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Cid_MCDP

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About Cid_MCDP

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  • Birthday 03/03/1974

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  1. Wait, wait, wait- is it an "O"-Wing or a Zero-Wing? Because reasons.
  2. Wait until you're buying toys for your kids instead of yourself... that's a fun day.
  3. I found this out the hard way when I played in my first Regional- http://www.themetalbikini.com/2013/06/regionals-2013-why-did-i-lose.html Long story short, aside from a handful of games during the Kessel Run, I'd never played X-Wing to time limits prior to that tournament. This meshed up particularly bad for me as I was going with more defensively-oriented lists (I know, I know) that tended to win by 1,000 paper cuts rather than a Han +Gunner smash 'em up. Playing to time in a tournament will have little effect on some folks' list choices, but for some like me, it had a very dramatic effect. Whether that distorts the game is subjective, but I can't imagine time limits in tournaments going away any time soon, so best to play with tournament rules when you're prepping for a tournament.
  4. Concession is a weird thing. I honestly can't think of a time I'd concede a match other than needing to leave the premises for an emergency or something. That might just be me though. When I used to play 40k, I was always a little disappointed when somebody quit before the end of the game/ sixth turn. If I'm rolling, I like to keep rolling, y'know? Conversely, I always assume if somebody is kicking me all over the board, I'm not going to deny them the experience by taking my ball and going home. As for this "player a" guy, your TO should have handled the situation better, in my opinion. A good TO isn't just somebody who really likes to play X-Wing and knows the rules- he's also got to be comfortable with the notion that he's potentially the gatekeeper for all of these folks standing around rolling dice and pushing their toys around to have a good time or a bad time. If this player A person is really that much of a detriment, your TO should simply not allow him back. I mean look, if one player is negatively impacting an entire community or event, the solution seems pretty simple- remove that player from the environment. I don't think we need specific rules from FFG telling TOs when they should step in for sportsmanship disputes or stalling or whatever and how many warnings should be given and all that. If we're being honest, those rules would only serve two purposes- helping the TO not feel like they are being a **** when he has to make a tough decision, and letting ultra-competitive players know exactly where the lines are drawn. What we need are TOs that are willing to be TOs and not just the guys to answer rules questions and hand out the prizes. Note this is why I'd never volunteer to run a tournament- I wouldn't want to have to be that guy for something that's supposed to just be fun like a game of X-Wing, but you can bet that if I somehow find myself in that situation of being a TO that I'd accept it for what it was. I think at this point it's safe to say that the little bubble around competitive X-Wing players being guys who played X-Wing, really liked it, and got really good at it has burst open. I see posts and read emails that seem to indicate that X-Wing is becoming one of the de facto games for "tournament gamers" and folks in the community ought to just plan on having to step up comparatively at the tournament level. All that being said, the onus on this kind of stuff is still on the players. I don't think it's bad form to ratchet up the competition level between playing friendlies and playing in a tournament, but ultimately if we play to our ability without stalling for time and deliberately trying to break the game to the point where the TO has to step in and tell us to dial it back, we don't have a lot of these problems to start with.
  5. I've never understood the sentiment 'It's not complicated if you don't use everything'. Sure I'll go along with that idea but I don't really think that is what I was trying to say. And you're absolutely correct when you say "that is only complicated when you have all the options" and that's what I most likely didn't say well I think many have said it far better than I. Thank you. You may be right that complicated isn't quite the correct word. I do like the game so maybe intricate, a little overwhelming, or as you say unwieldy. Remember that the FAQ is almost as long as the rules. Yeah, but the FAQ is more than just eratta too though. There's that whole section about Epic and all. It's not too complicated, no. The game was originally designed for casual folks, nothing that has happened since changes that. Now, is there a learning curve? Yes. Will somebody who has been playing a long time be able to move ships more efficiently than a new player? Yes. Are there intricacies and subtleties that are often lost on a newer player? Yes. All that said, I don't think that makes it complicated, per se.
  6. I think initially ordnance got a bad rap because the main ships that could actually take them (X-Wings, Y-Wings) didn't have particularly good synergy with them or pilots that could really benefit from them. Missles of some sort have always been pretty useful on the Advanced, but the Advanced doesn't get much love either, so that was a bit of a wash too. Then Wave 2 came along and the A-Wing could roll them, but the A-Wing didn't get a ton of love outside of Tycho, and Tycho is usually rolled in a way that's expensive enough without missiles. They have their place, but that place is fairly specific, and that place is also not overly popular in the meta, so most folks assume they suck.
  7. Cid_MCDP

    X-Wing 4th Faction

    I was talking to Bjorn Rockfist over the weekend at the Store Championship we were playing in, so I hope I don't steal his thunder here, but he's got me talked into that not only is there going to be a 4th faction, but it's going to be called Smugglers and Pirates. He noticed that once the card game added Scum and Villainy, X-Wing was right behind them and apparently the card game has a Smugglers and Pirates faction. I'm beliving it. You've already got a couple of Bobas, a couple of Hans would fit right in too. Along with Talon Karrde, et al.
  8. The Tourney Rules say that a TO can remove a player for unsportsmanlike conduct. The TRs also state that intentionally stalling for time is prohibited. Sure, they don't give guidelines like "5 minutes for activation phase per ship" or whatever, but I think they're pretty straightforward in their intent- if the TO thinks somebody is stalling, the TO can remove them. As to the OPs original question, "Should I have disqualified him?" Do you think he was intentionally stalling? Then yeah, by the letter of the law you should have DQed him. If not, then no, you did the right thing letting him continue. That may seem to go against my laid back persona, but rules are rules. It's also the reason you'll probably never see me TOing a tournament- I don't want to be that guy, man. Not over something fun like X-Wing. I have to be that guy as my job, I wouldn't want to do it for something fun. Thing is though, somebody has to be that guy at a tournament or somebody is going to get screwed. I mean yeah, as a whole X-Wing folks are fairly laid back and all, but odds are you're going to have some kind of rules argument, justified or not, and as TO you gotta step in and sort it out one way or another. I mean look, I had to fire a guy from my maintenance team a couple weeks ago. It sucked, I felt horrible for the guy, but at the end of the day, he wasn't pulling his weight on the team and two other guys, guys who do a great job for me, were having to work harder as a result. There's no outcome where everyone ends up happy- I'd talked with this guy on multiple occasions about getting it together and it just went in one ear and out the other. Finally, I just decided it wasn't fair that the rest of the team, me included, were having to work harder/ more as a result of this guy doing less, so I peaced him out. Sucked for him, but his replacement has done a decent job and my hardworking guys are in much better moods now that they're not having to do a bunch of extra work on top of their own. Tournaments are kinda the same way- you have a bunch of people there to play some competitive X-Wing, and probably 95% of them you'll have no issues with other than a misread card or misremembered rule, but that 5% that's there to stall and push limits on rules? Well, that's where the TO has to step up and do the not very fun thing and ruin somebody's day. Whether that's let a guy you think is stalling win your entire tournament despite the fact that several players complained of his slow play, or you bounce the slow player after ignoring your requests to play faster, somebody's day is going to be ruined. There's no right answer, but a decision still has to be made. That's your job as TO. I think it's also why FFG hasn't published a bunch of rules on player conduct- ideally, a person with the responsibility of running the show can take into account context and apply the more vague conduct type rules more effectively than a disconnected bunch of rules devs.
  9. That sucks, OP. I had my car broken into in my own driveway a couple years ago. Ripped my stereo out. They ended up catching the kid, but never recovered my stereo. Back just before the holidays, my mom was at the house watching my boys (ages 2 and 4) while the wife and I were at work. She had been back in the oldest's bedroom playing trains with them and when she came out to get them some juice, there was a guy standing in my front hallway looking around. She told him to get out, he surprisingly complied. Cops were called, yadda, yadda, yadda. This past Sunday, they ran an article in the paper about four burglars getting busted. She recognized one of them from the picture. He's lucky as hell I wasn't home. Castle Doctrine and all that.
  10. I just got back into shooting last Summer. Got a new job with a little more disposable income and all, y'know? Once it warms up, I'm probably going to try doing some IDPA. There are a couple of ranges nearby that do IDPA on Saturday mornings. I've no doubt I'll be terrible at it, but it seems like it'd be a lot of fun!
  11. Cid_MCDP

    Metal Bikini?

    Oh hai! I'm back, the bar is open, etc. etc. Peace!
  12. Apologies if somebody already explicitly addressed this, but moving blocks of TIEs around "in formation", assuming they all went straight isn't really that big of a deal, but if they are touching and they all picked the same turn or bank most definitely is a big deal as it makes them collide. http://www.themetalbikini.com/2013/02/maneuvering-as-formation-part-1.htmlhttp://www.themetalbikini.com/2013/02/tie-swarm-movement-and-maneuvering-part.htmlhttp://www.themetalbikini.com/2013/02/maneuvering-as-formation-part-3.html Long story short, there are perfectly legal moves that can be made that don't result in collisions when flying in formation, but I can't really tell from the original post if that's what your opponent did or not. As for the Actions, I don't know. Me personally I'd just still drop them in order as dropping them out of order or all at once is a bad habit to get into when/ if you start playing with ships that are all at a different PS, but I doubt I'd kick up too much of a fuss. It is illegal however, so mileage is going to vary, and as others have said, I can't imagine dropping tokens at once really saves any appreciable amount of time versus dropping them one by one. Peace! Two ships that take the exact same manuever and were touching the time before do not count as colliding. There was a ruling on this. There is no overlap at any time(when done perfectly.) Touching does not mean colliding, only creating an overlap. Sure they do, man. They overlap. Check out the links. I took pics even! Most Tie Swarms touch back to front. That shouldn't lead to issues. But side to side, unless the outside banks higher than the inside, yes. Oh, so you meant they were touching back to front not side to side when you said there was a ruling about them not colliding or whatever?
  13. Apologies if somebody already explicitly addressed this, but moving blocks of TIEs around "in formation", assuming they all went straight isn't really that big of a deal, but if they are touching and they all picked the same turn or bank most definitely is a big deal as it makes them collide. http://www.themetalbikini.com/2013/02/maneuvering-as-formation-part-1.html http://www.themetalbikini.com/2013/02/tie-swarm-movement-and-maneuvering-part.html http://www.themetalbikini.com/2013/02/maneuvering-as-formation-part-3.html Long story short, there are perfectly legal moves that can be made that don't result in collisions when flying in formation, but I can't really tell from the original post if that's what your opponent did or not. As for the Actions, I don't know. Me personally I'd just still drop them in order as dropping them out of order or all at once is a bad habit to get into when/ if you start playing with ships that are all at a different PS, but I doubt I'd kick up too much of a fuss. It is illegal however, so mileage is going to vary, and as others have said, I can't imagine dropping tokens at once really saves any appreciable amount of time versus dropping them one by one. Peace! Two ships that take the exact same manuever and were touching the time before do not count as colliding. There was a ruling on this. There is no overlap at any time(when done perfectly.) Touching does not mean colliding, only creating an overlap. Sure they do, man. They overlap. Check out the links. I took pics even!
  14. Apologies if somebody already explicitly addressed this, but moving blocks of TIEs around "in formation", assuming they all went straight isn't really that big of a deal, but if they are touching and they all picked the same turn or bank most definitely is a big deal as it makes them collide. http://www.themetalbikini.com/2013/02/maneuvering-as-formation-part-1.html http://www.themetalbikini.com/2013/02/tie-swarm-movement-and-maneuvering-part.html http://www.themetalbikini.com/2013/02/maneuvering-as-formation-part-3.html Long story short, there are perfectly legal moves that can be made that don't result in collisions when flying in formation, but I can't really tell from the original post if that's what your opponent did or not. As for the Actions, I don't know. Me personally I'd just still drop them in order as dropping them out of order or all at once is a bad habit to get into when/ if you start playing with ships that are all at a different PS, but I doubt I'd kick up too much of a fuss. It is illegal however, so mileage is going to vary, and as others have said, I can't imagine dropping tokens at once really saves any appreciable amount of time versus dropping them one by one. Peace!
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