - Bill the Pony.  I'm riding Bill to the finals (pun intended)
    R - Gildor. Tough call. My avi vs what could be considered the frontrunner. Going with the underdog
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