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FieserMoep

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  1. Like
    FieserMoep got a reaction from Decessor in Why are there no Advanced Specialities for Devastators?   
    I don't thinl a "champion" equivalent for the devastator is really needed. He already HAS all the skills he needs access to - just like the assault marine compared to the champion.
    The goodies on top are a bit meh but the "poison" mechani of the champion also works for the devastator. Even more the devastator would get access for several talents he cant get otherwise resulting in the Devastator become more allrounded and overall having more value in the champion.
     
    And I cant see how the devastator is in any way more or less problematic in terms of taking signature wargear. Taking a suit of tactical terminator armor alone might not be an option for a mission so I would never signature dedicated terminator wargear.
  2. Like
    FieserMoep got a reaction from SCKoNi in how much grimdark do you do?   
    The full experience.
    And even with all that the Imperium is still the lesser evil.
  3. Like
    FieserMoep got a reaction from Decessor in Leaning towards chaos   
    Well I would not say that Astartes are just there to kill stuff. Identifying a target and gathering some intell can be fun and to be frank one of the best RP option for it breaks your Astartes out of their comfort zone where they just follow the kill order and it shows and puts an emphasis on the different doctrines of these chapters as a Raven Guard might be more subtle yet a Space Wolve breaks things.
    These sessions tho have to be interesting and planed so - not just a dark heresy scenario of throw-away-acolytes slugging around. A deathworld etc. makes a nice place where not just your cunning but also wour brawn is tested and you cant just send an acolyte on without issues.
    Catching a live Catachan Devil for tyranid related studies and working with the local population etc. might give quite some Idea what I am talking about. You cant just send your ordinary DH party for that.
     
    Yet as it stand your GM has chosen the beginner DH scenario for your deathwatch and that is just boring. If that happens again just decline and tell him to speak about this with you captain - makit it also clear outside of the RP that this does not suit the deployment of a KT.
    Finding some Xenos laboratory on a Hive world is as much Dark Heresy starter campaign as they come.
  4. Like
    FieserMoep got a reaction from Decessor in Leaning towards chaos   
    If incompetence of bureaucracy could lead an Astartes to fall for chaos - there would be no loyal Astartes left.
    But as Tanhauser said, a KT is only deployed with a specific target in mind unless there are rather special circumstances. The Deathwatch is not a Tool every retarded Inquisition can requisition forces from. The Deathwatch has the privilege to decline such missions and distribute its forces as it sees fit. If you get send down to waddle through a Hive City in the search for something completely irrelevant that should be taken care of by inquisitorial Acolytes that just tip of the Arbites to do the dirty work the Watch Captain or whoever will from now on just ignore most "order" by this Inquisitor for they got "lost in transit" or openly deny it.
  5. Like
    FieserMoep got a reaction from Decessor in Lack of Discipline in and Ultramarine, and Penance.   
    So he said he played them like he read about them?
    I kinda have my doubts about that.
     
    Also I doubt that you approved a Character at Creation that contradicts ANY fluff in existence about Astartes for he crossed the line of an individualistic or somewhat unorthodox chapter/marine by a multitude of EXTREME actions.
     
    In the end this just sound to me like his cop out is making himself somewhat of a victim here too - and that speaks of bad character.
     
    And reaching a Middle Ground? Oh my. This should include ALL the players for this may result in a fundamental fluff change to make this Edgelord-Marine work and this has a serious impact on other characters that were created according to fluff.
    To now have a special snowflake that is given so much more freedom while the others stick to the actual way of being an Astarte is just not "equal treatment". I try to avoid the word "fair" here for playing an astartes, as he is supposed to be, is nothing bad to begin with.
    Also there is actually plenty of space for individualistic Astartes, especially if you take a look at Space Wolves or the very nature of the Deathwatch that sometimes receives Marines that do not fit into the regular Chapter hierarchy and order.
    The thing is tho that he seems to know no limits and my advice to you as a GM is to stay strong, not just for yourself but also the other players. You have given this man so much special treatment so far, keep in mind that there are more players and that they might not be such oblivious guys that openly voice their dislike or discomfort but may slow and silently fade away.
    As a GM you should have shown him how you view Astartes, how the fluff supports it and that he has to live up to this standard. Meeting in the middle ground is imho not an option here for either you play an Astartes (With all the freedom there is precedence for) or you don't.
     
    It may be better for you guys (If you still are unable to ditch him) if you went for a Dark Heresy or Only War campaign. There you can have any facet of character (In DH it is still supposed to be a professional tho) and play it out. Tho a Commissar might still have a word with you that sounds like "Blam" if you cross the line. But as Space Marines are, they have certain personality quirks and features you have to live up to.
  6. Like
    FieserMoep got a reaction from SCKoNi in Lack of Discipline in and Ultramarine, and Penance.   
    So he said he played them like he read about them?
    I kinda have my doubts about that.
     
    Also I doubt that you approved a Character at Creation that contradicts ANY fluff in existence about Astartes for he crossed the line of an individualistic or somewhat unorthodox chapter/marine by a multitude of EXTREME actions.
     
    In the end this just sound to me like his cop out is making himself somewhat of a victim here too - and that speaks of bad character.
     
    And reaching a Middle Ground? Oh my. This should include ALL the players for this may result in a fundamental fluff change to make this Edgelord-Marine work and this has a serious impact on other characters that were created according to fluff.
    To now have a special snowflake that is given so much more freedom while the others stick to the actual way of being an Astarte is just not "equal treatment". I try to avoid the word "fair" here for playing an astartes, as he is supposed to be, is nothing bad to begin with.
    Also there is actually plenty of space for individualistic Astartes, especially if you take a look at Space Wolves or the very nature of the Deathwatch that sometimes receives Marines that do not fit into the regular Chapter hierarchy and order.
    The thing is tho that he seems to know no limits and my advice to you as a GM is to stay strong, not just for yourself but also the other players. You have given this man so much special treatment so far, keep in mind that there are more players and that they might not be such oblivious guys that openly voice their dislike or discomfort but may slow and silently fade away.
    As a GM you should have shown him how you view Astartes, how the fluff supports it and that he has to live up to this standard. Meeting in the middle ground is imho not an option here for either you play an Astartes (With all the freedom there is precedence for) or you don't.
     
    It may be better for you guys (If you still are unable to ditch him) if you went for a Dark Heresy or Only War campaign. There you can have any facet of character (In DH it is still supposed to be a professional tho) and play it out. Tho a Commissar might still have a word with you that sounds like "Blam" if you cross the line. But as Space Marines are, they have certain personality quirks and features you have to live up to.
  7. Like
    FieserMoep got a reaction from Decessor in Do Normal People Matter?   
    Well, if they did not took this "decisions" the imperium would be damned too. The only question is "when". Nine millina ago or five millenias ahead.
    The reason an exterminatus is orderd is to contain a specific thread that cant be fought in conventional manner (Because there are no reenforcements in time or the enemy is just too strong) before it is able to "infest" other planets and further spread into the system. It is the last choice a chapter master/captain or inquisitor can order and with it comes serious consequences. A world is ultimatly lost to the imperium, millions of civilians are dead. But this is for the only reson to save dozens of other worlds. It is a death sentence for a billion of souls and consignts them into oblivion. Nobody takes this easily but it is the duty of the office. When does a background become grimdark? Well, when the murder of millions is not a good, but the right choice.
    And the battle against chaos is already a battle that will wage to the end of time. The emotions of the living are the pure essence the warp is made of, and in ultimate war even the most pius soldiers feeds the dark gods with his rightous hate. The only exeption might be individuals like sisters of silence or grey knights that can keep the power of their emotions as a ward against the warp but everytime a blood angels death company marine goes into berserk mode, khorne is smiling.
    The dark gods do not care who is winning, all they care for is an unending war and that the emperor/kaela mensha kaine does not rise again.
  8. Like
    FieserMoep got a reaction from Avdnm in Leaning towards chaos   
    If incompetence of bureaucracy could lead an Astartes to fall for chaos - there would be no loyal Astartes left.
    But as Tanhauser said, a KT is only deployed with a specific target in mind unless there are rather special circumstances. The Deathwatch is not a Tool every retarded Inquisition can requisition forces from. The Deathwatch has the privilege to decline such missions and distribute its forces as it sees fit. If you get send down to waddle through a Hive City in the search for something completely irrelevant that should be taken care of by inquisitorial Acolytes that just tip of the Arbites to do the dirty work the Watch Captain or whoever will from now on just ignore most "order" by this Inquisitor for they got "lost in transit" or openly deny it.
  9. Like
    FieserMoep got a reaction from musungu in Leaning towards chaos   
    If incompetence of bureaucracy could lead an Astartes to fall for chaos - there would be no loyal Astartes left.
    But as Tanhauser said, a KT is only deployed with a specific target in mind unless there are rather special circumstances. The Deathwatch is not a Tool every retarded Inquisition can requisition forces from. The Deathwatch has the privilege to decline such missions and distribute its forces as it sees fit. If you get send down to waddle through a Hive City in the search for something completely irrelevant that should be taken care of by inquisitorial Acolytes that just tip of the Arbites to do the dirty work the Watch Captain or whoever will from now on just ignore most "order" by this Inquisitor for they got "lost in transit" or openly deny it.
  10. Like
    FieserMoep got a reaction from Professor Tanhauser in Leaning towards chaos   
    If incompetence of bureaucracy could lead an Astartes to fall for chaos - there would be no loyal Astartes left.
    But as Tanhauser said, a KT is only deployed with a specific target in mind unless there are rather special circumstances. The Deathwatch is not a Tool every retarded Inquisition can requisition forces from. The Deathwatch has the privilege to decline such missions and distribute its forces as it sees fit. If you get send down to waddle through a Hive City in the search for something completely irrelevant that should be taken care of by inquisitorial Acolytes that just tip of the Arbites to do the dirty work the Watch Captain or whoever will from now on just ignore most "order" by this Inquisitor for they got "lost in transit" or openly deny it.
  11. Like
    FieserMoep got a reaction from Adeptus-B in Leaning towards chaos   
    If incompetence of bureaucracy could lead an Astartes to fall for chaos - there would be no loyal Astartes left.
    But as Tanhauser said, a KT is only deployed with a specific target in mind unless there are rather special circumstances. The Deathwatch is not a Tool every retarded Inquisition can requisition forces from. The Deathwatch has the privilege to decline such missions and distribute its forces as it sees fit. If you get send down to waddle through a Hive City in the search for something completely irrelevant that should be taken care of by inquisitorial Acolytes that just tip of the Arbites to do the dirty work the Watch Captain or whoever will from now on just ignore most "order" by this Inquisitor for they got "lost in transit" or openly deny it.
  12. Like
    FieserMoep got a reaction from Decessor in Lack of Discipline in and Ultramarine, and Penance.   
    There is two reasons for such a thing to happen.
     
    Reason A: The player has no clue or there are actuall RP reasons to act like that.
    Reason B: The player is just destructive.
     
    As for reason A you can work with a lot of things and it depends only partially on the player. Just because you are new you cant get away with everything. There is a core rulebook full of advice how to play a Marine and if you are still  unsure you keep the ball low and dont pressure for extremes. Also this is the fair approach to other players. In that regard there are many penances you can enact and being reduced to the minimum equipment is nice, adds flair and makes a newcomer think. For extreme cases renown should be stripped and access for certain classes too. A trouble maker will never be a Chaplain or a Champion. For that kind of duty you are a paragon with a pure white vest.
    Outright attacking another Astartes, even worse an Officer WITH the intent to kill will get you executed. No questions asked.
    And you cant imagine the kind of letter his Chapter will recieve after this. Quite likely they will "gift" quite a lot of wargear to the Deathwatch to keep up the good fight and stay on good terms with the ******* Ordo Xenos. Not everyone can pull a Space Wolve move without sanctions.
     
    For Reason B there is only one way: Have a friggin clear word with that player. If he does not change ditch him. Seriously. Trolling forth and back destroys the entire game and wont achieve anything. Either you play Deathwatch or just some pumpin dudes with big guns.
     
    To fall out of character is always bad yet that is why I would make sure that every player understands what an astartes is beforehand. The trouble is that, intentionally or not, this always destroys RP.
    If someone behaves like that you as a GM AND THE OTHER PLAYERS have two choices. React accordingly and that might have dire consequences for the troublemaker or not react accordingly, yet at that point they suffered for they had to limit their own character already and as a GM i always protect the players that CAN play their role and want to do so just as I expect it myself as a player. If that results in shooting someone may it be.
    In such circumstances I would not even allow fatepoints. Once you crossed a certain line there is no way to get out. They wont just let your body lie there and act the next day like nothing ever  happened.
  13. Like
    FieserMoep got a reaction from Avdnm in Close Combat Two-Weapon Attack   
    Even for full auto Bursts I let my players declare beforehand how they intend to spread their shots and may prioritize one target.
    I admit that is no RAW but it adds some tactical layer without having more things to do. If you announce to fire with a wide spread it may be strange that just because you rolled badly all that hits now are on one dude so you will get an assured kill.
    It kinda helps so you cant perfectly ping and distribute the hits perfectly according to soak and HP. That can also turn normal goons without a horde into a threat for if you announced to spread and just got two hits they may still live. On the other hand you could have focused and get that two hits on ode dude - or maybe 4 where 2 would have been wasted.
     
    On the other side I would also play my NPCs that way ofc tho most GMs do that naturally I guess for you can focus fire a PC rather easy too by "accident".
  14. Like
    FieserMoep got a reaction from Avdnm in Why are there no Advanced Specialities for Devastators?   
    I don't thinl a "champion" equivalent for the devastator is really needed. He already HAS all the skills he needs access to - just like the assault marine compared to the champion.
    The goodies on top are a bit meh but the "poison" mechani of the champion also works for the devastator. Even more the devastator would get access for several talents he cant get otherwise resulting in the Devastator become more allrounded and overall having more value in the champion.
     
    And I cant see how the devastator is in any way more or less problematic in terms of taking signature wargear. Taking a suit of tactical terminator armor alone might not be an option for a mission so I would never signature dedicated terminator wargear.
  15. Like
    FieserMoep got a reaction from UncleSickey in Pirate Prince of the Ragged Helix starting with a ship   
    You cant balance what is imbalanced by the background you want to play in.
    You want to play an extremly rich and influental guy? Guess what. He is extremely rich and influental.
  16. Like
    FieserMoep got a reaction from UncleSickey in Pirate Prince of the Ragged Helix starting with a ship   
    Rogue Trader is by no means a System I would recommend anyone to run on the sideline of an actual Black Crusade campaign.
    BFG may be considered for larger engagements but its also abstract enough to be included in another system without bringing an entire P&P Rulebook to the table with tons of customization and other stuff that is not needed.
    Also encounters of 1vs1 are actually rather rare and keep in mind that this "prince" is not an admiral but a splendid trader and bon vivant. Imho a guncutter like the Inquisition uses them would be the minimum though I would not grant him anything much bigger than a small trade vessel that consists of 50% engines and is specialized into cold trade, not hauling around several thousand tons of grain.
     
    In this role it would be mostly a narrative device that allows your party to travel planets freely (and not being dependent on imperial trade routes with a war band of renegades is extremely important). It is fast enough to outrun most system defense vessels as long as they do not already wait for you and it might shot down some interceptors but be ultimately doomed if it even dares to encounter an actual warship even of the smallest size. If the party wants a fleet of their own they have to work for that and hence it would belong to "everyone" or at last those that put some effort into it, not promoting a character to such a role just because of the creation.
     
    That way the prince would still have an extremely useful toy and some lever against other party members but without putting him into the dreaded role of a rogue trader that might doom the entire campaign if played by someone who cant play such an important role with that kind of authority over the other PCs. Also a reason I do not like the rogue trader system on its own.
     
    But even if you allow a big ship, never forget one thing. That might make the prince rather important to the other ones but might not save him from psychic domination of a psyker or the khorne berserker he pissed off and that is standing right next to him on a bridge where nobody might be able to even try and stop him.
    That guy is rich, absurdly rich, but a 10.000 years old veteran would slay him and wait for another rich guy to be his t/fool if such a brat actually goes to far.
  17. Like
    FieserMoep got a reaction from Decessor in Do Normal People Matter?   
    Astartes are raised by a mostly different moral system than we have. They are taught to be their Primarchs Sons, Sons of Saints. Furthermore the Emperor is the Father of their Fathers which makes it quite easy for their understanding to view at themself as "Angels of Death". Every Marine knows that, knows that he has become more than human, but this does not release them from their duty, their duty to defend humanity.
     
    If you have read the "Hells Reach" SM Battles Novel you have two complete different points of view. The Black Templars rush against their foes to destroy them, a death foe can no further harm the citizens of the imperium. Though the Salamanders stay at the fortifications of a refugee complex to save the civilians from a counter attack that might happen. Both of them do their duty. This is the same dilema every exterminatus has. Would you sacrifice millions of people to propably save billions of them? Or would you try to fight back and risk that the enemy might spread and infest other planets before you can contain him?
     
    Some Chapters believe the only way to protect humanity is to fight its enemies, others believe the only way is to protect its people. Both try to achieve the same thing, both might be right, both might fail. When a species fights for its survival, individuals do not matter. This is the strength of authorities like the Astartes or Inquisitions. They take the choises others are to weak to take. They a free from mercy but may be blinded by hate. The matter is not if their behaviour is acceptable or not, the matter is that it is needed.
     
    This is the drama and darkness of WH40k. That humankind has to sacrifice its own humanity to stay alive. What has once been a glorious race on the peak of its cultural and technology advance has been brough to one knee by its own misery, damned to fight in agony for its sheer survival.
  18. Like
    FieserMoep got a reaction from InquisitorAlexel in Boon of Tzeentch question   
    Actually I do not consider it railroading to present foes that fit the trouble some BC Groups get them self into. If this forces them to retreat in some scenarios that is actually the result of their action. Same goes for running around the front lines proclaiming to be a psyker capable of shooting super crazy things. That marks you as target #1.
     
    Also this combination is by no means the only way to outshine the party. It may be one of the more remarkable ones but a psyker specing into one specific field always outshines every other one that tries to achieve that in a mundane way. That is how psykers work and even more how they are portrayed in fluff.
     
    I do not like the approach to balance a P&P like an MMORPG where every class has to be just as strong as the other one in some regard but I prefer to stick to the theme. Hence I always ask my groups what they want to play and if they do not want a psyker it is simply forbidden. But if they allow psykers and are okey with being accompanied by a thousand sons sorcerer they should not be surprised that what ever power he picks it will be something crazy. In the end he is a Thousand Sons sorcerer - there are not many psykers around that play in that league. If you pick a cult leader to play with such a character you better find your own niche or be okay with him outshining you. This is not the imperial guard where psykers are limited in their powers, this is a black crusade where you set a weapon of mass destruction loose. That is what psykers are.
     
    If he does not kill his foes with Force Storms he will with Doombolts, Storm of Change, etc. (Not to mention a melee psyker...)
    Most offensive psypowers outshine any regular equipment your party can get its hand on and that is discounted for the psykers utility allowing him to soak and negate damage like nobody else or making most social play a joke by simply reading someones mind or controlling him entirely.
     
    Psykers are meant to be overpowered in whatever they specialize in. And with more XP they will simply specialize into more fields. That is why I always make sure to get the groups entire approval to allow psykers and speak with the player about his powers and what he tries to become. Your player want to become a god of war? There is not much you can do against that. Forbid that power and there are enough others to fill the gap. He might not go over 100 damage per turn that way but how often is so much damaged needed? And with the best anti-psy defense, the boons of being an astartes and abilities to regenerate his own flesh he will last a second turn to bring down that foe.
     
    As a GM you want to open other ways to make your players shine such as infiltrations for your assassins, interactions for your cult leaders and what not.
    But other combat focused characters will ultimately loose that arms race sooner than later unless you constantly pit them against khorne daemons and untouchables.
    There is a reason an astartes chapter has 1000 marines and just a hand full of librarians. They have to be rare for such power.
    But rarity is no problem for character creation.
     
    I do already consider background overpowered by simply being called Psyker. There is nothing wrong with being overpowered as long as your party was expecting it that way and prepared their characters before the campaign to allow everyone his personal field of expertize. But a background being called thousand sons sorcerer simply screams for being overpowered and it seems this caught both your group and you off guard.
     
    So either your group can make its peace with that or you start to nerf his powers. But once you nerfed the storm to be worse than another power, that power will still be stronger than the artillery of your other players. You cant bring a psyker to a comparable power level. Not without making him a joke.
     
    There is a reason for the imperium of man to scout the entire galaxy with their black ships to find psykers. On the other hand they do not put so much effort into finding the most skilled swordsman or heavy weapons specialist.
  19. Like
    FieserMoep got a reaction from Talon of Anathrax in Why use only one weapon?   
    The only thing that can compare to just spamming dual lightning attacks that become rather absurd once power-weapons are available seems to be the
     
    - Devastating Assault
    - Hammer Blow
    - Inescapeable Attack
     
    Combo with something like a Power Fist. It might not have that much of a peak damage though it does work against most you might encounter and also grants some appeal to unwieldy weapons that would otherwise be total junk.
     
    As for one-handed weapons I am still waiting for reasonable wargear like actually usefull shields and given the power creep already available a Storm Shield like used by the Crusaders would make one handed weapons viable for they now offer more protection. Parrying ranged attacks might also be cool. xD
  20. Like
    FieserMoep got a reaction from segara82 in Crimson Guard - How do you rate them? (Lathe Worlds alternate starting rank)   
    InquisitorAlexel said:
    About the tech-use +20; this is not rituals, this is not about the most sacred things of the mechanicum, its about using correctly a computer or go through it. The rituals would be in the like of trade skills and everything. Remember that the term "ritual" is often use in 40k about using tehcnologiy as much as we do nowadays; but I'm actually no techpriest and I know right enough how to use a computer or make work a tv at home. Wrong, absolutly wrong. If he wants to be able to use a cogitator then he would only need Tech Use as an actived skill. I suggest you reading the entire paragraph.
    "When using a basic, simple piece of mechanical equipment under normal circumstances, such as a vox or auspex, mo Test is required."
    Therefore a Crimson Guard can use a cogitator too he he has not to break a Password or the Machine is Damged, etc.but even if that would be the case he could roll the dice. But when are the dices roled?
    "A Tech-Use Test is needed if the item is unusual, malfunctioning or conditions are expecially troublesome, such as atempting to use an auspex during an electrical storm, or trying to get an ancient warp engine to start up […]"
    And this kinde of "repairing" or "fixing" always takes into account the rituals of the Adeptus Mechancius for they are not allowed to maintain these tasks without the rituals - this also counts for their sheesy soldiers. But further more the Tech-Priests give their secrets out of hand for the Crimson Guards are NO TECH-PRIESTS they are sanctioned in no way! Even the reclaimaitor, an alternate scum rank to offer the players another tech-verse character that is NO Tech-Priest recieves a +10 as his MAXIMUM. Why on earth should the organisation, that takes "Knowledge is Power" as a religius dogma, give their soldiers the same power they have? INCLUDING the Rituals, INCLUDING all the Knowledge? This is an absolute Fluff-Breaker in ANY way and therefore makes this Career more cheesy as it already is.Even more the Cromson Guard recieves the Forbidden Lore (Adpetus Mechanicus)!!! Why on earth should a simple elite Soldier have this kind of Knowledge that is not even included in the MAGOS Career? An no, they even recieve Forbidden Lore (Archeotec)! A elite Soldier can recieve information that is even kept secret from high ranking TECH-PRIESTS!!! Shal I rember you guys that the ONLY sanctioned individuals in the AdMech, allowed to even know from this knowledge are TECH-PRIESTS! And now gues why? BECAUSE THEY ARE THE PRIESTS! THE RULING CASTE OF THE AdMech THAS IS A THEOCRACY! But know, it is common sense for a ruling caste to give out its most secrets… I mean… they are not the Adeptus with the Most secrets even the Inquisition can only gues what they include… no… it is not the faction, beside the Inquisiton, that values Knowleds over everything… that literaly views this knowledge as holy… nooooooo, not the AdMech…
  21. Like
    FieserMoep got a reaction from segara82 in Crimson Guard - How do you rate them? (Lathe Worlds alternate starting rank)   
    I have the same opinion.
    It is insanely powerfull though very restricted career that also makes it difficutl tto play a common tech-priest in the group. On the one hand they bear a frightening power level in combat that only a secutor alternate career can match, on the other hand they can buy skills and talents that make a tech-priest redunant in most scenarios. This way they combine exeptional fighting power with good support skills. But we are talking about something that is more or less a skitari, a soldier of the mechanicus that is not a servitor for the only reason of ye good ol soldier intuition. They are elite, yes, but they are nothing more than a tool. They loyalty belongs to their masters and their rank is always below that of a tech-priest (as long as he serves in the military branch).
    And this is why they are uninterisitng to play. They are a combat monster… nice, if I want to play one then I take Deathwatch. They are a playable combat servitor with a few more grey cells that is able to use a cogitator but the ultimatly lac the feeling of roleplaying a tech-priest, they are just another brute or muscle for the dirty work. They might look interisting because of the power they offer but what is left beyond that? What do they have to define them? They are no Guardsman, no mere human that is still part of the only true defense of the imperium. A human that is able to fear, and to overcome his fear. A Guardsman lifes fromt he ethos any good warmovie is about. They are the true heroes but still have their weaknesses. The Crimson Guard does not. They are made to serve just a a lasrifle is made. You say what to fight, he does. The thing that sets them appart form a tech-priest is the fact that a tech-priest is a priest. He is not just a logic driven robot that repeats his prayers. He is still a human. They are the exemplar, the idol of the treaty of olympus where the Emperor united the Mechanicum and the Imperium. They are both, machine and human with both equal sides. In the Crimson Guard or the Skitari the Human part is reduced to a minimum for only effecicency is required of a tool. Tech-Priest still maintain their personality to some degree, they do not deny their human part, they deny the weakness of their flesh. Take a look at their universal laws. They praise emotions as they are part of the soul. Logic is just another one and thrue their weaknes as man comes their greates strenght, to understand, this is what sets them apart from machines and makes them the followers of the ommnissiah.
    But of course, you can always roleplay the **** out of a character but what would you think about your laspistol when it starts to argue with you about the value of life? You dont want to discuss with your laspistol. You want it to shoot at your enemys, that is what it is made for. And the Crimson Guard, as I view them, are just an elite formation of skitarii. They are made to function, if you want to have a weapon that is capable of philosophy find a myrmidon. The Magi Militant set the target, the Crimson Guard attacks. The are still humans with a personality, but this personality has been reduced to a thing whose only purpose is to fight. Imagine a Guardsman and now subtract every unnecessary emotion, there might be fear, but only tot he degree that saves them from dangers. They can not love, they can not enjoy for they have no fear of loosing something. They are fabricated soldiers. They might have a nice background for the calixis sector, but as a PC they are pale.
  22. Like
    FieserMoep got a reaction from n00b f00 in Boy, howdy! A new DH2 supplement!   
    Honestly we do not treat homeworlds as homeworlds and roles as roles.
    We treat them like bundles to create a character. A character that is completely dependent on the background WE give him. So these worlds and roles only have to suit them in a mechanical way.
  23. Like
    FieserMoep got a reaction from Magus Black in Promotion to an Inquisitor   
    500 Astartes do sound nice but unless you have the Guard and Navy on your side a regular attack against a forge World is most likely doomed to fail unless the chapter happens to be the Raven Guard or Protagonist of a Novel.
    Forge Worlds are more often than not fortified planets and of extreme value meaning that they will have the means to bring up quite some orbital defense. The chapter might have a battle barge or two any maybe a hand full of strike cruisers but these are no competition to any decent orbital defense. They might get in, drop some troops and some of them will get out in time but this is no force to get space superiority.
     
    Once dropped these 500 marines will find them self on a world dedicated to kill them and being equipped with the tools to exactly do that. They either might target several key infrastructure and then close in around the HQ resulting in maybe weeks of CQB in the dense areas of the planet, cut of from supply and quite likely to fail, or they might brute force their way straight to the enemy HQ where most likely the most firepower already awaits them.
     
    Astartes are great but invading a forge world seems to call for at least the navy to get space superiority. Once the marines clear out the orbital defense they might perform close range runs and assist with their firepower. As for a full invasion I would rely on the Guard if this campaign is about taking full control. If it is about the assassination of the heretek leaders just let some scouts sneak in, deploy a beacon, let the battle barge perform a strife and port in several terminator squads.
     
    There is a reason the astartes are called the scalpels and the guard being called the hammer. They simply do not have the numbers to wage full-scale war and in most cases their losses are either horrible or they are assisted by the guard.
    Simply make the other inquisitors use their power and draft several regiments and the sector fleet. That should do just fine.
     
    As with the combat on its own I do not see a realy need for Akolythes or the Inquisitors to play a big role here. All forces they can call on have their functional and working staff and hierarchy. If the Inquisitors do have a martial background like Hector Rex they may call them self leader of such an operation and hence plan and prepare everything but to be better at that job than an astartes captain or even chapter master takes quite some skill. Most inquisitors simply pick the force and show them where to strike - that is their talent.
     
    Maybe though they want to make it personal and once their troops have cleared everything they go in to finally capture the enemy leader or strike him down. At this scale though the importance of most single men simply vanishes.
     
    As for the promotion it depends on the sector you play in and what the rules of the conclave (if there is any) are. The most common are that he requires the approval of 3 inquisitors or of a lord inquisitor. Imho becoming a inquisitor is also not a reward for great deeds and feats but foremost of being qualified both in character and skill which have to be judged over a long time. Feats might show what they can accomplish but being a good soldiers and being a inquisitor are absolutely different things. This is also the reason for the common rank of Legate Investigator or Senior Interrogator that are given more and more privileges and responsibilities over their service years to evaluate their performance with an increasing power at their disposal.
     
    As with the ceremony I go with an entirely different approach. Your inquisitor might be a cool guy and all but when it comes to the inquisition "We honor the office, not the man" and hence I would still stick with all the mystic formality that comes with this office that also has a spiritual component. You are called to enforce the will of the god-emperor to a degree where you might even interpret that will with theoretically no restriction in power. You do not simply hand over a badge, shake someones hand and give him fatherly advice.
  24. Like
    FieserMoep got a reaction from Adeptus-B in A query about the DH2 system   
    What was this thread about again?
  25. Like
    FieserMoep got a reaction from DeathByGrotz in Are requisitions meant to be permanent?   
    Then your players failed at utilizing their medic as requisition *****. That guy makes it as easy to get a best craftmanship power sword as stealing a cookie from a child.
     
    My problem is not that I have to say stop as a GM, my problem is that the rules do not fit the setting. Why am I purchasing a Rulebook about the life in the guard when it relay is about some come-to-be super heroes and requires me to intervene at every occasion. Cant I expect a rulebook to fit its lore? Is it really that hard to expect more depth to such mechanics when on the other side we have an entire page dedicated to dual-wielding?
     
    At this point I never used the requisition mechanic besides the trolling table (wow, great stuff...) why? Because it makes no sense.
    Does my sharpshooter-PC have to roll to get a Long Las? Hell no, he is part of the Sharpshooter/Dedicated Marksman detachment of that regiment, he simply has that thing instead of his lasgun.
    How about that commissar? Some social interaction and he gets that bolt pistol/ammo, he is a commissar, he works for the guys that hand these things out and they have a real interest in giving him the tools he needs to perform his job.
    The PCs are some Kasrkin-like special forces? In this case they should be far beyond the point where they have to beg for some mercy and roll some D100 and instead get the gear their commander thinks is appropriate.
    Ofc it is okay for Kasrkin to run around is carapace with hot-shot lasguns, plasma guns and a power weapon for their sarge but these are kasrkin, if we want to play that we do it. But I do not need some stupid requisition that easily allows some grunt to get the gear of the very elite the imperial guard can muster.
     
    This system does not suit any of the examples you gave.
    Grunts in the trenches should have nothing more than the black market among their comrades and some stealing-action.
    Special forces should get their stuff directly from the departmento, right with the orders from the general that assigned them to do a job.
    Company Leaders have their rank for a reason and that includes getting things they are supposed to have.
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