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Bafflermeal

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Posts posted by Bafflermeal


  1. Khudzlin said:

    Actually, the first player has no say in this. It's like calculating STR or determining whether a character has some icon. You start from the base number and add all relevant modifiers. So here, the Sand Snakes start with 0 Deadly, gain 1 from Nymeria and lose 1 from Feral Pack. If the Martell player had a weapon attachment on one of the Sand Snake and an Alchemist's Shop in play, that character would gain 1 extra Deadly from Alchemist's Shop and thus have 1.

     

    What stops a player from saying: Sand Snakes start with no Deadly, lose 1 from Feral Pack, and then gaining 1 from Nymeria, netting a Deadly keyword at the end?

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