Bafflermeal
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Khudzlin said:
Actually, the first player has no say in this. It's like calculating STR or determining whether a character has some icon. You start from the base number and add all relevant modifiers. So here, the Sand Snakes start with 0 Deadly, gain 1 from Nymeria and lose 1 from Feral Pack. If the Martell player had a weapon attachment on one of the Sand Snake and an Alchemist's Shop in play, that character would gain 1 extra Deadly from Alchemist's Shop and thus have 1.
What stops a player from saying: Sand Snakes start with no Deadly, lose 1 from Feral Pack, and then gaining 1 from Nymeria, netting a Deadly keyword at the end?
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Recently in our gaming group, we had the following happen.
On my side, Direwolves, non-Direwolves and the Feral Pack. On the other, Nymeria Sand and her Sand Snake sisters.
The question is, which characters have the Deadly keyword now? Both are constant effects. It would seem to me that the Sand Snakes lose and gain Deadly endlessly.

New Orleans, Baton Rouge, Southern MS Players?
in 7. AGoT Metagame Discussions
Posted
Bumping. Is there anyone in the New Orleans area up for some AGotT 1.0 or 2.0 gaming?