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CaffeineAddict

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  1. CaffeineAddict

    A new thread: favourite investigators.

    Guardian - Mark. I like Zoey as well, but Mark seems more reliable. Survivors - my least favourite class, but It's a toss up between Ashcan and Rita. Pete and Duke are an awesome pair for solo, but Rita was great fun in a two-player circle Undone. Mystic - I've not played mystic much, but so far I'm liking Diana. I feel like I haven't quite cracked how to build for her yet, though. Seeker - Ursula. Played her through forgotten age, and it was great fun. Rex is powerful, and I really want to like Joe, but I've had the most fun with Ursula. Rogue - my favourite class. Jenny, no contest. I've played her through multiple campaigns, and always had a blast. I want to try out Preston, but I haven't got around to it yet.
  2. I'm playing Joe Diamond solo against the Circle Undone, and struggling with the last scenario, at Deaths Doorstep. The Spectral Watcher is proving to be a real problem for Joe, as it seems evading it is the best way of dealing with it, but Joe's evasion is poor. Has anyone come up with a good way of getting Joe through this scenario, Solo?
  3. CaffeineAddict

    Shipping Now

    Has anyone in the UK had The Secret Name yet? Still waiting.
  4. CaffeineAddict

    holy cow are reprints going quick

    Hmm...I think I still have a sealed mountain of fire and road darkens from when I accidentally ordered 2. Might stick them up on eBay at some point.
  5. CaffeineAddict

    "Three is Company" Designer's Challenge

    Finally got round to trying this challenge today - first attempt was lost when I advanced to stage 2, as I failed the hide test for the second black rider, both engaged and made an immediate attack, killing two heroes, and then in the combat phase they attacked and finished me off. Having not played this quest for a while, I had forgotten about the second rider when you advance, so I rushed through stage 1, trying to get through the quest quickly. Second attempt was a win, and I took longer over stage 1 to give myself some build up time, using hobbit pony to make sure I had spare willpower for the hide tests. A well time Elbereth got rid of one rider, and I optionally engaged one once, using Mr Underhill to a pod the attack, and finishing it off in one hit. Good fun, I hope they do more of these!
  6. CaffeineAddict

    How old are you

    I'm 35. First got into games with the decipher star trek CCG back in the 90s, then played Magic The Gathering with a group of friends in college/uni, but stopped when that crowd drifted apart post University. Got into the Lotr LCG when that came out, and from there to Arkham. I like these two, as they provide a good solo experience for those long stretches between meeting up with friends of similar tastes.
  7. CaffeineAddict

    Just finished playing the circle undone (spoilers)

    Tried a second campaign with Diana and Rita. More success this time, surviving scenario 2. When playing through with Joe, scenario 2 felt like constant pressure with enemies piling up. Rita made short work of them, evading the big bad every turn, while Diana moved around in no hurry making sure I could score maximum victory points. I got on the lodges bad side by defeating Josef for the victory points, so well have to see later in the campaign if that was a mistake or not. I'm not usually a fan of survivors, but Rita is, so far, really good. My first upgrade for her was ornate bow, though I didn't actually draw it. Diana feels like she's going to be fun, but probably needs some time to develop properly. Overall, great start to the new cycle.
  8. Just finished a playthough of the scenarios in circle undone, solo, using Joe Diamond. Very interesting scenario design in this one. The prologue was an interesting twist on the game setup, with the specific cards in hand and play. I wonder if they'll continue that approach in subsequent cycles. The separation of investigators in scenario 1 doesn't mean much solo, so it'll be interesting to see how that affects the game when I do a multiplayer campaign. I'd been looking forward to trying out Joe ever since he was spoiled, and overall I found him to be a fun investigator to play - right up until he got defeated by four hunter enemies in scenario 2, and the resolution killed him. So long, Joe. If I'm reading the resolution right, it says I pick a new investigator and carry on with the campaign - even though the only investigator was killed. That's unusual. Looking forward to trying these again with different investigators.
  9. CaffeineAddict

    Shipping Now

    Mine was waiting when I got home from work this evening. Just sleeving it up and having a look through the cards. Not going to have a chance to play until the weekend, though.
  10. I'm playing through Return to the Dunwich Legacy, and i've got to Where Doom Awaits, and i'm hoping i'm missing something, otherwise this scenario seems broken. I complete Act 1, which says to Reveal Ascending Path, and remove all clues from each location in play. I have act 2 (I), which says clues cannot be placed on non-altered locations, and to advance when an investigator enters sentinel hill. Sentinel hill can't be entered without spending clues. So i need to get some clues to advance. The original Ascending path has an investigate action that puts a random Altered Path into play instead of discovering a clue - however I have in play the new version of Ascending Path, which has a clue value of 3, and says "forced - after you discover 1 or more clues from ascending path: spend those clues to put that many random set aside altered path locations into play". So unless i'm missing something, i reveal this location, put clues on it, then remove all clues from all locations in play, leaving me with no clues on it, and none anywhere else. At this point, I have no way to advance....? Am i missing something? Edit: In the end I just assumed the intention was that the clues should remain on ascending path and played on from there.
  11. CaffeineAddict

    Fire in the Night released!

    I've tried this quest a few times over the last few weeks with a few different builds of silvan and noldor decks, solo and 2 handed, and haven't got close to a win yet, even on easy mode.
  12. CaffeineAddict

    Guardians of the Abyss

    I've tried the first scenario of Guardians of the Abyss several times now, solo, and haven't yet managed to do well at all. I initially tried with a Daisy deck (big mistake), and then several different Roland builds. Anyone managed to defeat this solo? Any strategy tips?
  13. CaffeineAddict

    Guardians of the Abyss

    It was waiting for me when I got home this evening.
  14. CaffeineAddict

    Forgotten age difficulty...(sigh)

    In the FAQ from October.
  15. CaffeineAddict

    Forgotten age difficulty...(sigh)

    Hmm...trying to finish my second forgotten age campaign, and I'm slightly stumped by the setup in Shattered Aeons. The relic of Ages was removed from my deck for the rest of the campaign during Depths of Yoth, but my campaign log says "the investigators found the missing relic", so I'm directed to the setup that says I still have it...and I know it's crucial to winning the scenario. Am I missing something? Edit: ah, there is errata for that part of the depths of Yoth setup, to change "the investigators found the missing relic" to "the relic is missing" in the campaign log. I wasn't aware of that.
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